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  • Peanut Butter and Chocolate. Wine and Cheese. Coffee and Donuts. Mint and Chocolate. Kielbasa

  • and sauerkraut. Pretzels and Chocolate. John Malkovich and John Cusack. Great tastes that

  • taste great together. Sakura Wars: So Long My Love introduces us to another strange combination

  • that somehow, just somehow, manages to work wonders: Dating Sim and Tactical Mecha Combat.

  • I **** you not. Want proof? This is actually the fifth in the series, but this New York-based

  • outing is the only one that’s made it to the States. The sign of a true piece of WTF.

  • So let’s break this down, starting with the crunchy half: In the grand tradition of

  • Tokimeki Memorial, youre a near-silent teenage male protagonist, surrounded by a

  • slew of beautiful women, doing anything in your power to get in the good graces of one

  • or more of them. And uncomfortable social situations may arise. Predictable breakdowns

  • in communication will lead to undue dramatic tension. And there may or may not be crossdressing

  • involved. But it’s all in the name of love, and your dream of coalescing this ragtag Broadway

  • theater troupe into a well-oiled cadre of mecha pilots in a steampunk-ish 1928 New York

  • City. And if I lost any of you in that mountain of strangeness, don’t worry, there’s combat

  • soon. But you can’t just ignore the social aspect of the game: the closer you become

  • to your comrades, the more motivated they will be to fight. Really spread the love around,

  • and that affection will manifest as increased tactical capacity, better performance statistics,

  • and the occasional offer of grudging affection. And it’s not justChoose an answer

  • prompts, either: Certain events will call for an analog input, representing your determination,

  • vocal volume, or some other variable; others give you a series of inputs to follow within

  • a time limit, with your rate of success determining the outcome. But then a giant robot attacks

  • the Statue of Liberty, and youre trust into combat.

  • And what a combat it is. Here’s a gridless tactical scenario, driven less by slavish

  • adherence to numbers and more by awesome. Because, let’s face it. What the hell are

  • things like this doing in 1928? Just chuck any semblance of logic out the window and

  • enjoy it. Youve got up to six units under your command at any time; each outfitted in

  • their entertainingly-named STAR mobile suit. That blue bar at the bottom of the screen

  • represents that unit’s tactical capacity for this turn; each unit representing either

  • a few steps of travel, an attack (chainable up to five times), a joint attack, or can

  • be expended to replenish SP or assume a defensive posture (values which can be altered by use

  • of a different combat stratagem, learned throughout the course of the game). I know, there’s

  • quite a lot there... well, it has to compensate for the fact that youre so rarely in combat.

  • Did I mention you can take to the skies for aerial combat, as well? Yeah. That too.

  • These two sensations are about as far apart as you can get without bringing in John Madden.

  • Yet somehow they manage to coexist in this very unusual game. It’s not without flaws;

  • though: The Wii version doesn’t maintain the original Japanese vocal track, while the

  • Special Edition PS2 release put each language on its own disc, due to space constraints.

  • Perhaps most damning, though, isn’t any particular flaw of the dub itself; rather,

  • the vocal performance is quite well-acted. It’s the mixing of said dub against the

  • equally accomplished background music, or against the explosions in combat, or against

  • anything for that matter. Some program flaws will completely eliminate the sound, or make

  • your controller shake wildly for an extended period of time while nothing at all happens

  • on screen. Up to ten seconds at one count. And it’s a shame, because it serves to mar

  • what is otherwise a well-designed sound palate, full of Gershwin-esque piano refrains and

  • classic RoarinTwenties string bass. It’s like popping a whole peanut butter cup in

  • your mouth, expecting the bliss of intertwined romantic involvement and giant robots... and

  • realizing you left the paper on. Bluh bluh.

Peanut Butter and Chocolate. Wine and Cheese. Coffee and Donuts. Mint and Chocolate. Kielbasa

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CGRundertow SAKURA WARS:任天堂Wii視頻遊戲《SO LONG, MY LOVE》評測 (CGRundertow SAKURA WARS: SO LONG, MY LOVE for Nintendo Wii Video Game Review)

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    阿多賓 發佈於 2021 年 01 月 14 日
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