字幕列表 影片播放 列印英文字幕 Hamster Thursday might�ve hit a snag, but Strange Anime License Friday rolls on! This week, new friend of the show Kevin in NANTUCKET took time away from being the object of bawdy limericks to send us the Game Gear version of CLAMP�s Magic Knight Rayearth, a touching tale of three color-coded girls trying to rescue their industry-mandated cute mascot animal thing. And, in a move that shocks absolutely NO ONE, it�s an RPG! Again, due to industry mandate. So grab your... um, feathers... and put your persocom to sleep... Okay, so I�ve run out of CLAMP references. Here�s some gameplay footage. Sorry, I should�ve mentioned that you should take something for motion sickness before watching this video. In a move that left me completely baffled, the mechanic for battle timing boils down to... a roulette? A roulette where full-body sprites indicate recovery from their last attack, and close-ups indicate readyness. You can speed up and slow down the roulette, which I�m led to believe increases or decreases your attack power... I think. In truth, Kevin from NANTUCKET didn�t include an instruction manual, and the game isn�t big on telling you exactly how much damage you�re dealing, so it�s mostly intuition and guesswork. As much as we might complain about interminable tutorials in this day and age... frankly, I could�ve done with one right here. Regardless, the combat itself reminds one of Final Fantasy�s ATB systems, with certain characters becoming active at different times instead of taking one solid turn. That�s pretty decent, for 1994 on the Game Gear. What�s not decent, though, is the rate of random battles. If you ever thought Pokemon was bad, this game will make you hug every Tentacool and Zubat you come across. Behold: One step. ONE STEP. But while the combat is fairly decent, the design of the quest is a bit questionable. The first three types of enemies you face are the same exact sprite, with a different number stuck on their forehead. Get past a forest of those jerks, and you get to a village where you fight the SAME DUDE SEVEN TIMES IN A ROW. And you thought those freakin� moles in EarthBound were bad. Still, if you can stomach the constant spinning, it�s a pretty fair experience, and can be used as a placeholder if, like me, you�re still selling off internal organs in hopes of obtaining the US release of Magic Knight Rayearth for the Saturn. So. Anyone need a kidney or three?
B2 中高級 CGR Undertow - MAGIC KNIGHT RAYEARTH為Game Gear做的評測 (CGR Undertow - MAGIC KNIGHT RAYEARTH review for Game Gear) 24 2 阿多賓 發佈於 2021 年 01 月 14 日 更多分享 分享 收藏 回報 影片單字