strafe
US /streɪf/
・UK /strɑ:f/
影片字幕
MY SETUP TOUR 2018 v2 (MY SETUP TOUR 2018 v2)
- VErY NiCe. Got the Corsair (Strafe I guess?)
它有超快的記憶體,很顯然地,這對我來說很好
觀看此片,在 2024 年成為運動之王 (watch this to become a movement king in 2024)
- And secondly, when you go prone, you can't strafe or look around very easily. So whenever an opponent does this to me, one of the first things I try to do is jump and strafe around, because you become extremely hard to track for the player that's laying down. So while working on this exercise and shooting the target, make sure to also practice quickly getting out of the prone position by pressing your sprint button and holding forward on your left analog stick. And with this game engine, you can actually do it surprisingly fast. Now, something that used to be a little bit busted in this game was the instant drop shot. If you were tack sprinting forward, you could immediately pull back on your left thumbstick while going prone, and your character would lay down almost instantly. Now, I'm pretty sure this got heavily nerfed for controller players, and it doesn't really work all the time. But if you're on keyboard, I think it works a lot more consistently, because keyboard players have a separate button for going prone, and it's not tied to their crouch button. I still tend to pull back on my left analog stick when going prone, mostly out of habit, even though I don't think it works that often. So that's just something for you to be aware of.
其次,當你俯臥時,你不能輕易地向四周掃射或張望。是以,每當對手對我這樣做時,我首先要做的就是跳躍並向四周掃射,因為對於俯臥的玩家來說,你會變得非常難以追蹤。是以,在練習這個動作和射擊目標的同時,還要確保按下衝刺鍵並按住左模擬搖桿向前移動,練習快速擺脫俯臥姿勢。有了這款遊戲引擎,你可以以驚人的速度做到這一點。現在,這款遊戲中曾經有一點小瑕疵,那就是即時投籃。如果你正在向前衝刺,你可以在俯臥時立即向後拉左拇指搖桿,你的角色幾乎會立即躺下。現在,我很確定這對手柄玩家來說被嚴重削弱了,而且它也不是一直有效。但如果
我曾是《使命召喚》史上最糟糕的瞄準手,直到... (I Had the Worst Aim in Call of Duty History Until...)
- It's centering And that's why we're starting with practicing our passive aim first Okay, so drill number one is called the door strafe now oftentimes in a game I'll be moving to a new position and I need to keep my crosshair centered on a target in anticipation that an enemy may appear This was something I didn't do three years ago and it got me killed a lot So to practice this I stand 10 meters from a wall and strafe back and forth while trying to keep my crosshair in the doorframe I also try to keep my aim from moving up and down because I want to be at chest or head level for when an enemy Appears the goal of this drill is really to see as little crosshair movement as possible Okay, but in a game, I don't always know where an enemy will show up So I need to be able to easily switch my crosshair placement between multiple targets And that's where exercise two comes in the window switch now for this drill I find a wall that has two windows or a window and a door and I stand 10 meters from the wall And I switch my aim back and forth between the two targets.
這就是為什麼我們要先練習被動瞄準 好的在遊戲中,我經常會移動到一個新的位置 我需要將十字準線對準目標,以防敵人出現 這是我三年前沒有做到的事,我是以被殺了很多次我還會盡量避免瞄準鏡上下移動,因為當敵人出現時,我希望瞄準鏡處於胸部或頭部水準、但在遊戲中,我並不總是知道敵人會在哪裡出現,所以我需要能夠在多個目標之間輕鬆切換十字準線的位置,這就是練習二中的 "窗口切換"。
平穩跟蹤:瞄準訓練速成班 #7 (Smooth Tracking: Aim Training Crash Course #7)
- When you're playing these, prioritize thinking about keeping your crosshair on the targets center mass as you're following the strafe pattern, and consciously remind yourself to move the crosshair smoothly back to the target whenever it falls off.
在玩這些遊戲時,當您按照掃射模式操作時,應優先考慮將十字準線保持在目標中心點上,並有意識地提醒自己在十字準線偏離目標時將其平穩地移回目標。
- Smooth Sphere features a longer strafe pattern and more arm focus, while Control focuses more on shorter strafes to focus more on wrist and fingertip movements.
Smooth Sphere 的特點是更長的掃射模式和更集中的手臂動作,而 Control 則更側重於較短的掃射,從而更注重手腕和指尖的動作。
控制器上的 8 個致命瞄準錯誤 (8 Fatal Aiming Mistakes on Controller)
- Well, in Call of Duty, tracking an opponent left to right as they strafe and move around is one of the top skills that you need to get more kills.
在《使命召喚》中,從左到右追蹤對手的掃射和移動是獲得更多擊殺的首要技能之一。
HisWattson 就瞄準輔助功能將在第 22 賽季中被削弱的傳言發表講話 (HisWattson Speaks on Aim Assist Getting Nerfed in Season 22 Rumor)
- You can't even like tap strafe and a lot of other stuff like you lose some area mobility.
你甚至不能輕點掃射和其他很多東西,比如你會失去一些區域的機動性。
頂級 0.01% CS2 玩家分享他的瞄準套路(Aimlabs + KovaaK 的優化設置) (Top 0.01% CS2 Player Shares His Aim Routine (Aimlabs + KovaaK's Optimized Settings))
- The next one, VT Headshot Strafe Multi-Click Entry.
下一個是 VT 爆頭掃射多鍵輸入。
- If it happens to strafe, react smoothly and flick back to the target.
如果它恰好轉向,請平穩地做出反應,然後彈回目標。
我在《戰爭地帶》中從 "機器人 "變成了 "職業移動者"。具體過程如下 (I went from Bot to Pro Movement in Warzone. Here's How)
- So if there's an opponent around the corner for me, instead of slide-canceling out far past the wall, one smarter option would be to hug the corner with my slide-cancel and strafe back into cover while I'm shooting.
是以,如果我在拐角處遇到了對手,與其滑步後退遠遠地越過牆壁,不如用滑步後退抱住拐角,然後在射擊的同時閃回掩體,這才是更明智的選擇。