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  • My name is Palmer Luckey and I’m a virtual reality enthusiast and the designer of the

  • Rift.

  • Games are something I’m really passionate about and even more than playing games I’m

  • passionate about bringing games to the next level.

  • What were doing at Oculus is trying to create the world’s best virtual reality

  • headset designed very specifically for gaming.

  • Where this all started was in my parent’s garage in Long Beach, California. And I was

  • interested stereoscopic displays, I was interested in head mounts, and the problem was there

  • was nothing that gave me the experience I wanted, the Matrix, where I could plugin and

  • actually be in the game. And I was sure that somewhere out there was something I could

  • buy, and the reality is there’s nothing.

  • I set out to change that with the Oculus Rift.

  • The magic that sets the Rift apart is immersive stereoscopic 3d rendering, a massive field

  • of view, and ultra-low latency head tracking.

  • John Carmack is one of the best developers in the world. DOOM, Quake, Commander Keen...

  • Carmack saw some of my work, that’s originally when he reached out

  • to me.

  • Were getting involved in Oculus now because we see an incredible opportunity for game

  • developers to experience something new.

  • The Rift is taking years of virtual reality research and putting it into a package that

  • everyone can use.

  • So I recently had a chance in person to check out the Oculus headset and needless to say,

  • I’m a believer. Even as a prototype, what I saw was extremely promising were extremely

  • excited here at Epic Games to get the Unreal Engine integrated with Oculus and I think

  • the possibilities for the games are extremely exciting and I’m thrilled for the whole

  • project.

  • Well I gotta say I just tried the Oculus prototype and it was such an immersive, amazing experience,

  • that we pretty quickly, like within an hour, decided to get behind this project.

  • I got to meet Palmer Luckey and try out the Oculus and I have to say it was a very exciting

  • moment. Could be the beginning of a whole new industry that leads us eventually to having

  • true augmentation, all the time, every place. I’m really looking forward to having a chance

  • to program with it and to see what we can do.

  • It looks incredibly exciting. If anyone is going to tackle these set hard problems, we

  • think that Palmer is going to do it. We’d strongly encourage you to support this Kickstarter.

  • In the past I’ve looked at these headsets and head mounted displays, and this was the

  • first one that I was truly impressed with.

  • There’s a lot of great head mounted displays out there, but theyre all really, really

  • expensive, up to over $100,000. What the Rift does, is that it makes a high end virtual

  • reality experience available to the average gamer.

  • So most consumer head mounted displays have a field of view of about 30 to 40 degrees.

  • You see a really small image way off in the distance and it doesn’t make you feel like

  • youre there. With the Oculus Rift, you get a diagonal field of view of 110 degrees.

  • That means youre not looking at a screen anymore, you actually feel like youre inside

  • of the world.

  • You don’t see the screen when you put it on your eyes, and that just changes the whole

  • ball game.

  • One of the biggest problems with virtual reality up to this point is latency. The benefit of

  • the Rift is that it’s designed to really, really low latency. So rather than looking

  • like this, and you turn your head and then it follows; it actually follows with your

  • view no matter what you do.

  • There are two reasons why this is possible now with Oculus is that the displays are very

  • high density and very lightweight and are very small and the sensors that sense your

  • head position and your turning in your virtual environment are also very low cost.

  • The reason were using Kickstarter is so that we can get these dev kits into the hands

  • of developers as fast as possible. That way they can try it for themselves, and start

  • integrating support into their games and engines.

  • We really need developer feedback so we can make the consumer version even more incredible

  • than it already is

  • A great SDK is about a great developer experience where they get a really functional piece of

  • software which is efficient and scales with their needs.

  • So for indie developers, doing this Kickstarter, really getting it out there early not waiting

  • until we have a consumer version, allows them to get started as well.

  • If you want to be one of the first to try the Rift, grab a dev kit. Well provide

  • access to our SDK, Unreal and Unity engine integrations and DOOM 3 BFG Edition, the first

  • Oculus-ready game.

  • So join the revolution, make a pledge, and help us change gaming forever.

My name is Palmer Luckey and I’m a virtual reality enthusiast and the designer of the

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Oculus Rift:步入遊戲狀態 (Oculus Rift: Step into the Game)

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    陳尚志 發佈於 2021 年 01 月 14 日
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