字幕列表 影片播放 列印英文字幕 resident evil four was one of the best if not the best console experiences of the last generation of games resident evil six Capcom's latest entry in its survival horror flagship franchise is easily the most expansive and ambitious offering yet. . It's been way too long since I've had such a deep experience in a video game And Resident evil 6 delivers that Capcom heard many fan concerns that they deviated too much from the survival horror horror elements that are at the core of the series and focused too much on action when they made Resident Evil 5 Those concerns are addressed well in Resident Evil 6, as horror is alive and thriving I'll begin this review by talking about the game's strongest point the story is the main component of the game there are three separate campaigns leon and helena Chris and Piers and Jake and Sherry the story will take you to wide-ranging locales such as china and eastern Each campaign is playable cooperatively It's interesting and rewarding to watch each campaign intersect with the other, and what the characters do from a variety of perspectives The game starts in media res which is a literary terms that means the author expects you to understood what happened before the game as you complete the campaign you unlock Ada Wong's anti-hero campaign and you unlock Agent Hunt mode which is on screen now where you can play as enemy creatures to try and hinder player progress Be warned, though, it's very tough to get any kills as a creature because you can only play Agent Hunt against players who have already beaten the game The online integration is fantastic as players can drop in and out of games In addition to campaign mode, there is Mercenaries Mode, an arcade style monster shoot em up where you race against the clock to execute combos and get the highest score that you can It's engrossingly addicting, and I find myself going for another game long after I've said "allright, this is my last one..." There are alternate costumes to be unlocked, and several maps to play on so there's enough content to keep you occupied long after you finish campaign because these are the best i've seen it anydvd here is the first place that this game stumbles . The game tries too hard to be a cinematic experience for everyone involved and wants to be a good "spectator game i thoroughly enjoyed watching the cutscenes but they are horribly interspersed There are periods where cutscenes interject and disrupt the flow and immersion of certain sequences I'll show this on screen now let's find the survivors objective helen actually killed anyone doing over there recent graduate draws we detected racial diversity by richard and daphne looks like the failed government auctions dot utah dot how will try to get out of in really was that one action in between cutscenes really necessary all that he was walk downstairs The developlers have to keep in mind that we are here to play a game, not to watch a movie the co-op options are also interested Sure, performing functions like vaulting over distances to solve puzzles is necessary, but there are just too many doors that require both people to open Also breaking immersion is the occasional obstructive camera angle , but this isn't as bad as the cutscene integration Lastly, quick time events can be a chore quick time events, such as the combat ones, are pretty well-implemented and positively add to the struggle of the game Some actions, like contextual ones for the environment, are utterly pointless There's one where you have to execute a sequence of button presses to shoot someone . Why can't my character just have full control...? Some of these poor quicktime events are antiques of an older gaming generation but not the good type of it Gameplay wise resident evil six is the best in the series You can move while shooting, perform combat doges, and execute melee functions While the controls aren't as tight as some other 3rd person shooters like Gear of War or Mass Effect 3 Like, for instance, the cover system is inconsistent in Resident Evil 6 melee can be inprecise it is certainly a step in the right direction The enemies are the smartest and most fearsome I've ever faced in any Resident Evil game Having enemies that shoot back at you is an interesting addition, and certainly makes for intense firefight sequences The boss battles are massive and well-planned but they can drag on for a long stretches the level progression and inventory system are better than that resident evil five but still are not as good as it was a resident evil four Upgardes are now player specific rather than weapon specific. I am satisfied with the amount of horror that this game contains Leon's campaign is easily the scaries I do wish however, that one of the main campaigns was playable solo It's hard to feel isolated and terrified if you have someone with you This game ultimately suffers by trying to do too much it's hard to find a balance between survival horror third person action, and movie experience Capcom valiantly tried, and I admire the effort, but in the case of this game it was probably better to have action and cinema take a backseat to horror The horror elements it has are well done so you are wanting when all is said and done It's not bad if a story and horror mediated game has good action but it's important not to lose sight of what the series is known for , and that's the horror In summary, I loved Resident Evil 6 and I will be playing it through multiple times it is a vast improvement over resident evil five Resident Evil 6 recaptures a lot of the magic that made Resident Evil 4 so successful but at the end of the day with this game less is more bigger is not necessarily better the occasional but very strong annoyances hold it from getting a top tier score I place this game in the running for one of my favorite experiences of the year, but but I give it a 3.0 GPA out of a 4.0 scale.