字幕列表 影片播放
When we last left IzzitdaShoes, he was... oh, who knows. I was mostly going on about
the story and the game as a whole, but you don't want that. You want to know what happened
to the numbers, the data, the state of the game as a competitive event. And, well, you
got fairies. That's right, they've added an 18th type, the first type addition since Gold
and Silver back in '99, and have taken that opportunity to make some modifications to
the effectiveness chart. The new Fairy type fears Poison and Steel attacks (which were
generally considered the weakest attacking types), shrugs off Fighting, Bug, and Dark,
and disregards Dragons entirely. Hydreigon is not a happy camper. Also, they removed
Ghost and Dark resistance from Steel-types, for reasons I can't put my finger on, meaning
you can now Bite the Psychic/Steel Metagross for massive damage. I don't even.
The bottom screen gets plenty of attention in this version, even moreso than the C-Gear
shenanigans provided in the 5th gen. You've got three systems at play down there, starting
with the Player Search System, which gives you at the touch of a stylus updates and data
on your friends, acquaintances, and any folks who might just be "passing by" from different
regions and languages. And since the game hit the entire world simultaneously, this
section will usually be flooded with cheerful greetings in all seven languages supported
out-of-the-box. By poking a friend's icon, you can instantly propose a trade or battle,
check their profile, or bestow upon them an O-Power in a show of graciousness (and hope
that they reciprocate). These function like the Pass Powers from the previous generation,
just... more convenient to access and develop. Speaking of more convenient, the Global Trade
System returns, now accessible from anywhere in the field instead of just from Pokémon
Centers, as can the battle matchmaker for a pick-up fight. But new to 6th Gen is the
Wonder Trade function, which lets you put a Pokémon up for trade, to anyone, for anything.
No telling what you'll get in return, or where it'll come from. In this case, I got a Stunfisk
from Madrid. Kinda disappointed he's not named Paella.
Elsewhere on that bottom screen, you've got the much-hyped Pokémon-amie function, which
lets you get all Nintendogs up in here by poking and petting your Pokémon, as well
as playing minigames which replenish your stock of delicious baked goods. And there's
the Super Training station, where your Pokémon get to play soccer in order to increase their
Effort Values distribution. It takes a good chunk of time to actually level this feature
up to the point where it beats just murdering a pond full of Golduck, but it also removes
the need to grind Battle Points or such nonsense for a full set of EV-training held items.
Plus, it shows at a glance what a given Pokémon's stat distribution looks like and how far it
is from the EV cap. Doubleplus, you get to see a Pidgey smack the bejeezus out of a heavy
bag, which has gotta be worth something.
Probably the largest deviation from the 5th generation, though, is the appearance of Pokémon
from across the series' 17-year history. Which seems kinda strange to me. You've got a global,
worldwide release and significantly less chance of spoilers; this should've been the version
to have all of its new Pokémon up front and center instead of being slowly trickled in.
I suppose you'd still have the vociferous assholes out there shouting "IT'S A KEYRING.
IT'S A FUCKING KEYRING." But they'll always be there. I suppose there's merit to the slow
rollout, especially if you're getting STAB on it and you're in a Trick Room. Wait.
Each time a new Pokémon comes out, we see the same things taking place: Some folks hate
the new designs, some folks love 'em, some swear off the series because they keep adding
FUCKING KEYRINGS or whatever and some re-enter the fold after years of trying to be a mature
adult and failing miserably. I guess it's really that second segment of the population
I'm talking to right now. Hi. Yeah, there are probably a few hundred more Pokémon now
than there were when you left, but you've still got the idea. Now it's just easier to
share that idea, as well as your thoughts and achievements, as well as your Pokémon
themselves, with your friends and random passers-by from Madrid or Saitama or Salerno or Baden-Baden
or Bordeaux or Uijeongbu. Welcome back.