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  • A design pattern in architecture and computer science is a formal way of documenting a solution

  • to a design problem in a particular field of expertise. The idea was introduced by the

  • architect Christopher Alexander in the field of architecture and has been adapted for various

  • other disciplines, including computer science. An organized collection of design patterns

  • that relate to a particular field is called a pattern language.

  • The elements of this language are entities called patterns. Each pattern describes a

  • problem that occurs over and over again in our environment, and then describes the core

  • of the solution to that problem, in such a way that you can use this solution a million

  • times over, without ever doing it the same way twice. — Christopher Alexander

  • The usefulness of speaking of patterns is to have a common terminology for discussing

  • the situations designers already see over and over.

  • Overview A pattern must explain why a particular situation

  • causes problems, and why the proposed solution is considered a good one. Christopher Alexander

  • describes common design problems as arising from "conflicting forces"—such as the conflict

  • between wanting a room to be sunny and wanting it not to overheat on summer afternoons. A

  • pattern would not tell the designer how many windows to put in the room; instead, it would

  • propose a set of values to guide the designer toward a decision that is best for their particular

  • application. Alexander, for example, suggests that enough windows should be included to

  • direct light all around the room. He considers this a good solution because he believes it

  • increases the enjoyment of the room by its occupants. Other authors might come to different

  • conclusions, if they place higher value on heating costs, or material costs. These values,

  • used by the pattern's author to determine which solution is "best", must also be documented

  • within the pattern. A pattern must also explain when it is applicable.

  • Since two houses may be very different from one another, a design pattern for houses must

  • be broad enough to apply to both of them, but not so vague that it doesn't help the

  • designer make decisions. The range of situations in which a pattern can be used is called its

  • context. Some examples might be "all houses", "all two-story houses", or "all places where

  • people spend time". The context must be documented within the pattern.

  • For instance, in Christopher Alexander's work, bus stops and waiting rooms in a surgery center

  • are both part of the context for the pattern "A PLACE TO WAIT".

  • Domain-specific articles Pattern, a way of capturing and communicating

  • design ideas in architecture. Software design pattern, a standard solution

  • to common problems in software design. Architectural pattern, a standard solution

  • to architectural problems in software engineering. Interaction design pattern, used in interaction

  • design / HCI.

  • Pedagogical patterns, documenting good practices in teaching.

  • See also Design Patterns

  • Style guide, repeatable graphic design elements and styles.

  • Design paradigm Software design pattern

  • Anti-pattern a counterpart term, referring to a common situation that creates problems

  • Further reading Alexander, Christopher. A Pattern Language:

  • Towns, Buildings, Construction. Oxford University Press. ISBN 0-19-501919-9. 

  • Erl, Thomas. SOA Design Patterns. New York: Prentice Hall/PearsonPTR. p. 864. ISBN 0-13-613516-1. 

  • Frank Buschmann, Kevlin Henney, Douglas C. Schmidt "On Patterns and Pattern Languages"

  • Gamma, Helm, Johnson & Vlissides. Design Patterns. Addison-Wesley. ISBN 0-201-63361-2. 

  • Jenifer Tidwell. Designing Interfaces Wolfgang Pree. Design Patterns for Object-Oriented

  • Software Development References

  • External links Java Design Patterns Full Tutorial

  • Full collection of design patterns in C++ by Antonio Gulli

  • Design Patterns in Javascript by Tomás Corral

A design pattern in architecture and computer science is a formal way of documenting a solution

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設計模式 (Design pattern)

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    Portia Liang 發佈於 2021 年 01 月 14 日
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