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  • What do all sweaty players have in common?

    汗流浹背的球員有什麼共同點?

  • Advanced movement.

    高級運動

  • Turn on any pro Warzone player's stream and you will see enough slide cancels and bunny hops to make your head spin.

    打開任何一位職業 Warzone 玩家的視頻流,你都會看到足以讓你頭暈目眩的滑步取消和兔子跳。

  • And it's not just because they're trying to look cool.

    這不僅僅是因為他們想看起來很酷。

  • Advanced movement gives you peekers advantage in gunfights and can make you extremely hard to track in close quarter fights.

    先進的移動技術能讓你在槍戰中獲得窺視優勢,並使你在近距離戰鬥中極難被追蹤。

  • But it's not as easy as the pros make it look to combine these moves to break your opponents ankles.

    不過,要想把這些動作結合起來,弄斷對手的腳踝,並不像專業人士說的那麼容易。

  • Yeah.

    是啊

  • Learning how to consistently outmaneuver my opponents was something that I struggled with for months.

    學習如何持續不斷地戰勝對手是我幾個月來一直苦苦掙扎的事情。

  • What you won't see watching the pros is that you're very likely to get absolutely smoked when you first start using advanced movement because the margin for error is extremely small.

    你在觀看職業選手比賽時看不到的是,當你剛開始使用高級動作時,你很可能會被完全擊倒,因為出錯的餘地非常小。

  • If you use these movements in the wrong situation or press an incorrect button during a gunfight, you're more than likely be begging your teammates to hit the nearest buy station for a quick reading.

    如果你在錯誤的情況下使用這些動作,或者在槍戰中按下錯誤的按鈕,你很可能會懇求隊友到最近的購買站進行快速閱讀。

  • Now, on the other hand, if you don't use these movements at all, you're putting yourself at an extreme disadvantage against good players and you're going to get camera enough to start your own Instagram page.

    另一方面,如果你完全不使用這些動作,你就會在與優秀選手的競爭中處於極其不利的地位,你會被相機拍得足以建立自己的 Instagram 頁面。

  • It's a tough spot to be in.

    這是一個艱難的處境。

  • And I know that some of you are stuck where I was.

    我知道,你們中的一些人也陷入了我的困境。

  • So today I wanted to share with you four key insights that I learned the hard way that'll help you take these individual movement skills and combine them to start creating high reels of your own.

    是以,今天我想與大家分享我通過艱苦努力學習到的四個關鍵見解,幫助大家掌握這些單獨的運動技能,並將它們結合起來,開始創造屬於自己的精彩片段。

  • Well, to explain how I got here, let me take you back to when I got serious about improving my movement.

    好吧,為了解釋我是如何走到這一步的,讓我帶你們回到我開始認真改善我的運動時。

  • Okay, maybe a little bit further.

    好吧,也許再遠一點。

  • Right here.

    就在這裡

  • This clip's pretty old, so let me clean it up a little bit.

    這個片段已經很舊了,讓我稍微清理一下。

  • Okay, there.

    好了

  • This was my movement a year and a half ago.

    這是我一年半前的動作。

  • I would say it looks pretty different.

    我想說,它看起來很不一樣。

  • And before I get roasted in the comments, yes, I was on console at this point and I know that 80 FOV makes you look slower, but you can still have cracked movement on a lower FOV, which I'm demonstrating here.

    在我被評論烤焦之前,是的,此時我使用的是控制檯,我知道 80 FOV 會讓你看起來更慢,但在較低的 FOV 下,你仍然可以獲得令人驚歎的移動效果,我在這裡演示了這一點。

  • Now, if we get back to the original clip I was just showing you, about a minute later you can see what happens.

    現在,如果我們回到我剛才給你展示的原始片段,大約一分鐘後,你就能看到發生了什麼。

  • Yeah, I think it's fair to say my movement needed some work.

    是的,我想可以說我的動作需要改進。

  • Also, does anyone else miss how far you used to be able to throw C4?

    另外,還有人懷念以前能把 C4 扔多遠嗎?

  • Ah, those were the days.

    啊,那些日子啊。

  • Anyways, it was around this time in the middle of 2020 that I discovered someone streaming on Twitch who would make me rethink how I wanted to play the game.

    總之,就在 2020 年中期的這個時候,我發現有人在 Twitch 上直播,他讓我重新思考了我想玩遊戲的方式。

  • Way before the explosion of Movement Kings on Rebirth Island, there was one streamer who stood out from the rest with his explosive movement on Verdansk.

    在 "運動之王 "在 "重生島 "上大放異彩之前,有一位選手憑藉他在 Verdansk 上的爆炸性運動從眾多選手中脫穎而出。

  • I'm talking about the original Movement King,

    我說的是最初的 "運動之王"、

  • Jowo.

    喬沃

  • I remember thinking his movement was absolutely insane the first time I saw him play.

    我記得第一次看他打球時,就覺得他的動作簡直太瘋狂了。

  • He played super aggressive and consistently put his opponents in skates.

    他打得極具侵略性,不斷讓對手吃癟。

  • Even if he had some self-proclaimed issues finding the 1, no one could deny that his movement was cracked.

    即使他自稱找不到 1 號位,但沒人能否認他的動作是有裂縫的。

  • I knew immediately that I wanted to play like that.

    我立刻意識到,我也想這樣踢球。

  • So naturally, I practiced my slide cancels and bunny hops, and I started to run around the map and play more aggressive.

    是以,我自然而然地練習了滑步取消和兔子跳,並開始在地圖上跑來跑去,打得更具侵略性。

  • And man, did I get smoked.

    天啊,我被薰得夠嗆。

  • What I failed to realize at first is that advanced movement is pointless without gun skill.

    我起初沒有意識到的是,沒有槍械技能,高級移動是毫無意義的。

  • You have to practice both.

    你必須兩者兼修。

  • My slide cancels were fine getting around the map, but as soon as I got into a gunfight the movement completely messed up my centering and caused me to miss way too many shots.

    我的滑動取消功能在地圖上走動時還不錯,但一旦進入槍戰,移動就會完全擾亂我的中心位置,導致我錯過了太多的射擊機會。

  • And I figured this out pretty quickly after rewatching some of my gunfights, so I started practicing my movement while shooting at targets.

    在重新觀看了一些槍戰之後,我很快就明白了這一點,於是我開始練習射擊目標時的動作。

  • And this is when I started to see massive improvements.

    從那時起,我開始看到了巨大的進步。

  • My KD started to consistently go up, gulags became easier, and I was dropping more kills in each game.

    我的 KD 開始持續上升,古拉格也變得更容易,每場比賽我都能殺死更多的人。

  • I even invested in a PC to get every advantage that I could.

    我甚至投資購買了一臺個人電腦,以獲得一切可能的優勢。

  • And after a few months of work, my movement and gun skill felt really consistent.

    經過幾個月的努力,我的動作和槍法感覺非常穩定。

  • Everything was going so well until

    一切都很順利,直到

  • It was like a switch had flipped.

    就像開關打開了一樣。

  • I went from being one of the better players on the map, to losing way more gunfights even with the movement that I had learned.

    我從地圖上數一數二的好手,變成了在槍戰中輸得更多的人,即使我學會了移動。

  • I was even getting sent to the gulag by players using hardly any movement at all.

    我甚至被幾乎不使用任何移動的玩家送進了古拉格集中營。

  • I mean, how did

    我的意思是,怎麼...

  • Uh, okay?

    呃,好嗎?

  • Now, don't get me wrong, I have nothing against skill-based matchmaking, but since Warzone doesn't have a ranked mode, it wasn't apparent to me at first that I was now always playing against way better players.

    別誤會我的意思,我並不反對基於技能的匹配,但由於《戰地》沒有排名模式,我一開始並沒有意識到我現在總是在和比我強的玩家對戰。

  • So it was frustrating.

    所以這很令人沮喪。

  • But, after a lot of struggle,

    但是,經過一番掙扎之後

  • I finally realized that the advanced movement that was working against the lower-skilled players was something that was not going to work in the higher-skilled lobbies.

    我終於意識到,對低技能玩家有效的高級動作,在高技能大廳是行不通的。

  • And fortunately, one day on stream, I heard the advice that I needed.

    幸運的是,有一天,我在流媒體上聽到了我需要的建議。

  • So that means you gotta train your brain to not be dumb and overchow knowing you have no escape, if that makes sense, Connor?

    所以,這意味著你必須訓練自己的大腦,在明知無路可逃的情況下,不要愚蠢地過度嘮叨,如果這能說得通的話,康納?

  • Another way to say this is I needed to stop over-committing to gunfights.

    另一種說法是,我需要停止過度投入槍戰。

  • But it's hard because the internet will tell you that slide-canceling around every corner breaks cameras and gives you peekers advantage, which is all true, but it doesn't mean that you're going to win every gunfight.

    但這很難,因為互聯網會告訴你,在每個拐角處滑動對焦都會破壞攝像頭,並給你帶來偷窺者的優勢,這些都是事實,但這並不意味著你會贏得每一場槍戰。

  • Because what's also true is that this game has a low time-to-kill and guns with almost no recoil, so any decent player on the map can gun you if you happen to jump into their crosshairs.

    因為同樣真實的是,這款遊戲的擊殺時間很短,槍支幾乎沒有後坐力,所以只要你碰巧跳到他們的準星上,地圖上任何一個像樣的玩家都能一槍打死你。

  • So if there's an opponent around the corner for me, instead of slide-canceling out far past the wall, one smarter option would be to hug the corner with my slide-cancel and strafe back into cover while I'm shooting.

    是以,如果我在拐角處遇到了對手,與其滑步後退遠遠地越過牆壁,不如用滑步後退抱住拐角,然後在射擊的同時閃回掩體,這才是更明智的選擇。

  • This gives me peekers advantage and information on his positioning, so now I can decide to re-challenge, run away and play it up, or bait the push.

    這讓我獲得了偷窺優勢和關於他走位的資訊,是以現在我可以決定重新挑戰、逃跑並繼續下棋,或者誘敵深入。

  • And if we go back to that previous gunfight that I lost, there was absolutely no reason for me to bunny-hop out into the open.

    如果我們回到之前那場我輸了的槍戰,我絕對沒有理由跳到空地上。

  • I don't have any cover that I'm jumping to, and I just exposed my entire character's hitbox.

    我沒有任何可以跳過去的掩體,而且我剛剛暴露了我整個角色的命中率。

  • I also slide-canceled directly toward him for no reason, right as he was peeking, and gave him free shots.

    我還無緣無故地直接滑向他,就在他偷看的時候,給了他自由射擊的機會。

  • I should have played the corner head glitch right here, and I probably would have won the gunfight.

    我本該在這裡玩轉角頭的小把戲,也許就能贏得槍戰。

  • Now there's a million different scenarios like this, but the point is, don't over-commit to a gunfight if you don't have to.

    像這樣的情況有無數種,但重點是,如果沒有必要,不要過度投入槍戰。

  • You always want to keep your options open to reposition if necessary.

    如果有必要,您總是希望保留重新定位的選擇。

  • And you do that by using the environment around you to enhance your movement.

    要做到這一點,就要利用周圍的環境來增強你的運動能力。

  • Now this insight might seem simple at first, but it honestly took me months of work and thinking about every movement I was doing, asking myself if this movement was necessary or putting me at a disadvantage.

    現在,這種見解乍看起來可能很簡單,但說實話,我花了幾個月的時間去努力,去思考我所做的每一個動作,問自己這個動作是必要的,還是會讓我處於劣勢。

  • And by doing this, I was finally back to winning gunfights in the sweatier lobbies, and I was able to get my KD above 2 on Verdance before I started to play more Rebirth.

    通過這樣做,我終於又能在激烈的大廳裡贏得槍戰了,而且在我開始玩更多的 "重生 "遊戲之前,我在 Verdance 上的 KD 值已經超過了 2。

  • So I probably should have been happy with my improvement at this point, but because I'm a weirdo who can't seem to just have fun, I wasn't.

    是以,我也許應該為自己此時的進步感到高興,但因為我是個怪人,似乎無法享受快樂,所以我沒有。

  • For some reason, it wasn't enough for me to win my one-on-ones or get high kill games every once in a while.

    出於某種原因,對我來說,偶爾贏得一對一比賽或獲得高擊殺率還不夠。

  • I wanted to be able to win gunfights when I was being shot in the back and wipe teams in 1v4 situations like the best players.

    我希望能像最優秀的玩家一樣,在背後中槍時贏得槍戰,在 1v4 的情況下消滅團隊。

  • But when I got the opportunity to do so,

    但當我有機會這樣做的時候、

  • I usually panicked and messed something up.

    我通常會驚慌失措,把事情搞砸。

  • Even if I did get a decent clip, my movement seemed slow and not that coordinated.

    即使我得到了一個像樣的片段,我的動作也顯得緩慢而不協調。

  • I didn't know what to practice to get better, so I tried playing more solo quads and even changing my controller sensitivity.

    我不知道該怎麼練習才能進步,所以我試著多玩單人四重奏,甚至改變控制器的靈敏度。

  • But that didn't really help.

    但這並沒有什麼用。

  • What was the secret to take my movement to the next level?

    讓我的運動更上一層樓的祕訣是什麼?

  • Well, I struggled with this question for a while, and then one day I stumbled onto something.

    我在這個問題上糾結了好一陣子,然後有一天我偶然發現了一些東西。

  • I queued into a custom game with a plan to practice peeking corners.

    我排隊進入了一個自定義遊戲,打算練習偷看角落。

  • This was something I had seen a lot of good players do during gunfights to get information on their opponents, but I had never really practiced it before.

    我見過很多高手在槍戰中這樣做,以獲取對手的資訊,但我以前從未真正練習過。

  • And as I was sliding back and forth practicing,

    當我來回滑動練習時、

  • I realized that it was actually kind of hard to put two slide cancels together.

    我意識到,要把兩個幻燈片取消放在一起其實挺難的。

  • It was difficult because I had to be able to get my centering right, and I kept jumping on accident.

    這很困難,因為我必須能夠掌握好中心點,而且我總是不小心跳起來。

  • But I started practicing this each day, and it eventually got easier after I realized

    但我開始每天練習,在我意識到以下幾點後,這一切最終變得容易起來

  • I needed to watch my gun go up before I started my next slide, or else I would jump.

    在開始下一次滑動之前,我需要看著槍口朝上,否則我就會跳下去。

  • And one thing led to the next, and I started to wonder, well, how short can I make these slides to go back and forth faster?

    於是,我開始想:我能把這些幻燈片做得多短,以便更快地來回播放?

  • And when I started to work on this, something in my mind clicked.

    當我開始做這件事的時候,我的腦海裡突然有了一些想法。

  • I had seen Jowo do this slide cancel loop a million times, but I had never thought to practice it.

    我看過喬沃做這個滑動取消循環無數次了,但我從沒想過要練習一下。

  • And this is where I had messed up.

    這就是我搞砸的地方。

  • Players with good movement switch directions fast enough to make their enemies miss too many shots.

    移動能力強的玩家轉換方向的速度足夠快,可以讓敵人錯失太多射擊機會。

  • It's no different than an NFL player juking an opponent.

    這和美國國家橄欖球聯盟(NFL)球員毆打對手沒什麼區別。

  • You get their momentum going one way, and then you quickly go the other.

    你讓他們的勢頭朝一個方向發展,然後你又迅速朝另一個方向發展。

  • But because I hadn't actually practiced this,

    但因為我沒有真正實踐過、

  • I was changing directions too slowly and often missing the button timings, which left me in bad situations.

    我改變方向的速度太慢,經常錯過按鍵的時機,這讓我陷入困境。

  • And even more than that, I had never really practiced putting together all of the different movements that I knew, and that needed to change.

    更重要的是,我從來沒有真正練習過把我所知道的各種動作組合在一起,這一點必須改變。

  • I needed these movement combinations to be in my muscle memory.

    我需要將這些動作組合融入我的肌肉記憶中。

  • So to do this, I started creating movement courses on the speedball map to simulate in-game situations.

    是以,我開始在速球地圖上創建移動路線,以模擬遊戲中的情況。

  • The idea was similar to the modern warfare shooting range, but specifically for movement.

    這個想法類似於現代戰爭中的射擊場,但專門用於運動。

  • So for example, I would start with a slide cancel loop here, and then bunny hop the gap to this wall.

    舉個例子,我會先從這裡開始滑行取消循環,然後從缺口跳到這面牆。

  • I would peek each side, slide into this half wall, and snake a few times.

    我會從兩邊探出頭來,滑進這面半牆,然後蛇行幾圈。

  • And then I would end with a slide cancel into a drop shot here to pretend I was taking the angle away from an opponent on the other side of the map.

    最後,我會在這裡用滑步取消,變成落射,假裝我正在從地圖另一側的對手那裡奪取角度。

  • And here's what it looked like from my POV.

    這是從我的視角看到的景象。

  • And then I would repeat, going back the other way.

    然後我會重複,從另一個方向返回。

  • And a little later on, when I was comfortable with the movement,

    稍後,當我適應了這種運動之後、

  • I would then start shooting at targets to practice my aim.

    然後我就開始打靶,練習瞄準。

  • And the next day, I would make up a different course.

    第二天,我又會補上另一門課程。

  • So after a few months of practicing these courses,

    是以,在練習這些課程幾個月後、

  • I finally started to develop good movement.

    我終於開始有了良好的運動能力。

  • This way of practicing was so effective for me, because I was committing these movement combinations to muscle memory, and I didn't have to think about them in-game.

    這種練習方式對我來說非常有效,因為我將這些動作組合納入了肌肉記憶,而無需在遊戲中進行思考。

  • They just happened.

    它們就這樣發生了。

  • Now I promised four key insights, so here's the last one.

    現在,我承諾了四個關鍵見解,下面是最後一個。

  • You need to practice at game speed.

    你需要以比賽的速度進行練習。

  • And lucky for you, I have just the exercise to do this.

    幸運的是,我正好有這樣的練習。

  • You want to go back into speedball with just one bot, and you want to screenshot this loadout.

    你想只用一個機器人回到速球中,並截圖這個裝備。

  • And this exercise is simple.

    這個練習很簡單。

  • You can only shoot after you slide cancel, bunny hop, drop shot, or snake.

    只有在滑動取消、兔子跳、投籃或蛇形之後才能射擊。

  • And this drill is great, because it forces you to use more movement than you might be comfortable with, but you still have to use the cover around you to stay alive.

    這種演習非常棒,因為它迫使你使用比你可能習慣的更多的動作,但你仍然必須利用周圍的掩體來保命。

  • And that's pretty much how I improved my movement over the last year and a half.

    在過去的一年半里,我幾乎就是這樣改進我的運動的。

  • I hope you enjoyed this video.

    希望你們喜歡這段視頻。

  • If you did, please give it a thumbs up, and subscribe to my channel.

    如果你看了,請豎起大拇指,並訂閱我的頻道。

  • Thank you for watching, and I'll see you in the next video.

    感謝您的收看,我們下期視頻再見。

  • The journey wasn't exactly easy, but I hope that this video encourages you and shows you that it is possible to improve and compete with the best players.

    這一路走來並不容易,但我希望這段視頻能鼓勵你,讓你知道自己是有可能取得進步並與最優秀的選手一較高下的。

  • And if you're struggling to get better, don't get discouraged because you are here.

    如果你正在努力變得更好,不要氣餒,因為你在這裡。

  • I promise that if you work on these four principles, you'll see insane improvement if you give it a little bit of time.

    我保證,只要你堅持這四條原則,再花點時間,你就會看到驚人的進步。

  • And that's all I have for you guys today.

    這就是我今天為你們準備的全部內容。

  • If you want more in-depth movement training, you can start with my slide cancel video right here.

    如果你想要更深入的動作訓練,可以從我的幻燈片取消視頻開始。

  • And I'll see you in the next video.

    我們下期視頻再見。

What do all sweaty players have in common?

汗流浹背的球員有什麼共同點?

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我在《戰爭地帶》中從 "機器人 "變成了 "職業移動者"。具體過程如下 (I went from Bot to Pro Movement in Warzone. Here's How)

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    -rb9kl CALC 發佈於 2024 年 09 月 22 日
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