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  • In the US we're wrestling with a number of very divisive issues as we try to understand

  • who we wanna be going in to the 21st century.

  • Among them are: police violence, vigilantism, and the question of just how much the US government

  • can do to a citizen in the name of protecting the rest of us.

  • And these questions are at the heart of The Division, except the game doesn't seem to realize it.

  • [Extra Credits - Intro music]

  • The Division is a game where you're shooting real people in a real city in the United States.

  • It's not like X-COM where you're mowing down aliens,

  • or even where the people you fight are the standard go to of plague zombies or something.

  • You're not even at war, so we can't get away with calling the enemies combatants.

  • Because there's no hand wave to be found, and because these are supposed to be

  • citizens of the United States who you gun down relentlessly without stop,

  • the game cannot help but make a statement, and that's problematic.

  • Because in a real world setting the player's actions have meaning.

  • They comment on our society, whether or not the developer intends them to. It's unavoidable.

  • It's like if somebody makes a film about college students in which all of the minority kids drop out

  • while all of the the white kids get A's. That communicates a world view, intentional or not.

  • The film makers might not have meant anything by it,

  • they might not have been thinking about it when they made the film.

  • It might not even be that essential to what they intended the plot of the film to be.

  • But they can't then just insist to everybody that "It's just a movie, stop overthinking it,"

  • something we still hear way too often with games.

  • So let's talk about the problematic elements of this game, honestly and openly.

  • Not about the quality of the gameplay, only what that gameplay means, what it says about issues

  • we're facing today and why we need to think about these things when we're placing our games in the real world.

  • Because in The Division, you're a government agent killing US citizens on US soil by government order

  • without due process of law and those actions are portrayed as heroic.

  • That's terrifying.

  • This game world is a totalitarian wasteland and it glorifies it.

  • Our entire society is based around the idea, true or not, that the government serves the people and that

  • in a democracy the government doesn't use violence against its citizens to get them in line.

  • Lately though with things like the Patriot Act or even Directive 51, on which this game is loosely based,

  • we as a nation have been struggling to preserve those liberties and come to a consensus about

  • how much power the state has.

  • About how many of those freedoms we're willing to let the state take away in the name of protecting us.

  • This is a very complex, nuanced issue and how we talk about it is essential to what we become.

  • And yet, without really thinking, this game lauds being an unquestioning participant in a brutal dictatorship.

  • In The Division, you play as part of a sleeper cell which the president has planted in the US civilian population,

  • answerable only to him, and usable as a military force against US citizens.

  • That is nuts.

  • The Head of State having a private army to be used against his own populace

  • is basically the very definition of a totalitarian state.

  • What's more, these agents have total discretion.

  • They don't have to answer to the police, and they even have the authority to order the police to help them

  • as they execute any citizen who is acting against what they feel is right for the state.

  • The more I played, the more it really felt like I was controlling an S.S. agent,

  • only instead of the game presenting my actions as the horrific stain on humanity's history it was,

  • it was giving me the S.S. agent's perspective where everything I was doing was

  • necessary and for the good of the state.

  • And all through the experience you hear your ally characters talking about how they're fighting to

  • "Preserve what's left."

  • Which...Look, America is our liberties.

  • It's the Bill of Rights.

  • It's not about some arbitrary lines on a map, or even a flag.

  • The characters in this game use the same sort of logic that has actually been used time and again

  • to justify taking away citizens' rights in the real world:

  • the idea that it's the only way to preserve America.

  • And yet, the game doesn't examine this.

  • Instead, it's just accepted it as the most normal thing in the world,

  • which is pretty dangerous in a nation where this is really happening.

  • And then there's the fact that the people you're shooting are disaster survivors.

  • They're ordinary people who have lived through a horrific event, and without due process, without acknowledging

  • their Fourth Amendment rights, you just gun down any of them who appear to be acting out of line.

  • Early on, there's a sequence where you're sent to hunt down and kill some people who stole some opiates.

  • When I arrived at the mission site, I found a small group of people just standing there and talking.

  • They weren't currently committing a crime, they posed no immediate threat to my agent, and I can't really say

  • that I had any good evidence that they had ever committed a crime,

  • other than the word of my superior who told me to go execute them.

  • And yet, the game encouraged me to gun them down from the back.

  • In a world where we're struggling with police shootings and justified use of force, this mirrors

  • far too closely what's actually been going on, what is actually causing incredible outcry in the State.

  • We've seen our national unity fragment and riots break out around instances of cops shooting

  • unarmed citizens over misdemeanors, or because of misunderstandings.

  • And just to be clear, I believe in the need for police.

  • I will absolutely and unequivocally tell anybody who asks that society is better with them than without them.

  • It's a broader discussion, but I think we actually have more liberty because of the police.

  • But, in a democratic nation there must be accountability.

  • Where that line of accountability lies, and how we may deal with even unconscious prejudices in those

  • sworn not to merely uphold the law but to serve the people and the Constitution,

  • is one of the defining questions of the moment for us.

  • And to have a game be so blasé about these things does a disservice to everybody.

  • By having someone who is essentially in a law enforcement role gun down minor criminals

  • without any process of law, it essentially says that this is what to expect from law enforcement.

  • And that dishonors many law enforcement professionals who really are out there to protect and serve.

  • And at the same time, by celebrating and encouraging this behavior through gameplay,

  • it also dishonors the real people who have died and the families that have suffered.

  • It trivializes a very complicated issue.

  • But this isn't just a vague parallel I'm drawing here.

  • Those minor criminals you're tasked with exterminating early in the game are simply called "Rioters."

  • And it's easy to identify Rioters because they all wear hoodies.

  • I kid you not, the vast majority of the low-level generic enemies are "Person In Hoodie".

  • Literally everyone you find on the street wearing a hoodie is a thug to be gunned down on sight in this game.

  • At a time where the hoodie has become a national symbol of racial violence for us.

  • Geraldo Rivera ludicrously said that the hoodie was as much responsible for the death of Trayvon Martin

  • as George Zimmerman was, and then basically went on to tell black and Latino families

  • to not let their children wear hoodies if they don't want them getting shot by frightened white people.

  • Famous athletes have since used the hoodie to show their solidarity with the black community, and enormous

  • protests have been organized using this as a symbol of the racial problems that were being protested.

  • Given the magnitude of the problem,

  • the horrific labelling of an entire racial group based on one garment,

  • and the use of that garment as a codeword to call an entire group of people "thugs,"

  • this is an area where you have to tread with care.

  • And The Division utterly fails to do so.

  • Not only does it make use of that "thug in hoodie" stereotype without thinking,

  • and reinforce it by having everyone wearing a hoodie be a criminal,

  • but the NPC is even shouting out lines like, "Lowlife scum!"

  • as they mow these hoodie-clad disaster survivors down.

  • Reinforcing the dehumanization of these people.

  • And there's not only a race divide, but also a class divide going on here.

  • As most of the stories that you hear from these individuals fit the working class story mold.

  • And the second faction of enemies you encounter is the Sanitation Workers Union,

  • who are depicted as having gone crazy from the strain of the outbreak.

  • And I should note that while they are depicted as having gone crazy,

  • and so must be stopped with the unquestioned application of lethal force.

  • They're basically doing the same thing the player character is.

  • They're going around the city, burning whatever they feel is contaminated,

  • in order to wipe out the infection, and help restore the city.

  • Which isn't really that unlike wondering around the city

  • shooting whatever you think is contributing to the breakdown of society.

  • And truth is, this game also promotes the type of fear mongering that has so divided our society;

  • claiming that one terror attack would take down the entire United States government,

  • and justifying anything in response.

  • But this just isn't true, and we know it.

  • Now, yes, there was one theoretic simulation which was played in the Bush era,

  • Called "Operation: Dark Winter,"

  • which essentially said that we were highly vulnerable to a biological attack.

  • A simulation which basically the whole game is based on.

  • But this simulation's results have not only been criticized,

  • but are also based on data from 15 years ago.

  • Perhaps, more importantly, during none of the epidemics of the 20th century

  • did a major country collapse into anarchy, or face widespread lawlessness and riots.

  • And in the 21st century, even virulent disease like SARS and ebola have been shown to be containable.

  • And it just kills me to say all this

  • because I know this isn't what the game's developers intended for their game to say.

  • In fact, as I played through it,

  • I could see instances where some of the team was clearly trying, where they could,

  • to squeeze in small moments of self awareness.

  • And the developers as a whole were clearly making a serious effort to be concious

  • about issue of race and gender.

  • The Division itself is played by a diverse cast, and not just playing token parts either.

  • Honestly, that's more than most games do.

  • And yet, unfortunately, they took the wrong lessons from our struggles with diversity in the game industry.

  • Because being concious of race doesn't mean simply having characters of varying skin tone.

  • It means being aware, and not tone deaf to the racial issues that affect us today.

  • The Division should serve as an object lesson for all of us about being concious of what a game is really saying

  • With its world and its mechanics.

  • Because despite what I'm sure was never the intention of the developers,

  • they managed to present to us a game which glorifies totalitarianism and the unrestricted use of force.

  • Plays light with issues like police brutality, and succumbs to sweeping generalizations,

  • pigeonholing people based on what they wear.

  • It's an example of classism and paranoia mongering,

  • at a time when our society is wrestling with these issues.

  • And for some, without even thinking about it, what this game glorifies will effect them.

  • Because culture matters, and games are culture.

  • We can do better.

  • See you next week.

  • [Extra Credits - Outro Music]

In the US we're wrestling with a number of very divisive issues as we try to understand

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B1 中級 美國腔

師--力學中的問題意義--額外學分。 (The Division - Problematic Meaning in Mechanics - Extra Credits)

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    Caesar Wang 發佈於 2021 年 01 月 14 日
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