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  • Tetris.


  • It transcends age, culture, and language.


  • It's a gamer and nongamer's game.


  • But did you know Tetris has a Soviet past?


  • Tetris is the brainchild of this man, Alexey Pajitnov.

    俄羅斯方塊是這個人的傑作 —— Alexey Pajitnov。

  • Alexey was a computer programmer in Russia.

    Alexey 是一位俄羅斯的電腦工程師。

  • He worked for the Soviet Union, at the Moscow Academy of Sciences.


  • Alexey always had a propensity for math, computers, and puzzles.

    Alexey 愛好數學、電腦和解謎。

  • It was that propensity that led him to the creation of the best video game of all time.


  • He drew inspiration from a little known game, Pentominoes.

    他的靈感源自一個小有知名的遊戲 —— 五格骨牌。

  • Pentominoes was a puzzle board game in which you had to fit geometric shapes together.


  • Alexey took the principles from Pentominoes, upgraded them, and created a computer game.

    Alexey 從五格骨牌取得概念,並將之改良、製作成電腦遊戲。

  • Originally only intended for himself, he named the game Tetris for two reasons.

    起先只打算用來自我娛樂,他將這個遊戲取名 Tetris 有兩個原因。

  • It's a combination of tetra, the Greek word meaning four, and tennis, Pajitnov's favorite sport.

    結合了 tetra (希臘字,意思是 4) 以及 tennis (網球),他最愛的運動。

  • Because Tetris was created during work hours, the Soviet Union claimed all rights to both Tetris, and all royalties.


  • Fast forward to 1996, the rights to Tetris were finally signed over to Pajitnov.

    快轉到 1996 年,俄羅斯方塊的版權才終於回到 Pajitnov 手上。

  • Tetris taps into our universal need to create order out of chaos, which is ultimately why it's one of the most iconic games in history.




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俄羅斯方塊的歷史 (The Soviet Past of Tetris)

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    許大善 發佈於 2020 年 08 月 25 日