字幕列表 影片播放 列印英文字幕 The games industry is facing an explosion of demand for just volume of content. At the same time as the volume of content is exploding, the budgets are not exploding for making these games. So you have to use the same resources, the same number of people to generate hundreds or thousands of times as much content. The only real way of approaching that is to build tools which work procedurally to allow you to be that much more effective and productive. Houdini helps us remove the repetitive and robotic tasks from our dev pipeline, or any tasks that's going to have a very lengthy cost just due to the amount of manipulations that the content creators need to do. We are typically five to 50 times faster when we're working procedurally. We saw something that would take us two or three days go down to two or three minutes. Yeah, Houdini, I think it's changed my creative process in how I... how I approach looking at a problem. I appreciate the fact that I can use the technical tools that Houdini provides to create an artistic solution that would probably be possible in other tools, but wouldn't be as easy to implement. The cinematic quality gets pushed up quite a few notches when you're using Houdini. We want to have feature film quality visual effects and Houdini is well-known and used across the film visual effects industry. So we also want to get that triple A talent from film, bring it into games, and bring up that quality bar.