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  • Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment

  • and published by Sega for the Microsoft Windows platform. It is the sequel to the critically

  • acclaimed 2006 game Company of Heroes. As with the original Company of Heroes, the

  • game is set in World War II but with the focus on the Eastern Front, with players primarily

  • controlling the side of the Soviet Red Army during various stages of the Eastern Front,

  • from Operation Barbarossa to the Battle of Berlin. Company of Heroes 2 runs on Relic

  • Entertainment's proprietary Essence 3.0 game engine

  • In January 2013, Sega acquired Relic Entertainment and along with it the Company of Heroes intellectual

  • property from THQ. The game was released on June 25, 2013 in North America and Europe.

  • Gameplay Resources

  • The resource-generation system from the first game has been modified. Players will still

  • capture specific flagged points all over the map to collect munitions and fuel credits,

  • which will be invested in assembling their units. Most armies can construct caches to

  • increase the fuel or munitions income from these points, though some points produce a

  • higher income of one material. Instead of the soldier units actually gathering at the

  • flagged point itself, capturing the point is possible if the player's units are inside

  • a specific zone with no enemy units in the same zone. The accumulation of these resources

  • and the size of the player's army can be much faster if players capture various flagged

  • points all over the map. In order for a player to receive the benefits of a flagged point

  • he owns, it must be part of his contiguous area of captured territory, thus allowing

  • an unbroken chain to be traced back to his headquarters. Thus, the resource intake and

  • population cap will be curtailed if the opposing side captures territory that isolates owned

  • points from other allied sections in the map. Manpower is used to build common units, and

  • the amount will decrease the larger a player's army grows.

  • Buildings Units can occupy a civilian building and use

  • it as a temporary strongpoint. However, the occupants can be flushed out through attacks

  • by artillery or soldiers using flamethrowers and grenades. The building-damage system from

  • Company of Heroes is retained and enhanced; wooden buildings set afire will continue burning

  • until they are reduced to cinders. The Soviets' main structure is the Regimental Field Headquarters,

  • which is used to produce conscripts and field engineers. The Special Rifle Command, Support

  • Weapon Kampaneya, Mechanized Armor Kampaneya, and the Tankoviy Battalion Command are the

  • respective Soviet equivalents of the original game's barracks; weapons support center, vehicle

  • center, and tank hall. A field hospital can help treat seriously injured soldiers.

  • Combat mechanics Combat includes controllable units that are

  • recruited and ordered directly by the player, as well as activated support actions, such

  • as artillery bombardment or air cover suppression. Every controllable unit type, whether infantry

  • or vehicle, has an associated construction cost and recruitment time, as well as a range

  • of fighting abilities. Vehicles and infantry can eventually be upgraded by purchasing specific

  • capabilities. Upgrades generally improve the unit's effectiveness. Some upgrades are global,

  • granting immediate benefits to all deployed units, while others must be purchased on a

  • unit by unit basis. Most combat takes place through direct, line-of-sight engagements.

  • As with the original Company of Heroes, colored dots will show locations that provide varying

  • degrees of cover for soldiers and support units. Soldiers can also climb over low terrain

  • obstacles such as fences and walls. The game also offers the player a chance to complete

  • side quests in a mission, which are denoted by an inverted triangle icon.

  • TrueSight The game's Essence 3.0 engine introduces the

  • TrueSight system, which aims to better emulate troop visibility in real combat. In contrast

  • to overhead visibility seen in other strategy games, TrueSight more accurately represents

  • a unit's visibility range based on environmental conditions and type of unit.

  • Weather Weather conditions are a major factor in Company

  • of Heroes 2's gameplay, under the new ColdTech weather-simulation system. Since many battles

  • in the Eastern Front occurred in winter weather, troops can die of frostbite if caught in the

  • outside during severe weather; a thermometer-shaped bar to the left side of the unit icon denotes

  • a soldier's body temperature. The soldiers can recover their body heat if they are close

  • to a bonfire or have found a building to shelter in. Players moving through deep snow will

  • move at a reduced speed unless they are on a road; their footprints are also visible

  • to the enemy. Certain maps have frozen bodies of water, allowing for more movement options.

  • However, players face the danger of being attacked from the other side; as a result,

  • the ice can buckle under the weight of the units in movement or shattered by explosions.

  • Theatre of War The game introduces the "Theatre of War",

  • a series of single-player and cooperative missions detailing various aspects of the

  • Eastern Front campaign from both German and Soviet sides. Eighteen missions set in 1941

  • will be part of the game upon release with the missions from 1942 onward available as

  • downloadable content. The first of these offerings is Case Blue, a package only free to pre-ordered

  • copies and Red Star editions of the game, featuring the Axis forces during the Fall

  • Blau campaign on the Eastern Front. Order 227

  • Company of Heroes 2's campaign also tackles Joseph Stalin's Order No. 227, which prohibits

  • retreating except under the direction of senior officers. Starting from the fourth mission

  • set in Stalingrad, Order 227 will be in effect if the player deploys Frontoviki Squads. A

  • time bar appears on the left side of the map display; for that duration, players must not

  • have their soldiers go into full retreat back to headquarters or else said soldiers will

  • be executed for doing so. Downloadable Content

  • Relic has released downloadable content for the game aside from the Theatre of War packs:

  • 1) Commanders: Add new abilities and units to a players arsenal, which are available

  • in skirmish and multiplayer matches. A player can choose up to 3 commanders of which he

  • can choose one during a skirmish. This commander will then give access to 5 unique units/abilities.

  • However, some commanders have been given away for free at certain events by Relic.

  • 2) Vehicle skins: Alter the camouflage pattern of certain vehicles and tanks and are a purely

  • cosmetic change. 3) Faceplates: Another cosmetic change only

  • visible in the main menu or loading screen. Plot

  • The game's story focuses on the Eastern Front campaign as narrated through flashbacks by

  • Lev Abramovich Isakovich, a Soviet Army lieutenant locked up at a gulag in Siberia in 1952. An

  • Army colonelhis old commanding officerinterrogates him about his experiences

  • during the war. Development

  • THQ first announced the sequel to the acclaimed Company of Heroes in May 2012. THQ executive

  • vice president of core games Danny Bilson noted that the publisher will continue working

  • on Company of Heroes 2 following its launch next year. On December 19, 2012, publisher

  • THQ filed for bankruptcy just after postponing the release date of the video game. The following

  • month, on January 23, 2013, it was announced that THQ had sold Relic Entertainment to Sega

  • for US$26.6 million as part of an auction of the company's properties in result of the

  • bankruptcy. Company of Heroes 2 takes advantage of DirectX

  • 11 but also supports DirectX 10. The game also utilizes Valve's Steamworks technology

  • with matchmaking and achievements. On March 6, 2013, Sega announced that Company

  • of Heroes 2 would be released in North America and Europe on June 25, 2013. A few weeks later,

  • the company announced that the first closed beta will begin April 2, 2013. The open beta

  • was released to the public on June 4, 2013 after the stress tests and the closed beta

  • sessions were finished. Reception

  • The game has received generally positive reviews. PCWorld gave the game 3.5 out of five stars.

  • PC Gamer rated the game at 80 concluding that "Company of Heroes 2 is the USSR of real-time

  • strategy games: huge, powerful and just a little bit broken." IGN gave the game an 8.4,

  • saying "More sequel-sized expansion than true successor, Company of Heroes 2 repeats many

  • of the original Company of Heroes feats. As of March 31, 2014, the game has sold 680,000

  • copies in Europe and North America. Controversy

  • The game drew criticism from different players for a negative portrayal of the Soviet Army

  • during the Second World War. In a 25 minute video, Russian video blogger "BadComedian"

  • felt that the game portrays their war effort in a negative light, taking issue with multiple

  • in game examples including portrayals of brutality, inhumane tactics and national stereotypes

  • and clichés, especially when compared to the positive portrayal of the Americans in

  • the first Company of Heroes. The controversy led to a "review bomb" in protest of said

  • portrayals through the review site Metacritic, giving it an overall low user score.

  • In an article written for video game website Polygon by Colin Campbell reflecting on the

  • subject said that the "comments on forums and on Metacritic are testament to the strong

  • feelings that the war still generates". In the same article, it cites the game's director

  • Quinn Duffy who in regards to the creative direction of the first and second game felt

  • that "the second game is painted on a broader canvas", whereas "in contrast, the first game

  • focused on a small group of soldiers and did not seek to take a wider view".

  • Russian game publisher 1C-Softclub stopped distribution of the game on 26 July 2013 due

  • to the strong negative feedback. Following the news, the game's publisher SEGA released

  • a statement that they were "taking this issue very seriously and are investigating these

  • concerns thoroughly with all relevant partners." References

  • External links Official website

Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment

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