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  • We are at Gamescom in Germany.

  • This is one of the biggest

  • video game fairs in the world.

  • The video game industry is huge.

  • 65% of households in the United States

  • have one or more people

  • who play three hours, at least,

  • of video games per week.

  • And there are an estimated

  • 34 million active gamers

  • just here in Germany.

  • That's about half the population

  • above the age of 14.

  • German Chancellor Angela Merkel

  • is getting into it herself.

  • But for a lot of people here

  • it's not just fun and games.

  • It's actually a full-time job.

  • We are on a quest to find people

  • who are playing video games for a living.

  • This honestly feels like an amusement park,

  • not a trade fair.

  • Okay, so,

  • we've made our way to Xbox.

  • This is a business

  • that's been around the industry

  • for quite a while now.

  • I actually started at Microsoft in 1998.

  • The first game that I worked on

  • was Age of Empires.

  • And when we started the Xbox program

  • at Microsoft I kind of leapt toward that.

  • I've been working on Xbox now

  • since the Xbox 360 days.

  • I'm really designing something

  • that I would love to use every day.

  • The average job in the U.S. gaming industry

  • paid a salary of $97,000 per year in 2016.

  • You don't even have to be an engineer

  • to make good money in gaming.

  • Programmers, artists, musicians,

  • it takes all kinds to do games.

  • We found Carlos Paton

  • who is the product manager

  • for Thunderobot in Europe,

  • which makes gaming products

  • like laptops and virtual reality sets.

  • This is a prototype now.

  • Carlos has been gaming since he was little

  • and now gets to play and test games

  • as part of his job.

  • When I have a little bit of free time,

  • what I really love to do is play games.

  • A lot of the gaming industry

  • is built around major franchises

  • like Star Wars or Super Mario.

  • How's it going Mario?

  • Gaming jobs have come a long way

  • from the days of arcades and consoles.

  • We found a lot of businesses

  • focused on casual gaming

  • So I want to get the gold?

  • Which are games less experienced players

  • can download on their phones

  • or web browsers.

  • The popularity of casual gaming

  • has opened up new jobs in the industry

  • Lose!

  • But it's still not for everyone.

  • Clearly I'm not quitting my job

  • to do this anytime soon.

We are at Gamescom in Germany.

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B1 中級 美國腔

是的,你可以靠電子遊戲謀生|CNBC報道。 (Yes, you can make a living off video games | CNBC Reports)

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    kstmasa 發佈於 2021 年 01 月 14 日
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experience

US /ɪkˈspɪriəns/

UK /ɪk'spɪərɪəns/

  • n. 經驗;(學到東西的)經驗;經驗;經歷
  • v. 經歷;體驗
average

US /ˈævərɪdʒ, ˈævrɪdʒ/

UK /'ævərɪdʒ/

  • n. 平均
  • v. 算出...的平均數
  • adj. 平均 ; 一般 ; 平均的 ; 非常的 ; 通常的 ; 均分 ; 平均是 ; 普通
reality

US /riˈælɪti/

UK /rɪ'ælətɪ/

  • n. 現實:實際
estimate

US /ˈɛstəˌmet/

UK /'estɪmət/

  • n. 估算
  • v. 估計
industry

US /ˈɪndəstri/

UK /'ɪndəstrɪ/

  • n. 行業;工業
casual

US /ˈkæʒuəl/

UK /ˈkæʒuəl/

  • adj. 隨便的;漫不經心的;不拘禮節的;非正式的;臨時的;不定期的;偶然的 ; 隨時的 ; 便服的 ; 無意的 ; 不可靠的 ; 自由工作者 ; 遊民 ; 臨時收入 ; 隨便的 ; 非正式的 ; 隨便
bit

US /bɪt/

UK /bɪt/

  • n. (馬)嚼口;馬勒;一小片 ; 少量 ; 一點
  • v. 咬住(誘餌)
virtual

US /ˈvɚtʃuəl/

UK /ˈvɜ:tʃuəl/

  • adj. 虛擬;虛擬的;實質上的;事實上的;實際上的
population

US /ˌpɑpjəˈleʃən/

UK /ˌpɒpjuˈleɪʃn/

  • n. 居民 ; 人口 ; 殖民 ; 人口增加 ; 群數 ; 個體群 ; 集團
huge

US /hjudʒ/

UK /hju:dʒ/

  • adj. 巨大的 ; 龐大的 ; 非常的 ; 大 ; 巨 ; 巨大 ; 龐 ; 龐大

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