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  • Tetris.

    俄羅斯方塊。

  • It transcends age, culture, and language.

    它超越了年齡、文化和語言的限制。

  • It's a gamer and nongamer's game.

    無論是職業或是業餘玩家都能玩得愉快。

  • But did you know Tetris has a Soviet past?

    但你知道俄羅斯方塊的蘇聯背景嗎?

  • Tetris is the brainchild of this man, Alexey Pajitnov.

    俄羅斯方塊是這個人的傑作 —— Alexey Pajitnov。

  • Alexey was a computer programmer in Russia.

    Alexey 是一位俄羅斯的電腦工程師。

  • He worked for the Soviet Union, at the Moscow Academy of Sciences.

    他在莫斯科科學院為蘇聯工作。

  • Alexey always had a propensity for math, computers, and puzzles.

    Alexey 愛好數學、電腦和解謎。

  • It was that propensity that led him to the creation of the best video game of all time.

    正是這種愛好讓他創造出有史以來最棒的電子遊戲。

  • He drew inspiration from a little known game, Pentominoes.

    他的靈感源自一個小有知名的遊戲 —— 五格骨牌。

  • Pentominoes was a puzzle board game in which you had to fit geometric shapes together.

    五格骨牌是一個解謎式桌遊,玩法是拼湊幾何圖形。

  • Alexey took the principles from Pentominoes, upgraded them, and created a computer game.

    Alexey 從五格骨牌取得概念,並將之改良、製作成電腦遊戲。

  • Originally only intended for himself, he named the game Tetris for two reasons.

    起先只打算用來自我娛樂,他將這個遊戲取名 Tetris 有兩個原因。

  • It's a combination of tetra, the Greek word meaning four, and tennis, Pajitnov's favorite sport.

    結合了 tetra (希臘字,意思是 4) 以及 tennis (網球),他最愛的運動。

  • Because Tetris was created during work hours, the Soviet Union claimed all rights to both Tetris, and all royalties.

    由於他是在工作期間創造出俄羅斯方塊,蘇聯聲稱擁有俄羅斯方塊及所有專利的版權。

  • Fast forward to 1996, the rights to Tetris were finally signed over to Pajitnov.

    快轉到 1996 年,俄羅斯方塊的版權才終於回到 Pajitnov 手上。

  • Tetris taps into our universal need to create order out of chaos, which is ultimately why it's one of the most iconic games in history.

    俄羅斯方塊滿足我們從混亂中取得秩序的渴望,這也是為什麼它是史上其中一個最有象徵性的遊戲。

Tetris.

俄羅斯方塊。

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