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  • I've played plenty of stealth games before, and many of them suffered from the same problem:

  • Inordinate penalties if you occasionally just said "Screw it" to being sneaky and brute-forced

  • your way through a problem. It's my prerogative to get into the scrum and bounce around like

  • a hyperactive badger, dad burn it, and don't tell me that your average burly dude with

  • a gun wouldn't be just as terrified by a warrior of the night attacking from seemingly every

  • angle at once like Chipp Zanuff after a night at Charlie Sheen's house. But then I played

  • Mark of the Ninja, which... well, docked me some hyperactive badger points, but still

  • got the guard dead. Then I figured out the elegant way to do it, and... well, the blood

  • did flow.

  • In Mark of the Ninja, you're... get this... a ninja. Who's been tattooed and apparently

  • that gives some mystic powers, like being able to stop time to aim a shot at a light

  • to distract and confuse a guard who then... eats it. It's sidescrolling, Metroidvania-ish

  • ninja platforming action, combined with some sweet animation that blends a couple art styles

  • with some magical ink or something and... awright, so these jokers can't read a haiku

  • to save their lives. But the gameplay's sound and responsive, so long as you don't make

  • the mistake I did and try to play this with a keyboard and mouse, or in my case a cramped

  • laptop keyboard and irritatingly-placed touchpad. Switch out for a gamepad, though, and you'll

  • have much easier time grappling, wall-climbing, crawlin' around in the air ducts, and flinging

  • kunai all over the place to knock out light sources, shut down infrared sensors (which

  • you can totally see), hit gongs to make all the guards go "Huh?" and then turn their backs

  • on you so you can slip in and... well, let's just say you need work on your tracheotomy

  • technique.

  • But the true measure of a ninja isn't how many they kill, it's how many notice the killing.

  • Sure, you can bludgeon a man down and stab 'im as he's trying to get up, but that's kinda

  • ugly. You can crush 'em with heavy objects positioned precariously above their heads...

  • which is honestly kinda fun. You can listen to 'em suffer, which is kinda macabre but

  • gets the job done. Or, if you manage to approach completely undetected, connect with your attack,

  • and then input the correct quicktime command, you're treated to a stealth kill animation,

  • the full complement of bonus points, and the satisfaction of a job well done. That said,

  • if you truly understand the way, the correct response is to kill no one, pass through completely

  • undetected, and only take the lives of those responsible for imprisoning your fellow ninja.

  • As such, there are end-of-level bonuses not only for never being detected, but also never

  • resorting to taking a life. Or you can just go hyperactive-badger mode and kill everyone.

  • Your choice. Mine is a measured blend of both, at least until I get really really good due

  • to multiple playings of this thing. Mark of the Ninja incentivises skilled play without

  • making frenzied bloodbaths unfeasible, which is an ideal balance. And I'll save you the

  • hackneyed haiku I was going to put here.

I've played plenty of stealth games before, and many of them suffered from the same problem:

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CGR Undertow - MARK OF THE NINJA評測PC版 (CGR Undertow - MARK OF THE NINJA review for PC)

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    阿多賓 發佈於 2021 年 01 月 14 日
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