字幕列表 影片播放
Herdy Gerdy is a misspelled play on words. The title refers to the fact that you play
as the herder Gerdy, yes Gerdy, and the awkward instrument of the same name that's cool in
its steampunk, fiddle-like appearance. But here's the thing: I'd rather not hear the
music produced by it. You could argue that it's more important that the instrument, with
its primary function of producing music, should be better in that regard. You'd be right.
Why am I talking about the weird Hungarian instrument so much? Well, I think it's an
amazing and specific coincidence that Herdy Gerdy's namesake is a nearly perfect analogy
to the game itself; that is, Herdy Gerdy looks as theoretically awesome as the instrument,
and plays...well, it plays as well and annoyingly as the instrument sounds. Herdy Gerdy not
only artistically looks well in its watercolor, animated film style, but it also looks like
a 3D platformer. It may be strange that I'm disappointed that it's not, as any belief
that it is a 3D platformer would imply an uninformed amount of research. But, yeah,
I just picked up the game for 99 cents because of cute designs and, once again, my belief
that it was a PS2 era 3D platformer, the best era of 3D platformers. Instead, it's a poorly-controlling
herding simulator that's not fun at all. OK, so maybe Herdy Gerdy is a little bit of
a 3D platformer in that it takes place in a 3D environment and, as Gerdy, yes Gerdy,
you can jump. But when his father, Master Herder Gerdryn, yes Master Herder Gerdryn,
doesn't wake up on the day of the annual herding competition, yes annual herding competition,
Gerdy sets out to remove the evil spell placed on his father by...winning the annual herding
competition. Sounds like the father's just dead and this game is really just about a
farm animal-obsessed boy in denial, but regardless, the story makes no sense and isn't interesting
in the slightest. Luckily, other aspects of the presentation fill in the whimsical and
likeable gap left by the story and characterization. As mentioned earlier, the game has an awesome
watercolor aesthetic, and environments and characters look like video game adaptations
of some characters in an animated movie that exists somewhere. Character and creature designs
are as weird as they are charming, and while the naming of said creatures is lackluster
(doops and gromps), there's nevertheless a certain level of charm to it. Too bad it's
all ruined by the gamplay. I'm not sure I've ever played a game where
the quality of presentation and gameplay are in such stark contrast. As I mentioned, Herdy
Gerdy is a herding simulator, one that plays like a short portion of a 3D platformer I
wish the game would actually be. What I mean is that it plays badly, like it was designed
without the fact that the whole game has to be played like this in mind. You just run
at creatures to direct them towards their pens. To be fair, that's at first; later on
in the game, you get items that more effectively
help you direct creatures in the right direction. But the poor controls still stand; Gerdy moves
with flailing limbs and the amount of precision you would expect out of a kid running around
with flailing limbs. In order to move onto the next area, you need to corral a certain
percentage of the creatures, which is like whatever, but sometimes you have to come back
with a certain item to get the rest in order to embark on a different path. That would
be cool, too, getting a little Metroidvania style gameplay in there, but the herding of
the creatures is so paradoxically boring and frustrating that you don't want to go back
and prolong the game any further. I could explain to you the irrationality in having
to prove to old gypsies that you can herd and the frustration caused by the predatory,
bear-like Gromps that eat the docile creatures and cause many a level restart, but I think
I've talked about this game long enough. Almost. It may sound like I'm bashing Herdy Gerdy.
That's because I don't like it. Its neat aesthetic, that I do enjoy, somehow makes my distaste
for the game itself even greater. A game that looks like this would be great...if it played
well. The argument could be made that I suck at the game, and...yeah, I mean, I probably
do. But Herdy Gerdy's gameplay does nothing to incentivize. Conflictingly stiff and loose
controls, frustrating creature AI, collectibles that just unlock concept art and the like,
and just a boring gameplay premise effectively cancel out the likeability that could be brought
out by the game's visual style. I'm all for obscure, different games, but maybe this obscure,
different game just isn't for me. Maybe hardcore Herdy Gerdy fans can point out what's so great
about it. Otherwise, I think this one can just stay in its 99 cent, mediocre obscurity.