Overthecourseofnearlyfiveyearsofdevelopment, BlizzardreleasedWorldofWarcraftonNov. 23, 2004 inbothNorthAmericaandAustralia, with a EuropeanreleasefollowinginFebruary 2005.
這個遊戲從各方面來說都很特別,確立了一個給 Mac 和 Windows 使用者的大型多人線上遊戲的定位。
Thephysicalboxedrelease.
實體遊戲片盒。
Somethingthat's obviouslynotnecessaryinitscurrentstate, included "hybridCDs" thatplayerscouldutilizeoneitherplatform.
裡面有可以用在兩種作業系統的光碟片,雖然是就現在的角度而言是一個根本不必要的東西啦!
Also, itallowedforAppleandPCuserstoteamuptogethervia a cross-playsystemthat, tothisday, stillremains a pointofcontentionforgamingpropertiesthroughouttheindustry.
另外,這也讓蘋果和其他電腦的使用者可以跨系統組隊,至今這都還是一個遊戲產業中的熱議點。
There's nodoubtthatWoW's releasehad a majorimpactonthevideogameworld, andstilldoestoday.
毫無疑問的,當年《魔獸世界》的發行對於整個電玩界有極大的影響,甚至到現在也還是。
"Someoneoncesaidthatyoucan't gohomeagain, buttheylackedvision… and a temporaldiscombobulator!"