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  • Do you know that I, videogamedunkey, the smartest man in the entire world

    你們都知道,我,遊戲驢子 全世界最聰明的男人

  • who has never once been wrong...

    從來沒犯過任何一次錯誤...

  • Do you know that even I am wrong sometimes?

    但你知道即便聰明如我 有時也會犯錯嗎?

  • When I first reviewed Last of Us,

    當我第一次評論最後生還者時

  • I was underwhelmed by the lack of crazy-ass set-pieces,

    我為其缺乏張力的劇情感到無趣

  • and pretty much wrote the story off as some generic zombie bullshit.

    寫了不少像是殭屍劇老梗之類的評語

  • But when I revisited the game a couple years later,

    但當我幾年後再次回顧這款遊戲

  • I completely turned around, I thought it was incredible.

    我完全改變了我的心意 我覺得它令人驚豔

  • On my second playthrough I could really appreciate

    在我第二次遊玩的過程中 我非常喜歡

  • how consistent and honestly these characters were written.

    這些角色的個性被描繪地如此真實且協調

  • It traded out those short bursts of bewilderly perfection,

    雖然這犧牲了一些角色的完美性

  • for more constistent, complete, experience.

    但感覺更貼近現實 使遊戲有了更完整的體驗

  • It also, in it's wisdom,

    同時 開發者十分聰明

  • completely ditched the climbing mechanic from Uncharted.

    完全捨去了秘境探險系列裡枯燥的攀爬片段

  • Don't get me wrong, these are all good games,

    不要誤會我的意思 它們作為遊戲都不差

  • but the climbing is so god damn boring.

    但是攀岩真的無聊得要死

  • What should be a minor feature,

    它們應該要是遊戲中的小小功能才對

  • is actually a prominent chunk of each game.

    但實際上 攀爬佔據了這個遊戲的大多片段

  • It's a cutscene of a dude climbing.

    這只是個無聊至極的過場罷了

  • It doesn't really feel like you're playing when you get to these parts.

    當你玩到這些部分的時候 你不會覺得自己像是在玩遊戲

  • There's no margin for error.

    一旦犯錯就得重來

  • There's no way you can really lose.

    還沒有可以跳過的方法

  • Uncharted 4 does, however, make a big breakthrough,

    在秘境探險4 確實有個重大的突破

  • with the addition of the grappling hook.

    就是增加了鉤繩這樣的道具

  • I'm not- I'm not kidding.

    我不是- 我完全不是在唬你

  • Put a god damn grappling hook in every game, from now on, remind me.

    把天殺的鉤繩加進每個遊戲裡吧 拜託了

  • But, even with the awesome sliding and hook mechanics,

    但即便有了酷炫的滑行跟鉤繩

  • Uncharted 4 still feels like a fake platformer

    秘境探險4給我的感覺仍像是個虛假的遊戲

  • There's even a moment, where dude busts out a PS1

    遊戲甚至有個片段 要玩家在PS1上

  • and starts playing Crash Bandicoot,

    開始遊玩"袋狼大進擊"

  • a game from 1996 that understood this better

    一款1996年推出的遊戲 而遊戲內容就如玩家熟知

  • You have to jump at the right time.

    你必須在對的時間點跳起來

  • You have to land on stuff.

    還要著陸在移動的板塊上

  • It's actually hard as shit, because it's a 3D platformer

    其實這難的跟屎一樣 因為它是個3D遊戲

  • that you play with a D-pad.

    卻要求你用方向鍵來玩

  • What the fuck?

    搞什麼啊?

  • What really sucks is when that feeling of inconsequence

    這遊戲真正爛在當你開始感覺到

  • starts to take ahold of the story.

    整個故事中充滿了不協調感

  • For the first two-thirds of the game,

    在第一、二、三次遊戲時

  • I was completely drawn in.

    我完全被遊戲吸引了

  • Nathan Drake is descending down this tunnel of bad decision making,

    奈森德瑞克因做出糟糕的決定搞得一蹋糊塗

  • largely influenced by his shady older brother.

    被他另有居心的老哥影響

  • He recklessly puts his life and his marriage in danger

    他草率地使自己的生命及婚姻陷入危機

  • as the game takes its time, setting all the pieces

    當遊戲逐漸推進 把劇情堆積起來

  • and building this ominous vibe under the surface,

    並且開始偷偷營造不祥的氛圍

  • until you reach that point where you think it's gonna erupt

    直到你覺得危機就要爆發

  • and everything is gonna go to hell

    所有事情都要盪到谷底時

  • INSTEAD

    突然

  • Everything starts resolving itself by magic.

    一切都像魔法一樣自己解決了

  • I feel like i missed a couple of chapters in there.

    我覺得自己就好像是一下錯過了好幾個章節一樣

  • One second, everything is fucked

    上一秒 情勢危急到要命

  • Then, BOOP

    接著 砰

  • Oh nevermind- it's-

    噢 沒事了 只是-

  • I mean, I'm not against happy endings, but you have to earn that shit.

    我不反對快樂結局 但你必須要種因得果才對

  • You can't have your main guy be a complete dickhead

    你不能讓你的主角當個徹頭徹尾的渾蛋

  • to everyone who loves him, and then

    還可以人見人愛 然後

  • Hey look at that, everything worked out, you're a millionaire,

    嘿 看看你 所有壞事都沒了 你還成為了百萬富翁呢

  • you beat the game!

    你破關了!

  • What the fuck kinda message is that?

    這是什麼狗屁不通的爛劇情?

  • They're already working on some DLC chapters

    他們還開始著手於DLC章節了

  • that will probably explain that jarring gap in the middle,

    或許這能解釋那個不和諧的鴻溝吧

  • but as of now...

    但就目前來看...

  • What the fuck?

    搞什麼啊?

  • Story aside, Naughty Dog has once again raised the bar

    姑且不論故事 頑皮狗工作室再一次成功營造了

  • for graphics and animation.

    優良的畫質及動畫

  • This game looks incredible.

    這遊戲看起來棒極了

  • They've also dramatically improved upon

    這尤其顯著表現在

  • the shooting and combat.

    射擊和戰鬥片段裡

  • Crushing difficulty is available right off the bat

    破關難度一開始就能選擇

  • instead of having to unlock it.

    而不需要去解鎖它們

  • I do suggest you play it on the hardest difficulty

    我建議你們調最高難度來玩

  • where you'll have to go in and out of stealth

    你必須要潛行並在對的地點現身

  • to defeat enemies.

    好打倒敵人

  • Bad guys can now lose track of you mid fire fight

    壞人也會在火拚途中躲藏起來

  • which gives Uncharted 4 these unique hide-and-seek style skirmishes

    這能讓你體會到秘境探險4獨有的捉迷藏式衝突戰

  • This might not be the system-seller critics are hyping it up to be

    這或許不會是骨灰級玩家或遊戲評論者的收藏遊戲

  • but it's definetly a must-have title for PS4 owners

    但是它絕對會在PS4玩家的必買清單裡佔一席之地

  • The story's initial promise of a messier more adult take on Uncharted

    開發者最初承諾的"比起成前作更加熟的劇情"這點

  • doesn't quite deliver,

    並沒有實現

  • but the gunpoint, the adventure and the atmosphere, are all there.

    但是在槍戰 冒險 及氣氛方面 都有做足工夫

  • I give Uncharted a strong 3/5,

    所以我給秘境探險一個不錯的3/5

  • but the upcoming DLC chapters could probably kick this up to a 4 for me

    不過對我來說即將到來的DLC章節 或許會將其提升到4/5

  • Depending on how much they let you use the grapple hook.

    這取決於他們讓我使用鉤繩的頻率。

Do you know that I, videogamedunkey, the smartest man in the entire world

你們都知道,我,遊戲驢子 全世界最聰明的男人

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