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  • Hey guys, it's Mike,

  • and in this video we're going to be drawing a fighting scene

  • and I'm going to show you the principles I use

  • when I'm composing a scene of two characters fighting.

  • So I started off drawing a rectangle, that's going to be the frame of our scene

  • I'm going to start off with dividing the paper into thirds,

  • or this frame into thirds,

  • and I'm going to draw one of our characters on the right third

  • the idea with this scene is going to be

  • one character is going to be leaping at the other,

  • kind of, catching him off guard and it's going to be an up-shot

  • so if you saw the video of drawing characters in perspective in an up-shot,

  • you'll see some of the tips and techniques that we used in that video.

  • So I'm starting with the head,

  • and tilting the shoulders slightly, curving it because it's an up-shot

  • and here we have the general guideline for the up-shot.

  • Remember, it gets more narrow towards the top.

  • Using simple shapes, not focusing on details,

  • this stage of the drawing is all about finding the pose

  • and the best way to do that is to use simple shapes

  • I have the head torso and hips

  • the head is going to be much smaller than normal

  • and the hips are going to be much bigger than normal

  • below the hips I draw the legs

  • and you can already see the angle that I'm after

  • he's slightly tilted and those horizontal lines

  • of the shoulders and the waist are curved

  • like sad faces because it's an up-shot.

  • So next I'm going to draw the shoulder that is closest to us

  • with a curve and normally the elbow, which I'm going to

  • draw with a circle, normally it's at the bottom

  • off the rib cage

  • but I'm going to draw it slightly higher for this view

  • because of the perspective.

  • And for the elbow I just use a circle, very simple.

  • And now coming out at an angle,

  • I'm going to draw the forearm, just two lines

  • really easy

  • and for the hand, it's going to be a square

  • or a rectangle and he's going to be holding a sword

  • and so I'm going to draw the hilt

  • and the sword's going to be angled towards the upper left.

  • I'm not even worried about what kind of sword this is

  • or what the details of it are

  • I'm just worrying about the position

  • and that's all I'm focused on, is the position.

  • to make things easy, oh,

  • first I'm drawing in his other arm

  • again, circle for the elbow

  • and getting more narrow as we head towards the wrist

  • because this arm is going away from us.

  • And just like in my videos on hands,

  • I just try to find the palm shape first

  • and I'm just placing that for the hand.

  • For his head, I'm going to erase it and

  • redraw it because I want to make sure that the head is

  • smaller than normal so we have that perspective going for us.

  • And I also want to point out that

  • his left arm, the top part of the arm is

  • shorter than the forearm

  • on the other side, it's the opposite

  • the forearm is smaller, shorter length

  • than the top part of the arm.

  • So now for the other character,

  • I'm going to draw him on the other third at an angle

  • and for this scene to have a dynamic feel,

  • I want to create depth, so this character

  • is going to be smaller

  • and I drew his head and tilted his shoulders.

  • He's also going to be viewed in an up-shot

  • so just like the first character,

  • I'm going to draw in his shoulder.

  • This time, I'm going to use a big circle for his shouler.

  • Zoom in a little big so you guys can see it

  • And he's going to be mid swing so

  • he's going to be coming out all epic-like, mid swing

  • so his arm is going to be coming across his body

  • using a circle for his elbow,

  • and now his forearm and a square

  • for his hand that is grabbing the sword.

  • So now I'm going to place the sword,

  • just like the other character, thinking about

  • the angle that I want it to have.

  • And I'm leaving room for the other fist

  • which I'm going to place with another square

  • right there, and for that arm you just draw it

  • behind the first arm, down to the elbow

  • and coming back up towards the shoulder.

  • so after this we'll move on to drawing the legs.

  • The idea for this guy is that he's going to be

  • leaping at this guy in the foreground

  • kind of like, surprising him or something.

  • So I'm drawing his legs behind that sword

  • down to his knee.

  • Since he's leaping, his lower leg is going to be...

  • you're not going to see it so it's just his knee

  • and then another shape for his foot

  • and then his other leg is going to go behind the sword

  • down to his knee

  • and then, just to vary it a little bit,

  • you're going to see some of his lower leg,

  • right there, and below that is his foot.

  • This stage of the drawing is all about using

  • these simple shapes, right?

  • really easy geometric shapes, circles for joints

  • and what I like about it is

  • it's vary easy to erase and find new poses

  • and you haven't really invested a lot of time

  • into the drawing

  • Imagine if you spent maybe ten minutes

  • or twenty minutes drawing an arm

  • and it's looking great and there's a lot of

  • detail in it but you continue your drawing

  • and you realize that, hey, maybe this position isn't right.

  • and you want to change it but there's a part of you

  • that's like, "Man, I spent so long on that drawing..."

  • and it's almost a lose-lose situation.

  • The pose isn't strong, in your mind, but you don't want to change it.

  • But with this method that I often do, I use simple shapes

  • and I haven't invested a lot of time in it

  • and there's no detail so I'm not really worried about erasing.

  • so when I'm searching for the pose, like I'm doing here,

  • it's not really heartbreaking to erase it.

  • so here I'm trying to find the correct angle of the sword

  • and just to capture that feeling of-- he's in mid motion.

  • It's just a square and two lines for each forearm

  • and I just keep erasing it, keep changing the angle of the forearm

  • and the sword, until I find the correct position.

  • and the same thing goes for the legs.

  • It's maybe circles for the knees,

  • you can see that I'm just trying to find the angle

  • and it's really easy to redraw

  • and so this drawing [laughs], I really had to struggle

  • with this sword arm for this guy, and it's really frustrating

  • and a struggle some times but don't settle for something

  • when you know it's not working because

  • you may think that adding detail will save the drawing but

  • the pose is really the most important thing,

  • and so here I realize that it starts to feel better

  • when the arms or at least the fists are further away

  • from his head so it feels like he's swinging

  • and the feeling is what I was after.

  • So I'm pretty happy with this position and now

  • I'm going to zoom out and you guys can see

  • the shot, the scene that we have, and even with

  • just simple shapes and anatomy, the scene has,

  • in my mind, captured that feeling that I was after

  • of an up-shot, we have depth between the front guy

  • and the back guy and the guy in the back

  • is in mid motion of his swing.

  • So what I'm doing now is [laughs]

  • I'm erasing everything and starting all over, no,

  • what I'm doing now is I'm using my kneaded eraser

  • and I'm just gently erasing the hard lines

  • so that what I have left on the paper is what I like to call

  • "the ghost of an image"

  • What this does now is it gives me a solid foundation

  • for the next stage which is going to be

  • adding in all the detail.

  • So now I'm going to into a timelapse and I'm just going

  • to be adding in armor for both of these characters

  • and I guess what I wanted to talk about was

  • just the concept of drawing in different stages

  • and this is something that I learned in college

  • that I hadn't done prior to school

  • and so the first stage that we did was, remember,

  • it was just about finding the pose

  • we don't think about detail, we just think about simple shapes

  • and the position of characters

  • Often, I like to think of it like we're directors for a movie

  • and our characters are the actors and we're telling them

  • "okay, maybe you stand there or when you swing, swing like this,

  • or maybe stand more to the right or more towards the left

  • or closer or farther"

  • and we're constantly moving the character around

  • until we have that framing and positions of characters that we want.

  • At that point, we don't really want to be thinking about detail

  • because the details, they don't... I mean they matter

  • but at that stage they don't matter.

  • What matters is finding that pose and that camera angle

  • that's going to give you that feeling that you're after

  • And then once you add in all the detail, it's like icing on the cake

  • and you have a strong pose to back everything up.

  • So that's what I'm doing in this stage... I'm sort of...

  • I did a video for Evan at the CartoonBlock and in it

  • I was sort of talking about these concepts and I said that

  • once you reach this stage, the second stage where you

  • add in all the details, it's like you're chilling

  • and it's like smooth sailing because you can turn off

  • that part of your brain that is worrying about the pose

  • and you can now focus on all the detail

  • so when I'm going through the armor here

  • I'm not really worried about oh, is the arm in the correct position?

  • and stuff like that because in the last step, the last stage,

  • I've already decided that, yeah it's working and

  • I like where it is so I'm just focusing on the armor and the detail.

  • And this part is really a lot of fun.

  • You can just focus on drawing texture and detail and

  • a lot of my inspiration for this armor was from Miyazaki's Nausicaa.

  • Some of you know Miyazaki. He did Princess Mononoke and Castle in the Sky

  • and Spirited Away and before he became an animation director

  • he actually made a manga called Nausicaa and it's really epic

  • It's super epic, quite brutal too but it's amazing.

  • And so I've been reading that recently

  • and I'm getting a lot of my inspiration from the armor

  • that he drew in that series.

  • So this guy near to us, I'm thinking more like...

  • He's more barbaric. He's got sort of a samurai inspired armor and

  • he's going to be weilding a heavy sword.

  • And I'm going to try and contrast that with the guy who

  • has leaped out at him and caught him off guard.

  • This guy is going to be wrapping up pretty soon

  • and we'll get drawing on the second guy.

  • But what I like about Miyazaki's manga is he uses

  • a lot of cross-hatching and a lot of texture in his drawing

  • that I don't really see nowadays but when I work on my own story

  • and my own manga, those are the things that I'm going to want to try and add.

  • So now I'm working on the guy who is leaping out

  • at the first character and I'm thinking that he's going to be...

  • I'm trying to make his armor different than the guy in the front

  • so he has your typical knight armor but I'm going to give him

  • a breast plate and on the breast plate I'm going to give him

  • some kind of insignia, like maybe it's an eagle or a dragon

  • and then I thought, maybe I'll give him dragonscale armor

  • which would be very different than the front guy and

  • maybe kind of cool. So I'm having fun just drawing in all the detail

  • and when I get to his face, I wanted to mention that recently I had a request

  • someone gave me, to do a character screaming and

  • I was going to have this guy screaming but then I thought that

  • giving him a mask and a hood would be more menacing

  • and more mysterious, not trying to be lazy or anything

  • but I just thought it would be more fun to draw

  • so screaming coming in the future.

  • Now I'm working on that crazy... those two fists

  • that were grabbing that sword and I'm not worried at all because

  • I solved it in the last stage and now I can just worry

  • about the details of the sword.

  • I actually looked up a lot of swords from Final Fantasy

  • just to get inspired and get some ideas for different swords

  • so this guy is going to have... I guess it's like a saber.

  • It's a light weapon. It's fast.

  • And that's going to contrast with the guy who is in front of us

  • who's going to be weilding more of your typical Final Fantasy

  • humungous sword, sort of looks like what chefs use to chop vegetables.

  • Not sure what you call that. uhhh... what do you call that?

  • That big rectangle knife?

  • If you guys know, leave a comment and let me know.

  • So this drawing is wrapping up and hopefully you guys can see

  • I guess, the process I use and the way, the techniques that I use

  • when I'm composing a scene-- It's all about the idea first.

  • What you're trying to capture, and then, use simple shapes

  • simple anatomy to find the pose because the pose

  • is really the most important thing

  • and then once you find the pose, you gently erase it

  • to leave a ghost to be your foundation for all the detail

  • that you're going to add and that's going to be the icing,

  • what's really going to make your drawing sing

  • and really bring it all together.

  • and with that, I will wrap up this video guys.

  • So just wanted to say thanks for watching, subscribing, and -liking- the video.

  • It really helps me to get my videos out there to more people

  • so I really appreciate it and I will see you guys next time.

  • Take it easy!

Hey guys, it's Mike,

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如何繪製戰鬥場景 (How to Draw Fight Scenes)

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    Giang Nguyễn Thành 發佈於 2021 年 01 月 14 日
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