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  • The fundamentals of design are the basis of every visual medium, from fine artto modern

    設計基本原理是視覺媒體的基礎,從藝術到現代網頁設計都是,

  • web designeven small details, like the fonts that make up most compositions.

    甚至是小細節,例如佔設計作品大部分的字體,

  • What do these examples have in common?

    這些基本原理有什麼共通點?

  • Some very basic elements, including line, shape, form, texture, and balance.

    有些是非常基本的元素,例如細條、形狀、格式、質地與平衡,

  • They might not seem like much on their own, but togetherthey're part of almost everything

    單獨看可能沒什麼,可是若組合在一起,

  • we see and create.

    就是我們所看見或創造的事物一部分,

  • The fundamentals can be intimidating, especially if you don't consider yourself an artist.

    這些基本元素對不覺得自己是藝術家的人來說可能會特別難,

  • However, there's a lot they can teach you about working with different assets and creating

    然而它們也可以教你如何使用不同的實用材料,

  • simple visuals from scratch.

    以及從零開始創造簡單的視覺藝術,

  • Let's start at the beginning with one of the most basic elements of allthe line.

    我們先從最基礎之一的線條開始,

  • A line is a shape that connects two or more points.

    線條是連接兩個或更多個點得到的形狀,

  • It can be fat or thinwavy or jagged.

    可以很粗、很細、波浪狀或鋸齒狀,

  • Every possibility gives the line a slightly different feel.

    每個可能性都會讓線條給人不太一樣的感受,

  • Lines appear frequently in design; for example, in drawings and illustrationsand graphic

    線條在設計中常常出現,例如繪畫、或插畫、

  • elements, like textures and patterns.

    以及圖像元素,像是質地和圖樣,

  • They're also common in text compositions, where they can add emphasisdivide or organize

    線條在文字結構中也很常見,

  • contentor even guide the viewer's eye.

    可以強調、區分、或組織內容,甚至引導觀看者的注意力,

  • When working with lines, pay attention to things like weight, color, texture, and style.

    製作線條時要注意重量、顏色、質地、風格等性質,

  • These subtle qualities can have a big impact on the way your design is perceived.

    這些細微的特性能大幅影響其他人對設計作品的觀感,

  • Look for places where lines are hiding in plain sight; for example, in text.

    在文字內容中,可以尋找那些看似找不到但其實很明顯的線條,

  • Even here, experimenting with different line qualities can give you very different results.

    嘗試不同的線條性質也能產生非常不同的結果。

  • A shape is any 2-dimensional area with a recognizable boundary.

    形狀是二維區域,有清楚的邊界,

  • This includes circles, squares, triangles, and so on.

    包括圓形、正方形、三角形等等,

  • Shapes fall into two distinct categories: geometric (or regular) and organic (where

    形狀可分成兩個不同類別:幾何形狀 (或稱規則形狀) 以及

  • the shapes are more freeform).

    比較自由的有機形狀,

  • Shapes are a vital part of communicating ideas visually.

    形狀是溝通視覺想法的重要部分,

  • They give images heft and make them recognizable.

    它們給予圖像重量,讓圖像更清楚,

  • We understand street signs, symbols, and even abstract art largely because of shapes.

    我們可以理解道路標誌、象徵符號、或抽象藝術大多都是形狀的功勞,

  • Shapes have a surprising number of uses in everyday design.

    形狀在日常設計的用途多得驚人,

  • They can help you organize or separate contentcreate simple illustrationsor just add

    可以幫助你組織或分離內容、創造簡單的圖案、

  • interest to your work.

    或是讓工作更有樂趣,

  • Shapes are important because they're the foundation of so many things.

    形狀很重要,是許多事物的基礎,

  • Learn to look for them in other designs, and soon, you'll start seeing them everywhere.

    設計者必須學習在設計作品裡尋找形狀,這樣很快就能處處發現它們的蹤跡,

  • When a shape becomes 3D, we call it a form.

    當形狀變成3D時,就成為形體,

  • Forms can be 3-dimensional and exist in the real worldor they can be implied, using

    形體可以以三維形式真實存在,或是利用燈光、陰影、透視等方法表示,

  • techniques like light, shadow, and perspective to create the illusion of depth.

    創造出有厚度的錯覺,

  • In 2-dimensional design, form makes realism possible.

    在平面設計裡,形體能讓圖案變得更真實,

  • Without it, a bouncing rubber ball is just a circle.

    沒有形體,彈跳的橡皮球只是一個圓形,

  • A 3D building is just a series of rectangles.

    立體建築只是一連串的長方形,

  • Even flat designs use subtle techniques to hint at form and depth.

    平面設計也會用細微技巧表現形體和深度,

  • In everyday compositions, the purpose of form is the same, but on a smaller scale.

    在生活中的常見設計,使用形體的目的大致相同,只是使用範圍比較小一點,

  • For example, a simple shadow can create the illusion of layersor give an object a

    像是一個簡單的陰影可以產生層次感錯覺

  • sense of place.

    或是空間感,

  • Basic forms can bring a touch of realism to your work—a powerful tool when used in moderation.

    簡單的形體可以讓作品更有真實感,適度使用時,形體是個強大的工具。

  • Texture is the physical quality of a surface.

    質地是表面的物理性質,

  • Like form, it can be 3-dimensionalsomething you can see and touchor it can be implied,

    跟形體一樣,質地可以在三維空間存在,可看見可觸摸,

  • suggesting that it would have texture if it existed in real life.

    或是用表現手法表示某個物體若存在於現實世界會有質地,

  • In design, texture adds depth and tactility to otherwise flat images.

    在設計中,若沒有質地增加深度和觸感,圖像就會變得扁平,

  • Objects can appear smooth, rough, hard, or soft, depending on the elements at play.

    依據質地不同,物體可以看起來平滑、粗糙、堅硬、柔軟,

  • For beginners, textures make great background images and can add a lot of interest to your

    對初學者來說,質地可以用作不錯的背景圖片,

  • work.

    為作品增加一些樂趣,

  • Look closely, and you may find texture in unexpected places, like distressed fonts

    仔細觀察,你可能就會在意料之外的地方發現質地,例如仿舊字體,

  • and smooth, glossy icons.

    以及平滑有光澤的標示,

  • Just be careful not to go overboardtoo much texture in a single design can quickly

    只是要小心別過度使用質地,

  • become overwhelming.

    否則作品會讓人眼花撩亂

  • Balance is the equal distribution of visual weight (in other words, how much any one thing

    平衡是視覺重量的平均分配,

  • attracts the viewer's eye).

    視覺重量是指每個物體對人眼的吸引程度多寡,

  • Balance can be affected by many things, including color, size, number, and negative space.

    許多因素會影響平衡,包括顏色、大小、數量、負空間,

  • Mastering balance can be tricky for beginners, because it does take some intuition.

    掌握平衡需要一些直覺,對初學者會很困難,

  • Luckily, the design world is full of examples that you can help you understand its different

    幸好設計領域有許多範例,

  • iterations.

    可以幫助你了解不同的修訂版本,

  • Symmetrical designs are the same or similar on both sides of an axis.

    對稱設計是指物件在一個軸線的同一邊或對面,

  • They feel balanced because each side is effectively the same (if not identical).

    看起來很平衡,因為兩邊的物件就算不同,實際上也會產生同樣效果,

  • Asymmetrical designs are different, but the weight is still evenly distributed.

    非對稱設計則包含不同物件,可是視覺重量仍然有平均分配,

  • The composition is balanced because it calls attention to the right things.

    能讓注意力集中在正確的事物上,所以這個組成也很平衡

  • Many people use a strategy called the rule of thirds.

    許多人會用一個方法叫「三分構圖法」,

  • This imagines your work area divided into a 3x3 grid.

    在這張圖片裡,工作區域可以分成橫排直排各三塊的格子,

  • The focal point of the image is placed on or near one of these lines, creating visual

    圖片的中心物件放在其中一條線上或附近,

  • balance with the rest of the space.

    可以創造跟其餘空間的平衡,

  • We find this type of composition appealing because, according to studies, the human eye

    根據研究,人眼瀏覽設計時會很自然地根據這個原則判斷優劣,

  • naturally follows this path when scanning a design.

    所以這種組成很有吸引力,

  • The fundamentals of design are all about the bigger picturein other words, learning

    設計的基本原理都與一個大架構有關─

  • to appreciate the many small details that make up every composition.

    學習欣賞許多組成作品的小細節,

  • This insight can be applied to almost any type of project, whether you're creating your

    這些見解可以應用在幾乎任何的設計工作,

  • own graphicsor just looking for simple ways to enhance your work.

    不管是設計自己的圖案,或只是尋找一些簡單的方法加強設計,

  • Thanks for joining us for the fundamentals of design.

    謝謝觀看「設計第一步─設計原理」,

  • Check out the rest of our design topics, including color, typography, and more.

    也請看看我們其他的設計主題影片,包括顏色、字體編排等等。

The fundamentals of design are the basis of every visual medium, from fine artto modern

設計基本原理是視覺媒體的基礎,從藝術到現代網頁設計都是,

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