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[INTRO MUSIC]
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Hey everyone, Grant here.This is the first video in the series of essence of calculus.
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and I'll be publishing the following videos once per day for the next 10 days.
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The goal here, as the name suggests is to really get the heart of the subject out
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in one binge watchable set but with the topic that's as broad as calculus.
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There's a lot of things that can mean.So, here's what I've in my mind specifically.
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Calculus has a lot of rules and formulas which are often presented as
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things to be memorised.
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Lots of derivative formulas, product rule, chain rule, implicit diffrentiation
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and derivatives are opposite Taylor
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series just a lot of things like that
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and my goal is for you to come away
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feeling like you could have invented
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calculus yourself that is cover all
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those core ideas but in a way that makes
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clear where they actually come from and
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what they really mean using an
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all-around visual approach. Inventing
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math is no joke and there is a
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difference between being told why
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something's true and actually generating
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it from scratch but at all points I want
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you to think to yourself if you were an
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early mathematician pondering these
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ideas and drawing out the right diagrams
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does it feel reasonable that you could
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have stumbled across these truths
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yourself in this initial video I want to
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show how you might stumble into the core
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ideas of calculus by thinking very
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deeply about one specific bit of
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geometry the area of a circle. Maybe you
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know that this is [pi] times its radius
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squared. But why? Is there a nice way to
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think about where this formula comes
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from?
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Well contemplating this problem and
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leaving yourself open to exploring the
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interesting thoughts that come about can
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actually lead you to a glimpse of three
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big ideas in calculus; Integrals
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derivatives and the fact that they're
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opposites.
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But the story starts more simply just
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you and a circle let's say with radius
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three you're trying to figure out its
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area and after going through a lot of
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paper trying different ways to chop up
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and rearrange the pieces of that area
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many of which might lead to their own
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interesting observations. Maybe you try
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out the idea of slicing up the circle
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into many concentric rings this should
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seem promising because it respects the
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symmetry of the circle and math has a
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tendency to reward you when you respect
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its symmetries. Let's take one of those
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rings which has some inner radius R
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that's between 0 & 3. If we can find a
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nice expression for the area of each
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ring like this one and if we have a nice
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way to add them all up it might lead us
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to an understanding of the full circles
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area. Maybe you start by imagining
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straightening out this ring
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and you could try thinking through
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exactly what this new shape is and what
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its area should be? But for simplicity
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let's just approximate it as a rectangle
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the width of that rectangle is the
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circumference of the original ring which
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is two pi times R. Right? I mean that's
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essentially the definition of pi and its
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thickness well that depends on how
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finely you chopped up the circle in the
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first place, which was kind of arbitrary.
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In the spirit of using what will come to
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be standard calculus notation let's call
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that thickness dr for a tiny difference
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in the radius from one ring to the next.
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Maybe you think of it as something like
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0.1 . So, approximating this unwrapped ring
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as a thin rectangle it's area is 2 [pi]
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times R the radius times dr are the
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little thickness. And even though that's
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not perfect for smaller and smaller
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choices of dr. This is actually going to
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be a better and better approximation for
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that area. Since the top and the bottom
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sides of this shape are going to get
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closer and closer to being exactly the
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same length. So let's just move forward
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with this approximation keeping in the
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back of our minds that it's slightly
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wrong but it's going to become more
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accurate for smaller and smaller choices
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of dr. That is if we slice up the circle
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into thinner and thinner rings. So just
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to sum up where we are, you've broken up
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the area of the circle into all of these
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rings and you're approximating the area
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of each one of those as two pi times its
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radius times dr. Where the specific
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value for that inner radius ranges from
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zer for the smallest ring up to just
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under three, for the biggest ring spaced
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out by whatever the thicknesses that you
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choose for dr are something like
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0.1 and notice that the spacing
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between the values here corresponds to
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the thickness dr of each ring, the
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difference in radius from one ring to
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the next. In fact a nice way to think
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about the rectangles approximating each
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rings area is to fit them all up right
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side by side along this axis each one
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has a thickness dr which is why they
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fit so snugly right there together and
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the height of any one of these
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rectangles sitting above some specific
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value of R like 0.6 is
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exactly 2 pi times
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at value .That's the circumference of the
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corresponding ring that this rectangle
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approximates pictures like this two PI R
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can actually get kind of tall for the
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screen. I mean 2*[pi]*3
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is around 19 so let's just throw
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up a y-axis that's scaled a little
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differently so that we can actually fit
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all of these rectangles on the screen. A
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nice way to think about this setup is to
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draw the graph of two pi r which is a
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straight line that has a slope two pi
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each of these rectangles extends up to
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the point where it just barely touches
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that graph. Again we're being approximate
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here each of these rectangles only
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approximates the area of the
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corresponding ring from the circle but
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remember that approximation 2 [PI] r
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times dr gets less and less wrong as
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the size of dr gets smaller and smaller
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and this has a very beautiful meaning
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when we're looking at the sum of the
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areas of all those rectangles.
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For smaller and smaller choices of dr you
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might at first think that that turns the
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problem into a monstrously large sum i
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mean there's many many rectangles to
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consider and the decimal precision of
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each one of their areas is going to be
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an absolute nightmare! But notice all of
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their areas in aggregate just looks like
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the area under a graph and that portion
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under the graph is just a triangle.
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A triangle with a base of 3 and a height
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that's 2 pi times 3 so it's area 1/2
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base times height works out to be
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exactly pi times 3 squared or if the
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radius of our original circle was some
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other value R that area comes
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out to be pi times R squared and that's
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the formula for the area of a circle!
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It doesn't matter who you are or what you
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typically think of math that right there
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is a beautiful argument.
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But if you want to think like a
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mathematician here
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you don't just care about finding the
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answer you care about developing general
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problem-solving tools and techniques. So
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take a moment to meditate on what
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exactly just happened and why it worked
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because the way that we transitioned
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from something approximate to something
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precise is actually pretty subtle and it
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cuts deep to what calculus is all about.
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You have this problem that can be
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approximated with the sum of many small
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numbers each of which looked like 2 PI R
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times dr for values of R ranging
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between 0 & 3.
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Remember the small numbered dr here
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represents our choice for the thickness
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of each ring for example 0.1 and there
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are two important things to note here
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first of all not only is dr a factor in
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the quantities we're adding up 2 PI R
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times dr. It also gives the spacing
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between the different values of R and
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secondly the smaller our choice for dr
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the better the approximation.
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Adding all of those numbers could be seen in a
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different pretty clever way as adding
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the areas of many thin rectangles
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sitting underneath a graph. The graph of
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the function 2 pi r in this case then
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and this is key by considering smaller
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and smaller choices for dr corresponding
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to better and better approximations of
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the original problem. This sum, thought
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of as the aggregate area of those
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rectangles approaches the area under the
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graph and because of that you can
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conclude that the answer to the original
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question in full-on approximated
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precision is exactly the same as the
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area underneath this graph.
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A lot of other hard problems in math and
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science can be broken down and
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approximated as the sum of many small
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quantities. Things like figuring out how
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far a car has traveled based on its
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velocity at each point in time in a case
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like that you might range through many
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different points in time and at each one
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multiply the velocity at that time times
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a tiny change in time dt which would
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give the corresponding little bit of
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distance traveled during that little
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time. I'll talk through the details of
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examples like this later in the series
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but at a high level many of these types
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of problems turn out to be equivalent to
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finding the area under some graph.
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In much the same way that our circle
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problem did this happens whenever the
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quantities that you're adding up
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the one whose sum approximates the
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original problem can be thought of as
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the areas of many thin rectangles
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sitting side-by-side like this.
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If finer and finer approximations of the
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original problem correspond to thinner
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and thinner rings then the original
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problem is going to be equivalent to
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finding the area under some graph again.
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This is an idea we'll see in more detail
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later in the series so don't worry if
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it's not 100% clear right now.
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The point now is that you as the
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mathematician having just solved a
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problem by reframing it as the area
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under a graph might start thinking about
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how to find the areas under other graphs.
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I mean we were lucky in the circle
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problem that the relevant area turned
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out to be a triangle. But imagine instead
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something like a parabola the graph of x
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squared what's the area underneath that
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curve say between the values of x equals
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zero and x equals 3 .Well it's hard
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to think about right and let me reframe
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that question in a slightly different way.
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We'll fix that left endpoint in place at