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  • Greetings and today on LGR weve got something truly exciting!

  • Today were talking about the game previously known as Ion Maiden, now titled Ion Fury due

  • to truly ridiculous legal qualms but whatever.

  • Ion Fury is a new FPS published by 3D Realms

  • and developed by Voidpoint, released on August 15, 2019.

  • And the main source of my excitement for this game

  • stems from the engine with which it was developed.

  • Because this, my friends, is a Build Engine game.

  • In 2019.

  • That’s right, a brand new FPS built on the same code base

  • used in over a dozen mid-90s shooters.

  • Games like Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage, Nam, Witchaven, William

  • Shatner’s TekWar, Extreme PaintBrawl -- ahh crap the games are getting worse I shouldve

  • stopped when I had the chance!

  • So forget those last couple games, let’s just say it shares the Build Engine with these

  • three and leave it at that.

  • So yeah, that makes Ion Fury the first official 3D Realms Build Engine FPS since Shadow Warrior,

  • and is the first new Build Engine game period since 1999.

  • There have, of course, been plenty of Build Engine game remasters over the years like

  • Blood: Fresh Supply, Shadow Warrior Classic Redux, and Duke Nukem 3D: World Tour.

  • Not to mention countless mods and total conversions that are pretty fantastic in their own right.

  • But Ion Fury is the first entirely new, full, standalone game built on Build in over two

  • decades now, so enough with the preamble.

  • I am beyond psyched, let’s get to it!

  • [grenade sounds, menu music]

  • Ion Fury explodes onto the screen with a main menu that fits in perfectly with the menus

  • of Apogee and 3D Realms throughout the 90s.

  • It even has a readme option that brings up a classic info screen going over the story

  • so far, gameplay tips, and a list of development and publishing credits.

  • Oh and it’s worth noting that were looking at footage from the pre-release full version

  • of the game, provided to me for review by 3D Realms so I could get this review out in

  • time for launch day.

  • So some stuff may change in the future, but I’m told this is pretty feature-complete.

  • Minus a few things like controller support, something in the works to be patched in later,

  • as you’d expect seeing as multiple console ports are in the works for 2020.

  • Anyway, starting a new game brings up a few options, with the campaign providing the main

  • storyline playable on four skill levels, each with appropriately ‘90s names and matching portraits.

  • There are also an assortment of bonus missions, including the preview campaign, Crisis in

  • Columbia, a wave survival mode, Queen of the Hill,

  • and a mode with infinite Bowling Bombs, Bombardier Trial.

  • But yeah, were gonna take a good look at the campaign here

  • since that’s where youll find the real meat.

  • [music plays, explosions explode]

  • -Youre lucky I can’t fit a grenade launcher in my bag!

  • [door opens, enemies call out]

  • [revolver firing]

  • [cyborgs dying]

  • [electrical zapping]

  • So this is Ion Fury!

  • And straight away, I’ve gotta say I think this looks positively fantastic.

  • There’s always been something exceptional to me about the appearance of Build Engine

  • games, and Ion Fury?

  • Just pump it into my veins!

  • Those low-res textures, those flat sprites, them chunky voxels, that colored sector lighting

  • and those simulated shadows.

  • Dude! I love it all.

  • And it looks even more legit if you go into the options, disable OpenGL,

  • and crank down the resolution.

  • Now that’s what I’m talkinabout, I can’t see s***!

  • Exactly how I like my Build Engine games.

  • Especially when playing on a nice CRT monitor in 640x480 resolution

  • with a 100Hz refresh rate.

  • I’m not gonna make you sit through a whole review

  • with the graphics cranked down that far, but yeah.

  • Just wanted to drive home the point that Ion Fury’s graphics options are admirably on-point,

  • to where it genuinely looks like a lost 3D Realms game from 1997.

  • And don’t get me wrong, I also thoroughly enjoy the current trend of retro shooters

  • mimicking the look of the 90s!

  • Games like Dusk and Amid Evil are wonderful games that both look and play like something

  • straight outta ‘97, despite using modern engines like Unity and Unreal.

  • But it really is another thing entirely to have a new game in an old engine like this,

  • albeit an updated source port in this case.

  • Ion Fury’s binary is built from the EDuke32 code and has a bunch of stuff tweaked to make

  • it work as you see here, thanks in no small part to the talents of EDuke32 developer Richard

  • Gobeille working as Ion Fury’s director and one of the programmers.

  • But make no mistake: this is a Build Engine title complete with a large group file containing

  • CON scripts, *.ART tilesets, definition files, and maps that will all be familiar

  • to anyone who’s dabbled in Build Engine modding, with each individual level file opening

  • just fine in Mapster32.

  • Granted, my review copy didn’t load the textures, but I’m told EDuke32’s next

  • patch will support Ion Fury maps, no problem.

  • Speaking of maps there are seven chapters or zones to complete, with two to five maps

  • each, totaling around 30 individual levels in the main campaign.

  • This is a lot larger than the preview campaign that was already available,

  • it took me about 9 hours to get through everything!

  • As for the narrative, you play Corporal ShellyBombshellHarrison, explosives expert

  • and leader of the GDF Domestic Task Force,

  • based in thenear futureAmerican city of Neo DC.

  • After another crappy day at work, youre about to get wasted at a local bar when the

  • place is attacked by a bunch of cracked-out cyborg punks carrying out the plans of Diet

  • Coke Doctor Proton, Professor Jadus Heskel,

  • voiced by the one and only Jon St. John of Duke Nukem fame.

  • -This is a public service announcement!

  • -Return to your homes or face death.

  • -Were taking over this town!

  • And if all this sounds familiar, well, here’s the thing.

  • Back in 2016 I covered another 3D Realms-published game: Bombshell.

  • Which was a top-down twin-stick action RPG thing and ah.

  • Considering I described it as “a game with no soul that made me sad,” you can safely

  • say I wasn’t a huge fan.

  • And Ion Fury is indeed a direct prequel to Bombshell, so that’s something.

  • Thankfully though, Ion Fury is so frigginfantastic that whatever came before can be

  • completely ignored if you so desire.

  • Besides, this is all new material anyway.

  • And what glorious material it is, ahh.

  • If you have even a slight fondness for the aforementioned Build Engine games, or other

  • shooters like Quake, Half-Life, Sin, Turok, and Unreal?

  • Then I can all but guarantee youll enjoying sinkinyour teeth into this!

  • For me, Ion Fury conjured up the same internal giddiness I felt playing those classic FPS

  • titles for the first time in the 90s, a kind of gaming fulfillment that arrives with diminishing

  • frequency the older I get.

  • Admittedly, a lotta that is induced by the game engine itself, but it’s more than that.

  • What really sealed the deal is the craftsmanship that went into the level design, merged with

  • its thoughtfully-balanced sense of speed and skill at which you can eliminate your foes.

  • And of course, the way in which they diabolically return the favor.

  • [sounds of combat]

  • [screams of death]

  • [chilled out tracker music plays]

  • Also that music, oh man.

  • The soundtrack here went in a different yet appropriate direction than I expected, and I love it.

  • Instead of going with MIDI files or CD-quality audio, it’s all XM FastTracker 2 music composed

  • by Jarkko Rotstén, a Finnish composer who’s been making tracker tunes since the early 90s.

  • [techno music plays]

  • -Nothing that laying down another beating can't solve!

  • But yeah, allow me to gush over these levels for a bit now because this kinda map design

  • is an endangered species and deserves to be cherished.

  • Ion Fury is chock full of captivating places to explore, ranging from subway stations to

  • office buildings, wide open city streets to cramped old mansions.

  • I’ve always enjoyed shooters featuring normal-ish environments like this, instead of endless

  • grimy industrial corridors and military bases.

  • Granted, it’s got those too, because of course it does.

  • Much of the game involves exploring Professor Heskel’s weird tech facilities, complete

  • with color-coded key cards and logic and dexterity-based environmental puzzles.

  • But personally, my favorite levels are the ones that take place

  • in a well-realized, relatable location.

  • Like, when I came across this shopping mall with its stores, food court, escalators,

  • and water features and stuff?

  • Yeah, this is my own retro heaven.

  • [mall muzak plays peacefully]

  • -Yum yum yum!

  • -Yum yum yum! [muzak continues]

  • Can someone please make an FPS that takes place entirely in an old shopping mall?

  • If nothing else, now I wanna make my own levels recreating old retail chains, cuz dude, playing

  • through this got me all kinds of inspired.

  • However, I know from experience that inspiration is only the beginning.

  • Creating detailed, complex levels in Build that are actually engaging to play, as well

  • as being visually cohesive and challenging enough without getting too frustrating?

  • That is the real task.

  • Again though, props to the level designers.

  • Theyve conceived an exceptional variety of maps, many of them utterly massive, and

  • each with a sense of progression that feels less disjointed than you might expect for the engine.

  • A single map takes anywhere from five to twenty-five minutes to complete, with the end of a level

  • leading straight into the next, sometimes as seamlessly as walking through a hallway.

  • And yep, you can travel back and forth between maps in certain spots, so backtracking is

  • not only a possibility but something that’s encouraged.

  • It even lets you know how many secrets youve missed at the end of a given area, which is

  • nice cuz good grief there are a ton of secrets.

  • I found dozens on my first playthrough, but apparently that was only 31% according to

  • the end-game stats screen.

  • Each level is bursting at the seams with hidden ares, or Dick’s Secret Stashes as theyre

  • called, which I can only assume is a Duke Nukem reference.

  • And why not, Duke’s DNA is scattered all over the place throughout the entire campaign.

  • 3D Realms unfortunately doesn’t own the rights to the IP anymore, but that hasn’t

  • stopped them from including amusing Nukem-esque easter eggs on practically every level.

  • Not to mention the slew of jokey objects that exist solely to elicit an immature chuckle.

  • On top of the references to old school 3D Realms and Apogee games, Hollywood movies,

  • TV shows, modern day memes, and pop culture at large.

  • Everything from Dopefish to Twin Peaks, from Portal to Smashing Pumpkins,

  • from Maniac Mansion to Breaking Bad.

  • Even the computer screens mimic real world operating environments and applications, like

  • Amiga Guru Meditation errors, Linux bootsplashes,

  • and even id Software’s De-Ice program for DOS.

  • And naturally, there are copious one-liners spouted at random or triggered by an event.

  • -Fire in the hole, assholes!

  • -Dōmo arigatō, Mr. Roboto.

  • -This is my boomstick!

  • -I spray, you pray.

  • -You gotta keepem separated.

  • -Oh my god, the quarterback is toast!

  • All of this is just the expected icing on the cake though.

  • The true heart of Ion Fury beats to the drum of its first-person combat.

  • Unlike Bombshell before it, there are no robotic arm powers or upgrades here.

  • Instead, there’s a rather basic FPS weapons loadout, with the most interesting part of

  • each one being its alternate firing mode.

  • You got a nightstick called the Electrifryer that doles out melee combos and electrified shocks.

  • The Loverboy triple-barreled revolver shoots as quickly as you can pull the trigger and

  • can also lock onto things for quick headshots.

  • Penetrator SMGs can be dual wielded and fire incendiary rounds

  • that set dudes on fire because it’s awesome.

  • The Disperser shotgun shoots the usual scattershot and also doubles as a grenade launcher by

  • clicking over into the alt-fire mode.

  • Bowling Bombs make a return from Bombshell and work like homing grenades,

  • exploding only on enemy contact.

  • Cluster Pucks are powerful explosives that detonate when touching a solid surface.

  • The Ion Bow works like a rail gun, shooting single high energy bolts, or charged up in

  • horizontal groups, or as a rapid-fire attack launching dozens of rounds.

  • And of course there’s a chaingun, with alt-fire spinning the barrels.

  • Ion Fury also keeps it simple on the inventory items, with only a portable medkit and a radar

  • for revealing enemies for a few seconds.

  • There’s also items that activate on pickup, like jump boots,

  • damage multipliers, and briefly infinite bowling bombs.

  • For the most part though, yeah, it’s pretty typical FPS fare.

  • Nothing wildly imaginative in terms of weaponry or power-ups,

  • and that’s a bit of a missed opportunity.

  • At least, compared to the memorably creative loadouts from the likes of Duke 3D and Blood.

  • Still, at least the enemies keep you on your toes, with new types of robotic minions being

  • introduced all the way through the campaign.

  • For the first quarter of the game youre mostly fighting the same robed cultists and

  • soldier grunts over and over, and these small but deadly head things that can be tough to

  • get a bead on in both their flying and crawling forms.

  • But eventually it starts throwing increasingly powerful enemies your way that are far more

  • difficult to dispatch, and I thoroughly enjoyed the way

  • these guys were laid out through the story.

  • Every time I heard a new creature sound off in the distance, or came across a weird-looking

  • lab with experiments lying around, I knew things were about to grow more complicated.

  • I won’t spoil the way these creatures are introduced or the boss battles or anything,

  • but lemme just say I thought these occasional scripted moments were wonderful.

  • Every new enemy intro brought to mind certain iconic moments from Quake II, Half-Life, and

  • Unreal in a way that had me grinning like an idiot without fail.

  • And yeah, augh. That about sums up Ion Fury for me.

  • This is a game that makes me smile, makes me laugh, makes me feel like that kid I once

  • was in the 90s with an Acer Aspire desktop running Windows 95 and with an insatiable

  • appetite for first-person experiences.

  • Quite simply folks, my expectations were exceeded to a degree that honestly threw me for a loop.

  • I figured it would be a short but sweet shareware-type experience when I first heard about the project

  • in 2015, just a neat little nostalgic throwback to kill a couple hours of time.

  • But my initial skepticism has been destroyed by the final product here, because instead

  • weve got a full-blown FPS that’s twice as long as Duke Nukem 3D Atomic Edition

  • and multiple times more advanced on a technical level.

  • Though sure, there’s still room for a little improvement.

  • Despite some deeply satisfying weaponry and the ability to pull off headshots, it doesn’t

  • feature the kinds of crazy unique weaponry found in Blood or the absurd action hero protagonist

  • attitude of Duke Nukem.

  • I also wish it had cooperative multiplayer.

  • I mean, they announced it’s getting some kind of multiplayer later on, but playing

  • through this with a co-op buddy would be great.

  • And they could call it something dumb like,

  • '2 Girls 1 Co-op' or whatever, it’s an ideal opportunity!

  • Even only as the solo experience it is now: Voidpoint and 3D Realms have delivered

  • a fresh Build Engine title that shines bright in a world of samey first person shooters,

  • and is a game thatll sit proudly on my shelf next to the classics.

  • [BOOM]

  • Oh and yeah, there’s a physical big box release on the way too

  • with all sorts of fun stuff inside!

  • That version of the game costs $60, but just Ion Fury itself launches

  • at $24.99 on Steam and GOG, a fair price in my book.

  • So if youre in the mood for a shooter that injects a cocktail of late 90s PC gaming serum

  • straight into your bloodstream, do yourself the favor of checkinout Ion Fury.

  • It’s the good stuff.

  • [acid sizzling, game over screams]

  • [Ion Fury soundtrack plays]

  • And if you enjoyed this review on LGR, then awesome.

  • Feel free to check out my other retro FPS coverage,

  • or stick around, there’s new videos here every week.

  • And as always, thank you very much for watching!

Greetings and today on LGR weve got something truly exciting!

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離子之怒》評測。全新打造引擎FPS! (Ion Fury Review: A New Build Engine FPS!)

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    林宜悉 發佈於 2021 年 01 月 14 日
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