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  • PROFESSOR: Now generally speaking,

  • a proof is going to have seven characteristics

  • that you want to keep in mind.

  • Good proofs are correct-- that's obviously important--

  • complete-- you've got to have all the details there.

  • All of the key steps have to be there.

  • They should be clear so we can understand what's going on.

  • Brief is good.

  • You don't want to crush somebody with all the details.

  • You want to get to the key points, and be crisp.

  • It's really nice if they're elegant.

  • Now, that means clever.

  • It's the mathematician's notion of beauty.

  • Like you go to the art museum, and the artists will say,

  • wow, that's a beautiful painting.

  • In mathematics, you say, wow, that's an elegant proof.

  • It's crisp, clever, short, to the point.

  • And it's really the highest compliment

  • you can get from a mathematician, anyway.

  • And there's a lot of judgment that goes into that.

  • Just like in art-- there's judgment

  • over what is great art.

  • The proof should be well organized.

  • For example, use lemmas the same way

  • you would use subroutines in writing

  • code-- helps to make it clear.

  • And the proof should be in order.

  • Sometimes you'll see proofs where things are

  • done in a haphazard fashion.

  • All the pieces are there, but they're in the wrong order.

  • Sometimes-- and they teach this in some high schools--

  • they teach you to do proofs backwards.

  • And the classic thing there is, say you're

  • trying to prove a equals b.

  • Well, the proof sometimes will start with what

  • you're trying to prove.

  • And then they'll do a bunch of steps.

  • And then you'll end up with 1 equals 1,

  • and you'll write a check, because you went

  • from a equals b to 1 equals 1.

  • And that's, of course, true.

  • Now, that's not a good thing to do.

  • It can be correct if the implications go this way.

  • Because really, you're starting with a fact-- 1 equals 1--

  • and deriving a equals b.

  • So if, in fact, the implications work this way,

  • then your proof is right.

  • But most people, especially as you get farther along,

  • think about it going from top to bottom.

  • So don't use this technique, because it'll confuse people.

  • You're liable to make a mistake.

  • Just start with 1 equals 1 and work your way from there--

  • top down for being in order.

  • Now, good proofs are very much like good code.

  • In fact, one of the reasons we care so much about teaching you

  • how to write a good proof in computer science

  • is so that later on, you'll be able to prove

  • that your programs are doing what you expect-- what they're

  • supposed to do.

  • Now, there are many famous examples where programs did not

  • do what they were supposed to do,

  • with disastrous consequences.

  • The Airbus A300 was one of the first commercial jets totally

  • operated by software.

  • It could take off, fly, and land totally by software.

  • It was a major advance in the airline industry.

  • The only problem was, that on one

  • of the first flights of the A300,

  • the software accidentally opened the rear door just

  • before landing.

  • And the plane crashed as a result.

  • It was the first plane crash in commercial history because

  • of a software bug.

  • There's a famous radiation device for cancer patients

  • called the Therac-25.

  • It's famous because it got into a race condition

  • occasionally, which caused the device

  • to just slam the patient with radiation-- so much so,

  • it killed the patient.

  • And they had multiple examples of this, and of course,

  • a lot of lawsuits afterwards.

  • How many of you all remember the 2000 election?

  • A few of you do.

  • OK, this will probably be the last class that remembers that.

  • But that's where Al Gore was going up against George Bush--

  • very close election-- all came down to recounting

  • the votes in Florida.

  • But in fact, Al Gore got negative 16,000 votes

  • in one county because of a software bug

  • in the electronic voting booths, which

  • I think they got rid of a lot of them in the election

  • after that.

  • Because the software was buggy.

  • So poor Al had enough problem which chads

  • and funny business in Florida.

  • But getting negative 16,000 votes certainly

  • didn't help his chances.

  • Several years ago, a single faulty command

  • in a computer system used by United and American Airlines

  • grounded the entire fleets to both airlines for close

  • to a day.

  • Because they couldn't do anything.

  • They're all run by computer, and the whole thing was screwed up.

  • So there's lots more examples.

  • We run into this issue all the time at Akamai.

  • Akamai is a company started by MIT folks-- by myself,

  • and Danny Lewin, and a dozen undergrads in the late 1990s.

  • And we deliver a lot of the content

  • you get on the web-- Facebook, all the search engines.

  • A lot of the stuff you go to comes from our servers.

  • So we've got to be very careful that we

  • don't have software bugs.

  • Now, in fact we do.

  • And we catch them every once in awhile.

  • But if we got a bad one, it would bring down

  • all the sites you go to you.

  • You wouldn't be able to go to those sites anymore.

  • And everybody would notice.

  • It would be sort of embarrassing.

  • Now, this really does matter.

  • And this is going to sound a little scary, but someday--

  • probably 30, 20 years from now, somewhere

  • in there-- it's possible that all of us, our lives

  • may depend on the software that some of you write.

  • In fact, to bring this home how scary it is,

  • look at the person sitting next to you.

  • And imagine that in 25 years, your life depends on

  • whether their code does what it's

  • supposed to do-- little scary.

  • That's why we are very motivated to help

  • you learn how to make rock-solid arguments,

  • so you don't have code that fries one of your classmates

  • someday, or puts him in a bad plane situation.

  • Now unfortunately, writing rock-solid proofs

  • is a very hard thing to do.

  • Even the world's best mathematicians

  • mess them up on a regular basis.

  • In fact, it's estimated that one third of all published proofs

  • have bugs, have flaws, that render the proof incorrect.

  • The trouble often arises because we get lazy.

  • We don't write down all the details or all the steps.

  • Because, wow, it's clear.

  • Let's just move on.

  • Now, this can be OK.

  • Not such a good practice, but it dramatically

  • increases the chances of making a mistake.

  • And there's some very famous examples

  • in the math literature from the world's

  • most famous mathematicians.

  • Gauss-- and we'll talk about Gauss

  • later during the term-- he's one of the most

  • famous mathematicians ever.

  • He wrote his PhD thesis in 1799.

  • And it's usually referred to as the first rigorous proof

  • of the fundamental theorem of algebra.

  • And that says that every polynomial

  • has a 0 over the complex numbers-- something

  • probably a lot of you learned in high school.

  • You get a polynomial.

  • You can find roots of the polynomial

  • over the complex numbers.

  • But his thesis contains the following quote,

  • "If a branch of an algebraic curve enters a bounded region,

  • it must necessarily leave again.

  • Nobody, to my knowledge, has ever doubted this fact."

  • Warning signs-- buzzers-- should be going off in your brain.

  • "But if anybody desires it, then on another occasion,

  • I intend to give a demonstration which will leave no doubt."

  • So he's using something that he believes to be true.

  • He sort of thinks it's clear, that everybody knows it.

  • But he writes this down.

  • And when you're writing that down,

  • you know there's a problem.

  • And in fact, there's another Fields medalist--

  • we talked about Fields medals last week-- Stephen Smale

  • writes that this was an immense gap in the proof that was not

  • filled until 1920-- more than 100 years later.

  • So Gauss never could give the proof,

  • and nobody did for over a century more.

  • Remember the Poincare conjecture from last week?

  • We had Colbert talking about that.

  • In 1900, Poincare claimed it was a simple fact.

  • Four years later, he decided it wasn't so simple,

  • and he demoted his claim to the status of a conjecture.

  • And of course, this became the famous Poincare conjecture,

  • which took another century to solve.

  • So when you think you see yourself doing this,

  • famous mathematicians do it too, and it catches them.

  • So you want to not try to do that.

  • Now, in fact, just to really bring home the point,

  • we've made a top 10 list of proof techniques

  • you should not use in 6.042.

  • So everybody go to the handout here.

  • In fact, there's lot of them on the back, too,

  • but on the front page, there's the top 10.

  • So we're going to go through these.

  • These are the ones we've most observed

  • in 6.042 over the years.

  • Number 10-- proof by throwing in the kitchen sink.

  • The author writes down every theorem known to mankind,

  • and then adds a few more for good measure.

  • Now, this is good, because when you're questioned later--

  • you're trying to get a better score on your exam--

  • you say, look, the proof contains all the key facts.

  • They're all here.

  • And so that does help.

  • You get extra credit if all the facts are there.

  • We are literally seen students copy over their crib sheet,

  • if they got enough time, for a problem they're not

  • knowing how to solve, just to get all of the facts in there.

  • Number nine-- proof by example-- the author gives the case n

  • equals 2 and suggests it contains

  • most of the ideas of the general proof.

  • In fact, a student before a class

  • was telling me on one of the homework problems,

  • he talked about it to his non-math friends,

  • and they gave examples, not the proof.

  • Number eight-- proof by vigorous hand-waving-- one

  • of my favorites-- I get up here and wave my hands.

  • And it must be true.

  • Number seven-- proof by cumbersome notation--

  • here the reader gets hopelessly confused,

  • gives up, and says OK.

  • In fact, I once had a grad student,

  • and we called him the encryptor, because he

  • could take the simplest proof and so encrypt it in notation

  • and God knows what, you could never understand the proof

  • and figure out if it was really right or wrong.

  • That goes well with number six-- proof by exhaustion--

  • so does throwing in the kitchen sink.

  • Number five-- proof by omission--

  • you will see that a lot, also by faculty-- "The reader

  • may easily supply the details.

  • The other cases are analogous-- trivial."

  • Experts use that all the time.

  • You can find a lot of my papers online.

  • "The proof is trivial"-- very bad.

  • Every once in a while, it turned out not to be so trivial.

  • Number four-- proof by picture-- we've seen those,

  • saw one on Tuesday.

  • Number three-- proof by vehement assertion-- sort

  • of like the hand-waving.

  • The more forceful you are in your argument,

  • the higher you raise your voice, the more intimidating

  • you become, doesn't make it more true.

  • Number two-- proof by appeal to intuition-- you say,

  • "any moron knows that."

  • Well, you're sort of reluctant to now question it.

  • And then number one-- proof by reference to eminent authority.

  • I saw Fermat on the elevator and he said he had a proof.

  • I don't think so.

  • Fermat's been dead for over 300 years.

  • And he was not so reliable in the first place.

  • In fact, he has one of the most famous assertions

  • that turned into a conjecture, called Fermat's last theorem.

  • And it was not really a theorem by the time he died.

  • How many people have heard of Fermat's last theorem?

  • Raise your hand.

  • Yeah, pretty famous.

  • It's the one theorem he proved that actually, he didn't prove.

  • It says, for all n bigger than 2,

  • there does not exist an x, y, and z in the natural numbers

  • plus the positive natural numbers such that x to the n

  • plus y to the n equals z to the n.

  • Now of course, for n equals 2, that's

  • just the Pythagorean theorem.

  • You can find three, four, and five, when

  • you square them satisfy that.

  • But it says this does not work for any higher value,

  • any higher power, than 2.

  • Now in 1637, Fermat wrote in the margin of a block

  • that he had discovered a proof of this result,

  • but the proof was too long to fit in the margin.

  • And so he wasn't going to supply the details there.

  • And he never did supply the details.

  • And it took 350 years and 100s and 100s of pages.

  • A fellow named Andrew Wiles-- took him personally

  • over 10 years.

  • He more or less locked himself in his room

  • for 10 years, produced 100s of pages,

  • and he finally did prove Fermat's Last Theorem.

  • So Fermat was right about one thing--

  • it would not fit in the margin.

  • At least, there's no proof that we

  • know of that would fit in the margin of a book.

  • Any questions on proof technique?

  • We're going to pound a lot on this over the next few weeks.

  • All right, next we're going to look

  • at a class of puzzles that was very popular in the late 1800s.

  • Now, in these puzzles, you have a grid of letters or numbers.

  • And you've got to slide the letters and numbers around

  • to put them in order.

  • And so as an example, here's the problem on a three

  • by three grid, or an eight puzzle.

  • You want to find a sequence of moves

  • to go from this configuration.

  • I'll do a three by three case.

  • I have a here, b here, c, d, e, f.

  • And I've put g and h out of order.

  • And that square is blank, and I can move tiles or letters

  • into it.

  • I'm going to start here.

  • And I eventually want to get to the configuration

  • where the letters are all in alphabetical order.

  • So g and h are in order.

  • Now, a legal move means you slide a letter

  • into an adjacent blank square.

  • And you can go in a row or a column.

  • OK, everybody understand the game,

  • what you're supposed to do?

  • You slide these things.

  • That could go down.

  • That could go across.

  • How many people played a game like this before?

  • Good, a lot of you.

  • OK, so I need some volunteers who

  • are good at solving puzzles that can do this,

  • have played games like this, that are pretty quick at it.

  • So I've got it here.

  • Who would like to come down?

  • There are prizes if you can solve this.

  • What we're going to do is solve this.

  • And see if you can solve it in three minutes.

  • But I need three students to come on down and do this.

  • Who'd like to volunteer?

  • Who thinks they can handle puzzles under pressure?

  • So you have the g and h out of order.

  • So it's not so hard.

  • You move the f down there.

  • I don't know, play around like that.

  • So I need some volunteers.

  • Who'd like to come down and do this?

  • You can win candy.

  • I've got candy here.

  • There's even a prize if you don't make it in three minutes.

  • Who wants some candy?

  • Nobody?

  • Is there a prize if we don't make it?

  • What's that?

  • Is there a prize if we don't make it?

  • There is.

  • Come on down.

  • All right, now, who's going to help him out?

  • I need a couple more people here just to mess him up,

  • because by himself-- there we go-- good.

  • Anybody else like to come on down?

  • Because if we get three, it really

  • gets hard, because you fight over what moves to make.

  • Now, what I'd like you all to do is sort of

  • scream out possibilities for him.

  • Like he figures it out there, you scream out,

  • that'll really screw him up.

  • OK, now, you can't pick them up.

  • You've just got to slide them around.

  • And you can go, and we'll go to 2:56,

  • and see if you can solve it.

  • If you can solve it, you guys get candy.

  • And if you can figure it out out there, let them know.

  • Slide to the gray area.

  • No, you can't use the gray area.

  • All right, you've got about two minutes.

  • They have the g and h in order.

  • Everything else is pretty well screwed up, though.

  • What do you got?

  • A, b, c, d, e, f, h g-- no, no, no, that's where you started,

  • guys.

  • That's not it.

  • It was close, just one was out of order is all.

  • Just one letter at a time.

  • There you go.

  • I think they need help.

  • We got about a minute ago.

  • Cannot see anything.

  • You can't see anything.

  • Well, I don't know if it would help.

  • You want to show them where you are?

  • This is not looking good.

  • We're pretty close to the end here, guys.

  • A, b, c, f, e, d, g, h-- g, h is good.

  • F is not so good.

  • All right, you got about 30 seconds.

  • Whoa, what are you guys doing?

  • One at a time here.

  • One at the time.

  • In fact, I think time is up here.

  • All right, 2:56.

  • Oh, no, no.

  • That we don't do.

  • No diagonal moves-- no, no, no, no.

  • All right, well, you guys were good sports,

  • so you do get a prize.

  • It's not the candy, but I have these wonderful plastic Nerd

  • Pride pocket protectors for you.

  • There you go, very good sports.

  • Thank you, well done.

  • All right.

  • [APPLAUSE]

  • Now, I was a little cruel to these guys,

  • for a lot of reasons.

  • It's impossible?

  • You think?

  • [INDISTINCT CHATTER]

  • Yeah it is impossible.

  • This is impossible to do.

  • Let's see if we can prove it's impossible.

  • Because it doesn't seem so hard, necessarily.

  • But let's take that as a theorem.

  • There is no sequence of legal moves--

  • diagonal moves makes this a lot easier-- to invert g and h

  • and also return all the other letters to their original order

  • or position.

  • Now, to prove this, we're going to use

  • what's called an invariant.

  • It's a very powerful and commonly used

  • concept in computer science, very closely tied to induction,

  • as we'll see.

  • In order to show that your system can never

  • reach a particular special state,

  • it is sufficient to show there's some property called

  • the invariant that holds at the initial state,

  • and that is preserved by every legal move,

  • and is not present-- does not hold-- in that special state.

  • The idea is, if you get this magic property called

  • the invariant and it holds at the start,

  • and it holds across every step, then

  • the only states you can reach have

  • to have to have the property, be invariant.

  • And if the special state doesn't have that property,

  • you can't reach it.

  • All right, so there is going to be

  • some property we're going to look for that held

  • at the beginning here-- and the beginning had this set

  • up-- that holds, is preserved, by every move,

  • every legal move, but does not hold in this state.

  • And therefore, you can never reach this state legally.

  • So they were doomed.

  • So we've got to figure out what that property is.

  • And that's always the trick in analyzing

  • systems or algorithms-- is what's

  • that key property, the invariant property?

  • So to figure out the invariant, we sort of

  • have to look at what happens during a move

  • in this system-- a transition.

  • Well, there's two kinds of moves.

  • There's a row move.

  • And an example of a row move is you might

  • have a, b, c, d, g, e, f, h.

  • And I'm going to move the g its row to the blank square.

  • So it would become this state.

  • So g moves rightward into the blank,

  • and the rest stays the same.

  • Now, when I make a row move, did the relative order

  • of the items change?

  • No.

  • Of course, to be precise, I better

  • define what relative order means, or the natural order.

  • So by the natural order, I mean this ordering-- 1, 2 3, 4, 5,

  • 6, 7, 8, 9.

  • So if I look at the order here, g moved from 5 to 6,

  • but didn't change order with respect

  • to any of the other guys.

  • Let's state that as a lemma.

  • Because that'll be very useful.

  • Lemma 1-- a row move does not change the order

  • of the items or the letters.

  • Proof-- well, it's obvious.

  • No, you can't let me get away with that, right?

  • Because I'm not to let you get away with that on homework.

  • That's not so good.

  • So we've got to be a little more careful in the proof here.

  • Otherwise, we just head down the path to trouble.

  • So let's sort of specify, what does a row move

  • mean-- just get a little bit of math and specification

  • around it.

  • Well, in a row move, we move an item--

  • a letter-- from some cell i, whatever

  • i-- it could be anything 1 to 9-- into an adjacent cell.

  • What are the possibilities for the adjacent cell?

  • Plus or minus 1, yeah, into cell i minus 1 or i plus 1.

  • Nothing else moves.

  • Hence, the order of the items is preserved.

  • Because if you're going with i to i plus 1,

  • everything else is in i minus 1 or less, i plus 2 or more.

  • Relative order does not change in this case.

  • And I'll claim that's enough.

  • You know that I've thought about it a little bit.

  • I've really quantified that i goes to i minus 1 or i plus 1.

  • Nothing else moves.

  • Therefore, we're done.

  • Now, I could've added some more sentences here,

  • like I talked about.

  • But this is probably enough in this case, for this guy.

  • So in fact, if we only had row moves,

  • there's not much that happens.

  • The order never changes with row moves.

  • So we never get there.

  • But column moves are more interesting.

  • So as an example of a column move, a, b, c, d, f, h, e,

  • g-- say I move the g up.

  • Then I would get this one-- a, b, c, d, f, g-- because g

  • moved up-- h, e.

  • So g went to there.

  • Did the ordering change for this move?

  • Yeah.

  • How so?

  • What things changed order?

  • Which pairs of letters changed order?

  • AUDIENCE: G changed [INAUDIBLE].

  • PROFESSOR: G changed by three-- moved three in the order.

  • And what letters did it change relative order with?

  • AUDIENCE: [INAUDIBLE].

  • AUDIENCE: The two preceding it.

  • PROFESSOR: Yeah, the two preceding it.

  • g used to be after h and e.

  • Now it's before h and e.

  • All right, so it changed relative order with two items.

  • It changed its position by three.

  • It moved up three in the ordering.

  • And so it changed order with the two in between.

  • Let's look at another one.

  • Because we're really doing these examples

  • to hunt for an invariant, is what

  • we're trying to do here-- something

  • that will let us prove we can never get to the desired state.

  • Let's look at this one.

  • a, b, c, d, g, h, e, f goes to-- I'm

  • going to move b down this time-- a, c, d, b, g, h, e, f.

  • So b moves down.

  • The relative order changes.

  • Which pairs got changed in the relative order?

  • AUDIENCE: b.

  • PROFESSOR: b changed with--

  • AUDIENCE: c and [INAUDIBLE].

  • PROFESSOR: c and d.

  • b used to be before c and d. when it moves down here,

  • it goes after c and d.

  • Any guess about what Lemma Two is going to be?

  • What happens when we make a column move?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Change the order of--

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Good, so a column move

  • changes the order of a guy with the previous two

  • or the next two, which means the relative order of two pairs

  • change.

  • So let's take that as Lemma Two.

  • When we say don't do proof by example,

  • we don't mean don't try examples.

  • Because by trying examples, you find out

  • what you're trying to prove.

  • So that's good to do.

  • A column move changes the relative order of precisely two

  • pairs of items.

  • So let's prove that.

  • In a column move, we move an item in cell i for some i

  • to a blank spot in cell what?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: i minus 3 or i plus 3?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: OK, and just to see that, let's draw out

  • the natural order.

  • I've got 1 2, 3, 4, 5, 6, 7, 8, 9.

  • Column moves could be here-- 1 to 4, and 4 to 1, 2 and 5,

  • 3 and 6, 4 and 7, 5 and 8, 6 and 9.

  • All 12 possible column moves, this works for.

  • They're always separated by 3.

  • And when an item moves three positions,

  • it changes relative order with two other items.

  • And you can even write down what they are.

  • It's i minus 1, i minus 2, or i plus 1, i plus 2.

  • Those are the guys it changes order with.

  • All right, we've got two lemmas here.

  • That one's done now.

  • In a row move, order does not change.

  • In a column move, two pairs of letters get flipped.

  • That's all you can do with this puzzle now.

  • So can anybody think of something

  • we can work with to get an invariant here-- something

  • that won't change?

  • What we should be focusing on?

  • Yeah.

  • AUDIENCE: You can only switch two pairs of items at a time.

  • So if you don't have an even number [INAUDIBLE]

  • switch [INAUDIBLE].

  • PROFESSOR: Yeah, that's good.

  • So really, to focus in on there is,

  • if you have an even number of things out of order

  • to start, you're going to have an even number forever,

  • because you can only change two at a time.

  • That's a great idea.

  • Let's really specify that now, and define that.

  • A pair of letters or items, call them L1 and L2--

  • they form an inversion, also known as an inverted pair,

  • if L1 precedes L2 in the alphabet,

  • but L1 appears after L2 in the puzzle.

  • All right, so that is an inversion.

  • So for example, let's see how many inversions

  • do we have in this case?

  • We've got a, b, c, f, d, g, e, h.

  • How many inversions are there in that state of the puzzle?

  • Yeah?

  • AUDIENCE: Three.

  • PROFESSOR: Three, good.

  • And what are they?

  • AUDIENCE: d is after f.

  • PROFESSOR: Yeah, d, f is an inversion.

  • e, f is an inversion.

  • And what's the last one?

  • AUDIENCE: e, g.

  • PROFESSOR: e, g is an inversion.

  • Yes, so the answer is there's three inversions

  • in this puzzle.

  • And if I keep doing row and column

  • moves to this, what do I know about the parity

  • of the number of inversions?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Will always be odd-- that's sort of interesting.

  • OK, now, how many inverted pairs are there in the start state

  • way back over here?

  • How many inverted pairs here?

  • One inversion.

  • How many inversions here?

  • Zero.

  • All right, and can you see where we're going to head here now?

  • If I started with one, that's odd.

  • And every time I do a row move or column move,

  • it's going to stay odd.

  • And I can never get here.

  • Is that clear what we're trying to do?

  • So let's keep doing it.

  • Let's go over here.

  • All right, so now we'll use Lemma One and Lemma Two

  • create this notion that we only change the number of inversions

  • by an even number.

  • And Lemma Three-- during a move, the number of inversions

  • can only increase by two, decrease by two,

  • or stay the same.

  • And this proof is pretty easy.

  • There's a couple of cases.

  • In a row move, what happens?

  • How does the number of inversions

  • change in a row move?

  • AUDIENCE: Stays the same.

  • PROFESSOR: Stays the same-- no changes--

  • and that's by Lemma One.

  • Now, in a column move, there's three cases.

  • But we know two pairs change order-- that we know.

  • That's Lemma Two.

  • All right, by Lemma Two, we know that.

  • But the three cases are-- let me start on the next board.

  • So Case A is that both of the inverted pairs

  • were in order originally, before the column move.

  • What happens to the number of inversions in this case,

  • as a result of the column move?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Goes up by two.

  • Case B is that both pairs were inverted

  • before I made the column move.

  • What happens to the number of inversions in that case?

  • AUDIENCE: Decreases by two.

  • PROFESSOR: Decreases by two-- they were in order,

  • so they were inverted.

  • Now when I flop them, they become in order.

  • So inversions drops by two.

  • And Case C is there's one of each.

  • One of the pairs was inverted.

  • The other wasn't.

  • What happens to the number of inversions in that case?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Yes, stays the same.

  • All right, and we're done.

  • That's what the lemma says-- I can go up by two, down by two,

  • or stay the same.

  • All right, now a simple corollary of this

  • is that during a move, the parity-- i.e. even or odd

  • of the number of inversions stays the same.

  • It can't change at all.

  • During a move, the parity-- and the parity means even, odd.

  • Sometimes it's called 0, 1, but the evenness

  • and the oddness of the number of inversions does not change.

  • AUDIENCE: Instead of two pairs you mean one pair, right?

  • PROFESSOR: Where?

  • AUDIENCE: [INAUDIBLE] pairs.

  • PROFESSOR: Oops, I mean one pair's inverted,

  • one pair's not.

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: No, I mean two pairs change order in a column move.

  • Let's go back and look at that.

  • So I'm doing a column move.

  • For example, g goes up.

  • g, h changes order.

  • g, e changes order.

  • g changes order with these two guys,

  • so there's two pairs that got flipped.

  • So in a column move, two pairs reverse their order.

  • If they were in order, they become inverted.

  • If they were inverted, they become in order.

  • Any other questions?

  • Yeah.

  • AUDIENCE: So we're saying that letters can be

  • numbers in more than one pair?

  • PROFESSOR: Yes, a letter can be in-- a letter

  • is in seven pairs, because there's seven other letters.

  • And in fact, we're looking at a space of 8 times 7

  • divided by 2-- 28 pairs of letters.

  • So there could be 28 inversions if they're all out of order.

  • Any other questions?

  • OK, well, we're getting there.

  • We're almost done.

  • I've got to prove this corollary that during a move,

  • the evenness or oddness of the number of inversions

  • does not change.

  • And that's because adding or subtracting 2 from a number

  • does not change its parity.

  • It stays odd or stays even.

  • So adding or subtracting 2 does not change the parity.

  • All right, now we're ready to state the invariant.

  • Anybody tell me what the invariant is going to be?

  • What's the invariant going to be in this system?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Yeah, the parity of the number of inversions

  • is odd, because it starts that way.

  • It's preserved.

  • And it won't hold in the desired end state

  • that we're looking at.

  • So we can state that as follows.

  • In every state or configuration reachable

  • from the start state, which is a,

  • b, c, d, e, f, h, g-- which are out of order--

  • the parity of the number of inversions is odd.

  • And the proof will be by induction.

  • And invariant proofs are always by induction.

  • And the inductive hypothesis-- and this

  • is very typical in a proof by using

  • invariants-- is, so P of n is after any sequence of n moves

  • from the start state-- in fact, just the rest of this

  • is what it is.

  • All right, so our inductive hypothesis is P of n,

  • after any sequence of n moves-- so n is the number of moves

  • you took to get there-- from the start state,

  • the parity of the number of inversions is odd.

  • That is the inductive hypothesis.

  • This is the invariant.

  • And they become one and the same.

  • And the parameter n is the number of moves you've taken.

  • And that's how you set up a proof using an invariant.

  • It always looks just like this.

  • OK, so we're doing a proof by induction.

  • We've got the inductive hypothesis.

  • What's the next step?

  • AUDIENCE: Base case.

  • PROFESSOR: Base case.

  • And in these circumstances, where the proof by invariant,

  • the base case is always 0.

  • We haven't made any moves yet.

  • Now in this case, if we haven't made moves,

  • the number of inversions in the start state now is 1.

  • That means the parity is odd, and the hypothesis

  • is satisfied.

  • P of 0 is true, because in any sequence of zero moves,

  • after this-- i.e.

  • in this state-- you've got one inversion.

  • That's odd.

  • The last step is the inductive step.

  • And here we need to show for any n bigger or equal to 0,

  • we need to show P of n implies p of n plus 1 is true--

  • the standard thing.

  • So let's look at P n plus 1.

  • That's talking about where we are

  • after a sequence of n plus 1 moves in the puzzle,

  • from the start state.

  • So let's consider any sequence of n plus 1 moves.

  • And call these moves-- label them

  • by M1 all the way to M n plus 1.

  • Those are the moves we made.

  • Now, by the inductive hypothesis, because of P n,

  • we know that after the first n moves, the parity is still odd.

  • That's what P n says.

  • That's P n.

  • After any sequence of n moves from here,

  • the parity of the number of inversions is odd.

  • So we could say by the inductive hypothesis,

  • or we could say by P n, we know that the parity after moves

  • M1 out to M n is odd.

  • Now, by Corollary One-- do we still have Corollary One?

  • [INAUDIBLE]

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: [INAUDIBLE], yeah, good, we've got Corollary One.

  • During any move, the parity doesn't change.

  • That says from after the nth move to after the n plus 1st

  • move-- one extra move-- doesn't change the parity.

  • So it's still odd.

  • So next, by Corollary One, we know

  • that the parity of the number of inversions

  • does not change during M n plus 1.

  • Therefore, this implies that the parity after all n plus 1

  • moves-- these guys-- is odd.

  • It started odd.

  • It stayed odd after the first n.

  • It stayed odd during the n plus 1st.

  • So it's odd.

  • And that's exactly the statement of P n plus 1.

  • So we've completed the induction.

  • We've shown that P n implies P n plus 1.

  • All right, so now, any questions so far on this?

  • Yeah.

  • AUDIENCE: What's the difference between a lemma

  • and a corollary?

  • PROFESSOR: Really, there's not a lot of difference.

  • Corollary usually is something that's

  • a simple consequence of something else.

  • And the corollary had a pretty short proof.

  • Usually when you see corollary, that's not a 10-page proof

  • there.

  • A lemma is something that you're going

  • to use as a tool for a bigger thing, often

  • a theorem or another lemma.

  • In fact, now we're going to get to the theorem, which

  • is sort of the final thing-- the thing we're really after.

  • And that's sort of the big deal.

  • And now the proof will be simple,

  • because we've done all these lemmas and corollaries.

  • Any other questions?

  • All right.

  • In fact, the theorem is up here, right?

  • There is no sequence of legal moves to invert g and h.

  • In other words, the students were screwed.

  • They couldn't do it fairly.

  • So let's prove the theorem now.

  • The parity of the number of inversions

  • in the desired state-- i.e.

  • in order-- the target state-- is even.

  • Nothing's out of order.

  • There's zero inversions.

  • By Lemma Four, the desired state cannot be reached from

  • the start state, because its parity is odd,

  • using legal moves.

  • So we're done.

  • So the proof of the theorem-- by now,

  • it's short, because we did four lemmas, a corollary, and lots

  • of argument.

  • Could you have solved the puzzle if I allow the blank to be

  • somewhere else at the end?

  • Is the puzzle solvable then?

  • No.

  • Why not?

  • Doesn't impact the parity at all, so you can't do that.

  • Again, the idea here-- and you'll

  • get some practice in homework-- is

  • you're looking for a property that holds at the beginning,

  • is preserved by every step, but is not

  • present in the target state.

  • Now actually, this puzzle was enormously popular

  • in the late 1880s.

  • In fact there was $1,000 prize offered for anybody

  • who could solve the larger version.

  • Back then, it was the 15 puzzle, which you can still

  • buy today-- same problem on a 4 by 4 grid--

  • exactly the same problem.

  • A pair is out of order.

  • You've got to get them in order.

  • You can't do it.

  • Now, the proof you can't do it is

  • a little harder-- same idea-- one extra idea

  • in it-- one extra lemma.

  • And that's for homework.

  • So you'll go through and see exactly the structure

  • with one extra little trick it.

  • But back then, I guess most people didn't-- of course,

  • most people didn't realize it wasn't doable.

  • So they could offer this price safely.

  • $1,000 then is probably worth a quarter million dollars today.

  • Any questions on the eight puzzle?

  • Yeah.

  • AUDIENCE: The inductive steps-- when

  • you said, "by inductive hypothesis," [INAUDIBLE] parity

  • after, shouldn't the first term be M0?

  • PROFESSOR: Let's see.

  • No, the first move is M1.

  • The second is M2.

  • Now, when I talk about zero moves,

  • that means no moves are taking place.

  • I'm still in the start state.

  • So a move is a transition between states.

  • So you could have state 0.

  • That's the start state.

  • State one would be the move after move one.

  • Have I got that right here?

  • So the inductive step, I need to show P0 zero implies P1.

  • P1 implies P2, and so forth.

  • And P n is the parity of inversions after n moves.

  • So you could have state s0.

  • We didn't label the states here, but you could have state s0.

  • Yeah.

  • AUDIENCE: So in this problem, we assume that everything should

  • be defined as rows or columns.

  • How do we know when the assumptions are valid?

  • PROFESSOR: That's a good question.

  • OK, so really, there's two cases.

  • To be really precise, we should have

  • argued there's only two types of moves, a row move and a column

  • move.

  • And in fact, if you look at what can move into a blank square,

  • there's four guys that can do it-- the guy above,

  • the guy to the right, the guy to the left, and the guy below.

  • Two of those are row moves, two are columns.

  • So that's right-- to really pin down the details,

  • we should have checked those are the only two possible moves.

  • And if there was a third kind of move that I hadn't considered,

  • this proof would be bogus.

  • That's a good question.

  • Any other questions?

  • OK.

  • Now, I think probably, you see why

  • the invariants are important.

  • But say that someday, you're building software

  • to run a nuclear reactor.

  • Now, there's a certain state you'd really

  • like to avoid-- meltdown.

  • And you'd like to be able to prove

  • that, in any sequence of moves that happen in your reactor

  • program, you never reach the meltdown state.

  • Well you'd use invariants to do that.

  • Or if you're building software for an airplane,

  • you'd like to never reach the crash state.

  • Or if you're building a radiation device,

  • you never want to get in the state that fries the patient.

  • So this is an important notion.

  • So for the rest of the day, we're

  • going to talk about a different kind of induction

  • called strong induction.

  • It's very similar to ordinary induction,

  • but it's a little easier to use when solving certain problems.

  • Now like regular induction, strong induction

  • can be expressed with an axiom.

  • So let me show you the strong induction axiom.

  • You have a predicate, P n, like before.

  • If P0 is true-- your base case-- and for all n,

  • it's not P n implies P n plus 1, it's P0 and P1

  • and dot, dot, dot, and P n are all true, then P n plus 1.

  • If this is true for all n, then P n is true for all n.

  • Now, the only difference between strong induction

  • and ordinary induction that we did last time is this part.

  • In ordinary induction, you're showing

  • that P n implies P n plus 1.

  • In strong induction, you're showing that all these facts

  • put together imply P n plus 1.

  • Now, to show implication, remember,

  • you get to assume that all these things are true.

  • So you know how in ordinary induction, we say,

  • "assume P n is true and you're going to prove P n plus 1?"

  • In strong induction, you get to say, "assume P n is true,

  • P n minus 1 is true, dot, dot, dot, P1 is true,

  • and P0 is true.

  • You get to assume a lot more.

  • So it's a stronger proof technique,

  • because it allows you to do more-- or so you would think.

  • Now in fact, any proof you can do with strong induction,

  • you can do with ordinary induction.

  • It just might be harder.

  • So you can't prove any more with it,

  • but it makes your proofs much easier.

  • And we're going to do an example in a minute

  • where the proof is much easier by getting

  • to assume all of these things are true in order

  • to prove P n plus 1.

  • Are there any questions about the difference here

  • with strong induction-- that now you get to assume all these

  • are true as part of the inductive step?

  • All right.

  • Our first example of a strong induction

  • is going to be a simple game.

  • We've got a stack of eight blocks here.

  • Now, in this game, what you're going to do

  • is divide the stack into two sub-stacks.

  • So I just took eight, and split it into three and five.

  • For that move, you get 15 points-- 3 times 5.

  • Let's write that down.

  • OK, so this is called the Unstacking Game.

  • And in the first move, we went 8 split to 5 and 3.

  • And that's worth 15 points.

  • Now in the next move, I'm going to split the stack of five

  • into four and one.

  • And for that, you get 4 points-- 4 times 1.

  • And I keep on going until I have a stacks of height one.

  • And the last move, I'll be splitting a two into two ones.

  • That'll give me one point.

  • Then I add up all the points, and that's your score.

  • And the goal is to get the most number of points

  • when you add up the entire score.

  • Now, just so this game is clear, we're going to play it.

  • And I'm going to raise the stakes here.

  • What we're going to do is we're going

  • to have a competition between three members

  • of the class and the TAs.

  • Now, if the class team wins-- they get more points--

  • we're going to give everybody in the class candy.

  • And I've got lots of candy here.

  • If the TAs beat you, they get the candy.

  • AUDIENCE: What if it's a tie?

  • PROFESSOR: We'll figure that out.

  • We'll come to that later.

  • But you want to win this thing.

  • So I need some volunteers from the class

  • who think they can do well.

  • Yeah, come on down.

  • You two guys come on down.

  • All right, TAs come on up.

  • Now, I want you to make some noise

  • if you think your three class reps here can beat the TAs.

  • [CHEERS AND APPLAUSE]

  • All right, how many people-- make some noise you

  • think the TAs are going to win.

  • AUDIENCE: Ooh.

  • PROFESSOR: Ooh, that's nasty.

  • It must've been a rough recitation last week

  • on Wednesday.

  • All right, so let's see.

  • I think we're going to let the class go first.

  • This is your stack.

  • Now think about what move you want to make first,

  • because that matters.

  • And you guys can give them some advice if you want,

  • as to the move they should make first.

  • And I'm going to keep score over here.

  • Oh, OK, they went for the maximum move.

  • That's good.

  • They realized 4 times 4 is 16-- very good.

  • So let's write that up here.

  • You're Off to a good start.

  • In fact, that's the maximum number of points

  • for the first move, I think-- good job.

  • All right, so here's the class here.

  • And here are the TAs.

  • And the class went 8 into 4 by 4, and they got 16.

  • Now, the TAs are working hard here, as you can see.

  • And they've got a move.

  • That's a pretty pathetic first move for the TAs.

  • Looking good for the candy for you guys.

  • They got 7 points for the TAs.

  • Class, what would you like to do for your next move?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: You can't start over now-- too late for that.

  • [SIDE CONVERSATION]

  • A lot of people counting on you guys.

  • [SIDE CONVERSATION]

  • Oh, no, no, one at a time.

  • No, just one.

  • One stack gets split-- either one.

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: There you go.

  • Oh, well, what do you do now?

  • [SIDE CONVERSATION]

  • AUDIENCE: Their strategy's obviously better than ours.

  • AUDIENCE: Yeah, but we've figured it out already.

  • AUDIENCE: We're going to lose.

  • PROFESSOR: The TAs are convinced they're going to lose.

  • Three and one, OK, good, interesting.

  • So we have three and one.

  • That gives you 3 points.

  • All right, TAs, we need a move.

  • All right, so they've gone six and one-- 6 points.

  • Class, you think you're dead already?

  • So you've gotten three and one now, again, for 3.

  • So you're up to 22.

  • You're way ahead-- 22 to 13.

  • All right, TAs.

  • They look a little disorganized to me.

  • What do you think?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Another one-- you can tell where they're

  • headed here-- five and one.

  • They have 5 points.

  • They're up to 18.

  • They're 4 behind you.

  • All right, class.

  • All right, you got 2 points.

  • TAs-- you really think they know how to do this best?

  • I don't know.

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Oh, big change in strategy there.

  • All that thinking, and that's what we got.

  • OK, 4 points.

  • Class.

  • All right, they pick up 2 more here.

  • The three just got split into two and one for 2 points.

  • How are you doing?

  • You've got 19, 22, 24, up to 26.

  • 13, 18, 22-- you're still doing good.

  • TAs are behind.

  • Let's see what they've got up their sleeves here.

  • All right, they definitely have a strategy going here.

  • That's 3 points.

  • Ooh, there's not much option left for you guys.

  • Yeah.

  • [SIDE CONVERSATION]

  • AUDIENCE: Choose the right.

  • AUDIENCE: Air blocks.

  • PROFESSOR: No, no, no, that'll be a 0.

  • All right, that gave you a point-- two

  • went to one and one-- 1 point.

  • Not a lot of choice for you guys either, I guess.

  • There's only one way to split that stack.

  • All right, 2 points, and your final move

  • for the class and all the candy.

  • You get 1 more point.

  • Let's see what your total is.

  • You've got 22, 24, 26, 27, 28.

  • And the TAs are going to get one last move for the TAs.

  • All right, and you got 2, 1, 1, 2.

  • That's interesting.

  • 1, 2, 3, 4, 5, 6, 7-- 7 times 8 over 2-- no, that's not right.

  • Did I do that right?

  • Oh, 28-- we got a tie.

  • Oh, geez.

  • I tell you what-- I'll give you guys

  • one more chance to start over.

  • You've seen that.

  • You've got to beat them.

  • You tied them.

  • You've got to beat them.

  • One more chance here.

  • [SIDE CONVERSATION]

  • You got to beat them, though.

  • You got 28.

  • You already tied them.

  • They came from behind and tied you.

  • You've got to beat them.

  • You got off to a good start, but then they caught up.

  • [SIDE CONVERSATION]

  • Now, your class reps had an interesting thought here.

  • They ask, is it possible that any strategy gives 28?

  • Hmm.

  • I wouldn't do that to you, would I?

  • [LAUGHTER]

  • Yeah, probably.

  • Any ideas?

  • Can you beat 28?

  • They're already eating the candy.

  • In fact, you can't beat 28.

  • And you can't do worse than 28, either.

  • Because every strategy gives 28.

  • So I guess we're going to have to throw it to the class

  • to vote who should get the candy.

  • So if you think your reps really should win this

  • and you should get the candy, make some noise.

  • [CHEERS AND APPLAUSE]

  • If you think your TAs should get the candy make some noise.

  • [CHEERS AND APPLAUSE]

  • All right, so you get the candy.

  • Here, help pass out the candy here.

  • We've got plenty of bags and baskets.

  • Take it all up on both sides, and pass it out.

  • [SIDE CONVERSATION]

  • OK, is everybody getting some candy up there?

  • We should have enough for everybody,

  • unless somebody got really hungry down here in front.

  • OK, so while you're doing that, let's

  • try to prove this theorem.

  • So the theorem is that all strategies for the n-block game

  • produce the same score.

  • It wasn't a coincidence for 8.

  • And the score, we'll call it S of n for the n-block game.

  • So for example, we're trying to show that S of 8 was 28.

  • So what strategy do you think we're

  • going to use for the proof?

  • AUDIENCE: Strong induction.

  • PROFESSOR: Strong induction-- so you

  • want to write that down-- proof by strong induction.

  • What's the next step in a proof by any kind of induction?

  • AUDIENCE: Base case.

  • PROFESSOR: Base case-- not yet.

  • AUDIENCE: The predicate.

  • PROFESSOR: The predicate-- what's the predicate here?

  • All right, so for the inductive hypothesis,

  • the predicate-- any guesses as to what P of n is going to be?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: What's that?

  • AUDIENCE: n should be 2n minus 1 by 2.

  • PROFESSOR: Yeah, that's part of it,

  • but we're going to use this as a predicate to start with.

  • You've gone a step ahead there.

  • So I'm going to start with this as being a predicate,

  • because I'm trying to show they're all the same.

  • And I haven't figured out what the scores going to be.

  • But I think you're already on a good track here for what

  • the score is going to be.

  • Now we do the base case.

  • So we take n equals 1-- the one-block game.

  • S of 1 is 0.

  • We never took a move.

  • We never got a score.

  • There was only one block.

  • We ended before we started.

  • So that's OK.

  • And now we have the inductive step.

  • And here we get to assume P1, P2, all the way up to P n,

  • to prove P n plus 1.

  • And so now we look at n plus 1 blocks,

  • because that's we're starting.

  • So we have n plus 1, and we split it somehow.

  • And it could be any split.

  • We might have K on one side, then n plus 1 minus K

  • on the other side for any K between 1 and n.

  • And let's figure out our score for that scenario.

  • Well, we get the product of these numbers

  • for the first step.

  • We get K times n plus 1 minus K for the first step.

  • And then as we recurse, and we split up

  • that block of K blocks, how many points do we

  • get for splitting that all the way down?

  • AUDIENCE: P of K.

  • PROFESSOR: P of K, because that's the induction.

  • We assume that as part of the induction hypothesis.

  • And how many points do we get for splitting

  • this stack all the way down?

  • Yeah, P of n plus 1 minus K.

  • And you see why strong induction's

  • coming in handy here?

  • For the TA's strategy, K would be 1.

  • We know P of 1 is 0.

  • And you would just need ordinary induction.

  • This would be P of n.

  • But for a general strategy, it could be any split.

  • So we need to have all these assumed here.

  • It makes it much easier when using strong induction.

  • All right, so this is our total score

  • for the game for n plus 1 blocks.

  • And we're trying to show it just depends on n,

  • and that it doesn't depend on K. Does that depend on K?

  • Looks like it to me, right?

  • I got K in every single term.

  • So I'm not there.

  • I'm stuck.

  • You see why I'm stuck?

  • Because I'd like to be able to say that the score I get

  • for the n plus one block game-- this

  • is S n plus 1-- is the same for any sequence of moves.

  • It doesn't even depend on K. But I can't do that.

  • What do you do when you're stuck with an induction proof?

  • What's one of the tricks?

  • AUDIENCE: Make it stronger.

  • PROFESSOR: Make it stronger, which

  • means I get a stronger induction hypothesis.

  • Now, somebody gave me one up there before.

  • How could I strengthen my induction hypothesis here?

  • AUDIENCE: [INAUDIBLE].

  • PROFESSOR: Give the formula for S n-- that

  • would make it stronger.

  • I tell you what it is.

  • What's a good guess for the formula here?

  • AUDIENCE: Factorial.

  • PROFESSOR: Factorial-- Well, is S of 8 equal 8 factorial?

  • No, not so good.

  • [SIDE CONVERSATION]

  • AUDIENCE: n equals n minus 1 over 2.

  • PROFESSOR: Yeah, that's a better guess--

  • equals n times n minus 1 over 2.

  • And in fact, what's 8 times 7 over 2?

  • It's 28.

  • It works here.

  • Let's check another one.

  • What's S of 2?

  • AUDIENCE: 1.

  • PROFESSOR: 1-- well, 2 times 1 over 2-- it works.

  • What's S of 3?

  • 2 the first move, then 1 more.

  • 3-- 3 times 2 over 2 is 3-- looks good.

  • So now I've got a stronger induction hypothesis.

  • Not only is it always the same, it

  • is that number is your score.

  • Let's see if that works.

  • Let's plug that in now.

  • So base case-- let's check it out--

  • is 1 times 1 minus 1 over 2 equal to 0.

  • Yes.

  • Let's plug it in here now.

  • P of K would be now K, K minus 1 over 2.

  • This would be n plus 1 minus K, n minus K over 2 plus this one

  • here.

  • All right, I've got to add all these things up, and see

  • if it equals that expression for n plus 1.

  • Let's do that.

  • All right, I get 2 K n plus 2 K minus 2 K squared.

  • I'm putting all this over 2-- one giant mess over 2 here--

  • plus K squared minus K plus n squared.

  • Well, let's write it just as n plus 1 times n, minus K n,

  • minus K, minus K n, all over 2.

  • And now let's cancel.

  • Two K n's here cancel K n, K n.

  • 2K cancels K and K. 2K squared minus 2 K squared

  • cancels K squared.

  • And I forgot, plus K squared from here and here.

  • So I'm left with n plus 1 times n over 2.

  • That is S n plus 1.

  • And the K disappears.

  • We've established, now, the stronger induction hypothesis.

  • So not only did we prove that every set of unstackings

  • gives you the same score.

  • We proved the score is, for n blocks, n times n minus 1

  • over 2.

  • That's was pretty good for strong induction.

  • It lets you do some pretty powerful things.

  • OK, very good, that's it for today.

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A2 初級 美國腔

Lec 3 | 麻省理工學院 6.042J 計算機科學數學,2010年秋季。 (Lec 3 | MIT 6.042J Mathematics for Computer Science, Fall 2010)

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