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每日口說挑戰超級瑪利歐成功的關鍵是?讓創作者解釋給你聽 (How the inventor of Mario designs a game)

主持人 : Steve
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Making Mario games!
Weekly blog - https://www.blog.voicetube.com/
Pixel MEditations - https://www.youtube.com/channel/UCPAzTbbmS19oHRRI3UlUChw
Ride the Vibes - https://podcasts.apple.com/us/podcast/ride-the-vibes/id1497496945?l=zh

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挑戰紀錄

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今日挑戰句子

影片不是英文?
超級瑪利歐成功的關鍵是?讓創作者解釋給你聽 (How the inventor of Mario designs a game)
And that's kind of been Miyamoto's design philosophy from the very start: make fun games that everybody can play.
而這也算是宮本先生設計遊戲的初衷:設計任何人都可以玩的遊戲。
句子選自此影片:超級瑪利歐成功的關鍵是?讓創作者解釋給你聽 (How the inventor of Mario designs a game)

學習重點

1. design設計;製 (圖)

design

[dɪˋzaɪn](adj.)設計;製 (圖)

2. philosophy哲學

philosophy

[fəˋlɑsəfɪ](n.)哲學

3. everybody每個人,人人;所有人

everybody

[ˋɛvrɪ͵bɑdɪ](pro.)每個人,人人;所有人

今日已有 0 人參加每日口說挑戰

undefined6 年前

真的是大作!!!

[NOTE]
And that's kind of been Miyamoto's design philosophy from the very start: make fun games that everybody can play.

而這也算是宮本先生設計遊戲的初衷:設計任何人都可以玩的遊戲。

句子選自此影片:超級瑪利歐成功的關鍵是?讓創作者解釋給你聽 (How the inventor of Mario designs a game)


1. _
* design [dɪˋzaɪn] (adj.) 設計;製 (圖)
- the art process of deciding how something will look work etc
- His design plans for the house did not include a patio since they're already so many big windows and a lot of sunlight.
+ 他的房屋設計計劃中沒有露台,因為它們已經有很多大窗戶和很多陽光。

2. _
* philosophy [fəˋlɑsəfɪ] (n.) 哲學
- what is the study of the nature and meaning of the universe and of human life
- The philosophy of Marcus Aurelius tells us that rational thought and doing the best we can with our lives is sometimes better than trying to fight against the flow and pressures of life.
+ 馬庫斯·奧雷留斯(Marcus Aurelius)的哲學告訴我們,理性的思考和盡我們所能盡力而為,有時要比對抗生活的流動和壓力更好。

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* everybody [ˋɛvrɪ͵bɑdɪ] (pro.) 每個人,人人;所有人
- every person or all people
- I am pretty sure that everybody likes ice cream.
+ 我很確定每個人都喜歡冰淇淋。

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ShakesBeer6 年前

Thank you, Steve.

I love Super Mario Bros.

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unickname6 年前

☺And that's kind of Miyamoto's design philosophy from the very start: make fun games that everybody can play.
而這也算是宮本先生設計遊戲的初衷:設計人人都可以玩的遊戲。
【心得】不是很愛玩電動。以前玩過瑪莉兄弟,我有抓住遊戲的精髓:「任天堂」。我每次玩都沒多久就GG了,真的是一直在上天堂:p
■design [dɪˋzaɪn] 設計;繪製(圖);構思;計畫、謀劃
意圖、打算
設計圖樣、圖紙
設計(藝術);製圖術;設計、構思
設計風格;設計方法
圖案;花紋;意圖;計畫;目的
不軌企圖、圖謀[(+on/upon)]
■philosophy [fəˋlɑsəfɪ] 哲學;哲人態度;達觀;鎮靜
人生觀、人生哲學;生活或工作準;哲理;原理
哲學體系;哲學思想
■everybody [ˋɛvrɪ͵bɑdɪ] 每個人,人人;所有人

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Melody Tai6 年前

Semi-colon分號
Colon 冒號;結腸

I don’t usually eat pizza:I only eat pizza if I’m hung over(宿醉).

His design plan(設計製圖計劃) for the house to not include the patio since there are already so many big windows and a lot of sunlight.

The philosophy of Marcus Aurelius tells us that rational thought( 理性思考)and doing the best we can with our lives is sometimes better than trying to fight against the flow (潮流)and pressures of life. So go with the flow.

I am pretty sure that everybody likes ice cream.

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卡卡6 年前

謝謝Steve&大家~
#慢速~中速~快速~
#小時候弟弟要我陪他玩電動我都沒興趣 現在長大了 就...更沒興趣了XD
~~~~~~~~~~~~~~~
And that's kind of been Miyamoto's design philosophy from the very start: make fun games that everybody can play.
而這也算是宮本先生設計遊戲的初衷:設計任何人都可以玩的遊戲。

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Leeway6 年前

【very】最遠端的;末端的
used to describe or emphasize the furthest point of something
- We were at the very end of the queue, so we didn't manage to get any masks.

And that's kind of been Miyamoto's design philosophy from the very start: make fun games that everybody can play.

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穎j22036 年前

350
哈!這是我唯一玩過的遊戲

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Tino6 年前

Thanks Steve and every friend who listen to my recordings.

# use colon : : : : : : ^^

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Boyeee6 年前

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林詩蓓6 年前

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