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Mmm, it's a orange juice
What's up
Everyone this is OJ the Cannon cart is a fairly high cost 5 elixir card
Combining its shield and regular health it has as many hit points as a knight
and it's threatening as a musketeer if it connects to your tower with
169 damage per second
It's incredibly tanky and has a unique shield mechanic it is not to be confused with the battle Ram
It is not a lightning
Rod it shield functions. Exactly like a dark princess here once that shield pops off the lightning stops targeting the cannon cards
Overall it's very resilient to spell a fireball isn't enough to take off the shield, but it's still considered a smaller unit
So fireball and bowler will be able to knock it back
Walls ruling fog of balloon Battle ram Golems and the Giant won't Target the Cannon cart but once the wheels pop off it
Turns into the building and that's when those units will start targeting it in building form has a shorter life timer compared to other buildings
Untouched it'll last exactly 20 seconds
Since its first stage does not attract a ground troops it is not a direct substitute for regular Cannon
Turns out the Golems will ignore. It since it has wheels
Can you heal a cannon cart? Yes, but only if it's in its first stage and still has its wheel
It's still considered a regular unit in this form
Once those wheels pop off. It's classified as a building and heal spell will not work on it on the same note
You can clone it while it's rolling and the clone will have a shield as well
Effectively making it the only building in the game that you're able to clone
But once that shield is gone. It is a building and clone will not work on the cannon
Just like a Lava hound or knight which this is one of the best cards in the game that you can clone
Particularly because this is the first card that tornado cat foley kill a clone card once that shield breaks. It's not building
immune to the damages of tornado
The card is decent on offense pairing it with something fast like a bat around lets you bridge Rush the princess town
But of course this is a nine elector put and you better be sure you're already leading with a huge elixir advantage or you're going
To be facing a terrible terrible calendar push
Another complimentary combo to Despair is a hog rider
They're both fast and the cart can support the hog that arranged kind of like a musketeer, but the cart moves a lot faster
When the tower is down if you place the cart on the fourth tile from the river the king and the princess towers are
Immediately within range while deploying it'll manage to lance five shots on the tower
If you place the cannon cart on the third tile, it's out of range of the King's tower while deploying
But it'll still land five shots viewing a thousand damage to that tower
So if you place the cannon cart on the second tile from the river when it rolls toward the Princess tower it
Remains out of range of the King Tower landing eight shots viewing over
1,600 damaged the only drawback to this placement is that it takes longer to lock on to the Princess tower?
giving your opponent way more time to react and plant a distraction unit, so if you're in a pinch
And you need to be within range immediately that fourth tile will be a deal
Just gauge the situation and react accordingly on what your opponent can and can't defend
The deadliest thing about the Cannon cart is that it can counter most ground units fairly well?
Like if a hog is coming by of course, it'll get a couple smacks in your princess tower
But now your opponent has to deal with a cannon cart
Even if you choose not to counter push your opponent now has to commit quite a bit more elixir
Than just an iced beer to take it out it deals over
200 damage per attack this means it takes out the ice period And one shot so unlike a musketeer
Executioner or a baby dragon the ice spirit does not stop the cannon at all your evaporating that one elixir by playing an ice beer?
Smaller units like Skeletons or goblins aren't as effective at taking care of it either
It's essentially a range night that can one-shot goblins, so you can't cut it and make sure the same DPS as a musketeer
But it's got twice the health
Even a goblin gang has trouble countering it barely stopping it and usually these guys are pretty effective at taking care of most non
Splashing ground units my point is that you're disposable swarm cards aren't going to be as effective against the cart
Just like a musketeer
It can prevent most of the damage from a goblin barrel they'll only get two stabs on your tower
The Cannon shoots pretty fast you generally have to commit at least left 3 elixir night just to counter this card with its fast
1.2 second attack speed it's a very good on defense it can to shot archers Princess dart Goblin or the bomber?
It's kind of like a more expensive musketeer that only attacks ground
If you compare the musketeer two guards she's three shots each guard
But the tanning cart killed each guard in two shots guards are a decent counter
but are not super effective since the card is one of the few fruits to be able to one-shot the shield a
Kentang bandits take it out and counter-attack essentially this is a net of a two liquor counter push
It'll still have the shield and land at least three shots on your opponent's Princess tower if they ignore it
One unique way of countering it is to disarm the shield on your opponent's side
So if it has a sliver of health and you zap it
It'll just decay over there within 20 seconds this practical as long as you don't need to push anytime soon
using that same logic
it is absolutely worth it to rock it a crown tower with the cannon card dealing just under 500 damage to the Princess tower for
essentially one elixir
Thing was a battle ram. It can barely stop a battle round from connecting to your tower
But just barely the barbs will land some swings
Depending on your situation if you don't have skeletons or an ice : to tank those barbarians
It's best to just plant the cannon cart in front of the Barbarians tanks
Just like the bandit it'll survive with a sliver of health
and it is very threatening that forces your opponent to stop it from locking onto their tower a
Big guy like an executioner can counter to the cannon cart on your side, but he will die
This is a pretty big deal five elixir and dies even with that princess power helping
The best to lick sir card to stop an unsupported cart is the ischool it stalls the cart long enough to pop
Leaving it out of range of that princess power
But if you plan to go rooms too late, it'll roll within range of your tower, so when it pops
it'll keep sniping the tower timing is key a
Pretty effective spell preventing too much damage is using the lugs
Right before it's about to die cast the log and this pushes it out of range right as that shield breaks
It'll be out of range of your tower
if you use the bowler or the log on a battle ram right before it dies it double dips and damage hits the ramp and
the Barbarians
But this is not the case for the can incarnate there splash attacks will not deal twice the damage to it
Another effective spell at making sure the cart can't lock onto your tower is a tornado
Pull it right before it pops and the power will snipe it ever so gently
One of the things about this card is that you'll need to be sure to have some anti-air to back up this cart
It's like a bowler they both cost 5 elixir and they are both defensive ground units, so obviously. They're weak to air
The key difference is that bowler moves and attacks much slower compared to Cannon cart?
So even a mini horse can't stop the cannon cart from locking onto your town unless
You have something like skeletons
Or ice home to distract the cart?
One of the scary things about this card is that half of its health is in its shield this means against a mini Pekka
It's crazy tanky because of the rounding interaction, so it'll just survive with a bit of health on the mini Pekka twice
You can easily counter this card with Skeleton army?
there's just way too me do toward to shoot fast enough therefore a pretty good card to pack with a Cannon cart is a
poison Spell
The Cannon cart does not outrange any buildings, but because of its high damage in health just like a bowler
It's quite effective at countering Siege decks with Expo or mortar
Against an inferno tower or dragon the inferno will keep burning just like any other shield unit. It's not safe from that fire laser thing
All right, so I'm going to show you guys a replay of me versus my climb eight
It's basically the pack a deck with night which Electro wizard battle ram and Bay dragon with elixir pump
But instead of the pekka I use the canning cart instead just because it offers kind of a DPS
It's kind of like a tank as well, so we'll see how that goes starting off in the back
I'm going with the knight which he's going in with a bandit
We'll see what connects next it might be a good opportunity poised enough, so I will be using the pump right now
Waiting 10 elixir. There's a pump the night which is going to take care of that bandit, but he got a little scared
So I did use the battery arm to tank it
It was a bit of a costly trade for me, but at least I do have the pump right now
I need to focus on defending the mega man and takes care of the bottom and everything so I only have the baby dragon and
Possibly the fireball to take care of that mega minion does take care of the mega man
But now I need to worry about that infernal dragon
I couldn't a pit
But I would be more value for me to use the Electro wizard insist there it is Electro Wizard Spawns app takes care of everything
But that giant did do a lot of damage there my tower, but that's okay. I do have an elixir pump
It's not double its yet. We'll see how that goes
He logged my elektra wizard, but it did feel one hit on the tower. I haven't used the cannon car yet
Let's see if I can make that useful I pumped up again to lick sir pumps
45 seconds in double elixir time the night which is in the back
I
Looks like I'm gonna be selecting the cannon card sights defend against the language it's 5 elixir for 4 so this might not be too
Good of a trade
he probably doesn't poison to my tower to take to my pump and
I do use the baby dragon just so it takes care of the bat and
the
Cannon cart does live with a sliver of house, but not for long because that mega Minion takes care of it
But it's serving is a really good tank. Thank you three shots to my baby dragon
We still haven't seen too much action from the Cannon cart yet?
Baby dragon locked onto that night which and I didn't need to fireball that was a very very bad trade the baby dragon did take
Care of the night which so not too bad I will be pumping up again double elixir times coming in very soon
I'm gonna put in a knight which in the very back after this or depending on what my opponent does
He poisons my pump
But that's okay because it won't take out wants to get out completely so I'll stop two pumps a map with whole elixir
Night which going in with the battle or with the cannon cart support
Kinder be Dragon to splash against everything and then I have the battle round Tub tank everything
Fireball is so much value sequel mega minions the bandits and the giant everything is crushed that cannon cries doing so much damage
It's going through everything ignoring the bat
but he does place a giant to tank everything and
The Mega Minion is not even taking care of everything so I planted electrodes it takes the mega Minion and the giant true counting cards
on the map right now one tanning cart does connect
Gets the bandits then connect to the tower so much damage all that damage takes up the tower
Completely the Cannon cart has so much damage with the night which and there you go that is the value of the Cannon part?
Hope you guys enjoyed this video. Thanks for watching stay tuned for more quality OJ.