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What's up guys, Rogue-9 here!
Easily the most unique and exciting gun that
was announced as part of Operation White Noise

for Rainbow Six Siege, is the BOSG.12.2, double
barrelled, break action shotgun.

To be able to evaluate the gun properly, we
need to factor in all of the hidden little

stats like damage drop off, shots to kill,
fire rate & reload time!

And then of course, there are all of these
rumours to investigate regarding the gun's

penetration capabilities.
Well good news everyone, experiments have
been conducted, numbers have been crunched

and I am happy to announce that I have
some results for you! So let's do this!

As always the video is divided into different chapters,
so check the comments section below

for a pinned comment, with relevant time stamps.
The idea of using an over-under, break action shotgun
in combat is quite unusual, certainly in modern
times but from a gampeplay perspective, the

fact that this gun fires 12 gauge slugs
instead of buck shot is quite exciting.

It essentially adds a completely new class
of primary weapon to Rainbow Six Siege and

it has skill cannon written all over it.
So to begin with, let's look at what the
game itself tells us about the gun.

The BOSG.12.2 (which I believe stands for
Brutally Overpowered Shotgun) is a “top

break, over-under double-barrel shotgun.
Long-range and in tactical configuration.”
The listed damage is 125 points, the capacity
is 2 shots and I'm sure you will be glad

to hear that the mobility rating for this
gun is 50…

At this early stage of the testing phase,
we don't have a recoil pattern yet but from

my tests, I can conclude that the recoil is
considerable; but more on that later.

The in game model of the gun is, as with all
weapons in Rainbow Six Siege, beautifully

rendered but unlike many of the other guns
in the game, this one does not appear to be

directly modelled on a real life counterpart.
Sure there are very similar modern break action
shotguns in real life but there are a couple

of details that don't seem quite right about
the BOSG.12.2.

Firstly, the thumb safety on the top of the
weapon is pulled back to disengage which is

the opposite to how it would normally work
in real life and seems a little counter intuitive to me.

But what really gives away the fact that this
gun has been put together out of parts from

various different real world guns is that
it also features a push button safety at the

front of the trigger guard.
I have never seen or even heard of anything
like this before and quite honestly,

I'm not even sure how it would work mechanically…
Do you have to operate both manual safeties
separately in order to shoot or are they somehow

mechanically linked?
I have no clue how this is supposed to work
and I suspect that the trigger assembly has

simply been modelled on a different type of shotgun.
But enough nit-picking on visual details,
let's finally get into the cold hard stats

and abilities that make this gun so different
from everything else we've seen up until now.

But before we move on, I want to take a quick moment to thank Swagbucks for sponsoring this video.
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Back to the BOSG.12.2 and a quick disclaimer,
all of my tests have been conducted on the

Rainbow Six Technical Test Server, so all
of the stats, findings and conclusions in

this video are liable to change before final release.
As a two shot weapon, it is not surprising
that the BossGun 12 deuce dishes out some

serious pain and its 125 points of base damage
give it enough oomph to kill a level 1 armour

operator outright, in one shot while downing
level 2 and even level 3 ops, also in a single shot.

I think the most comparable gun to the BOSG.12.2 is the OTs-03, so I'm going to put its stats up for comparison.
Damage drop-off for the BOSG starts after
10m (twice the range of the OTs-03 ) and bottoms

out at 19 and even at that range, the gun
will still down all three operator types

in a maximum of two shots.
And even with Rook armour in play two shots
is all you need with the BOSG whereas the

OTs starts to flag a little.
Even in the worst case realistic scenario
(Rook armour plus leg shots) we're still

talking up to three shots max for the BOSG
(yes I know there can be Doc overhealing but

it only lasts a few seconds and how many times
is that actually going to happen?).

Normally, three shots to kill would be great
but we do have to keep in mind that with the

BOSG, it will require a lengthy reload
or gun-switch in between.

But at a minimum range of 15m plus, you should usually be able to quickly duck into cover most of the time.
And of course, three shots only ever come
into play if you hit your opponent's legs.

While the gun is quite capable of penetrating
wall after wall, the damage reduction is just the

same as for any other gun.
A single double layered wall will already
reduce your damage by around 50% and even

if it's just one single layer, you're
still getting a 30% nerf.

So if you do hit an enemy though a wall, don't
expect any miracles, you're not likely to

get a single shot kill unless you hit the head.
So the bottom line here is that as long as
you shoot directly at your enemy, you won't

usually need more than two shots but what
if you do need to reload, how long will it take?

I believe that the intended reload time for
gun is 3s but in its current state on the

TTS there are a couple of issues that actually
allow you to fire the weapon again after a

much shorter time period.
If you want, you can interrupt the reload
after only around 1.3s to immediately fire

off a single shell and even two shells can
be reloaded in as little as around 1.8s, as

long as you time your trigger pull right.
I have reached out to Ubisoft with these findings
and they have reassured me that this is a

known issue and already being worked on so
when the gun is released in the update on

Dec 5th, this quick fire glitch will no longer be possible.
When testing the maximum fire rate of the
gun, I consistently managed to get off both

shots in 7 frames or around 117ms
which translates into 512.82 RPM.

Given the limitations of my testing method
here, I would conclude that fire rate of the

gun is most likely a nice round 500 RPM but
I think it will all but impossible to effectively

take advantage of this fire rate due to the
considerable recoil of the gun.

Even at very short distances, such as in the
images on screen, the recoil with the angled

grip attached was enough to send the second
shot clean over the head of the imaginary

enemy I was engaging.
With the vertical grip attached, recoil improves
somewhat but is still incredibly hard to manage

if you're trying to shoot the BOSG as fast as it will go.
The conclusions is that in almost all circumstances
you will need to take a quick moment to reacquire

your target before firing off your second
shot, meaning that the fire rate is much higher

than you will ever be able to take advantage of
(unless you are literally within
sexual harassment range).

So that's the basic functionality out of
the way but this nifty little boomstick has

a few more tricks up its sleeve.
I've already compared it to Glaz' rifle
and the parallels between the two guns extend

beyond delivering a lot of bang for your buck.
Just like the OTs-03 the BOSG
can be used to open hatches.

It will usually take 3 shots to open a hatch
but depending on the angle and distance of

my test breaches, I sometimes
needed a couple of shots extra.

The windows on the presidential plane are
famously resistant to all firearms except

for shots from Glaz' rifle but as CoreRoss
recently highlighted, the BOSG also brings

a little something extra to the table here.
But unlike the OTs, which will straight up
murder you through the window if you don't

keep your head down; the BOSG will create
a hole in the window without immediately causing

any damage to an enemy on the other side.
This still allows you to put holes into the
windows that can then be used to shoot through

either with the BOSG itself of with your secondary
machine pistol but it is a tactic that requires caution.

Firstly of course, your enemies will be able
to shoot straight back at you through the

very same hole and if you think that you will
now become the god of all spawnpeekers while

playing as Vigil on the presidential plane, think again!
Even a mediocre Glaz player like me will make you reconsider that strat within a single round.
If you are playing as Vigil, there is some
good news, because Blackbeard's shield can

be destroyed by a single slug at any range
but if you are playing as Dokkaebi and come

up against Lord Taschanka, his shield will
be able to withstand four shots, even at close range.

If you were hoping that the BOSG would be
able to penetrate the armoured view port of

shield operators, you will also be disappointed.
This is not possible.
Breaching walls is fairly easy with this new
shotgun (destroying one side of a wall takes

two shots for plaster board and four shots
for wood) but unlike other shotguns firing

buckshot, you will not be able to
create vaultable holes.

And finally over to Castle's barricades
and here once again the BOSG is kind of useful

but nowhere near as good as the OTs.
While Glaz can shoot through the reinforced
barricades as if they were butter, the new

shotgun struggles quite significantly.
You can throw silly amount of slugs at the
barrier and only do surface damage without

ever coming close to destroying the thing;
quite definitely not a recommended tactic

since it will only be a matter of time before
some sweaty Jaeger main will dash around behind

you and take you out.
If, on the other hand you shoot at the same
spot on the barrier, three shots on top of

each other will eventually allow you to shoot through.
As an attacker this probably isn't all the useful.
You can of course start putting holes into
the barrier from a distance behind cover just

to distract your opponents and
maybe even land a lucky shot.

The quickest way to create a hole is to hit
the barrier once (thereby stripping the surface

layer off of both sides) and then immediately
follow up with two quick shots to the weakened area.

One shot breaks the middle layer and the second
one goes straight through wrecking anyone

on the other side; if you're super lucky.
If you're playing on defence on the other
hand, the ability to create peek holes in

castle barriers could actually be pretty useful.
Having a bunch of Castle barricades set up
on external windows with tiny, almost invisible

peek holes shot into them during the prep
phase could be a spawnpeeker's wet dream.

Each barricade could then be manned by a defender
who would be almost impossible to spot and

virtually untouchable unless the attackers bring Glaz.
This technique could even be used within target
buildings to create bullet proof cover with

mini firing slots for defenders to shoot out from.
If this feature makes it into the main game,
it could make the Castle/Vigil combo a massively

powerful asset to a defending team.
So there you have it, the BossGUN.12.2 is
not only a skill canon that can kill virtually

anyone, at any distance, in two shots but
the ability to puncture bullet proof surfaces

and open hatches can make this
gun a great tool in the right hands.

And while that smacks of being overpowered,
the last three days on the TTS have

made it abundantly clear to me that this gun
is relatively well balanced as a high risk/high

reward weapon and if you are not 100% sure
of your snap targeting, this gun may well

not end up being your best friend.
Miss your first shot and you will rarely survive
long enough to get off a decently aimed second.

Miss your second shot and you might as well
kiss your arse good bye right then and there.

This shotgun fits the definition of a skill
canon perfectly and without significantly

above average targeting skills you may well
find yourself struggling with this weapon.

But of course, that is just my opinion!
Have you had a chance to try the
BOSG.12.2 out on the TTS?

What are your thoughts on it?
Leave your comments below and while you're
there, leave a like if you liked the video

or dislike if not!
Ooooh, oooh and before you go!
I have had several enquiries by fans asking
how they can support the channel and if you

speak a language in addition to English, there
is a really quick and helpful thing you could

do that would be amazing to help
new viewers to find the channel.

At the bottom right hand corner below the
video, you can find three dots and in that

menu, you can add translations for the title
and description of my videos!

It's a five minute job if you tick the box
that allows you to be credited, your name

will automatically appear in
the description of that video.

(Unless of course, you would
prefer to stay anonymous.)

If you are feeling particularly ambitious,
you can even do what Pogo Gaming did and contribute

a translation of the subtitles of the video.
Every little helps and I am so grateful to
those of you who have already contributed

and all of those who have reached out to offer support!
And with that guys, thank you for watching,
I really couldn't be doing this without you

and as always, I hope you enjoyed the
video and I will see you in the next episode!

[Music swells]
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真正的遊戲改變者 (BOSG.12.2: A real game changer! - Rainbow Six | Siege)

2680 分類 收藏
吳堯勛 發佈於 2018 年 1 月 9 日
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