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  • It's rain wet streets, it's nights like this with fog rolling in

  • cars, faceless people going by, doing the things that they're doing,

  • there's something kind a hypnotic about it,

  • that's when I get inspired

  • To carry what these streets are like, what the city is like

  • the mysteries, the stories,

  • the thousands thousands of people that you pass,

  • that are going by as shadows. In this wet, cold, dangerous environment

  • I wanted to grab that

  • I wanted to take it to the future

  • And where I took it, was Cyberpunk

  • What I loved was the fact that it was a combination of dystopian society,

  • a lot of technology,

  • with this really great overlayer of almost film-noir

  • In a cyberpunk world, I realized real soon,

  • was a world where people had the technology

  • but didn't fundamentally change the fact

  • that there was a lot of treacherous, nasty behaviour,

  • large weapons

  • and a lot of sort of serious danger all about

  • The important part in Cyberpunk is just that

  • It's not the technology, it's the feel

  • It's getting that dark, gritty rain wet street feeling,

  • but at the same time

  • getting that rock'n roll lost and desperate, dangerous quality

  • Cyberpunk is about that interface between people and technology

  • But not in that transhumanous way, where

  • it's all about the technology changing or improving them

  • It's about how people use things

  • There's a great Gibson saying that street finds its uses for things

  • and that's what cyberpunk is about

  • Cyberpunk isn't about saving humanity,

  • it's about saving yourself

  • We've approached doing it as a videogame numerous times before

  • We have fought to find somebody

  • who was enough of a fan of the world and the game

  • to not want to go change it around

  • or to stick a label of cyberpunk on it

  • and then do something totally different

  • And so when CD Projekt RED approached us,

  • what we realized really rapidly was:

  • these guys are fans, these guys know the material,

  • they're quoting things back to me I forgot, they got it

  • And that's an important thing

  • You have to be able to understand why this world exists

  • They're dragging my butt all the way over to Poland several times a year

  • We're excited because there is a really strong element of cross-pollination

  • There is a really strong element of cooperative building going on and ...

  • that's really great

  • Cyberpunk 2020 was about early Cyberpunk,

  • It was a world in which people didn't know a lot about,

  • what the tropes were, the feel for it

  • The great part about 2077 is that it's a mature form of that

  • We're basically able to progress a larger ark

  • in which you're going to see the outcomes of things

  • that we started to talk about in the 4th corporate war

  • and we're going to be able to let players, who played the previous game

  • to see how those progressed, see where they go to

  • and how they'll shape them

  • We're looking at the same mucking, nasty Night City that you were in before,

  • just a lot bigger and probably a lot more dangerous

  • and with a lot of players you don' t know about yet

  • 2077 is about the Cyberpunk you thought you knew, scaled up

  • bigger, badder, stranger

  • It's the visual component

  • that the frozen pictures we would put in a the books can't give you

  • It's the sound, it's the feel, it's the movement

  • Seventy Seven is going to be about being there

  • We've gone through a long long journey all of us

  • and those of you who have been fans

  • and waiting for us to get the right game together,

  • the right time, the right team

  • And we were going to wait long enough to make sure it happen the right way

  • Cyberpunk 2077 is going to be the right way and I can't wait to play it

  • and I'm hoping you guys will want to play it

  • as much as I want to play it,

  • cause it's going to be a hell of a ride

It's rain wet streets, it's nights like this with fog rolling in

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A2 初級 美國腔

賽博朋克2077》--邁克-龐德史密斯關於賽博朋克世界的故事。 (Cyberpunk 2077 - Mike Pondsmith about Cyberpunk World)

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    DHOW 發佈於 2021 年 01 月 14 日
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