字幕列表 影片播放 已審核 字幕已審核 列印所有字幕 列印翻譯字幕 列印英文字幕 Tetris. 俄羅斯方塊。 It transcends age, culture, and language. 它超越了年齡、文化和語言的限制。 It's a gamer and nongamer's game. 無論是職業或是業餘玩家都能玩得愉快。 But did you know Tetris has a Soviet past? 但你知道俄羅斯方塊的蘇聯背景嗎? Tetris is the brainchild of this man, Alexey Pajitnov. 俄羅斯方塊是這個人的傑作 —— Alexey Pajitnov。 Alexey was a computer programmer in Russia. Alexey 是一位俄羅斯的電腦工程師。 He worked for the Soviet Union, at the Moscow Academy of Sciences. 他在莫斯科科學院為蘇聯工作。 Alexey always had a propensity for math, computers, and puzzles. Alexey 愛好數學、電腦和解謎。 It was that propensity that led him to the creation of the best video game of all time. 正是這種愛好讓他創造出有史以來最棒的電子遊戲。 He drew inspiration from a little known game, Pentominoes. 他的靈感源自一個小有知名的遊戲 —— 五格骨牌。 Pentominoes was a puzzle board game in which you had to fit geometric shapes together. 五格骨牌是一個解謎式桌遊,玩法是拼湊幾何圖形。 Alexey took the principles from Pentominoes, upgraded them, and created a computer game. Alexey 從五格骨牌取得概念,並將之改良、製作成電腦遊戲。 Originally only intended for himself, he named the game Tetris for two reasons. 起先只打算用來自我娛樂,他將這個遊戲取名 Tetris 有兩個原因。 It's a combination of tetra, the Greek word meaning four, and tennis, Pajitnov's favorite sport. 結合了 tetra (希臘字,意思是 4) 以及 tennis (網球),他最愛的運動。 Because Tetris was created during work hours, the Soviet Union claimed all rights to both Tetris, and all royalties. 由於他是在工作期間創造出俄羅斯方塊,蘇聯聲稱擁有俄羅斯方塊及所有專利的版權。 Fast forward to 1996, the rights to Tetris were finally signed over to Pajitnov. 快轉到 1996 年,俄羅斯方塊的版權才終於回到 Pajitnov 手上。 Tetris taps into our universal need to create order out of chaos, which is ultimately why it's one of the most iconic games in history. 俄羅斯方塊滿足我們從混亂中取得秩序的渴望,這也是為什麼它是史上其中一個最有象徵性的遊戲。
B1 中級 中文 美國腔 GreatBigStory 方塊 俄羅斯 蘇聯 遊戲 版權 俄羅斯方塊的歷史 (The Soviet Past of Tetris) 4291 198 許大善 發佈於 2020 年 08 月 25 日 更多分享 分享 收藏 回報 影片單字