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  • Welcome to watch Mojo.

    歡迎觀看《魔力》。

  • And today we're counting down our picks for the top 20 jump scares in video games for this list.

    今天,我們將為這份榜單評選出視頻遊戲中的20大跳樓驚嚇。

  • We're looking at various moments and games that had us hopping out of our seats at breakneck speed in case you haven't played any of these games.

    我們要看的是讓我們以極快的速度跳出座位的各種時刻和遊戲,以防你沒有玩過這些遊戲。

  • Here's your spoiler warning which of these jump scares gave you a new pair of brown pants, cower with us in the comments below number 20 crypt creature, mortal kombat the crypt, an eerie setting to reap your rewards from all those brawls and fatalities before the newer games, the crypt was nothing more than a grim place to spend your coins and discover a wealth of goodies that all changed in the 2000 11 reboot.

    這是你的破壞性警告,這些跳樓的驚嚇給你帶來了一條新的棕色褲子,在下面的評論中與我們一起畏縮吧。 第20號地穴生物,凡人修仙傳地穴,一個陰森的環境,在較新的遊戲之前,從所有這些爭吵和死亡中收穫你的獎勵,地穴只不過是一個嚴峻的地方,花你的硬幣和發現豐富的好東西,在2000年11重啟時都改變了。

  • While you explore the crypt here, you'll hear something constantly running around.

    當你探索這裡的地窖時,你會聽到有東西不斷地跑來跑去。

  • Standing still for a little bit might reveal the culprit though this kind of jump scare would become more integral to the crypt and serve as a mechanic for additional rewards.

    站著不動的時候可能會發現罪魁禍首,儘管這種跳躍性的驚嚇會成為地窖中更不可或缺的部分,並作為一種機制獲得額外的獎勵。

  • In MK 10 and MK 11, Number 19, found before page eight, slender the eight pages, the character of Slenderman may have lost some of its relevance in recent years, but it's still worth talking about the eight pages simply because of how it took the internet by storm throughout the game, Slenderman would stalk you and disappear at random intervals.

    在MK 10和MK 11中,第19號,發現在第八頁之前,縴夫這八頁,縴夫這個角色近年來可能已經失去了一些相關性,但它仍然值得談論這八頁,僅僅是因為它在整個遊戲中如何在互聯網上掀起風暴,縴夫會跟蹤你並在隨機的時間段內消失。

  • Get too close or take too long to find the next page and its simple haunting and will stay ingrained in your brain long after your first play through number 18.

    離得太近或花太長時間找到下一頁,其簡單的縈繞,在你第一次玩完18號之後,會在你的大腦中根深蒂固。

  • Anything but silent bioshock.

    除了沉默的Bioshock,任何東西都可以。

  • Infinite bioshock has never really been much of a horror series, but that isn't to say the games haven't had some scary moments of their own.

    Infinite bioshock從未真正成為一個恐怖系列,但這並不是說遊戲沒有自己的一些恐怖時刻。

  • Take the Boy of Silence for example, care to take a guess why he's called that.

    以 "沉默的孩子 "為例,可以猜測一下他為什麼被稱為 "沉默的孩子"。

  • Oh, jesus.

    哦,上帝啊。

  • Yeah, he's anything but silent and every freaking time he shows up, it's like hearing our alarms amplified to the Nth degree.

    是的,他一點也不沉默,每次他出現時,就像聽到我們的警報聲被放大到N度。

  • Just another facet of Colombia.

    只是哥倫比亞的另一個方面。

  • We're glad to never return to again.

    我們很高興再也不會回到這裡了。

  • Okay, you don't have to talk to Number 17 that one autopsy the evil within.

    好吧,你不必跟17號說,那一個解剖內部的邪惡。

  • What else can you expect from a game directed by the creator of resident evil.

    你還能從一個由《居民邪惡》的創作者執導的遊戲中期待什麼呢。

  • It wasn't enough to have psychopaths chase us or have us traverse through grotesque environments.

    讓精神病患者追趕我們或讓我們穿越怪誕的環境是不夠的。

  • Now, let's have the player perform an autopsy and just to spice things up.

    現在,讓我們讓玩家進行驗屍,只是為了調劑一下。

  • Let's give them a lovely surprise when they're digging in there.

    當他們在那裡挖掘時,讓我們給他們一個可愛的驚喜。

  • We never thought a jump scare could come out of a situation this disgusting and we love everything about it.

    我們從未想過在如此噁心的情況下還能出現跳樓驚魂,我們喜歡它的一切。

  • Number 16, the broken neck lady fatal frame to crimson Butterfly as if it wasn't bad enough for fatal frame to force us to confront our own fears.

    第16號,斷頸女士的致命框架到深紅色的蝴蝶,好像致命框架迫使我們面對自己的恐懼還不夠糟糕。

  • Head on one of the most ghastly and shocking moments in Crimson Butterfly is meeting the lady with a broken neck.

    緋紅蝴蝶》中最可怕、最令人震驚的時刻之一是遇到脖子斷裂的女士。

  • First off, she just appears without any warning.

    首先,她的出現沒有任何預兆。

  • Then of course, you have the moments of trying to snap her picture before she grabs you.

    當然,在她抓住你之前,你還得努力拍下她的照片。

  • We could feel our nerves tightened throughout this entire encounter.

    在整個遭遇過程中,我們都能感覺到自己的神經緊繃著。

  • Number 15, a dentist learning some personal space bioshock.

    15號,一個牙醫在學習一些個人空間bioshock。

  • What the enemies of bioshock are not afraid to get up in your business as we saw with Infinite Boy of Silence.

    正如我們在《沉默的男孩》中看到的那樣,《生化奇兵》中的敵人並不害怕與你打交道。

  • The first game on the other hand caught us off guard in another way while in the dentist's office, you'll enter a room holding the speedy hacker plasma to pick this up and turn around to find a new friend.

    另一方面,第一款遊戲以另一種方式讓我們措手不及,而在牙醫的辦公室裡,你會進入一個房間,拿著快速黑客的血漿來接這個,轉過身來發現一個新朋友。

  • There's no way of telling where he could have been hiding.

    沒有辦法知道他可能藏在哪裡。

  • It's a scare you're forced to endure.

    這是你被迫忍受的驚嚇。

  • Number 14.

    14號。

  • The bathtub, Eternal Darkness, sanity is requiem Eternal Darkness holds a ton of frightening moments that keep us second guessing what in the game is part of the progression and what's just the game screwing our heads of them all.

    浴缸,《永恆的黑暗》,理智是安魂曲 《永恆的黑暗》擁有大量可怕的時刻,讓我們不斷猜測遊戲中哪些是進展的一部分,哪些只是遊戲把我們的頭都搞亂了。

  • The most disturbing has to be the bathtub scene.

    最令人不安的必須是浴缸的場景。

  • The dark imagery and tone of it all make it hard to digest and the sudden screaming doesn't help but Good Lord!

    黑暗的想象力和語氣讓人難以消化,突然的尖叫聲也無濟於事,但好傢伙!"。

  • Does it make the game even more memorable?

    它是否使遊戲更加令人難忘?

  • Number 13 clever girl Dino Crisis, are you from the Rescue Team?

    13號聰明的女孩Dino Crisis,你是救援隊的嗎?

  • I yes, yes, I am many refer to Dino Crisis as resident Evil with dinosaurs, but it goes beyond just the gameplay like its famous sibling Dino Crisis comes with its own moments of terror.

    我是的,是的,我是很多人把《恐龍危機》稱為有恐龍的《居民邪惡》,但它不僅僅是遊戲性,像它著名的兄弟姐妹《恐龍危機》也有它自己的恐怖時刻。

  • Tell us how many times have you had a live T rex suddenly burst from your wall.

    告訴我們,你有多少次讓一隻活的霸王龍突然從你的牆上衝出來。

  • Hmm.

    嗯。

  • After this, we'd much rather take our chances with the velociraptors in all seriousness though.

    在這之後,我們更願意在嚴肅的情況下抓住機會與迅猛龍打交道。

  • How cool would this be in a remake.

    這在翻拍中會有多酷。

  • # 12 Lockers Looking Suss Silent Hill.

    # 12號儲物櫃看起來很可疑 寂靜嶺。

  • Oh we all knew Silent Hill would show up here at some point and just an F.

    哦,我們都知道寂靜嶺會在某個時候出現在這裡,只是一個F。

  • Y.

    Y.

  • I.

    I.

  • It won't be the last time it does sort of while Silent Hill focuses more on disturbing imagery and creepy atmospheres.

    這不會是最後一次做這種事,而寂靜嶺則更注重於令人不安的影像和令人毛骨悚然的氣氛。

  • It isn't one to shy away from the occasional jump scare such as the infamous locker scene.

    它並不迴避偶爾的跳樓驚嚇,如臭名昭著的儲物櫃場景。

  • Sure that locker of viscera doesn't look too unsettling but take a couple steps away and Gets us every time.

    當然,那櫃子裡的內臟看起來並不令人不安,但走幾步路,每次都會讓我們感到不安。

  • # 11 the trolling glass prey.

    # 11號曳引玻璃獵物。

  • Tell me know what did you do to my conference room?

    告訴我,你對我的會議室做了什麼?

  • Oh, enemies can disguise themselves as regular objects.

    哦,敵人可以把自己偽裝成普通物體。

  • That's all you need to say to instill fear into us.

    這就是你需要說的,向我們灌輸恐懼。

  • What made our anxiety worse was when we got to the puzzle with the green buttons.

    讓我們更焦慮的是,當我們到了有綠色按鈕的謎題時。

  • It's simple and makes us lower our guard over something so easy until.

    這很簡單,讓我們對如此簡單的事情降低警惕,直到。

  • And what does your moment of panic do?

    而你那一刻的驚慌失措又是為了什麼?

  • It alerts a nearby monster.

    它驚動了附近的一個怪物。

  • Thanks arcane number 10.

    謝謝10號奧祕。

  • Say hello to Mr.

    向先生問好。

  • Tibbetts condemned criminal origins.

    蒂貝茨譴責了犯罪起源。

  • I'll run a DNA profile.

    我將進行DNA分析。

  • The trail just ends at a bank of lockers.

    這條小路就在一排儲物櫃前結束。

  • Woof, condemned is such a mind trip that it needs to return on modern platforms.

    汪,《譴責》是這樣的一次心靈之旅,它需要在現代平臺上回歸。

  • Criminal origins knows how to maintain suspense and force players into uncomfortable situations such as this one where rosa asks you to get a close up of Tibbetts corpse.

    犯罪起源》知道如何保持懸念,並迫使玩家進入不舒服的境地,比如這一次,羅薩要求你拍下蒂貝茨的屍體特寫。

  • Yeah.

    是的。

  • That image conveniently didn't upload properly Rosa.

    那張圖片很方便地沒有正常上傳,羅莎。

  • It's such a troll.

    它是這樣一個巨無霸。

  • Move on.

    繼續前進。

  • Monolith productions part.

    巨石製作的部分。

  • but we got to admit they got us good help me.

    但我們必須承認,他們給了我們很好的幫助。

  • Number nine, you never forget your first necro morph dead space.

    第九,你永遠不會忘記你的第一個死靈形態的死亡空間。

  • What the hell was that?

    那是什麼鬼東西?

  • Have you ever seen the opening to any of the dead space games?

    你見過任何一個死亡空間遊戲的開場嗎?

  • They get intense like 0 to 100 in an instant.

    他們變得很激烈,就像在瞬間從0到100。

  • Of course we have to put a spotlight on the first game because of how it caught us off guard when seeing the necro morph assault one of your crew members, all you can think about is turning and running, the terror gets worse when you see one of them burst from the wall as you're fleeing, especially when you get a glimpse of their tendrils from the corner of the screen.

    當然,我們必須把焦點放在第一款遊戲上,因為當看到死靈的變形體襲擊你的一個船員時,它讓我們措手不及,你能想到的就是轉身逃跑,當你看到他們中的一個人在你逃跑時從牆上衝出來,特別是當你從螢幕的角落瞥見他們的卷鬚時,這種恐怖變得更加嚴重。

  • Number eight.

    八號。

  • Welcome.

    歡迎。

  • Mr Wayne to Jurassic park batman.

    韋恩先生到侏羅紀公園的蝙蝠俠。

  • Arkham City, are you tough enough to sign up with penguins?

    阿卡姆城,你足夠強硬,可以和企鵝簽約嗎?

  • Are you just so what is it a jump scare in a batman game?

    你只是在蝙蝠俠遊戲中的跳樓驚魂是什麼?

  • Sure.

    當然。

  • The Arkham games have never been scary games though.

    雖然阿卡姆遊戲從來都不是可怕的遊戲。

  • There are moments that catch us off guard every now and again, still Arkham City takes the cake and how it loves you in the quietness of the museum's entrance.

    偶爾會有一些讓我們措手不及的時刻,但《阿卡姆城》仍然是最棒的,它如何在博物館入口處的安靜中愛著你。

  • No guards to take down just a simple puzzle with a cryptographic sequencer.

    沒有守衛要拿下,只有一個簡單的謎題,有一個加密的序列器。

  • Right.

    對。

  • Mr Kabul.

    喀布爾先生。

  • But after much consideration, we have decided not to endorse your museum number seven, the latter seen fear while it may not have the same level of fame or popularity as other horror franchises.

    但經過深思熟慮,我們決定不認可你的第七號博物館,後者看到的恐懼,而它的名氣或受歡迎程度可能不如其他恐怖片。

  • Fear is very much an I.

    恐懼在很大程度上是一個我。

  • P.

    P.

  • That needs to be resurrected.

    這需要復活。

  • Part of the reason is for incredible scenes such as the infamous ladder seen the ambiance and isolation really get to you before this part, so you might have wasted a few bullets upon encountering these two.

    部分原因是為了令人難以置信的場景,如臭名昭著的梯子,在這部分之前,氛圍和隔離真的讓你感到很不舒服,所以你可能在遇到這兩個人時浪費了幾顆子彈。

  • Number six evil undead poppers.

    六號邪惡的亡靈爆裂物。

  • Resident Evil now, Jill, Can you go?

    生化危機了,吉爾,你能走嗎?

  • I'm going with you.

    我和你一起去。

  • This is arguably the most classic and iconic jump scare on this list.

    這可以說是這份名單上最經典、最具代表性的跳樓驚魂。

  • Anyone who has played the original or 2002 remake of the first resident evil never forgets this moment.

    任何玩過原版或2002年翻拍的第一部《居民邪惡》的人都不會忘記這個時刻。

  • The narrow corridor, the low noises of Spencer mansion, the fixed camera angles, it all leads to a jump scare that has followed us since 1996.

    狹窄的走廊,斯賓塞大宅的低沉噪音,固定的攝影機角度,這一切都導致了自1996年以來一直跟隨我們的跳樓驚魂。

  • Stupid dogs, it made us look bad.

    愚蠢的狗,這讓我們看起來很糟糕。

  • Number five, everyone says, Hello five nights at Freddy's series.

    五號,每個人都說,你好,弗雷迪的五夜系列。

  • Of course, when you think of jump scares and games today, five nights at Freddy's is often the go to example, it doesn't matter which one you play be it.

    當然,當你想到今天的跳樓驚魂和遊戲時,《弗萊迪的五夜》往往是去的例子,你玩哪個都無所謂。

  • One of the main line games, Sister location or ultimate Custom night.

    主線遊戲之一,妹妹的位置或終極習俗之夜。

  • They're all really disturbing in their designs, the likes of spring trap baby or even Freddy Faz Bear himself will follow you long after your first night.

    他們的設計都非常令人不安,像春天的陷阱嬰兒,甚至是弗雷迪-法茲熊本人,都會在你的第一個晚上之後長期跟隨你。

  • No four.

    沒有四個。

  • Any game with Michael Myers Dead by Daylight.

    任何有邁克爾-邁爾斯的遊戲 《白日焰火》。

  • Every killer in dead by daylight is terrifying in their own way.

    白晝之死中的每一個殺手都以他們自己的方式令人恐懼。

  • But Michael Myers really makes you live the horror movie.

    但邁克爾-邁爾斯真的讓你活在恐怖電影中。

  • You see players can tell when a killer is nearby via audio cues.

    你看,玩家可以通過音頻提示來判斷殺手是否在附近。

  • This is known as the terror radius.

    這就是所謂的恐怖半徑。

  • Michael doesn't have a terror radius at all unless he's equipped with specific add ons.

    邁克爾根本沒有恐怖半徑,除非他配備了特定的附加裝置。

  • Your only way to know he's near is by looking around and that's pretty much your only defense pray he doesn't get to tier three number three, just about every level until dawn rush of blood and try your best not to die.

    你知道他在附近的唯一方法是環顧四周,這幾乎是你唯一的防禦措施,祈禱他不要到第三級數,差不多每一級都要到黎明衝血,盡力不要死。

  • Of course.

    當然了。

  • How else do you scare players besides getting in their face when they aren't looking well, how about restraining them on a rickety old roller coaster and leaving them stranded in total darkness on occasion while sending psychopaths after them.

    除了在玩家臉色不好的時候當著他們的面嚇唬他們,你還能怎麼嚇唬他們,把他們限制在一個搖搖欲墜的老式雲霄飛車上,偶爾讓他們困在完全的黑暗中,同時派精神病患者去追他們。

  • That's the bread and butter of rush of blood.

    這就是 "血拼 "的麵包和黃油。

  • And while it's not the follow up to 2015 until dawn, we were expecting anyone who owns a PSVR needs this game number two, you're tearing me apart lisa pt.

    雖然這不是《2015年直到黎明》的後續作品,但我們期待著任何擁有PSVR的人都需要這款遊戲的二號作品,你把我撕碎了lisa pt。

  • This brutal killing took place while the family was gathered at home.

    這一殘忍的殺戮發生在家人聚集在家中的時候。

  • PT was filled with all sorts of mysterious and creepy visuals thing is at some point, you realize you're never in any danger.

    PT充滿了各種神祕和令人毛骨悚然的視覺效果事情是在某些時候,你意識到你從來沒有處於任何危險之中。

  • So it becomes okay to take your time enjoy the macabre setting and frightening imagery without threat.

    是以,慢慢享受可怕的環境和可怕的想象力,不受威脅就可以了。

  • Ponder about the talking baby in the sink, maybe plan out your day tomorrow.

    思考一下水槽裡會說話的嬰兒,也許可以計劃一下明天的生活。

  • Good, we're done.

    很好,我們完成了。

  • Good Lord forgot how much of a heart attack PT actually wise before we continue, be sure to subscribe to our channel and ring the bell to get notified about our latest videos.

    好傢伙忘了PT究竟有多大的心臟病,在我們繼續之前,請務必訂閱我們的頻道並按鈴,以獲得我們最新視頻的通知。

  • You have the option to be notified for occasional videos or all of them.

    你可以選擇偶爾的視頻或所有的視頻都被通知。

  • If you're on your phone, make sure to go into your settings and switch on notifications.

    如果你在手機上,確保進入你的設置並打開通知。

  • Number one.

    第一。

  • That's not a baby.

    這不是一個嬰兒。

  • Resident Evil village.

    生化危機村。

  • Say we all remember Benavente was state in Ari village, right.

    說我們都記得貝納文特是在阿里村的狀態,對吧。

  • How could anyone not remember it after all.

    畢竟怎麼會有人不記得呢。

  • This is the house where we get to see the most disgusting and val behemoth to ever grace our screens.

    在這所房子裡,我們可以看到有史以來最噁心和最有價值的龐然大物出現在我們的螢幕上。

  • What can we say?

    我們能說什麼呢?

  • This thing was all over social media.

    這件事在社交媒體上流傳甚廣。

  • As soon as folks got their hands on the game and we have never been more terrified of the dark before in the mood for more awesome gaming content.

    鄉親們一拿到遊戲,我們從來沒有像現在這樣對黑暗感到恐懼,才有心情去看更多令人敬畏的遊戲內容。

  • Be sure to check out this video here on mojo plays and don't forget to subscribe and ring the bell to be notified about our latest videos.

    一定要在mojo plays上查看這個視頻,不要忘記訂閱和按鈴,以獲得我們最新的視頻通知。

Welcome to watch Mojo.

歡迎觀看《魔力》。

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