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  • Someone is a true born racer.

    有人天生跑得快

  • Someone is a gifted sniper.

    有人天生打得準

  • Someone soaks up damage like Chuck Norris.

    有人跟羅禮士一樣打不死

  • And someone is just… A WINNER IN LIFE!

    有人就是⋯ 人生勝利組!現充!

  • But you don't need to be that cool to play tanks well.

    但你無需這麼強就能玩好《戰車世界》

  • It's enough to understand the game mechanics,

    只要瞭解遊戲機制

  • know how they work, and use this knowledge in battle.

    知道機制運作方式 並且在戰場上應用就夠了

  • I'll talk about the mechanics, and the rest is up to you.

    我來講解機制,剩下的靠你自己

  • THE VISIBILITY SYSTEM.

    觀測系統

  • A keystone.

    關鍵基礎

  • The giant turtle that holds up the Earth.

    古人以為地球在巨龜背上

  • You may not believe in it,

    你可能不相信

  • you may be surprised by it,

    你可能聽到時很震驚

  • you may argue about it.

    你可能會反駁這個理論

  • But whether you like it or not, it works.

    但是不管你喜不喜歡,這種講法都說得通

  • And smart tankers have used its features

    長久以來,聰明的車長都會

  • for their benefit for a long time.

    善用戰車功能

  • Roughly speaking,

    簡單來說

  • the visibility system in World of Tanks

    《戰車世界》的觀測系統

  • can be divided into two, though inseparable, components:

    涵蓋二個密不可分的要件

  • concealment and view range.

    一個是隱蔽性,另一個是可視範圍

  • Today we'll talk about view range.

    今天我們要討論可視範圍

  • A little bit of theory to begin.

    一開始先講點理論

  • Our confidential informant will tell you about it.

    我們請來的祕密線民會說個清楚

  • Every tank in the game

    遊戲中的每輛戰車

  • has seven visibility checkpoints and two view range ports.

    都有七個觀測檢查點和兩個可視範圍觀測口

  • The latter are needed to spot enemy vehicles.

    尋找敵方車輛需要後者

  • These ports emit virtual vision rays.

    這些觀測口能發出虛擬視線

  • If these rays cross

    如果這些視線

  • the visibility checkpoints on the enemy vehicles,

    和敵車的觀測檢查點交叉

  • then an enemy is spotted.

    就會偵察到敵方

  • To understand the location of these points better,

    為了更好地瞭解這些點的位置

  • imagine your favorite vehicle

    先想像你最喜歡的車輛⋯

  • And now we'll cover it with a box!

    現在我們用箱子把這輛車罩起來

  • Turret location, gun length,

    砲塔位置、砲管長度

  • machine guns, and antennas don't affect the box size.

    機槍、天線都不會影響箱子大小

  • Only the overall size of the vehicle's physics model

    只有車輛的實體模型整體大小

  • is taken into account.

    才會列入考慮

  • So, there's a checkpoint right at the center of the box roof.

    所以箱頂中央會有一個檢查點

  • Two more checkpoints

    另外兩個檢查點

  • are located at the front and at the back of the vehicle.

    位於車頭和車尾

  • Another two are at the sides.

    還有兩個位於兩側

  • So that's five.

    這樣加起來是五個

  • The sixth point is on the gun mantlet,

    第六個點在砲盾上

  • and it's aligned with the seventh.

    跟第七個點對齊

  • As soon as the turret position changes, one of these points

    砲塔位置一旦改變,其中一個點

  • moves together with the mantlet, and the other stays in place.

    就會跟著砲盾移動,其他檢查點原地不動

  • The upper checkpoint and the point on the gun mantlet

    上方檢查點和砲盾上的檢查點

  • also function as view range ports.

    也是可視範圍觀測口

  • Hey-hey-hey!

    等等!

  • Easy!

    且慢!

  • Theory is good, but how do you use it in the battle?

    講理論是很好,但怎麼實戰應用呢?

  • Let's see some specific examples.

    我們看幾個實例

  • You're standing behind cover.

    你站在掩護後方

  • Allies are behind you, the enemy is ahead.

    隊友站在你後面,敵人在前面

  • Some are asking you to light them up,

    有人叫你把他們轟了

  • others are waiting for free damage.

    有人在等免費傷害

  • In a situation like this, don't try to spot the enemy this way

    這時不要用這種方式偵察敵人

  • You're exposing your checkpoint,

    你會暴露自己的檢查點

  • but your view ports are still behind cover.

    但是觀測口還在掩護後面

  • You've got yourself spotted, but haven't spotted the enemy.

    敵人發現你了,你卻還沒發現敵人

  • And you've also taken a lot of damage.

    你就會被打得很慘

  • This is how you should do it:

    應對方式如下:

  • turn your turret and carefully try to spot the enemy

    旋轉砲塔,利用砲盾上的觀測口

  • with your view port on the gun mantlet.

    小心設法偵察敵人

  • Your allies fire off, you save your HP, and receive a bonus for spotting.

    由隊友開火,保命又能獲得偵察獎勵

  • Everyone is happy!

    皆大歡喜!

  • Another example: You don't need to rush in

    另一個例子: 你不需要衝進去⋯

  • and spot the enemy first, it's pretty risky.

    搶先發現敵人,太冒險了

  • Sure, you'll see them, but you won't last long.

    雖然能看到對方,但馬上就被打爆

  • To be a good scout and keep yourself safe,

    想當稱職的偵察兵,首先得保護自己

  • you can stay on your side of the hill.

    可以待在山丘後面

  • You just need to roll up the hill

    只要爬上山坡

  • and point your turret in the right direction.

    把砲塔指到正確方向

  • The view range port in the gun base

    砲管底部的可視範圍觀測口

  • will give you all the information, and you almost don't risk anything.

    就能收集所有資訊,而且幾乎沒有風險

  • Let's move forward:

    前進吧:

  • Two scouts are hiding in the bushes.

    兩輛偵察車躲在樹叢裡

  • The first is spotting, and the other is

    第一個在偵察敵人,另一個在⋯

  • The other is being spotted!

    另一個在被敵人偵察!

  • But, not for long.

    不過這只是暫時的

  • That's because it didn't hide its checkpoint.

    因為檢查點沒有藏好

  • The first tank exposes its gun, machine gun, antenna,

    第一輛戰車露出了砲管、機槍、天線

  • and even the corners of the hull itself,

    甚至是車身邊角

  • but it doesn't matter.

    但這些不是重點

  • What matters is that all checkpoints are covered.

    重點是所有檢查點都有遮住

  • It provides good spotting and is still intact.

    因此偵察成功,而且全身而退

  • See, that's what knowing the game mechanics can do.

    這就是瞭解遊戲機制的好處

  • By the way, about the mechanics!

    順道一題,關於遊戲機制!

  • Vision rays are not endless.

    視線並非無限遠

  • The maximum view or spotting range is 445 meters,

    偵察範圍最遠 445 公尺

  • and the maximum draw distance is 565 meters.

    繪製距離最長 565 公尺

  • You need to understand the difference between these terms.

    這兩個名詞一定要分清楚

  • View range is the maximum distance at which you can spot the enemy,

    可視範圍是你能偵察到敵人的最長距離

  • and the draw distance is the maximum distance

    繪製距離是你能看到車輛的⋯

  • at which you can see the vehicles in general.

    最長距離

  • Both allied vehicles,

    隊友車輛⋯

  • and enemy vehicles spotted by your team.

    和敵方車輛都被你的隊伍發現

  • Depending on the distance between vehicles,

    車輛間的距離

  • the vision rays have different frequencies.

    會決定視線頻率

  • The highest frequency is at a distance of 120 meters.

    最高頻率是 120 公尺

  • The greater the distance between vehicles is,

    兩車之間距離越長

  • the lower the frequency of rays will be.

    視線頻率越低

  • And now let's get some practice in!

    現在我們練習一下!

  • There are three circles on your minimap.

    小地圖上有三個圓圈

  • The big circle shows the draw area,

    大圈顯示繪圖區域

  • the middle circle shows the maximum view range area,

    中圈是可視範圍最大區域

  • and the small circle shows the current view range of your vehicle.

    小圈顯示車輛目前的可視範圍

  • These are not JUST circles.

    這些不只是單純的圓圈

  • These are important game tools, and you need to use them!

    而是重要的遊戲工具,一定要善加利用

  • Every time you shoot at the enemy

    每次射擊敵人時

  • within the maximum view range circle,

    如果你在最大可視範圍的圓圈內

  • you risk being spotted.

    就可能被人發現

  • With all enraging consequences.

    造成無法挽回的後果

  • To shoot with impunity,

    如果要開火又不想被打到

  • roll back out of the maximum view range circle.

    就得倒車退出最大的可視範圍圓圈

  • The enemy won't be able to spot you even theoretically.

    敵人完全不可能發現你

  • But you can do some damage and save your HP.

    你卻可以打爆對方並全身而退

  • But that's not all.

    還沒講完

  • If the enemy vehicle is so far away

    如果敵方車輛距離太遠

  • that you can see it only on the minimap,

    你只能在小地圖上看到對方

  • it doesn't mean you're out of play.

    這不代表你無計可施

  • You can guestimate the direction of fire on the minimap.

    你可以在小地圖上猜測設計方位

  • To do so, use the pointer.

    這時就得使用指標

  • When the sector is defined,

    如果這個區域已經曝光

  • you look through your sight at the most probable enemy location.

    可以透過觀測鏡找出敵人最可能躲藏的位置

  • FireAnd bingo!

    射擊…然後一舉命中

  • Isn't that beautiful?

    很神吧?

  • Of course, you won't land a hit with every shot,

    當然不是每次都能那麼準

  • but I love Tanks for the moments like this one.

    但我就喜歡這種玩法

  • Also, remember one simple thing.

    另外還有一件簡單的事情要記住

  • No tank in the game has a maxed out view range to begin with.

    遊戲開始時,沒有戰車的可視範圍能開到最大

  • To be a really cool scout, you need to upgrade your ride.

    為了成為頂尖偵察兵,必須將座車升級

  • This is down to you alone.

    這就是你的責任了

  • You choose for yourself

    你必須選擇…

  • what to equip your vehicle with and how to train your crew.

    車輛配備以及乘員訓練方式

  • DON'T SCREW IT UP!

    千萬別亂來!

  • Documentation shows the initial vehicle characteristics,

    說明文件已經列出一開始的車輛特性

  • assuming that it's manned

    假設車上…

  • with a 100% trained crew without any additional skills and perks,

    已經有接受完整訓練的乘員 但沒有其他技能與歷練

  • and there's no equipment or consumables on the vehicle.

    車上也沒有裝備或消耗品

  • To improve your view range fully, you first need to equip your vehicle

    為了把可視範圍放到最大 首先必須在車上配備…

  • with Coated Optics or Binocular Telescope.

    光學鍍膜望遠鏡或雙筒望遠鏡

  • In some cases, you can mount both.

    有時你可以兩個都裝

  • But keep in mind,

    但是別忘了

  • bonuses from these pieces of equipment are not totaled.

    這些裝備的效果並非直接相加

  • When stationary, you get an additional 25% to your view range,

    靜止時的可視範圍會增加 25%

  • in motion—10%.

    行進時 10%

  • Secondly, you need to train your crew,

    另外你也得訓練乘員

  • Especially, your Commander.

    尤其是車長

  • Every additional 1 percent

    車長熟練度

  • of the Commander's major qualification

    每增加 1%

  • improves the vehicle view range by 0.43%.

    車輛可視範圍就能增加 0.43%

  • To enhance the main qualification,

    為了加強熟練度

  • you need to equip your vehicle with Ventilation,

    必須在車上配備通風裝置

  • the national food or drink consumable,

    配給飲食消耗品

  • and train your crew with the Brothers-in-Arms perk.

    並送乘員接受情同手足歷練的訓練

  • Also, it would be good

    另外建議你

  • to train the Commander with the Recon skill,

    訓練車長接受偵察技巧訓練

  • and the Radio Operator with the Situational Awareness skill.

    通訊員接受預測形勢技巧訓練

  • And don't forget about Sixth Sense.

    別忘了第六感

  • This is one of your main allies in the battle.

    這是你在打仗時的超級好朋友

  • If the enemy spots your vehicle,

    如果敵方發現你的戰車

  • you'll receive the alert about it in 3 seconds.

    你就會在 3 秒後收到通知

  • Ignoring it will make your trip to the Garage arrive sooner.

    如果置之不理,就會馬上回車庫報到

  • This is all well and good,

    雖然這種設計不錯

  • but sometimes three seconds is too long!

    但有時三秒太長了

  • And you also have your brain, not just the light bulb!

    而且人都有腦袋,不要依賴燈泡

  • So use it!

    所以用用大腦吧

  • If you feel you might have been spotted,

    如果你覺得自己曝光了

  • don't wait for the light bulb,

    千萬別等燈泡出現

  • roll back to a safe place beforehand!

    先退回到安全的地方再說

  • Your crew won't exactly saythank you”,

    雖然乘員不會說「謝謝」

  • but their gratitude will certainly show itself later on.

    但他們以後會用其他方式表達感激

  • Remember that if your Commander is injured,

    記住,如果車長受傷

  • their Sixth Sense doesn't work,

    第六感就會失去作用

  • and your vision range drops by half.

    可視範圍也會掉一半

  • In this case, any enemy willout-scoutyou,

    這時任何敵人的偵察能力都會比你強

  • so don't even try to spot them, the result is pretty obvious.

    所以別傻到想偵察他們,否則結果一定很慘

  • When the tank is equipped

    戰車如果配備⋯

  • with all the necessary equipment and consumables,

    所有必要的裝備和消耗品

  • when the crew is trained, the numbers say

    而且乘員受過訓練,數據就會顯示⋯

  • that the vehicle view range can exceed 500 meters!

    車輛可視範圍超過 500 公尺

  • But the maximum view range in the game is…445.

    但遊戲的可視範圍最大也只有 445 公尺

  • So why do you need all those skills, equipment, and consumables?

    所以幹嘛需要這些技能、裝備和消耗品呢?

  • It seems that you can just raise it to the maximum and stop.

    感覺上衝到最大值就沒用了

  • But things aren't that simple.

    但實際上沒那麼簡單

  • Let's do a small experiment:

    我們實驗一下

  • Let's take two scouts, identical at first glance.

    兩輛偵察車乍看之下完全相同

  • But the view range of the first one is 445 meters,

    但是第一輛偵察車的可視範圍是 445 公尺

  • and the second scout has a view range of 507 m.

    第二輛偵察車的可視範圍是 507 公尺

  • There are several enemy vehicles behind the hill.

    山丘後面有幾輛敵方車輛

  • The first scout rolls out and shows us four tanks.

    第一輛偵察車前進後出現四輛戰車

  • Well, not bad.

    挺不錯的

  • Now let's see how many vehicles the second scout will spot?

    我們看看第二輛偵察車能看到幾輛車

  • Wow, it's just amazing!

    太強了

  • It lit them up like a Christmas tree!

    簡直像聖誕樹一樣拼命放閃

  • Ten!

    十輛

  • TEN VEHICLES!

    十輛車

  • And it's not a bug or an accident!

    這不是軟體問題也不是意外

  • That's the tank's improved view range!

    而是戰車改良可視範圍的結果

  • Every extra meter of the view range is very useful.

    可視範圍就算多一公尺都很有用

  • It sees straight through the enemy's camouflage.

    能夠看穿敵方的偽裝

  • To reinforce its importance, let's do another experiment.

    為了強調重要性,我們再做另一個實驗

  • Let's take the same scouts and put them on the Airfield map.

    現在把同樣兩台偵察車 放到 Airfield 地圖上

  • The crew isn't trained with Camouflage,

    乘員沒有受過偽裝訓練

  • and there's no camo on the tank either.

    戰車上也沒有偽裝網

  • So, neither have any advantage in concealment,

    所以兩者都沒有隱蔽性優勢

  • everything depends purely on their view range.

    完全靠本身的可視範圍

  • Now let the tanks move towards each other,

    現在讓兩台戰車互相接近

  • and we'll see what distance they get each other in their sights.

    看看兩者在距離多遠時會看到對方

  • The RU 251, with a view range of 507 meters,

    RU 251 的可視範圍是 507 公尺

  • spots the enemy at 427 meters.

    在 427 公尺時偵察到敵人

  • And its opponent hasn't seen anyone yet.

    對手這時什麼都沒看到

  • And only now, after the precious seconds are gone,

    必須在寶貴的幾秒鐘過去後

  • it's finally spotted.

    才終於發現對方

  • The rangefinder shows 375 meters.

    測距儀顯示的數字是 375 公尺

  • But why is that?

    為什麼?

  • Shouldn't it be 445?

    不是應該 445 嗎?

  • That's because every vehicle in the game

    這是因為遊戲中的每輛車

  • also has concealment parameters, not just a view range.

    也都有隱蔽性參數,不只是可視範圍

  • The vehicle's concealment is affected by the vehicle type,

    車輛隱蔽性的影響因素包括車輛類型⋯

  • size, and presence of special equipment and consumables.

    大小和是否有特殊裝備與消耗品

  • Vehicle concealment gets worse when firing and on the move.

    車輛隱蔽性會在開火和行進時變差

  • But we'll tell you about that in the next episode.

    這就是我們下一集的主題

  • And that's all for today.

    今天的節目就到此為止了

  • Use these mechanics and win more!

    大家利用這些機制多贏幾場勝利吧

Someone is a true born racer.

有人天生跑得快

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