【Tip】SometimesLinkissqueezedbytheobjectwhencronchingandshooting. Inthissituation, wecanmovebackfirst, andpress R stick→B sothatLinkwillstandupquickly.
「BombCameraForcing」: placing a cubicbombbehindLinkandcrouchingaimingupwards. Thecamerawillbeforcingtozoominandit's convenienttoshoottheupsideofthestasisedtree.
It's a commontrickinRTA. It's necessaryforGroundedHeightLaunchaswell. Ifthere's noobjectbehindLink, a cubicbombisavailable.
A falledtreeistooshorttoadjustitsangleupwards. Placing a bombbehindLinkandcrouchshootingupwards, theviewwillbezoominandbepossibletoshootthestasisedobject.
「RagdollStateCanceling」: unequippingtheshieldinmid-airwhendoingshieldsurfjumpspawns a glitchedstate, whichisfallinginplaceevenifgettingdamage.
Afterwards, thatwatchingmemory, pickingup a ??? item, openingthechest, triggeringAmiibowindow (I calledthem "thewinodowmethod" or "thecutscenemethod") canalsoresetthecooldowntimeisdiggedoutbyplayers.
Windowmethod: pickingup a ??? item, opening a chest, andusingAmiibofirsttimewillspawn a windowtoshowwhattheitemis. ThatcanresetthecooldowntimeofStasis.
Cutscenemethod: watching a memoryortriggering a cutscenecanalmostresetthecooldowntime. (PS: openingthescopefirsttimewithoutcrouchingcanalsoresetLink's stamina.)
Sincethen, thespeedruncommunityhadbeenhardatworktryingtofiguretheprincipleout, andfinallygot a setuptomakethishappenconsistently.
Thistrickwascalled "SuperSpeedLaunches" inthebeginning. InChinese, I personallytranslatethistrickinto "LaunchAcceleration" withitsprinciplebecauseit's a glitchtospeedupliterallyinsteadof a "launch". (WestillcallitSL.)
Thoughit's called "launch", it's not a launchtrickthathappensbyitself. It's a techniquedefinedbyperforming a StasisLaunchthendoingsomesetupstospeedup. (That's why I translateitintotheword.)
Inshort, whenLink's beinginragdolledstate, pullingtheparaglideron a lagframetriggersthespeed-up.
Asyousee, "quickmenus+pausetwice" isoftenusedwhendoing a SL.