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  • The Scene view is where you will visually construct your game.

    場景視圖(Scene View) 讓你視覺化的建構遊戲

  • And this can be navigated by making use of the buttons above the view.

    以及利用視圖上方的工具鈕來進行操作

  • These buttons correspond to the Q, W, E and R buttons on the keyboard.

    這些工具鈕對應著鍵盤上的Q, W, E, R鍵

  • The first button, the Hand Tool, is purely for navigating.

    第一個是用來瀏覽視圖的手部工具鈕

  • With this tool selected drag with the left mouse button to pan,

    點選此工具後按住滑鼠左鍵拖曳平移瀏覽

  • and with the right mouse button to look around First Person style.

    按住滑鼠右鍵以第一人稱瀏覽

  • Hold the Alt key with this tool and left mouse button drag

    同時按住Alt鍵和滑鼠左鍵並拖曳 可以讓你圍繞著視點來進行瀏覽

  • will let you orbit around the point you were looking at.

    同時按住Alt鍵和滑鼠右鍵並拖曳可縮放視圖

  • Whilst Alt and right mouse button dragging will zoom the view.

    在階層裡面你可以雙擊物件名稱 或當游標在場景視圖上時按F鍵來聚焦物件

  • With any object selected in the hierarchy

    其餘三個工具鈕讓你可以調整物件的位置

  • you can focus on the object either by double clicking the object's name

    旋轉和比例的縮放

  • or by pressing F with the mouse cursor over the Scene view.

    利用拖曳相對的軸向 可以讓物件在X, Y和Z軸上移動

  • The remaining three buttons allow you adjust position,

    同樣的只要拖曳軸向的中心點 就可以讓物件在3D空間內移動

  • rotation and scale of objects.

    但不推薦用這種方法在3D空間移動

  • By dragging the corresponding axis handles

    同樣你也可以對三個軸向進行旋轉

  • you can move objects in X, Y or Z.

    或是拖曳軸向中心點進行3D旋轉

  • Likewise this also applies to moving in 3D

    但和在3D空間移動一樣 同時對三個軸向進行旋轉是很難控制的

  • by dragging from the centre,

    最後是縮放

  • although this is not necessarily recommended

    你可以分別對三個軸向進行縮放 或是從中心拖曳來進行等比縮放

  • for moving in 3D space.

    這裡我們會建議拖曳軸向中心來進行縮放 這樣才可以保持物件等比的大小

  • Likewise for rotating you can rotate in all three axes,

    場景視圖中的工具列你可以看到兩個下拉選單 這兩個選單控制場景視圖的著色方式

  • or you can just drag from within those,

    你可以選擇線框模式(Wireframe) 或是透視模式(Alpha)來檢視物件

  • but again a lack of control will occur

    接下來有三個切換鈕

  • when trying to drag in all three axes at once.

    第一個用來切換場景燈光開關

  • And again with scaling

    第二個用來切換天空盒顯示與否

  • you can scale objects in all three individual axes

    第三個用來切換預覽編輯相機位置的音效

  • or drag from the centre point in order to scale uniformly.

    編輯相機指的是用來瀏覽場景視圖的相機

  • In this instance it is recommended to drag from the centre

    而不是場景裡面的相機物件

  • in order to keep scale properties in proportion.

    舉例來說,如果我把編輯相機移到很遠的地方 然後再次打開音效預覽

  • In the main bar of the Scene view you will see two drop-down menus

    你可以明顯發現音效的音量相對的變小了

  • that handle how the Scene view is rendered.

    在場景視圖右上方則是 圖示選單(Gizmo)與搜尋欄(Search)

  • You can switch to wireframe

    圖示選單讓你調整場景視圖中的2D圖示 來協助你識別場景中的元件

  • or look at alpha of how your objects are displayed for example.

    像是燈光, 音源或是相機物件

  • These are followed by three toggles.

    你可以調整圖示的大小 也可以在2D和3D之間切換

  • The first toggle toggles lighting in the scene

    搜尋欄讓你用物件的名稱來尋找特定物件

  • The second - whether a skybox is rendered or not.

    當搜尋時, 搜尋物件會被突顯並淡化其他物件

  • And the third allows you to preview audio from the game

    同樣的, 如果焦點不在你搜尋的物件 那你可以用之前所教的對焦方式找到它

  • from wherever the editor camera is currently located.

    因為搜尋結果會將層級裡的物件獨立列出

  • The editor camera simply refers to the camera

    因此只要點選所搜尋的物件 然後將滑鼠移至場景視圖並按下F鍵或是雙擊它

  • that you are looking at the Scene view from.

    編輯鏡頭就會自動對焦至該物件

  • It is not a camera object in your scene.

    場景視圖教學的最後一部分 是視圖圖示(View Gizmo)

  • So for example if I were to move my camera very far

    視圖圖示讓你可以在3D透視圖, 正投影視圖 側視圖, 上視圖和下視圖間進行切換

  • away from the sound source and preview the audio again.

    當你想要繞著正投影視圖看的時候 你會被切換到等距視角模式(Isometric)

  • You can hear that it's quieter than it was before.

    你會看到在視圖圖示下會有個ISO提示 但不要把這個和3D透視圖搞混了

  • To the right of the panel are the Gizmo menu and search box.

    你可以點擊圖示中的白色方塊 來進行距視角與透視圖模式的切換

  • The Gizmo menu lets you adjust gizmos,

  • the 2D icon shown in the Scene view

  • to help you identify components in the scene.

  • Such as lights, audio sources or cameras.

  • These can be adjusted by size

  • and also be toggled between 2D and 3D.

  • The search field lets you to search for a particular object by searching for its name.

  • And this highlights the object by fading out other objects in your scene.

  • Again, if you are not focused on the actual object that you've found by searching

  • then you can simply use the Focus feature to find it.

  • This search also singles out the object in the Hierarchy

  • so by then selecting the object you were looking for

  • and pressing F to focus, or double clicking -

  • you will then be taken to that object.

  • The final part of the Scene view you should

  • understand is the View Gizmo itself.

  • This allows you to switch from Perspective 3D view

  • to Orthographic cameras from sides, top and bottom.

  • When dragging to orbit your view in Orthographic view

  • you will be switching to Isometric view.

  • You will be notified of this by the term

  • ISO written underneath the View Gizmo

  • but do not confuse this with actual 3D Perspective view

  • and be aware that you can switch back to Perspective view

  • simply by clicking on the white cube

  • in the centre of the View Gizmo.

The Scene view is where you will visually construct your game.

場景視圖(Scene View) 讓你視覺化的建構遊戲

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