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  • Mmm it's a Orange Juice

  • What's up everyone, this is OJ. The flying machine moves as fast as a Baby Dragon

  • But its Attack is similar to Musketeer in damage, Attack Speed, and range

  • With its faster Move Speed it locks onto a Tower way faster than a Musketeer. Left alone it'll deal over

  • 700 damage to the tower. It's very similar to Musketeer except it's flying and has slightly less health.

  • Against the Baby Dragon, the results are very, very close. It dies

  • one shot faster so the Baby D gets one hit on your Tower.

  • Just Like a Musketeer's slower Attack Speed it's not going to completely stop a Skeleton Army

  • But realistically you're not really going to leave the Flying Machine by itself.

  • Here's a situation where I had the Ice Golem tanking the Baby Dragon so the Flying Machine won the battle

  • Machine is really fragile, so it pairs quite well with tanks like Giants, Lava Hounds, Ice Golem, and whatever

  • The real beauty of this mechanical menace is that It's a flying

  • ranged unit. Any spawner or Elixir Pump planted one tile from the river

  • will be snipe-able. The princess Tower won't be able to reach it

  • Realistically though the Pump won't be placed one tile in front, it'll be placed in front of the King Tower

  • No big deal, it'll still wreck the Pump. The first shot denies one elixir. The second hit denies three Elixir. The third

  • shot denies four Elixir. Four shots five Elixir. Fifth shot denies six elixir. And the final shot denies

  • seven out of eight Elixir.

  • Against the tombstone It takes It out in three shots. Nice and swift.

  • Especially against the Lava hound deck, they'll be forced to address your Flying Machine. It can

  • completely shut down a Barbarian Hut and its spawns. The safe position for a spawner will be if it's

  • completely in front of The King's Tower.

  • But come on, if you're playing the Barbarian Hut, put anything down. Mega Minion, Dart Goblins,

  • whatever can hit air, the Flying Machine will be a negative Elixir trade

  • Against the Goblin Hut it's not as solid. Even left alone, It struggles to stay alive with all those Spear goblins

  • chipping at it. It'll only land one hit on the princess Tower after taking out the hut.

  • So even though it can target spawners and Elixir Pumps one tile in front of the King Tower, this is not the case with defensive

  • buildings. Cannons, Mortars, Inferno Towers, they all have smaller hitboxes. But a cannon planted that far back is completely

  • useless. It won't pull a Giant. You'll have to plant It a bit more forward.

  • Even with this optimal Cannon position it's not safe from the Flying Machine sniping it safely out of range of that Princess Tower. If

  • a defensive building is planted in the other lane, it's so far forward that you can snipe It in either lane,

  • giving you the option to attack the opposite side.

  • So the Flying Machine synergizes really well with the tank if you have a Golem Push going on

  • Zap resets the infernal Tower and It can Potentially Take care of smaller Units Like goblins for the flying machine

  • Just Like Dark Goblin a Tesla Wrecks the machine but Who uses tesla in this day and age

  • The Flying machine can One-Shot Skeleton Spear goblins fire spirits and Bats It's like a Slower Dart Goblin

  • It can 2-Shot Ice Spirit, Princess Dark Goblin Stabby Gob's Archers and

  • Minions so zap Will prove to be very useful to help assist it in one shotting These Creatures

  • It'S also Worth Mentioning That the machine can 3-Shot a bomber and tombstone Then finish off those Skelly's

  • It can Five-Shot all of The fireballiess This Will be a Musketeer Ice Wizard mega minion electro Wizard Which Wizard and

  • Barbarians It's not a Massive Amount of damage but it's still quite a Bit Slightly Less Dps Than a Musketeer

  • When One princess Tower is down and you plant the flying machine on the first tile

  • Closest to the King Tower it'll only Get Two Shots on

  • When it's Deployed on the

  • Second Tile It won't Be Within range of the King Tower Will Deploy but it'll still only Get Two Shots on that Princess Tower

  • However if you plant It on the third tile While Deploying it's not Within range Of any tower and it'll never

  • Be Within range of the King tower it'll Get the full 5 hits on your princess Tower Dealing the entire

  • 700 damage

  • The Center Plant is Really Juicy it's almost Like you're planting It right at The river for all that full damage and it's closer

  • Knowing This if you Plant a flying

  • Machine on the Third tile and quick drop an Ice golem in the second tile Just above the machine it's

  • Massive damage This is Kind of Like Royal Giant Level damage

  • It'S a relatively Cheap Six elixir combo and right Here i knew my opponent didn't Have any proper counters and rotation Dealing Around

  • 2,000 damage and maybe if My opponent Packed a Fireball Instead of Lightning he could Have stopped most of That

  • Here's Another Nasty combo giant in the Middle flying machine in the safe spot and it's absolutely

  • devastating Even if They had a Fireball My Giant Rocked Their Tower

  • It can Push a Lava hound but Really There's no reason to push the lava hound in the back you basically Have less time to

  • Build Elixir for a bigger Push and once it'S Flown across the river it

  • Doesn't Really Push The Lava hound that Much since It has a Six tile Attack range

  • Well You could Kind of push a Balloon is It Really Worth It it's Kind of worse Than a Baby Dragon

  • Since It stops Short at The Bridge since It has Such a Huge range of Attack

  • When countering The Flying machine You've Got to react fast

  • Slightly Too Slow and It will lock on to your Tower

  • You've Got to Deploy the units right as soon as it's at The bridge for the minions to take care of it on

  • The Flip side of Things Zap Pairs Really well Because It Brings them down low enough to be one-shot by that machine

  • Minions are an okay counter to the flying machine but They'll take a Total

  • 7 swipes so That's on the 3rd Attacks That They'll Be Able to take Out the flying machine in this Replay My opponent had minions

  • To counter My flying machine but They couldn't Land that 7th Attack so It survived on the map offering so much value it

  • Actually Locked Onto The tower and took it out

  • E-Wiz, Musketeer and Wizard can Kill The flying machine in Just Three hits - Two, If you have the Princes Tower Helping you

  • If you utilize the Electro Wizard's spawn zap, that Cuts It down to 1 Attack

  • Two Attacks if The Tower isn't assisting Pretty Good Deal

  • Mega Minion is probably one of The best counters against the flying machine one swipe and some arrows from your princes Tower and it's dunzo

  • The Mega minion Is so

  • Solid even though The flying machine Pairs Really Well with The tank that mega minion Will Kill It in Just Two Shots

  • executioner is another Really amazing counter Against The flying machine if There's a Massive tank Push the

  • Executioner Actually Kills The machine in two Throws You won't even Need Tornado if you lined Him up properly

  • You don't have any Fancy counters Archers Will Work Just as well they can survive two Shots Each, long enough to distract that Flying machine

  • It's Kind of Like a Dart Goblin With its fast move Speed and long Range it'll lock onto the tower fast

  • So you have to react with an Ice golem precisely When it's within Range

  • you can Go in with a Deeper Ice golem plant if the flying machine is coming in hot from the center

  • You've Really Got to watch The Shadow It might Seem like it's Within range but That Window of Opportunity is Very

  • Thin

  • Here's The Defender's

  • perspective the flying machine Shadow Looks Like It Actually is Within range but You have to look at the top of the shadow This Knight

  • Misplay Forced my opponent to defend with an inferno tower or risk Losing

  • 700 health on the princess Tower

  • But Really do You have to stress about all these counters When Fireball Kills It completely in

  • In This Really Big golem Push, as long as I had a Fireball in Rotation i didn't Really Need to worry about the machine

  • Bonus Points Because i Clipped two minions for a positive Elixir trade

  • How well does It Stop a Hog

  • Not Very well but Kind of like a Musketeer can Counter-Attack in the opposite lane if you Need to

  • Against The Baby Dragon it's pretty decent with The Help of a Tower but Baby Dragons Aren't That strong Anyways

  • Mini Pekka's

  • Lumberjacks and Most Fast Ground Units Will Not be stopped by the flying machine this is Kind of the Drawback since it's flying It won't

  • aggro Those troops It definitely won't Stop a prince if It couldn't Stop that Mini Pekka

  • But Another Great Card That Synergizes Really Well With It is an Ice spirit that 1 Elixir Card Is so flexible,

  • aggros Ground Units, Freezes them and Buys the flying machine time to wreck it

  • If you're Really fast to react It can Stop a Battle Ram, but It won't stop the barbarians

  • This is worse Than a Musketeer Because at least The Musketeer pulls Those Barbarians and Thanks to them

  • But At Least They can Stop a Balloon You can Even obstruct the pathing and force the Balloon to take the longer route flying

  • Around It to summarize the best hard counter Will be fireball Because It dies in one Shot

  • Neutral trades if you Need to take It out behind a tank Bonus Points if you can Clip a Tower

  • Another Good counter is Lightning it's solid if you can Clip two units and The Tower

  • Mega Minion is perfect Because of Two Shots It Good for taking out behind tanks and the executioner is

  • Amazing Because It can Kill in Two Shots

  • with a tank in front of It some Good Synergies Will be Zapped Because It can take Out Bats that can counter the machine it

  • Can Also Help Take Out minions two three shot them faster Plus against Goblin gang The Zap Kills of Spear goblins and Brings The stabby

  • Goblins Down low enough to be one shot by the flying machine Ice spear can Be Really Good Synergies to you this One Elixir Card

  • Empowers Your flying machine to

  • completely shut Down Ground troops Like Musketeer Mini Pekka prince and so on

  • Another Type of Good Synergy Will Be air units air decks Like mega minion Balloon Lava, hound and so on

  • Thanks for Watching Stay Tuned for more quality oj

  • It can completely shut

  • you

Mmm it's a Orange Juice

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B2 中高級 美國腔

如何使用和應對飛行器|大逃殺 (How to Use and Counter Flying Machine | Clash Royale)

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    MCX~mighty combat X 發佈於 2021 年 01 月 14 日
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