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Hi everyone the hero
We are introducing today is Airi
Airi is a female ninja who can easily tear the enemy team apart
With exceptional mobility Airi can charge three times into the enemy's backline then retreat
Successfully after scoring a kill. When there is no tank in the team
Airi can build half tanky and initiate fights using her ultimate
if her team lacks damage, Airi can build as a full assassin and try nuking down the enemy carries and teamfights
Overall Airi is an all-rounded fighter
Passive: Slash. Each normal attack reduces Spin's cooldown by one second
Airi should try to weave in normal attacks between skills in order to refresh the cooldown of Spin
Therefore items that increase attack speed are very suitable for Airi
First ability: Spin. Airi slings her shuriken to slice enemies along the path
Dealing physical damage and stunning enemies in her path.
Since Airi doesn't consume mana,
Spin is free to cast and can be used to quickly clear waves and to interrupt enemies spell casting
Second ability: Shadow
Airi charges in the specified direction and deals physical damage to enemies in her way
This ability can be cast three times in a row before triggering the cooldown.
Shadow can be used consecutively for three times and pass through walls
Airi can use shadow to get around terrain in order to sneak attack enemies from their backs
Ultimate: Ryuu
Airi leaps up and summons a spirit that deals physical damage and reduces enemy's movement speed
then she strikes the ground deals the same amount of damage, and stuns affected enemies.
She also gains a shield that absorbs damage for every hero hit.
Airi is immune to control effects during the ability gains a 100% movement bonus
that diminishes over 2.5 seconds and 30% attack speed for 5 seconds.
Ryu can be used to keep out enemies controls
When I read it's a target with Ryuu, she gains a protective shield and bonus movement speed
Therefore Ryuu can be casted when Airi running low and looking for escape
As a warrior Irie can deal more damage by using her skill combo.
Here's how it works
Use Shadow to charge onto the enemy, then cast Spin to stun him
Followed by Ryuu to continually stun the target and deal massive damage
If the enemy tries to escape Airi can cast shadow again to chase down and complete the kill with normal attacks.
In the early game a fighter without mana,
Airi can use Spin constantly to harass the enemy
after pushing the waves Airi could stand in the brushes in order to hide her trails from enemies
This will also increase the hit rate when Airi cast spin
If Airi's the jungler, don't forget to buy the Hunter's crossbow which can greatly increase the speed
of clearing jungle monsters.
Since Airi can charge three times
She should always assist her teammates with the Might buff and the help of her teammates
It's easy to outnumber the enemies and score some early kills.
In the mid and late game
Airi can either protect your allies or charge forward to initiate a team fights.
if her items are half tanky, Airi can use Spin and Ryuu to stun the enemies and ensure teammates damages.
If her items are mostly for damage
then enter the fights after the enemies are fully engaged,
then unleash massive damage and clear the battle using her great mobility
Thanks for watching today's episode on irie.
See you again next time