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What's up everybody?
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I'm Greg Miller and I'm here in Maryland at Firaxis Games
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to find out all about Civilization VI.
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Is Civilization VI the best one yet? No pressure.
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Civilization VI builds on everything we've done before
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Is it the best one yet?! Yes or no?
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Yes!
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That's what I like to here.
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What we've done with this is taken just the best
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of what we had in past versions of Civilization,
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we brought forward all the great systems everybody loved to play with before
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and then piled a lot more on top of that.
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It's really exciting to have a chance to kind of put our own stamp on the series
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How do you come in to Civilization VI wanting to tweak things, change things
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but not change it into something completely different
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where people are alienated?
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We have a rule at Firaxis:
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you can add 33 percent new stuff,
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33 percent stuff that you tweak.
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But the last third should stay pretty much exactly the same
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you know, and if it ain't broke don't fix it.
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What's the most interesting aspect for you?
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I would say it comes down to the core tenet of the game,
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which is unstacking the cities.
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In Civ V and Civ games all the buildings and all the sort of economy stuff
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you have in your city is all kind of crammed in this city center tile.
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And the idea with districts that Ed had was to take some of that
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and put it out on the map.
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And so each city kind of takes on its own personality.
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So it's very clear what that city does.
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You can see I have a library, I have a university or I have a temple.
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It changes just about everything.
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Every time you plop down a settler you're not just looking at the resources,
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you're looking at everything around it
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as your city gets specialized based on what you're seeing on the map.
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and not just aesthetically but in terms of the game play.
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I'm reading the map in a way that I have never done before.
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We have chosen our leaders this time in order to come up with the people
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who are the biggest personalities
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we love having Teddy Roosevelt as our American leader.
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Welcome to the United States of America
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We have a whole new diplomatic system for our leaders so that they can
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bring those personalities into the game.
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And we call that the Agenda System.
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So we look at what that character did in history. And so for Roosevelt,
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it is the Big Stick diplomacy policy.
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And he was going to build up the American military to be strong enough that it was
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just like "hands off of the Americas."
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He looks at the continent around him and if anyone's mucking around
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starting wars there you're on his list.
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Gotcha.
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We've talked a lot about you know Civilization VI is doing this,
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it's going to be great, it's going to be great,
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all these things are going to be great - we get it. 55 00:02:29,566 --> 00:02:32,026 But like what I want to know is what is the riskiest thing you've done?
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We rebuilt the game engine entirely.
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We have all these things working in CIV V and we just like...out the window.
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And it actually has worked out well enough that when we get to talking
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about mod-ability
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people are going to go nuts with how much power we're going to put in place.
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Civ V came out, critically acclaimed, everybody likes it.
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But they're like well,
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I feel like I'm using military more than I'm ever using diplomacy.
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And then as the expansions come out,
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it feels like you guys are addressing those concerns.
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Is that how you guys develop:
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based on what people are saying and seeing how people play the game
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and move it all together that way?
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We absolutely spend more time than the fans think reading those forums.
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Cut to you guys crying at the computer.
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What is the secret to Civilization?
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The fact that it's been around 25 years.
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The way it just spans throughout time allows just a limitless amount
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of ideas to be bolted onto it
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and have it work and become a whole new game while keeping that same foundation.
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There's just an amazing amount of stuff you can do with it.
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Civilization VI comes out October 21st, 2016.
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Until next time, it's been our pleasure to serve you.