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  • I'm Jane McGonigal. I'm a game designer.

    我叫Jane McGonigal。我是個遊戲設計師。

  • I've been making games online now for 10 years,

    我從事線上遊戲製作十年了。

  • and my goal for the next decade

    而我未來十年的目標

  • is to try to make it as easy

    是試著讓

  • to save the world in real life

    拯救現實世界

  • as it is to save the world in online games.

    變得跟拯救線上遊戲的世界一樣簡單。

  • Now, I have a plan for this,

    而現在,我有個計畫,

  • and it entails convincing more people,

    這個計畫要說服更多人,

  • including all of you, to spend more time

    連同在座的各位,花更多時間去

  • playing bigger and better games.

    玩更大,更好的遊戲。

  • Right now we spend three billion hours a week

    現在,我們每個禮拜共花三十億個鐘頭

  • playing online games.

    在玩線上遊戲。

  • Some of you might be thinking,

    你們可能有人在想,

  • "That's a lot of time to spend playing games.

    「哇!花那麼多時間打電動?」

  • Maybe too much time, considering

    這樣花太多時間在遊戲上了

  • how many urgent problems we have to solve in the real world."

    現實生活中,還有很多我們得解決的急迫問題

  • But actually, according to my research

    但事實上,根據我在

  • at The Institute For The Future,

    "未來學會(The Institute For The Future)"所做的研究顯示

  • it's actually the opposite is true.

    事實正好相反。

  • Three billion hours a week is not nearly enough

    每週30億小時的遊戲時間還遠遠不夠

  • game play to solve the world's most urgent problems.

    解決世上最急迫的問題。

  • In fact, I believe that if we want to survive

    其實,我認為如果我們想

  • the next century on this planet,

    在地球上熬過下個世紀,

  • we need to increase that total dramatically.

    我們必須大幅增加我們玩遊戲的總時數。

  • I've calculated the total we need

    我計算過我們需要的總時數

  • at 21 billion hours of game play every week.

    是每週210億小時。

  • So, that's probably a bit of a counterintuitive idea,

    所以,這其實跟我們一般認知有些相違背。

  • so I'll say it again, let it sink in:

    好,讓我再說一次,大家體會一下。

  • If we want to solve problems like hunger,

    如果我們想解決以下這些問題:飢餓、

  • poverty, climate change, global conflict, obesity,

    貧困、全球暖化、國際衝突、肥胖問題,

  • I believe that we need to aspire

    我堅信我們必須立志

  • to play games online

    去玩線上遊戲...

  • for at least 21 billion hours a week,

    至少每週210億小時,

  • by the end of the next decade. (Laughter)

    限時十年內!

  • No. I'm serious. I am.

    真的,我是認真的。

  • Here's why. This picture pretty much

    告訴你為什麼。這張照片差不多

  • sums up why I think games are so essential

    說明了為什麼我認為,遊戲對人類的未來

  • to the future survival of the human species. (Laughter) Truly.

    是必需的。我說真的啦。

  • This is a portrait by a photographer named Phil Toledano.

    這是攝影師Phil Toledano所拍攝的,

  • He wanted to capture the emotion of gaming,

    他想捕捉人在玩遊戲時的情緒,

  • so he set up a camera in front of gamers while they were playing.

    所以他在玩家面前架了個相機。

  • And this is a classic gaming emotion.

    而這張照片就是個經典的玩家表情!

  • Now, if you're not a gamer,

    如果你並非玩家

  • you might miss some of the nuance in this photo.

    你可能會忽略這張照片一些細微之處。

  • You probably see the sense of urgency,

    你看到的可能是迫切感、

  • a little bit of fear, but intense concentration,

    有點害怕、卻又十分專注、

  • deep, deep focus on tackling a really difficult problem.

    正專心地解決某個相當棘手的問題。

  • If you are a gamer, you will notice

    但如果你是玩家,你就會發現

  • a few nuances here: the crinkle of the eyes up, and around the mouth

    一些細微之處,像是眼睛和嘴角

  • is a sign of optimism,

    因為樂觀而上揚、

  • and the eyebrows up is surprise.

    挑起的眉毛表示感到驚喜...

  • This is a gamer who is on the verge of something called

    這個玩家正接近所謂的...

  • an epic win.

    史詩級的勝利(epic win)

  • (Laughter)

    (笑聲)

  • Oh, you've heard of that. OK, good,

    噢!你們聽過嘛!那很好

  • so we have some gamers among us.

    看來這裡有些人也是玩家。

  • An epic win is an outcome

    史詩級的勝利

  • that is so extraordinarily positive

    極度振奮人心!

  • you had no idea it was even possible until you achieved it.

    在你成功之前,你根本沒想過這一切是有可能的。

  • It was almost beyond the threshold of imagination.

    幾乎就是想都不敢想。

  • And when you get there you are shocked

    但一旦你成功之後你就會發現

  • to discover what you are truly capable of. That is an epic win.

    原來你還真的有如此的神技,這就是史詩級的勝利!

  • This is a gamer on the verge of an epic win.

    這個玩家就快要得到史詩級的勝利了

  • And this is the face that we need to see

    同時這也是下個世紀

  • on millions of problem-solvers all over the world

    在處理全球許多問題時,我們想看到的表情

  • as we try to tackle the obstacles of the next century --

    在排除障礙時流露的表情。

  • the face of someone who, against all odds

    這張臉就是辛苦排除萬難

  • is on the verge of an epic win.

    即將獲得史詩勝利的表情。

  • Now, unfortunately this is more of the face that we see

    現在,不幸的是,當我們處理日常生活中,

  • in everyday life now as we try to tackle urgent problems.

    各種緊急事件的時,我們往往看到的是這表情

  • This is what I call the "I'm Not Good At Life" face,

    我稱這表情為“不擅長生活”的表情

  • and this is actually me making it. Can you see? Yes. Good.

    表情事實上是我擺的,看的出來嗎?好的

  • This is actually me making the "I'm Not Good At Life" face.

    這就是我做出的“不擅長生活”表情

  • This is a piece of graffiti in my old neighborhood

    這也是我在加州柏克萊一個老社區

  • in Berkeley, California, where I did my PhD

    進修我的博士學位時的一個塗鴉

  • on why we're better in games than we are in real life.

    我研究“為什麼我們在虛擬遊戲世界中的表現比現實世界更好”

  • And this is a problem that a lot of gamers have.

    同時這也是很多玩家的問題

  • We feel that we are not as good in reality as we are in games.

    我們覺得自己在現實的表現無法像在遊戲中一樣好

  • And I don't mean just good as in successful,

    我指的好,不完全等於成功

  • although that's part of it.

    不過成功的確包含在內

  • We do achieve more in game worlds. But I also

    我們確實在遊戲世界中達成更多任務

  • mean good as in

    但我指的好,還包含

  • motivated to do something that matters,

    去做要緊事情的内在動力、

  • inspired to collaborate and to cooperate.

    激起與相互合作的靈感。

  • And when we're in game worlds

    當我們處於遊戲世界時

  • I believe that many of us become

    我認為,我們大多數人

  • the best version of ourselves, the most likely to help at a moment's notice,

    可以做"最好的自己",如果有人遇難,我們就會義無反顧的去幫忙

  • the most likely to stick with a problem

    並且會持之以恆的解决一個問題

  • as long at it takes, to get up after failure and try again.

    面對挫折我們會勇敢的站起来,並繼續奮鬥

  • And in real life, when we face failure,

    但在現實生活中,當我們面對失敗時

  • when we confront obstacles, we often don't feel that way.

    當我們遇到阻礙時,我們往往並不會這麼勇敢

  • We feel overcome,

    我們會覺得挫敗

  • we feel overwhelmed,

    會覺得很沉重

  • we feel anxious, maybe depressed, frustrated or cynical.

    我們會焦慮、沮喪、灰心或者憤世嫉俗

  • We never have those feelings when we're playing games,

    這種感受跟遊戲時很不相同

  • they just don't exist in games.

    遊戲時這些感受不存在

  • So, that's what I wanted to study

    這就是我當研究生時

  • when I was a graduate student.

    所想研究的東西

  • What about games makes it impossible

    到底為什麼,遊戲讓我們覺得

  • to feel that we can't achieve everything?

    沒有事情是辦不到的呢?

  • How can we take those feelings from games

    我們要怎麼把遊戲時的這種感覺

  • and apply them to real-world work?

    應用到現實工作生活中?

  • So, I looked at games like World of Warcraft,

    因此,我研究了一些類似《魔獸世界》的遊戲

  • which is really the ideal collaborative problem-solving environment.

    它們才是理想的,解决合作問題的平台

  • And I started to notice a few things

    我注意到為什麼

  • that make epic wins so possible in online worlds.

    史詩般的勝利,在線上遊戲中這麼容易達到

  • So, the first thing is whenever you show up in one of these online games,

    第一,不論你什麼時候上線玩遊戲

  • especially in World of Warcraft,

    尤其是《魔獸世界》

  • there are lots and lots of different characters

    遊戲裡有很多不同的角色

  • who are willing to trust you with a world-saving mission, right away.

    他們願意信任你,立刻交付你拯救世界的任務

  • But not just any mission, it's a mission that is perfectly matched

    但並不是隨便的任務,而是

  • with your current level in the game. Right?

    會依照你的等級,交付你任務,沒錯吧?

  • So, you can do it.

    因此,你有能力做到的

  • They never give you a challenge that you can't achieve.

    他們不會分派一個你做不到的任務給你

  • But it is on the verge of what you're capable of. So, you have to try hard,

    但快要完成這任務的最後時刻,你一定得竭盡全力

  • but there's no unemployment in World of Warcraft.

    在魔獸世界裡,每個人都有職業

  • There is no sitting around wringing your hands,

    沒有人坐在那發呆

  • there's always something specific and important to be done.

    總是會有些特别且重要的任務要完成

  • And there are also tons of collaborators.

    而且許多任務都要大家的合作

  • Everywhere you go, hundreds of thousands of people

    不論到哪哩,都會有成千上萬人

  • ready to work with you

    等著和你合作

  • to achieve your epic mission.

    幫助你完成史詩級的任務

  • That's not something that we have in real life that easily,

    現實生活就沒這麼簡單了

  • this sense that at our fingertips

    這種指尖上的成就感

  • are tons of collaborators.

    隨便招呼就有人幫忙的感覺

  • And also there is this epic story, this inspiring story

    遊戲中也有史詩般、鼓舞人心的故事劇情,

  • of why we're there, and what we're doing.

    告訴我們為何而來、為何而戰

  • And then we get all this positive feedback.

    得到的都是正面的評價

  • You guys have heard of leveling up and plus-one strength,

    你們一定聽過,升等之後,力量+1

  • and plus-one intelligence.

    智力也會+1

  • We don't get that kind of constant feedback in real life.

    現實生活中就沒有這種立即回饋

  • When I get off this stage I'm not going to have

    當我走下講台,我才不會有

  • plus-one speaking, and plus-one crazy idea,

    演講力+1、瘋狂點子+1、

  • plus-20 crazy idea.

    甚至到+20的回饋

  • I don't get that feedback in real life.

    現實生活中沒有任何獎勵

  • Now, the problem with collaborative online environments

    像《魔獸世界》這種網路遊戲

  • like World of Warcraft

    最令人滿足的

  • is that it's so satisfying

    就是能與他人合作

  • to be on the verge of an epic win all the time

    一起獲得史詩般的勝利

  • that we decide to spend all our time in these game worlds.

    也是為什麼我們會花這麼多時間玩遊戲

  • It's just better than reality.

    因為它比現實感受更好

  • So, so far, collectively all the World of Warcraft gamers

    目前為止,《魔獸世界》的玩家總共花費了

  • have spent 5.93 million years

    593萬年的時間

  • solving the virtual problems of Azeroth.

    去解决艾澤拉斯裡的各種虛擬問題

  • Now, that's not necessarily a bad thing.

    這不是件壞事

  • It might sound like it's a bad thing.

    雖然聽起來很糟

  • But to put that in context:

    但你要想想

  • 5.93 million years ago

    593萬年前

  • was when our earliest primate human ancestors stood up.

    我們的靈長類祖先開始直立行走

  • That was the first upright primate.

    成為第一種直立行走的靈長類動物

  • Okay, so when we talk about how much time we're currently investing

    所以,當我們講到花了多少時間

  • in playing games, the only way it makes sense

    玩電玩的時候,只要理性想想

  • to even think about it is to talk about time

    在人類進化過程中

  • at the magnitude of human evolution,

    我們所花費的時間有多少

  • which is an extraordinary thing.

    相比之下是多麼可觀

  • But it's also apt. Because it turns out

    卻也合理,因為你會發現

  • that by spending all this time playing games,

    我們花這麼多時間玩遊戲

  • we're actually changing what we

    反而漸漸改變了

  • are capable of as human beings.

    我們身為人類的能力

  • We are evolving to be a more collaborative and hearty species.

    我們不斷進化成更能合作,更友好的物種

  • This is true. I believe this.

    這是真的,我如此深信

  • So, consider this really interesting statistic;

    看看這個有趣的數據

  • it was recently published by a researcher at Carnegie Mellon University:

    是卡內基美隆大學一個研究員出版的

  • The average young person today

    在一個線上遊戲盛行的國家

  • in a country with a strong gamer culture

    現今平均一個年輕人

  • will have spent 10,000 hours playing online games

    在21歲以前,玩線上遊戲的時間

  • by the age of 21.

    會是一萬小時

  • Now 10,000 hours is a really

    現在,一萬小時這數字

  • interesting number for two reasons.

    很有趣是因為兩個原因

  • First of all, for children in the United States

    首先,美國的兒童

  • 10,080 hours is the exact amount of time

    從五年級到高中畢業

  • you will spend in school

    一個人將會花

  • from fifth grade to high school graduation

    10080小時在學校上課

  • if you have perfect attendance.

    前提是不翹課的話啦

  • So, we have an entire

    所以我們有了

  • parallel track of education going on

    平行追蹤教育的數據

  • where young people are learning as much about

    年輕人學著當個好玩家

  • what it takes to be a good gamer

    所花的時間

  • as they are learning about everything else in school.

    和他們在學校學習的時數是相同的

  • And some of you have probably read

    你們有些人也許讀過

  • Malcolm Gladwell's new book "Outliers."

    Malcom Gladwell 的新書《局外人》

  • So, you would have heard of his theory of success,

    你們聽過他對於成功的見解

  • the 10,000 hour theory of success.

    一萬小時的成功理論

  • It's based on this great cognitive science research

    這理論是基於認知科學的研究:

  • that if we can master 10,000 hours

    如果我們在21歲前花一萬小時

  • of effortful study at anything

    專心的學習、專心做任何事,

  • by the age of 21, we will be virtuosos at it.

    那麼我們便能在該領域獲得極大成就

  • We will be as good at whatever we do

    不管是哪個領域,

  • as the greatest people in the world.

    我們都能成為世界頂尖

  • And so, now what we're looking at

    所以,我們正面對的是

  • is an entire generation of young people

    一整代年輕的

  • who are virtuoso gamers.

    頂尖玩家們

  • So, the big question is,

    最大的問題就是

  • "What exactly are gamers getting so good at?"

    「玩家們擅長的到底是什麼?」

  • Because if we could figure that out,

    如果我們能找出這答案

  • we would have a virtually unprecedented

    就可以找出真正史無前例的

  • human resource on our hands.

    人力資源

  • This is how many people we now have in the world

    這些是目前世界上

  • who spend at least an hour a day playing online games.

    每天至少花一小時玩線上遊戲的玩家

  • These are our virtuoso gamers,

    他們都是頂尖玩家

  • 500 million people who are extraordinarily good at something.

    共五億人都擅長於某件事情

  • And in the next decade

    在接下來的十年裡

  • we're going to have another billion gamers

    會有另外十億玩家

  • who are extraordinarily good at whatever that is.

    都擅長於另一個領域

  • If you don't know it already, this is coming.

    如果你還不知道,我告訴你,這正發生著

  • The game industry is developing consoles

    遊戲產業一直在不停的發展

  • that are low energy and that work with the wireless phone networks

    低耗源、無線的手機網路,

  • instead of broadband Internet

    都取代了以往頻寬的網路介面

  • so that gamers all over the world,

    讓全球的玩家,

  • particularly in India, China, Brazil, can get online.

    尤其來自印度、中國、巴西的玩家們,可以一起玩

  • They expect one billion more gamers in the next decade.

    預測接下來十年裡,會多出十億玩家

  • It will bring us up to 1.5 billion gamers.

    加上原本的五億,將達到15億玩家的數量

  • So, I've started to think about what these games

    所以我開始思考,到底什麼原因

  • are making us virtuosos at.

    讓我們對遊戲這麼擅長

  • Here are the four things I came up with. The first is urgent optimism.

    我想到四個方面。首先就是無比的樂觀

  • OK, think of this as extreme self-motivation.

    把它想像成是極端的自我激勵

  • Urgent optimism is the desire to act immediately

    無比的樂觀就是

  • to tackle an obstacle,

    立刻解決阻礙的慾望

  • combined with the belief

    加上想取得成功

  • that we have a reasonable hope of success.

    所持有的信念

  • Gamers always believe that an epic win is possible,

    玩家們都相信,史詩般的勝利是辦得到的

  • and that it is always worth trying, and trying now.

    而且值得不斷嘗試

  • Gamers don't sit around.

    玩家並不是閒坐在那

  • Gamers are virtuosos at weaving a tight social fabric.

    他們很擅長組織緊密的社會連結

  • There's a lot of interesting research that shows

    一項有趣的調查顯示

  • that we like people better after we play a game with them,

    我們會更喜歡那些一起玩過遊戲的人

  • even if they've beaten us badly.

    即使他們把我們打敗的很慘

  • And the reason is, it takes a lot of trust

    原因就是,在遊戲過程中

  • to play a game with someone.

    我們對彼此累積了信任

  • We trust that they will spend their time with us,

    原因是,我們都花費相同的時間、

  • that they will play by the same rules,

    遵守同樣的規則、

  • value the same goal, they'll stay with the game until it's over.

    擁有共同的目標,並肩作戰直到遊戲結束

  • And so, playing a game together actually builds up

    因此,一起參與遊戲是可以建立

  • bonds and trust and cooperation.

    默契、信任和合作的

  • And we actually build stronger social relationships as a result.

    進而能夠建立更強健的人際網路、

  • Blissful productivity. I love it.

    幸福的生產力,我愛這詞

  • You know there's a reason why the average World of Warcraft gamer

    《魔獸世界》的玩家,平均一星期花22小時

  • plays for 22 hours a week,

    在遊戲上是有原因的

  • kind of a half-time job.

    已經有點像在兼職了

  • It's because we know, when we're playing a game,

    這是因為,在我們玩遊戲時

  • that we're actually happier

    和我們放鬆、玩樂時相比

  • working hard than we are relaxing, or hanging out.

    更努力地玩遊戲其實是更快樂的

  • We know that we are optimized, as human beings,

    大家都知道,身為人類

  • to do hard meaningful work.

    我們是有能力達成重大任務的

  • And gamers are willing to work hard

    如果能給玩家適當的任務

  • all the time, if they're given the right work.

    他們就會不斷、努力地完成

  • Finally: epic meaning.

    最後,是史詩意義

  • Gamers love to be attached to awe-inspiring missions

    玩家們喜歡被賦予敬畏般的任務、

  • to human planetary-scale stories.

    冒險般的故事情節

  • So, just one bit of trivia that helps put that into perspective:

    所以,我先分享個小故事,幫助你了解這論點

  • So, you all know Wikipedia, biggest wiki in the world.

    大家都知道維基百科,全球最大的百科(wiki)

  • Second biggest wiki in the world, with nearly 80,000 articles,

    全球第二大的百科裡,共有八萬篇文章

  • is the World of Warcraft wiki.

    就是《魔獸世界》百科

  • Five million people use it every month.

    每個月都有500萬人瀏覽

  • They have compiled more information about World of Warcraft

    裡面涵蓋關於《魔獸世界》的資料

  • on the Internet than any other

    比網路上其他主題的資料

  • topic covered on any other wiki in the world.

    都要來的多

  • They are building an epic story.

    這也是一種史詩般的故事

  • They are building an epic knowledge resource

    他們也是建造了《魔獸世界》

  • about the World of Warcraft.

    史詩般的知識庫

  • Okay, so these are four superpowers that add up to one thing:

    所以,這四種超能力結合起來就是

  • Gamers are super-empowered, hopeful individuals.

    具有超能力、富有希望的玩家

  • These are people who believe that they are individually capable

    這些人都深信自己有能力

  • of changing the world.

    改變世界

  • And the only problem is that they believe

    但唯一的問題是,他們只相信

  • that they are capable of changing virtual worlds

    自己能改變的是虛擬世界

  • and not the real world.

    而不是現實世界

  • That's the problem that I'm trying to solve.

    這正是我所努力想解决的問題

  • There's an economist named Edward Castronova.

    有一位經濟學家 Edward Castronova

  • His work is brilliant. He looks at why

    他的研究很棒,他研究

  • people are investing so much time and energy

    為什麼人們花費這麼多時間、精力、

  • and money in online worlds.

    和金錢,玩網路遊戲

  • And he says, "We're witnessing what amounts

    他說:「我們目睹的是一大批人」

  • to no less than a mass exodus

    「從現實世界中出走」

  • to virtual worlds and online game environments."

    「並走向虛擬世界、網路遊戲中」

  • And he's an economist. So, he's rational.

    因為他是經濟學家,所以他是理性的

  • And he says ... (Laughter)

    他還說...

  • Not like me -- I'm a game designer; I'm exuberant.

    不像我,我是個遊戲設計師,精力旺盛

  • But he says

    他還說

  • that this makes perfect sense,

    這種情形是有跡可循的

  • because gamers can achieve more in online worlds than they can in real life.

    因為玩家在網路世界中達成的,比現實生活多

  • They can have stronger social relationships

    他們在遊戲裡可以擁有

  • in games than they can have in real life;

    比現實生活更好的人際關係

  • they get better feedback and feel more rewarded

    他們所得到的回饋

  • in games than they do in real life.

    也比現實生活來的多

  • So, he says for now it makes perfect sense

    因此,他說對於玩家而言,

  • for gamers to spend more time in virtual worlds than the real world.

    他們會花費比現實生活還多的時間玩遊戲,是理所當然的

  • Now, I also agree that that is rational, for now.

    好,我暫時同意這個理性觀點

  • But it is not, by any means, an optimal situation.

    但是,無論如何,這不是最佳情況

  • We have to start making the real world more like a game.

    我們不得不開始把現實世界建構的像遊戲一樣

  • So, I take my inspiration from something that happened

    因此,我從2500年前發生的一件事裡

  • 2,500 years ago.

    得到了靈感

  • These are ancient dice, made out of sheep's knuckles. Right?

    這些是古早的骰子,用羊的關節做的

  • Before we had awesome game controllers,

    在我們設計出遊戲控制器以前

  • we had sheep's knuckles.

    我們就用這個玩遊戲了

  • And these represent the first game equipment

    這些就是人類最早設計出的

  • designed by human beings.

    遊戲道具

  • And if you're familiar with the work of the ancient Greek historian

    如果你們對於希臘的歷史學家

  • Herodotus, you might know this history,

    希羅多德還算熟悉,你就會知道這故事

  • which is the history of

    這也是遊戲發明的

  • who invented games and why.

    起源與原因

  • Herodotus says that games, particularly dice games,

    希羅多德說遊戲,特别是骰子遊戲

  • were invented in the kingdom of Lydia

    是在古代呂底亞王國 (Kingdom of Lydia)

  • during a time of famine.

    飢荒的時候發明的

  • Apparently, there was such a severe famine

    顯然的,因為飢荒太嚴重

  • that the king of Lydia decided that they had to do something crazy.

    呂底亞國王決定,他們不得不用非常手段

  • People were suffering. People were fighting.

    當時民不聊生,暴亂四起

  • It was an extreme situation, they needed

    非常時期就需要

  • an extreme solution.

    非常手段

  • So, according to Herodotus, they invented dice games

    於是,根據希羅多德文獻,他們發明骰子遊戲

  • and they set up a kingdom-wide policy:

    並制定全國政策

  • On one day, everybody would eat,

    有其中一天,所有人都能吃東西

  • and on the next day, everybody would play games.

    但是第二天,所有人就只能玩遊戲

  • And they would be so immersed in playing the dice games

    人們會專心的玩骰子遊戲

  • because games are so engaging,

    因為遊戲太吸引人了

  • and immerse us in such satisfying blissful productivity,

    我們沉浸在幸福的生產力帶來的滿足感裡

  • they would ignore the fact that they had no food to eat.

    以至於忘記沒有食物吃的事實

  • And then on the next day, they would play games;

    再過一天,人們就會繼續玩遊戲

  • and on the next day, they would eat.

    再接下來的那天,才會吃東西

  • And according to Herodotus,

    根據希羅多德記載

  • they passed 18 years this way,

    呂底亞王國用這種方式過了18年

  • surviving through a famine

    撐過飢荒

  • by eating on one day and playing games on the next.

    就是用這種一天吃、其他天玩遊戲的方式

  • Now, this is exactly, I think,

    我認為,這也是

  • how we're using games today.

    今日大家對於遊戲的看法

  • We're using games to escape real-world suffering.

    我們玩遊戲來逃避現實的苦痛

  • We're using games to get away from everything that's broken

    我們玩遊戲來逃避真實生活中

  • in the real environment, everything that's not satisfying about real life,

    破碎的、不盡滿意的大小事

  • and we're getting what we need from games.

    因為遊戲中,可以得到自己想要的

  • But it doesn't have to end there.

    但遊戲不一定止於此

  • This is really exciting.

    令人興奮的是

  • According to Herodotus, after 18 years

    希羅多德記載,18年後

  • the famine wasn't getting better,

    飢荒並沒有改善

  • so the king decided they would play one final dice game.

    因此,國王決定要來場骰子最終戰役

  • They divided the entire kingdom in half.

    他把全國人們分成兩組

  • They played one dice game,

    跟彼此競賽

  • and the winners of that game got to go on an epic adventure.

    贏的一方會踏上史詩般的旅程

  • They would leave Lydia,

    他們將離開呂底亞王國

  • and they would go out in search of a new place to live,

    去尋找一個新地方居住

  • leaving behind just enough people

    剩下的人正好能用

  • to survive on the resources that were available,

    現存的資源過活

  • and hopefully to take their civilization

    同時也是希望能將他們的文明

  • somewhere else where they could thrive.

    繼續傳承到別的地方

  • Now, this sounds crazy, right?

    聽起來很瘋狂吧

  • But recently, DNA evidence

    但最近,有DNA證據顯示

  • has shown that the Etruscans,

    領導羅馬帝國的

  • who then led to the Roman Empire,

    伊特魯里亞人(Etruscans)

  • actually share the same DNA as the ancient Lydians.

    和古呂底亞人有著相同基因

  • And so, recently, scientists have suggested

    最近科學家認為

  • that Herodotus' crazy story is actually true.

    希羅多德的瘋狂故事是有其真實性的

  • And geologists have found evidence

    地質學家也找到證據

  • of a global cooling that lasted

    有一段時期的全球冷化

  • for nearly 20 years that could have explained the famine.

    持續將近20年的時間,正好能解釋當時飢荒的情形

  • So, this crazy story might be true.

    所以,這瘋狂故事也許是真的

  • They might have actually

    他們透過玩遊戲

  • saved their culture by playing games,

    保留了他們的文化

  • escaping to games for 18 years,

    用遊戲躲避現實18年

  • and then been so inspired,

    之後受啟發

  • and knew so much about how to come together with games,

    知道如何用遊戲讓彼此相聚一起

  • that they actually saved the entire civilization that way.

    之後用這方法拯救了整個文明

  • Okay, we can do that.

    我們也做得到

  • We've been playing Warcraft since 1994.

    人們從1994年開始玩魔獸

  • That was the first real-time strategy game

    這是魔獸世界系列裡,

  • from the World of Warcraft series. That was 16 years ago.

    第一款即時戰略遊戲,而這是16年前的事情

  • They played dice games for 18 years,

    古人骰子遊戲玩了18年

  • we've been playing Warcraft for 16 years.

    我們則玩魔獸16年

  • I say we are ready for our own epic game.

    我敢說,我們已經準備好史詩般的任務了

  • Now, they had half the civilization

    古人利用一半的文明

  • go off in search of a new world,

    去尋找新世界

  • so that's where I get my 21 billion hours a week of game-play from.

    我算出一週210億小時玩遊戲,就是這樣來的

  • Let's get half of us to agree

    讓我們一半的人

  • to spend an hour a day playing games,

    每天玩遊戲一小時

  • until we solve real-world problems.

    直到我們能夠解決現實的問題為止

  • Now, I know you're asking, "How are we going to solve real world problems

    你可能會問: 「我們在遊戲中,」

  • in games?" Well, that's what I have devoted my work to

    「要如何解決現實的問題呢?」這也是我多年來,

  • over the past few years,

    致力於這工作的原因

  • at The Institute For The Future.

    我在"未來學會"工作

  • We have this banner in our offices in Palo Alto,

    我們在Palo Alto(加州)的辦公室有個布條

  • and it expresses our view of how we should try to relate to the future.

    表達出我們對未來的看法

  • We do not want to try to predict the future.

    我們不會試著預測未來

  • What we want to do is make the future.

    但我們會試著創造未來

  • We want to imagine the best-case scenario outcome,

    我們想像未來最好的情況

  • and then we want to empower people

    然後給人們力量

  • to make that outcome a reality.

    讓想像中的未來成真

  • We want to imagine epic wins,

    我們渴望史詩般的勝利

  • and then give people the means to achieve the epic win.

    同時賦予人們達成史詩勝利的道具

  • I'm just going to very briefly show you three games that I've made

    我來簡短的介紹一下這三款我設計的遊戲

  • that are an attempt to give people the means

    目的是想給人們一些能用來

  • to create epic wins in their own futures.

    達成自己未來史詩勝利所需要的道具

  • So, this is World Without Oil.

    這是《無油世界》

  • We made this game in 2007.

    我們2007年製作的遊戲

  • This is an online game in which you try to survive

    這款線上遊戲,是要你在石油短缺時

  • an oil shortage.

    設法生存

  • The oil shortage is fictional,

    石油短缺是虛構的

  • but we put enough online content out there

    但是我們投入很多情節在裡面

  • for you to believe that it's real, and to live your real life

    你就會相信是真實的,好像現實生活中

  • as if we've run out of oil. So when you come to the game,

    石油快沒有了一樣。所以,你連上遊戲

  • you sign up, you tell us where you live,

    註冊,輸入你的所在地

  • and then we give you real-time news, videos,

    我們就會給你一段即時新聞畫面

  • data feeds that show you

    有精確的數據

  • exactly how much oil costs,

    告訴你石油的價格

  • what's not available, how food supply is being affected,

    哪些東西買不到、食物供應的影響、

  • how transportation is being affected,

    運輸系統的影響、

  • if schools are closed, if there is rioting,

    學校是否倒閉了,或是有暴動

  • and you have to figure out how you would live your real life

    所以你要想,事件真的發生的話

  • as if this were true. And then we ask you to blog about it,

    你要怎麼過生活,然後你將想法打到部落格上、

  • to post videos, to post photos.

    上傳影片或照片

  • We piloted this game with 1,700 players in 2007,

    在2007年,有1700人參與這遊戲的測試

  • and we've tracked them for the three years since.

    我們追蹤了這些人接下來三年的生活

  • And I can tell you that this is a transformative experience.

    我可以告訴各位,這是個轉變性的經驗

  • Nobody wants to change how they live

    沒有人會因為"對環境好"、

  • just because it's good for the world, or because we're supposed to.

    "這是我們的責任",而做出自發性改變

  • But if you immerse them in an epic adventure

    但如果賦予他們史詩般的冒險旅程

  • and tell them, "We've run out of oil.

    並告訴他們「世界上快沒石油了」

  • This is an amazing story and adventure for you to go on.

    大家就會走上這很棒的冒險旅程

  • Challenge yourself to see how you would survive,"

    挑戰自我,看自己會如何生存

  • most of our players have kept up the habits

    大部份的玩家都保留了他們在遊戲中

  • that they learned in this game.

    所養成的習慣

  • So, for the next world-saving game,

    在接下來的一款拯救世界的遊戲裡

  • we decided to aim higher: bigger problem than just peak oil.

    我們將目標設在比石油更嚴重的問題上

  • We did a game called Superstruct

    我們在"未來學會"做了一款

  • at The Institute For The Future.

    "Superstruct"的遊戲

  • And the premise was a supercomputer has calculated

    這遊戲的假設是,有部超級電腦

  • that humans have only 23 years left on the planet.

    計算出我們在這星球只剩23年的生存時間

  • This supercomputer was called the Global Extinction

    這台超級電腦叫作

  • Awareness System, of course.

    全球大滅絕警戒系統

  • We asked people to come online

    大家上線就像是

  • almost like a Jerry Bruckheimer movie.

    傑瑞布洛克海默(國家寶藏等電影製作人)

  • You know Jerry Bruckheimer movies, you form a dream team --

    所製作的電影情節一樣,都有個夢幻團隊

  • you've got the astronaut, the scientist, the ex-convict,

    團隊裡有太空人、科學家、前科犯

  • and they all have something to do to save the world.

    而他們各有拯救世界的本領

  • (Laughter)

    (笑聲)

  • But in our game, instead of just having five people

    但我們的遊戲並不是五人夢幻小隊

  • on the dream team, we said, "Everybody's on the dream team,

    我們設定,每個人都是夢幻小隊的一員

  • and it's your job to invent the future of energy,

    你的任務就是開發新能源、

  • the future of food, the future of health,

    未來的食物、未來的健康保健、

  • the future of security and the future of the social safety net."

    未來的保全及社會安全網路

  • We had 8,000 people play that game for eight weeks.

    我們有八千人玩這遊戲,玩八週的時間

  • They came up with 500 insanely creative solutions

    他們想出了五百個瘋狂卻超有創意的解决辦法

  • that you can go online, if you Google "Superstruct," and see.

    你上網Google關鍵字Superstruct,就看得到結果了

  • So, finally, the last game,

    最後一個遊戲

  • we're launching it March 3rd. This is a game done with the World Bank Institute.

    會在3月3日上市。這遊戲是和世界銀行學院合作完成的

  • If you complete the game you will be certified

    如果你完成這個遊戲,就能得到

  • by the World Bank Institute,

    世界銀行學院發的認證

  • as a Social Innovator, class of 2010.

    成為2010級的社會創新者

  • Working with universities all over sub-Saharan Africa,

    透過與撒哈拉以南非洲各地大學的合作

  • and we are inviting them to learn social innovation skills.

    我們邀請他們一起學習社會創新技能

  • We've got a graphic novel, we've got leveling up

    我們都有超人漫畫,我們只要

  • in skills like local insight, knowledge networking,

    把洞察力提升、知識網路提升、

  • sustainability, vision and resourcefulness.

    提升永續性、視野、資源

  • I would like to invite all of you

    我想邀請各位

  • to please share this game with young people,

    把這些遊戲分享給年輕人

  • anywhere in the world, particularly in developing areas,

    分享到世界各地,特別是開發中地區

  • who might benefit from coming together

    遊戲能讓他們聚在一起

  • to try to start to imagine their own

    試著想像出自己心中的

  • social enterprises to save the world.

    社會企業,來拯救世界

  • So, I'm going to wrap up now.

    我要做個總結了

  • I want to ask a question.

    我想問各位一個問題

  • What do you think happens next?

    你們覺得未來會發生什麼事?

  • We've got all these amazing gamers,

    我們有這麼多厲害的玩家

  • we've got these games that are kind of pilots of what we might do,

    現有的遊戲,就有點像未來情形的預演

  • but none of them have saved the real world yet.

    但還沒確實拯救真實世界

  • Well I hope that you will agree with me

    我希望大家能同意我的觀點:

  • that gamers are a human resource

    玩家們就是人力資源

  • that we can use to do real-world work,

    他們可以改變真實世界

  • that games are a powerful platform for change.

    因為遊戲就是個改變世界的平台

  • We have all these amazing superpowers:

    我們有這麼棒的超能力

  • blissful productivity, the ability

    幸福的生產力、

  • to weave a tight social fabric,

    組織緊密社會的能力、

  • this feeling of urgent optimism and the desire for epic meaning.

    無比樂觀的感受、追求史詩意義的欲望

  • I really hope that we can come together

    我希望我們都能一起

  • to play games that matter, to survive on this planet for another century.

    玩這些重要的遊戲,才能在下個世紀,繼續生存在這星球上

  • And that's my hope, that you will join me

    我希望大家能加入我的行列,

  • in making and playing games like this.

    去製作或是動手玩這樣的遊戲

  • When I look forward to the next decade,

    當我期待下個十年時

  • I know two things for sure:

    我對兩件事非常肯定

  • that we can make any future we can imagine,

    首先,我們能創造出任何我們所能想像出的未來

  • and we can play any games we want.

    其次,我們可以玩任何我們想玩的遊戲

  • So, I say: Let the world-changing games begin.

    讓我們從遊戲來改變這個世界

  • Thank you.

    謝謝大家

  • (Applause)

    (掌聲)

I'm Jane McGonigal. I'm a game designer.

我叫Jane McGonigal。我是個遊戲設計師。

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