Placeholder Image

字幕列表 影片播放

  • Hello, I'm Luke Kneller and welcome to Best Replays of the Week.

  • In this episode we have:

  • a fully armed and operational battle station,

  • a cockroach on a rampage,

  • and a Sniper who refuses to give up. Go!

  • Let's start with that Sniper, who is fredstera,

  • playing on the European servers.

  • The battleground is Abbey,

  • where a Rheinmetall Skorpion G is already idling, ready for the hunt.

  • It's a solid pick, combining mobility with serious stopping power.

  • As we can see from the first shot.

  • Firing through the bushes is tricky, resulting in missed shots.

  • Nevertheless, our Sniper is delivering solid fire support.

  • When the flank looks clear, fredstera heads back to secure the home base.

  • A teammate's in a spot of trouble,

  • but it's nothing a high velocity shell wouldn't fix.

  • There's also an Indien-Panzer on offer.

  • Might as well reach out and touch it, once or twice.

  • Has the Skorpion put on weight?

  • Maybe there would be an easier route up there.

  • The flankers have started a capture,

  • but they seem to be facing heavy resistance.

  • So much for that attempt.

  • The team is down to just three, against ten Reds.

  • A Sniper's instinct makes fredstera seek cover. Just in time.

  • With a platoon-mate for a spotter,

  • our Sniper is in a perfect position to wreak havoc.

  • The odds look a little desperate, but there's a well known cure for that.

  • Things quiet down for a while, until a T32 pops up, disturbingly close.

  • It manages to beat the spotter up quite badly, before giving up the ghost.

  • With the platoon mate licking their wounds,

  • the next opponent manages to sneak in as well.

  • This one is much easier to put down, however.

  • Is somebody really going to try a capture?

  • Do they expect our Sniper to come out into the open?

  • Good luck with that.

  • With the odds narrowing down to two vs. four, this is starting to look winnable.

  • Especially after fredstera picks off another foe with cool professionalism.

  • With all remaining Reds closing in, taking a safe shot becomes impossible.

  • After the spotter goes down as well, our Sniper is left alone.

  • fredstera abandons the nest, managing to take out the Defender.

  • Unfortunately, there's no hiding from the T28 Prototype.

  • Even setting it on fire won't be enough. Goodbye, cruel world.

  • fredstera put up an amazing fight, clawing back the enemy's lead,

  • until a comeback was possible.

  • Unfortunately, no matter how well you play, it can still end in heartbreak.

  • Invader

  • Our Invader of the Week is HempAbteilung from the American region.

  • The event is held at Mountain Pass,

  • with Hemp bringing an FV215b (183) to the party.

  • This is the first time we're featuring the infamous Death Star in a lead role.

  • Let's see if it lives up to its reputation.

  • The first HESH shell flies out,

  • shattering armour like the hammer of Thor.

  • You'd think the Reds would wake up to the threat, but it doesn't look like it.

  • And so the next shell strikes even harder.

  • It's not like this is a god-mode vehicle, of course.

  • Reloads are long, and the damage is somewhat unreliable.

  • As you can see.

  • But the threat of a penetrating hit is always there.

  • It's a bit like facing a tier 10 version of the KV-2.

  • Oh, and there's one more thing.

  • You only get 12 shots, so make sure you don't miss with any of them.

  • Hmm, I wonder if this game's going a bit poorly.

  • Blowing up some more stuff probably wouldn't hurt.

  • Artillery, how unpleasant.

  • Thanks for the help, buddy, I've got this now.

  • Wait, no! Why did you charge in there?!

  • What a mess, and that enemy arty needs to die.

  • Also in the news, the team is still doing badly.

  • And more importantly, our Death Star is down to just three shells,

  • two of them high explosive.

  • A brave tier 8 invades the enemy circlebut isn't that Hemp's job?

  • It manages to take care of the pesky SPG.

  • But what should our champion do now?

  • Another bottom tier heavy rolls into view.

  • It should be easy prey

  • unless Hemp decides to just lob a shell at it without aiming.

  • Not your finest moment there, buddy.

  • How are you going to deal with it now?

  • You'll have to try the HE and hope for the best

  • yes, that will do nicely.

  • The last teammate is still alive,

  • apparently winning its duel with an AMX 50B.

  • Its capture marches on,

  • while Hemp is busy taking shells from another VK 100.01 (P).

  • Uh, guys? Are we even showing the correct replay here?

  • Well, ok, we probably are. But how does our champion

  • get out of this mess, never mind pulling off a capture?

  • Remember how I said facing this thing can be intimidating?

  • The VK certainly seems to agree.

  • So scary in fact, that Hemp is free to exit the scene,

  • leaving the opponent stewing in paranoia.

  • That still leaves one problem. A nasty, tier 10 problem.

  • Hemp pulls the trigger, blowing up the massive TD with the last shell.

  • Driving towards the capture circle is a torturous ordeal,

  • as the Death Star isn't built for speed.

  • Here at last. A few seconds pass, securing the capture against a draw.

  • Hemp prepares as best they can to bounce a shot or two.

  • If we're lucky, the opponent was right on the edge of the green circle.

  • And that might be the case, since it never shows up to contest the capture.

  • What an interesting game. HempAbteilung gave us a demonstration

  • of the Death Star's armour shattering power,

  • as well as some comedy with the hasty shots. Good stuff.

  • Crucial Contribution

  • Now we'll cross over to the Asian region,

  • for a Crucial Contribution by _Chihaya_.

  • Looks like we'll get to witness a T-54 cockroach scurrying across Malinovka.

  • Sprinting ahead of the pack, the T-54 takes a sniper's position on the hill.

  • After a cautious start, _Chihaya_ gets serious

  • about improving the ventilation of enemy armour.

  • Some return fire is happening,

  • but if anything it just inspires our champion to fight harder.

  • Credit where credit is due.

  • The Red team's assault shows courage and tenacity.

  • But there's a point when those virtues turn into suicidal folly.

  • So far the attempts to step on our cockroach haven't really done anything.

  • Hits like this just slow it down for a moment.

  • Some fool goes for a capture, but the attempt is doomed from the start.

  • Maybe this Red roach would offer more of a challenge.

  • Doesn't seem like it. It's practically a free kill.

  • But while we're here, let's send that Lorraine a little gift.

  • Maybe it's time to finish this.

  • Assaulting their base should do the trick.

  • Ok, flubbing a shot on an AFK machine is a bit embarrassing.

  • Quick, pick up another kill to make us forget it.

  • Finishing off the zombie tank secures a slightly dubious Top Gun.

  • There are still three targets out there, of course.

  • So maybe there's still time for a proper 6th kill.

  • This UDES 03 would do nicely,

  • but the teammates are too hungry for a piece of the pie.

  • One last chance.

  • Nope. Close, but no biscuit.

  • But hey, that Top Gun still counts, right?

  • And in any case this was a Crucial Contribution, which _Chihaya_

  • definitely received with that monstrous pile of damage. It's all good.

  • Top Gun

  • Now let's kick things into an even higher gear,

  • with a Top Gun rampage from the American region.

  • The city of Kharkov is about to feel the fury of AgentePM22's E 50.

  • It's nice at the top tier,

  • especially in a match without any tier 9 TDs or heavies.

  • In these conditions, Agente can rely on the armour quite a bit.

  • Within reasonable limits, of course.

  • There's a steady exchange of fire, until our Top Gun grows impatient.

  • Die already, why don't you.

  • Now that Agente's appetite has been whetted, the feeding frenzy can start.

  • This big boy is too sturdy to go down with a single shot,

  • so it gets another one.

  • At this point Agente is forced to slow down a little,

  • simply because there's nothing else to shoot at.

  • A short bit of driving later,

  • the cliché about a target rich environment comes to mind.

  • Would you prefer another saying? How about “a fox among the chickens”?

  • Bang! You're dead.

  • It seems that there are cappers, trying to ruin the fun.

  • The SuperPershing will do nicely for the Top Gun kill,

  • even though it seems a little catatonic.

  • What were we doing again?..

  • Oh, yes. Killing dudes.

  • Has this FCM rage quit as well? What's wrong with these people?

  • The remaining Reds are gathering.

  • Maybe they'll finally put up a proper fight.

  • Like that. Nice try from the 13 90.

  • There goes the last friendly, followed into the garage by its killer.

  • The remaining pair put up a good show,

  • even though they can't really get through the E 50's armour.

  • Eventually, the faster machine zigs when should have zagged,

  • leaving the Czechoslovakian machine all alone.

  • And speaking of that one,

  • why waste a shell when all you need is a swift kick.

  • That was certainly impressive.

  • 13 kills, 7.6k damage, and with almost a thousand hit points remaining.

  • I get the feeling that AgentePM22 didn't even break a sweat.

  • Defender

  • And now, we've come to the episode finale.

  • This time the replay, which impressed us the most

  • was a Defender game from the EU region.

  • Our champion is VikingMD,

  • who commands a T25 Pilot Number 1 in an Encounter at Ensk.

  • This catchily named medium tank is thinly armoured, but fairly mobile.

  • Its strong points lie in gun handling, accuracy and a high rate of fire.

  • Which comes in handy if, for example,

  • you need to clear some obstacles before the action starts.

  • Aside from the demolition work,

  • the opening moves aren't particularly noteworthy.

  • Things heat up nicely when our Viking Defender squares off against a KV-4.

  • The Soviet heavy is a tough nut to crack.

  • Let's crack a few of these softer ones first.

  • Crunchy, but what to do next?

  • Maybe give the KV-4 a parting shot or two, and then head for the city.

  • Come on KV, you really need to watch where I'm going!

  • Hello, AT 7! Can you guess what happens next?

  • And look at this, another free kill.

  • I wonder why they seem to be ignoring Viking?

  • On the other hand, the overall situation is starting to look pretty grim.

  • Wait, what was that? Back up a little and

  • Dammit! That could have been a clean kill.

  • And again. This is getting messy.

  • There's still a solid buffer of hit points,

  • but trading shots in such a thin skinned machine just doesn't feel right.

  • The capture siren begins to wail,

  • but in an encounter there's no actual hurry to respond.

  • Not when it's just a single capper, anyway.

  • A second one drives through the circle, revealing their position.

  • I guess it was this guy, whom Viking swats aside with contemptuous ease.

  • And here's the actual capper.

  • The first reset attempt is a little embarrassing,

  • but as I said, it's not like there's an actual hurry.

  • With a teammate to distract it, the Tiger P is easy to put down.

  • Sadly, the friendly isn't long for this world. But neither is the KV-4.

  • So it's a duel then, for the endgame, and not a fair one.

  • Or would you like to take on a KV-3 in perfect repair,

  • with what is left of this thin skinned med tank?

  • The heavy settles into the capture zone like a dragon guarding its treasure.

  • There's plenty of time for Viking to pick the perfect approach.

  • And yes, this is the time to start using APCR ammo. Good thinking.

  • The first shot punches clean through the armour,

  • but Viking doesn't feel like hanging around.

  • A second attempt works as well,

  • but this time the KV is ready for it. Careful now.

  • Now that the dragon is alert, how do you kill it?

  • Viking has the longer view range,

  • so it should be theoretically possible took, there it is.

  • Did it spot you? I guess not. Fire at will!

  • It's a great setup. The resets prove that the shots are going through.

  • The KV refuses to take a blind shot,

  • holding fire until its hit points run out. Victory!

  • What an excellent game!

  • VikingMD managed to take on a tough heavy in full repair,

  • with a tank hanging by a thread.

  • And not only that, but it was done with style.

  • That's all for this episode.

  • Ok, I know you might be angrythere's a little bit of a delay.

  • But it's my fault this time.

  • So, let loose in the comments, guys. I deserve it.

  • I'm Luke Kneller. Thanks for watching and I'll see you next time!

Hello, I'm Luke Kneller and welcome to Best Replays of the Week.

字幕與單字

單字即點即查 點擊單字可以查詢單字解釋

B1 中級 美國腔

坦克世界--本週國際最佳重播#68 (World of Tanks - Best Replays of the Week International #68)

  • 37 2
    smilleew 發佈於 2021 年 01 月 14 日
影片單字