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  • Hamster Thursday mightve hit a snag, but Strange Anime License Friday rolls on! This

  • week, new friend of the show Kevin in NANTUCKET took time away from being the object of bawdy

  • limericks to send us the Game Gear version of CLAMP�s Magic Knight Rayearth, a touching

  • tale of three color-coded girls trying to rescue their industry-mandated cute mascot

  • animal thing. And, in a move that shocks absolutely NO ONE, it�s an RPG! Again, due to industry

  • mandate. So grab your... um, feathers... and put your persocom to sleep... Okay, so I�ve

  • run out of CLAMP references. Here�s some gameplay footage.

  • Sorry, I shouldve mentioned that you should take something for motion sickness before

  • watching this video. In a move that left me completely baffled, the mechanic for battle

  • timing boils down to... a roulette? A roulette where full-body sprites indicate recovery

  • from their last attack, and close-ups indicate readyness. You can speed up and slow down

  • the roulette, which I�m led to believe increases or decreases your attack power... I think.

  • In truth, Kevin from NANTUCKET didn�t include an instruction manual, and the game isn�t

  • big on telling you exactly how much damage youre dealing, so it�s mostly intuition

  • and guesswork. As much as we might complain about interminable tutorials in this day and

  • age... frankly, I couldve done with one right here. Regardless, the combat itself

  • reminds one of Final Fantasy�s ATB systems, with certain characters becoming active at

  • different times instead of taking one solid turn. That�s pretty decent, for 1994 on

  • the Game Gear. What�s not decent, though, is the rate of random battles. If you ever

  • thought Pokemon was bad, this game will make you hug every Tentacool and Zubat you come

  • across. Behold: One step. ONE STEP.

  • But while the combat is fairly decent, the design of the quest is a bit questionable.

  • The first three types of enemies you face are the same exact sprite, with a different

  • number stuck on their forehead. Get past a forest of those jerks, and you get to a village

  • where you fight the SAME DUDE SEVEN TIMES IN A ROW. And you thought those freakin

  • moles in EarthBound were bad. Still, if you can stomach the constant spinning, it�s

  • a pretty fair experience, and can be used as a placeholder if, like me, youre still

  • selling off internal organs in hopes of obtaining the US release of Magic Knight Rayearth for

  • the Saturn. So. Anyone need a kidney or three?

Hamster Thursday mightve hit a snag, but Strange Anime License Friday rolls on! This

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CGR Undertow - MAGIC KNIGHT RAYEARTH為Game Gear做的評測 (CGR Undertow - MAGIC KNIGHT RAYEARTH review for Game Gear)

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    阿多賓 發佈於 2021 年 01 月 14 日
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