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  • >> [MUSIC PLAYING]

  • [MUSIC - ROSSINI, "RANZ DES VACHES" FROM WILLIAM TELL]

  • >> [MUSIC - THE ENGLISH BEAT, "MARCH OF THE SWIVEL HEADS"]

  • >> [APPLAUSE AND CHEERING]

  • >> DAVID MALAN: So this is CS50.

  • My name is David Malan.

  • And 73% of you have no prior experience with computer science,

  • contrary to what you might think.

  • So today we thought we would chip away at that lack of familiarity, but also

  • give you a sense of, for those of you with more comfort, which directions

  • you can go this semester.

  • >> So let's start with this.

  • I really have no idea what's inside of a computer, even though, like you, I

  • use it every day.

  • But it's some kind of box, and there's not many inputs into it.

  • Minimally, there's, what?

  • Probably a power cord.

  • >> And indeed with this one ingredient, electricity, we seem to be capable of

  • doing quite a bit these days.

  • But at the end of the day, we have to represent the things

  • that we care about.

  • We have to represent information in some form.

  • And you're probably at least vaguely familiar with the idea by binary or

  • bits somehow or other, computers reduced to zeros and ones.

  • But can we embrace that and at least put a bit of light to that?

  • >> So I have these little desk lamps here.

  • I have an electrical outlet here.

  • And I'm going to propose that inside of my computer is at least one of

  • these things, something capable of being switched on or off.

  • In this case, it's indeed a desk lamp, but at the lower level, it's something

  • called a transistor.

  • >> But in our world, it's a desk lamp, so I'm going to go ahead and plug this

  • into my electricity here.

  • And I claim that using this simple, simple device, this simple switch, I

  • can represent information.

  • For instance, right now, I am representing nothing, right?

  • I'm representing what I'll call 0 or false, the opposite of something

  • actually being present.

  • But if I simply turn this switch, now I've represented a 1.

  • So using this very simple piece of memory, if you will, I can represent

  • information.

  • >> Now unfortunately, my computer can't do all that much.

  • It can only represent two values in the whole world--

  • 0 or 1.

  • But what's an obvious solution, now, if we want to expand our computer's

  • memory and represent more than just 0 and 1?

  • >> Well, let's grab another such bit.

  • Let's grab another switch, another transistor, however you'd like to

  • think about it.

  • Let me go ahead and plug this into my computer as well.

  • And I'm going to claim, now, that by using a bit more electricity and

  • turning more of these switches on and off, I can represent more such

  • information.

  • >> So right now, this is 1.

  • If I want to now represent 2, I could do this.

  • But typically, convention, as we'll eventually see, will have me do this.

  • So this is 0, this is 1.

  • This would be 2.

  • And not surprisingly, this would be 3.

  • >> So in this way, still, can we count up even further?

  • If I get a third bit, a third switch, what's the highest number I can now

  • count up to from 0?

  • So 7 if I'm starting at 0, right?

  • Because if I turn this light on and actually plug this third and final

  • light into my electrical socket here, then I have the ability to represent

  • any of two values here, two values here, two values here--

  • and so I can represent 2 times 2 times 2, or eight possible values.

  • And if I start accounting at 0, so that's 0, 1, 2, 3, 4, 5, 6, 7.

  • >> So this binary.

  • It really is as simple as that.

  • And I'd argue that this is actually quite familiar to most

  • everyone in this room.

  • Let me go ahead and open a little text editor here.

  • >> And you might recall from grade school that we had things like the hundreds

  • place, the tens place, and the ones place.

  • And recall that if you had some decimal number, like something random

  • like 123, you would essentially write that out in the form

  • of these three columns.

  • And why is 1, 2, 3 what we know as 123?

  • Well, in the leftmost column, we have one 100 plus two 10s, so that's 120,

  • plus three 1s, so that's 123.

  • >> Now this world that we just illuminated is exactly the same as

  • you've been familiar with for years, except now, our columns

  • aren't powers of 10.

  • They're just powers of 2.

  • So whereas that's the ones place, this is going to be the twos place, this is

  • going to be the fours place.

  • >> And because I am only using the simplest of mechanisms to turn things

  • on and off-- electricity is flowing or electricity is not flowing--

  • I don't quite have the same expressive range as 0 through nine.

  • We're going to keep it super simple in this world of computers.

  • I only have 0 or 1--

  • off or on, false or true.

  • >> And so what I'm representing right now is 1, 1, 1, because each of these

  • lights is illuminated.

  • Well, that gives me one 4 plus one 2, so that's 6, plus one 1, and that's 7.

  • And ergo does this sequence of three bits represent the number 7.

  • >> So all this time, inside of your computer, have been any number of

  • transistors, any number of bits.

  • But at the end of the day, we can represent information

  • as simply as that.

  • Now unfortunately, we've only counted up to 7 in CS50 thus far, but

  • hopefully we can do a bit better than that.

  • And indeed we can.

  • >> Suppose that we as humans just arbitrarily decided that we are going

  • to associate numbers like 1 and 2, 3, 4, 5, 6, 7, with specific letters of

  • the alphabet.

  • And for historical reasons, I'm going to start somewhat arbitrarily, but I'm

  • going to say, humans, we are going to decide as a standard, globally, that

  • 65 represents the number the letter A. 66 will represent B. Dot, dot, dot.

  • 90 will represent the letter Z.

  • >> And let's suppose, if we really put some thought into it, we could come up

  • with numbers for exclamation points and lowercase letters, and indeed,

  • other people have done that for us.

  • So now we had bits with which we can represent numbers, numbers with which

  • we can represent letters, and with letters can we now start composing

  • emails and printing characters on the screen.

  • >> So let me invite, if I could, eight brave volunteers--

  • who don't mind appearing not only on camera but on the internet--

  • to come up here and represent eight such bits, rather than these three.

  • So how about one, two?

  • How about three?

  • How about four in light blue, five on the end?

  • About someone over here?

  • Six in front, seven in front, and eight in front, as well.

  • >> So I just so happened to come prepared with a whole bunch of slips of paper.

  • And on these pieces of paper are numbers that represent what columns

  • you guys are going to represent.

  • So you will be-- what's your name?

  • >> STUDENT: Anna Leah.

  • >> DAVID MALAN: Anna Leah, you will be the 128s column.

  • You are?

  • >> STUDENT: Chris.

  • >> DAVID MALAN: Chris will be the 64s column.

  • You are?

  • >> STUDENT: Dan.

  • >> DAVID MALAN: Dan will be the 32s column.

  • >> STUDENT: Pramit.

  • >> DAVID MALAN: Pramit will be the 16s column.

  • >> STUDENT: Lillian.

  • >> DAVID MALAN: Lillian will be the 8s.

  • >> STUDENT: Jill.

  • >> DAVID MALAN: Jill will be the 4s column.

  • >> STUDENT: Mary.

  • >> DAVID MALAN: Mary will be the 2s, and?

  • >> STUDENT: David.

  • >> DAVID MALAN: David will be the 1s column.

  • So if you guys could step a little forward so that everyone can see.

  • What you guys don't see is that on the back of these slips of paper is a

  • little cheat sheet that's about to instruct these eight bits to either

  • raise their hand or not raise their hand.

  • If their hand goes up, they're representing a 1.

  • If their hand stays down, they're representing a 0.

  • >> Meanwhile, we the audience should be able to figure out, based on this

  • mapping, what three-letter word these folks are about to spell out.

  • So in just a moment, you're going to read the first line off the back of

  • your cheat sheet, and you're either going to raise or not raise your hand.

  • If you're a 1, you raise, if you're a 0, you stand there

  • awkwardly, just like that.

  • Go.

  • What number, first and foremost, are these guys representing?

  • >> 66.

  • 66, right?

  • We have a 1 in the 64s column, a 1 in the 2s column.

  • That gives me 66, so that appears to be representing B. So

  • you guys have spelled--

  • OK, that's enough.

  • B.

  • >> So now let's move onto our second letter.

  • Go.

  • Who's quickest at math here?

  • So 79.

  • Again, if we add up all of the columns in which there's a 1, currently, just

  • like we did before with the simplest of examples of 7, we now

  • get the number 79.

  • Which according to our mapping is the letter O. So we're almost there.

  • B, O. And lastly, go.

  • >> What are they representing now?

  • Less consensus.

  • That's just an absolute murmur.

  • Yes, it's in fact 87.

  • Good.

  • >> So if we now map that back up to-- let's start calling our ASCII chart,

  • American Standard Code for Information Interchange.

  • That gives us the letter--

  • not "bo" but "bow." And that's a perfect cue for you guys to take a bow

  • and head on back.

  • Thank you very much.

  • >> [APPLAUSE]

  • >> DAVID MALAN: You can keep them.

  • Though actually, would anyone like a desk lamp, also?

  • >> [HOOT FROM AUDIENCE]

  • >> DAVID MALAN: Desk lamp?

  • >> [LAUGHTER]

  • >> DAVID MALAN: Really?

  • Desk lamps for everyone?

  • All right.

  • So starting with the very simplest of principles, we've now not only counted

  • up from 0 all the way up to 7, we've assumed that just by throwing more

  • bits or more lights or more transistors at this problem, we can

  • represent bigger and bigger numbers, and ergo, bigger and bigger ranges of

  • alphabets, like English.

  • And just let's take on faith for today that similarly could we start to

  • represent graphics and video and any number of other media with which we're

  • familiar today.

  • >> So this is CS50, and in this class alongside of you are, again, very many

  • classmates who have as little experience as you.

  • And I mention this only because quite often, including as recently as one of

  • the freshman advising events and at last spring's sophomore advising

  • event, we often hear students disclaim when coming up to the CS table, well,

  • I've been thinking about taking this intro class, but I'm not really a

  • computer person.

  • Or, but everyone surely knows more than me.

  • And I put this in the biggest font possible, to convey this message that

  • that's not in fact the case.

  • >> And if you're wondering, should I, in fact, be here?

  • Realize that not only is this course's title Introduction to Computer

  • Science, it is Introduction to Computer Science I. So there is indeed

  • a second such introduction.

  • So you're not, in fact, in the wrong place.

  • And among the goals I have for today are to assuage any such concerns you

  • might have, but also to paint a picture of what's in store for

  • students less and more comfortable alike in this course.

  • >> But first, a word on one of the handouts you have today, among which

  • are a number of FAQs.

  • It's been a vision of ours for some time now to introduce a new grading

  • option into this course-- namely, SAT/UNSAT.

  • Philosophically for me, it is much much, much more important that the

  • students in this class engage with the material, be challenged by the

  • material, and worry far, far less about the mechanics of actual scores

  • and letter grades at semester's end, but truly embrace the

  • course and its material.

  • And really this feels, more generally, for what's interesting to them, to

  • feel challenged and rewarded but without fear of failure.

  • >> And indeed, this too is a recurring theme in this and other introductory

  • courses in other fields, that you have this trepidation when it comes to

  • putting one's toes in unfamiliar waters.

  • I myself, back in 1995, was a freshman.

  • I was very much focused on being a Gov concentrator here.

  • And yet I'd always grown up with a bit of an interest in computer science.

  • I was always curious.

  • >> But back then, even, I had this fear of even stepping foot in CS50, so much

  • so that I didn't even shop it freshman year.

  • And the only reason I put a foot in the door sophomore year was because I

  • was allowed to take it pass/fail.

  • But even pass/fail required that I get up the nerve to make an appointment

  • with Professor Kernehan at the time, bring this big sheet of paper, and ask

  • him for his signature and his permission to explore

  • these unfamiliar waters.

  • >> And it hasn't helped in recent years that when doing this in CS50, when we

  • used to be pass/fail, similarly would dozens or hundreds of your classmates

  • have to come up, God forbid, at the front of Sanders with this form, that

  • in some minds represents an inability, I dare say, to perform

  • are your peers' level.

  • Which is ridiculous, but I do think there's that mentality.

  • And there's never been in this culture of SAT/UNSAT, or pass/fail more

  • generally, in this course, or really on this campus.

  • >> So this year we changed that.

  • I would be ecstatic half of this class or more ended

  • up taking CS50 SAT/UNSAT.

  • In a year's time, it would be wonderful if almost everyone is.

  • Thereafter perhaps we'll work on letter grades at Harvard

  • College more generally.

  • But for now, we'll do this within our own sphere, and I would heartily

  • encourage you to review those FAQs and ask questions as you see fit, so that

  • hopefully you, unlike me, won't quite have that same fear factor when

  • exploring what's probably an unfamiliar place.

  • >> So what is CS50?

  • It is an introduction to the intellectual enterprises of computer

  • science and the art of programming.

  • But what does that really mean?

  • >> Well, thus far, we talked very briefly about representing information.

  • But suppose that we actually want to do something with it.

  • We need to introduce the notion of what we'll call an algorithm.

  • An algorithm is a procedure, a process, a set of instructions for

  • doing something.

  • >> And an algorithm can be something super simple.

  • For instance, an example with which some of you might be familiar is this

  • thing here.

  • So this book here is increasingly dated, but once upon a time, it

  • contained a whole lot of names and phone numbers.

  • And indeed, if I wanted to find someone in this phone book--

  • say, someone named Mike Smith--

  • I could find Mike Smith in any number of fairly straightforward ways.

  • I could start at the beginning and move on to page 1, not there.

  • Page 2, not there.

  • Page 3.

  • Is that algorithm, is that process, correct?

  • >> So it is correct, right?

  • I'm kind of an idiot for doing it in that manner, but eventually I will

  • find the surname S, and hopefully Mike is in that section, and I will become

  • done with my algorithm.

  • But surely it's not intuitive.

  • Most every reasonable human in this room would not have done that.

  • What would you have done?

  • >> You'd have gone straight to the middle, right?

  • Roughly to the middle.

  • And you realize, oh, these are the Ms. So Mike Smith, last name being Smith,

  • is not, clearly, then in the left half of the book.

  • He must be toward the S's in the right.

  • And at this point, though most of us don't do this in reality, we can

  • literally tear this problem in half.

  • >> [CHEERING AND APPLAUSE]

  • >> DAVID MALAN: Thank you.

  • >> [CHEERING AND APPLAUSE]

  • >> DAVID MALAN: You can literally tear this problem in half, leaving me with,

  • literally, a problem half as big.

  • So if this phone book was-- and it probably was-- about 1,000 pages, now

  • it's only 500.

  • If I do this again and I realize, oh, damn, I went too far, I'm in the Ts

  • section, I can similarly--

  • figuratively or literally--

  • rip the phone book-- it was actually much easier that time.

  • I can literally rip the phone book in half, leaving me now with

  • not 1,000, not 500--

  • 250 pages.

  • And I can go 125, and half of that, and half of that, and half of that,

  • until finally I'll be left with just one single page.

  • >> [LAUGHTER]

  • >> DAVID MALAN: That's the part I fail on.

  • One single page on which Mike hopefully is.

  • Now those different algorithms can be sort of assessed or evaluated in

  • different ways.

  • The first one was very linear, right?

  • Turn page, look for Mike.

  • Turn page, look for Mike.

  • It's very linear.

  • If there's one more page in the phone book, it's probably going to take me

  • one more second, one more unit of time, however we're computing time.

  • >> So I might draw like this this line here, whereby as the size of the

  • problem increases from left to right--

  • phone book gets smaller to bigger--

  • and time is going to increase on the vertical axis, the bigger

  • the phone book is.

  • So n is just a general variable that computer scientists use to represent

  • some value, some number.

  • So n is going to increase linearly.

  • Double the size of the phone book, it's going to take me twice as much

  • time, most likely, to find Mike.

  • >> Now I could have been smart about this, right?

  • I was getting bored quickly.

  • Could have done this by twos.

  • So two pages, then four, then six, then eight.

  • And I could start flying through it a little faster, albeit at minor risk of

  • overshooting Mike, but that curve isn't going to be all that different.

  • It's still going to be a straight line, but slightly faster.

  • >> But what did I do?

  • I actually did something fundamentally better.

  • I achieved what we'll call logarithmic time, log of n, whereby this green

  • line has a much, much, much less straight edge to it.

  • And rather, it suggests, as it sort of approaches infinity ever so gradually,

  • that I could actually take a 1,000-page phone book, double its size

  • next year-- because suppose a lot more people move into town.

  • >> So now I've got 2,000 pages, but how many more steps is that smarter

  • algorithm going to take?

  • Just one.

  • I mean, that's a powerful thing.

  • If we go to 4,000 pages next year, that's going to take me

  • only two more steps.

  • So you can throw bigger and bigger problems at me, not unlike the web is

  • throwing bigger and bigger problems every day at Googles and Facebooks of

  • the world, and it's not such a big deal.

  • Because I put more thought and care into my algorithm with which to solve

  • problems efficiently.

  • >> And indeed, that will be one of the goals of this course.

  • You will, along the way, learn how to program.

  • You'll learn how to program in any number of languages.

  • But at the end of the day, the course is about solving problems and getting

  • better at solving problems-- and, as in cases like this, solving problems

  • more efficiently.

  • >> Now thus far, we've done this fairly intuitively.

  • Let's introduce something fairly generic called pseudocode.

  • So we'll eventually get, in this course, to

  • various programming languages.

  • But today we'll do it in English-like syntax, where you just kind of say

  • what you mean, but you're ever so succinct and you don't worry about

  • grammar and complete sentences.

  • You just express yourself as concisely as possible.

  • >> So pseudocode is English-like syntax that represents

  • a programming language.

  • And toward that end, let me propose that we now model the process we just

  • described of counting something a little differently, this time taking a

  • look at this five-minute video produced by our friends at TED that

  • defines what pseudocode is, defines what algorithmic thinking is, and even

  • though the example you're about to see is, in of itself, super simple, it's

  • going to start to give us the mental model, the vocabulary, with which to

  • do much, much more complex algorithms quite quickly.

  • >> [BEGIN VIDEO PLAYBACK]

  • >> [MUSIC PLAYING]

  • >> NARRATOR: What's an algorithm?

  • In computer science, an algorithm is a set of instructions for solving some

  • problem step by step.

  • Typically, algorithms are executed by computers, but we humans have

  • algorithms, as well.

  • For instance, how would you go about counting the number

  • of people in a room?

  • Well, if you're like me, you'd probably point at each person, one at

  • a time, and count up from 0.

  • 1, 2, 3, 4, and so forth.

  • >> Well, that's an algorithm.

  • In fact, let's try to express it a bit more formally in pseudocode--

  • English-like syntax that resembles a programming language.

  • Let N equal 0.

  • For each person in room, set N equal to N plus 1.

  • >> How to interpret this pseudocode?

  • Well, line one declares, so to speak, a variable called N and initializes

  • its value to 0.

  • This just means that at the beginning of our algorithm, the thing with which

  • we're counting has a value of 0.

  • After all, before we start counting, we haven't counted anything yet.

  • Calling this variable N is just a convention.

  • I could have called it most anything.

  • >> Now line two demarks the start of a loop, a sequence of steps that will

  • repeat some number of times.

  • So in our example, the step we're taking is counting people in the room.

  • Beneath line two is line three, which describes exactly how

  • we'll go about counting.

  • The indentation implies that it's line three that will repeat.

  • >> So what the pseudocode is saying is that after starting at 0, for each

  • person in the room, we'll increase N by 1.

  • Now is this algorithm correct?

  • Well, let's bang on it a bit.

  • Does it work if there are two people in the room?

  • Let's see.

  • >> In line one, we initialize N to 0.

  • For each of these two people, we then increment N by 1.

  • So on the first trip through the loop, we update N from 0 to 1.

  • On the second trip through that same loop, we update N from 1 to 2.

  • And so by this algorithm's end, n is 2, which indeed matches the number of

  • people in the room.

  • >> So far, so good.

  • How about a corner case, though?

  • Suppose there are 0 people in the room-- besides me,

  • who's doing the counting.

  • In line one, we initialize N to 0.

  • This time, though, line three doesn't execute at all since there isn't a

  • person in the room.

  • And so N remains 0, which matches the number of people in the room.

  • Pretty simple, right?

  • >> But counting people one at a time is pretty inefficient, too, no?

  • Surely we can do better.

  • Why not count two people at a time?

  • Instead of counting 1, 2, 3, 4, 5, 6, 7, 8, and so forth, why not count, 2,

  • 4, 6, 8, and so on?

  • It even sounds faster, and it surely is.

  • >> Let's express this optimization in pseudocode.

  • Let N equal 0.

  • For each pair of people in room, set N equal to N plus 2.

  • Pretty simple change, right?

  • Rather than count people one at a time, we instead count

  • them two at a time.

  • This algorithm's thus twice as fast as the last.

  • >> But is it correct?

  • Let's see.

  • Does it work if there are two people in the room?

  • In line one, we initialize N to 0.

  • For that one pair of people, we then increment N by two.

  • And so by this algorithm's end, N is 2, which indeed matches the number of

  • people in the room.

  • >> Suppose next that there are 0 people in the room.

  • In line one, we initialize N to 0.

  • As before, line three doesn't execute at all, since there aren't any pairs

  • of people in the room.

  • And so N remains 0, which indeed matches the number of

  • people in the room.

  • >> But what if there are three people in the room?

  • How does this algorithm fare?

  • Let's see.

  • In line one, we initialize N to 0.

  • For a pair of those people, we then increment N by 2.

  • But then what?

  • There isn't another full pair of people in the room, so line two no

  • longer applies.

  • And so by this algorithm's end, N is still 2, which isn't correct.

  • >> Indeed, this algorithm's said to be buggy, because it has a mistake.

  • Lets redress with some new pseudocode.

  • Let n equal 0 for each pair of people in room.

  • Set N equal to N plus 2.

  • If one person remains unpaired, set N equal to N plus 1.

  • To solve this particular problem, we've introduced, in line four, a

  • condition, otherwise known as a branch that only executes if there's one

  • person that we could not pair with another.

  • And so now, whether there's one or three or any odd number of people in

  • the room, this algorithm will now count them.

  • >> Can we do even better?

  • Well, we could count in 3s or 4s or even 5s and 10s, but beyond that, it's

  • going to get a little bit difficult to point.

  • At the end of the day, whether executed by computers or humans,

  • algorithms are just a set of instructions with

  • which to solve problems.

  • These were just three.

  • What problem would you solve with an algorithm?

  • >> [END VIDEO PLAYBACK]

  • >> DAVID MALAN: That is the only time I will appear in cartoon form.

  • But where that story leaves off, now, is how can we do better?

  • Threes and fours, we claim, we can count people much faster, but can we

  • do fundamentally better than that?

  • And I wager we can.

  • >> If we introduce a bit of our own pseudocode here, I'm going to propose

  • that we can achieve a line like this.

  • We're not going to count people one, two, three, four.

  • We're not going to go two, four, six, eight.

  • We're going to do fundamentally better by rethinking the problem, and in this

  • case, leveraging an otherwise underutilized resource.

  • >> In just a moment, I hope you'll forgive and humor us by standing up in

  • place, at which point we're going to ask each of you to take on in your

  • minds the number 1.

  • You're then going to increasingly awkwardly, as time passes, find

  • someone else who is standing, combine your numbers together

  • by adding them up.

  • One of you is then going to race to sit down first, and the other person

  • is going to repeat.

  • >> So in other words, by seeding all of you with the number 1, and then

  • combining those 1s into 2s and those 2s into 4s, with everyone increasingly

  • sitting down, we should, at the end of this algorithm, have just one loan

  • soul who didn't sit down fast enough but who has the entire audiences count

  • in his or her mind.

  • >> So if you would, let's go ahead and-- step one-- stand up in place.

  • And execute.

  • >> [CROWD MURMURING]

  • >> DAVID MALAN: Do you know where Lauren is?

  • 729?

  • >> [CROWD MURMURING]

  • >> DAVID MALAN: All right?

  • >> [CROWD MURMURING]

  • >> DAVID MALAN: All right, we should be nearing the end.

  • We see one fellow standing here still.

  • Who else needs to be paired?

  • If you guys want to pair off.

  • Someone up top.

  • Why don't I lend a hand here.

  • For the very few people who are still standing, what numbers do you

  • have in your mind?

  • >> STUDENT: 78.

  • >> DAVID MALAN: 78 plus--

  • who's standing down here?

  • >> STUDENT: 39.

  • >> DAVID MALAN: Plus 39.

  • Plus who else is still standing?

  • 81?

  • OK, who else?

  • Another 81?

  • Wow.

  • And then what's in back?

  • >> STUDENT: 49.

  • >> DAVID MALAN: 49, plus?

  • >> STUDENT: 98.

  • >> DAVID MALAN: 98 plus?

  • Is that someone else?

  • 12?

  • Good job.

  • >> [LAUGHTER]

  • >> DAVID MALAN: Oh, 112--

  • oh.

  • Good job!

  • >> [LAUGHTER]

  • >> [APPLAUSE]

  • >> DAVID MALAN: Anyone else still standing?

  • Sorry?

  • >> STUDENT: 99.

  • >> DAVID MALAN: 99.

  • Anyone else still standing?

  • And the total number of students here is actually, according to--

  • do you have a number?

  • Oh, the actual number of people in the room, according to the account that

  • the teaching fellows were doing on everyone's way in, was 729.

  • So out of a roomful of Harvard students who counted themselves, the

  • answer is 637.

  • >> [LAUGHTER]

  • >> DAVID MALAN: So close.

  • But still.

  • OK, so that's a teaching moment, right?

  • This now is what we describe as a bug.

  • Somewhere along the way, we did some arithmetic wrong, or someone sat down,

  • or left, or something went wrong.

  • But that's fine.

  • Because even still, we got pretty close.

  • And I'd argue that we got to the wrong answer a lot faster than I would have

  • using my more linear approach.

  • >> So let's assume we did in fact get that correct, but think now about what

  • was happening each time, versus my own naive pointing algorithm.

  • One, two, three.

  • If there are indeed 729 or 637 people here, that would have taken me

  • literally 637 or 729 pointings of the finger and

  • incrementing my total count.

  • And I could do a little better by going two, four, six, eight, and

  • double that speed, maybe even triple or quadruple, depending how well I can

  • do that counting in my head.

  • >> But this approach that you guys took was fundamentally different.

  • Because at the beginning, all of you stood up.

  • So all 729.

  • And then literally half of you sat down.

  • And after that, another half of you sat down.

  • And after that, another half of you sat down.

  • >> And the total number of times that you guys could have sat down is roughly

  • eight or nine or ten total times, depending on what our total count is.

  • And we can sort of do this the other way.

  • If we had 1,024 people in the room, the total number of times you could

  • halve 1,024 people is 10.

  • >> Now think about it in the other direction.

  • Suppose, ridiculously, that we had, say four billion people in this room,

  • or a slightly larger room.

  • How many times would we have gone through this algorithm, such that half

  • of that class sits down?

  • It's only going to take 32 such operations, even in a class of size

  • four billion.

  • Why?

  • Because four billion goes to two billion, goes to one million, goes to

  • 500 million, goes to 250 million, dot, dot, dot.

  • I can only do that division some 32 times, at which point, everyone except

  • one person would be left standing.

  • >> And that, too, is sort of a powerful idea that increasingly we'll try to

  • leverage in this course, and in programming and computer science more

  • generally, these germs of an idea with which we can then solve problems much,

  • much more powerfully.

  • So we started quite simple with that pseudocode and a guy in a room, but

  • now with a whole room full of people have we done fundamentally better.

  • >> Well, let's now transition from pseudocode to some actual code.

  • This language you're about to see happen to be called JavaScript, and

  • we'll return to this toward semester's end.

  • It's a programming language that you use to make websites and other such

  • software these days.

  • And we have used it, thanks to a friend of ours at Stanford, to encode

  • some hidden information here.

  • This is the art of steganography, so to speak, where you can hide

  • information in what otherwise appears to be noise or a completely different

  • image altogether.

  • But embedded in this particular image is indeed a secret message of sorts.

  • >> So let me go ahead and pull up the same image here, this

  • time in a web browser.

  • And I'm going to wave my hand at some of the details for today, particularly

  • for those of you who this looks like not only JavaScript but Greek, as a

  • completely unfamiliar language.

  • But this is an example of a programming language.

  • >> And for now, take on faith that this first line of code--

  • and by code, I just mean text.

  • Text that I could have literally typed into Microsoft Word, if I had the

  • right software to then do something with it.

  • Programming source code, programming code, is really just text, and it

  • looks different based on what language you're using, not unlike English and

  • Spanish and Russian all look different when you type them at your keyboard.

  • >> So this first line, for now take on faith, simply opens a graphic from the

  • internet, that noisy graphic we just saw.

  • This next line here is an example of a loop, and we actually saw that same

  • jargon in the TED video.

  • A loop is something that happens again and again, and even though this

  • absolutely looks cryptic, with the keyword for, and some parentheses, and

  • some semicolons.

  • We'll come back to that before long, but that loop there essentially is

  • telling the program, iterate over all of those noisy dots, from left to

  • right, top to bottom.

  • >> Because at the end of the day, an image like this-- and you can actually

  • kind of see it on this projector--

  • is really just a grid of dots.

  • So we can identify each of those dots by a coordinate, x, y, and with this

  • program, now can we begin to do something to those dots.

  • >> So what I'm going to go ahead here and do is I'm going to make some changes.

  • First I'm going to go ahead and get rid of all of that greenish and bluish

  • noise, and I'm going to go ahead and type the following

  • admittedly cryptic syntax.

  • im for image.

  • set blue at location x, comma, location y, to 0.

  • In other words, I want to just turn off all of the blue

  • dots in that picture.

  • >> I'm going to go ahead now and click this Run/Save button, and you'll

  • notice on the right-hand side, the resulting image appears.

  • Now its super green, but that's not surprising, because I literally turned

  • off, by making a 1 a 0, all of the blue in that picture.

  • >> Well, now let's do it a bit more.

  • im for image, dot setGreen, x, y.

  • And that just means iterate from left to right and then top to bottom.

  • Turn that off with a value of 0, as well.

  • Save.

  • And on the projector, you can't actually really see anything at all.

  • >> On my laptop screen, if I peer in just the right way, I can see a bit of an

  • image, because they're still some red in there.

  • If you've ever heard the acronym RGB--

  • red, green, blue--

  • it's referring to this composition of an image using

  • just those three colors.

  • And right now, we've thrown away all green, all blue, but

  • there's not much red.

  • >> So let me crank up the red.

  • How can I do that?

  • Well, first, I'm going to ask this program a question.

  • I'm going to go ahead and let's call it a variable, just like in algebra.

  • You can have x or y or z.

  • I'm going to declare a variable and say, put in this variable,

  • temporarily, the value of the images getRed value at x, y.

  • >> And again, we'll come back to all of this detail in the future.

  • But for now, just take on faith that this line is asking the program, what

  • is the red value at x, y?

  • At that particular dot?

  • >> Then I'm going to do something to it.

  • Then I'm going to do image dot set red at x, y, y but this time I'm going to

  • boost it by doing red times, let's say, 10.

  • So increase it by a factor of 10.

  • Let me zoom out now and click could Run/Save.

  • And voila, that was there the entire time, even though our human eyes

  • couldn't quite see it.

  • >> So again, this now is real code, an example of a language that we'll come

  • back to before long.

  • But realize, particularly those of you with no such experience, it's quite

  • soon that we ourselves will be writing code like that there.

  • In fact, a tool with which you're all somewhat familiar, perhaps, is CS50's

  • own course-shopping tool, which was actually rebooted this summer by some

  • of CS50's own former students, now turn TFs.

  • >> So this happens to be a website built in a language called PHP.

  • It uses a database called MySQL, things with which we'll get our hands

  • dirty later in the semester.

  • But believe it or not, even something like this ultimately reduces to the

  • simplest of loops and conditions and branches, like those we saw just a

  • moment ago in the TED video.

  • >> What I thought I'd do now is share not just something we the staff have made

  • for the campus, but rather something a former student-- three

  • students, in fact--

  • made this past year, Sierra, Daniel, and Sam, the last of whom had no prior

  • programing experience when he took CS50.

  • And for their final project, they exhibited, at the CS50 Fair, an

  • application called wrdly, which is a web-based program for which they made

  • this video that I thought I'd share to give you a sense of just what is

  • possible by term's end.

  • >> [MUSIC PLAYING]

  • >> DAVID MALAN: That's from Week Zero to Week 12 this past year.

  • >> [APPLAUSE]

  • >> DAVID MALAN: As a teaser, too, really to whet your appetite is to what's

  • possible, you may have seen already, or may soon see, market.cs50.net, a

  • new tool that the course's team has been working on, this time in

  • collaboration with Harvard Student Agencies, such that starting this year

  • and continuing hopefully into this coming summer you'll have a standard

  • opportunity on campus to buy and sell things of interest to you.

  • And with partnership through HSA, you'll also be able to drop items off

  • in one of HSA's physical stores at some point in the future, so as to

  • proxy things, particularly as you graduate and don't necessarily want to

  • discard things, but actually pay it forward to folks who might follow you

  • here on campus.

  • So more on that to come.

  • >> But a little more concretely, a tool that's come out of CS50 in recent

  • years, with which some of you might be familiar and others of you might be

  • googling now, at CS50.net/2x, you'll find a link to a Chrome extension

  • which is demonstrative of how you can use JavaScript, that same language we

  • used with the Eiffel tower a moment ago, to implement 2x playback speed

  • for all Harvard iSites videos.

  • This is something that's built into CS50's own video player.

  • But this, too, if you begin to dig into the source code, which we'll

  • happily make available, you'll see how you can even solve problems like that,

  • accelerating widgets in websites with which you're already well familiar.

  • >> So a word now on the course and expectations and what lies ahead.

  • In general, we'll indeed gather here on Mondays and Wednesdays-- though

  • this Friday, we'll gather because of Shopping Week--

  • 1:00 to 2:00 PM, though sometimes until 2:30.

  • Given that you might therefore want or have to take some class at 2:00 PM

  • onward, or even before, do realize the course is supportive of what's called

  • simultaneous enrollment, whereby we'll support a petition to the Ad Board and

  • your resident deans on your behalf if you have a conflict somewhere in this

  • 1:00 to 2:30 range.

  • Head to that URL online for additional details.

  • >> But in terms of the support structure that characterizes CS50, for students

  • more and less comfortable alike, we offer distinct tracks of sections.

  • And this is a couple of weeks off, but before long, you'll be asked as to

  • your comfort level.

  • Are you among those less comfortable, more comfortable, or

  • somewhere in between?

  • >> And we'll have three distinct tracks that cater to

  • precisely those audiences.

  • So at no point in the term should you even feel like you're competing

  • against any student with more or less background than you.

  • Indeed, the course is meant to be much more collaborative and much

  • more open than that.

  • >> In terms of the problem sets, you'll find, too, that in addition to the

  • standard edition of each week's problem set, there's often a "hacker

  • edition" that's meant to be targeted at the 5% to 10% or so of the

  • demographic who's indeed among those more comfortable and would like more

  • of a challenge than the standard edition of that pset expects.

  • More details on those to be found in the syllabus.

  • >> But also in there can be found details on the courses late days.

  • Typically problem sets are due on Thursdays.

  • However, you can extend many of your deadlines this fall from Thursdays to

  • Fridays simply by meeting us halfway, so to speak, answering a few warm-up

  • questions in some of the week's problem sets, that will automatically

  • then give you an extra 24 hours.

  • We will also drop your lowest score, as per the syllabus.

  • >> To give you a sense of what the problem sets are-- because it's indeed

  • the course's problem sets that ultimately define almost every

  • student's experience, more so than lectures, more so than sections, more

  • so than most any other aspect of the course.

  • Last year, for instance, we began, as we'll begin this year, with Scratch.

  • Particularly this Friday, we'll use, for just one day's time, a graphical

  • programming language, with which we'll start programming by dragging and

  • dropping puzzle pieces that only assemble physically if it makes sense

  • to do so logically.

  • >> Next week, we'll quickly transition to C, a fairly old but very small and

  • simple language that will allow us to really go from 0 to 60 over the course

  • of just a few weeks, and then parlay those same skills and knowledge of

  • basic programming constructs into higher-level languages like PHP,

  • JavaScript, and yet others still.

  • >> Last year, the third pset in the course was that of cryptography, a

  • domain-specific application whereby we challenged students to implement any

  • number of ciphers, programs with which to scramble or unscramble information,

  • to encrypt it.

  • For the hacker edition, by contrast, we gave the hacker students a file

  • from a standard Unix computer containing user names and passwords,

  • the latter of which were encrypted, and we challenged those hacker

  • students to decrypt, as best they could, those passwords, still on that

  • same domain.

  • >> Scramble, a game with which some of you are perhaps familiar.

  • A forensics piece, where we ask students to recover data that had been

  • otherwise deleted from my own digital camera's compact flash card, by

  • actually writing software to figure out, where were the zeroes and ones in

  • that digital camera that previously composed a JPEG graphic?

  • >> A challenge of sorts last year involving writing the fastest

  • spell-checker possible, competing against friends and classmates if

  • they'd like.

  • Implementing Huff 'n Puff, a compression program.

  • And then ending the semester with CS50 Finance, a web-based application with

  • which you create an eTrade-like website to buy and sell stocks, so to

  • speak, by actually pulling nearly real-time quotes Yahoo!

  • Finance.

  • >> What we didn't do last year was one problem set that remains

  • nonetheless a favorite.

  • If you've never gone to shuttle.cs50.net, you'll see a user

  • interface a little like this.

  • But two years ago, the class implemented, using Google Maps and the

  • Google Earth plug-in and a little bit of savvy with driving around campus,

  • so that the objective of this game was, as you can see some of the faces,

  • is to drive around campus looking for staff, teaching fellows and CAs, and

  • when you do, putting them onto your shuttle bus.

  • None of them actually seem to be here, so we're going to enter a cheat code.

  • >> [LAUGHTER]

  • >> DAVID MALAN: There we go.

  • All right.

  • And here now is the staff laced throughout campus.

  • And as you can see, on the right-hand side of the screen, the shuttle bus

  • has empty seats.

  • And the objective was to write the code with which to simulate this

  • driving and picking up and dropping off of passengers.

  • That one, too, using a language called JavaScript.

  • So realize that programs like that will be on our same trajectory this

  • year, as well.

  • >> In terms, now, of additional support, we have office hours.

  • As you might have seen in your own house dining hall or in Annenberg,

  • we'll be in the house dining halls four nights a week--

  • Leverett, Pfoho, Eliot and Annenberg this year, 8:00 PM to 11:00 PM.

  • And what we thought we'd do this year is something a little different.

  • >> If you heard rumblings last year that it was a bit too stressful, this

  • year's office hours, as we'll describe next week, will be more organic,

  • whereby upon arrival, you'll be dispatched to one particular table

  • where multiple staff members await, and we'll do things much more

  • organically.

  • No more queue, no more iPad, but rather have more intimate

  • conversations around a table of just eight or so students, so that we

  • approximate the feel of what otherwise would be a much smaller class.

  • >> We offer, as well, these things we called walkthroughs, videos filmed in

  • advance by one of the course's teaching fellows, Zamyla, in which she

  • walks you through the week's problem sets, offering tips and tricks for the

  • challenges that lay ahead.

  • And conversely, after problem sets are due, this year, we'll also release

  • little clips call post-mortems that actually walk you through

  • representative solutions, both good and bad, via which you can infer how

  • you could have or should have implemented your own solution.

  • >> And what we'll offer for the first time this year as well, particularly

  • for those students who avail themselves of the course's other

  • resources but nonetheless are struggling all too much, the course

  • itself will pair those students, as resources permit, with tutors so that

  • you have a much more intimate opportunity than house dining halls

  • allow for one-on-one assistance.

  • >> Now a final glimpse at some of the end games in sight.

  • You might be familiar with the CS50 Hackathon.

  • Well, coming this December, from 8:00 PM to 7:00 AM, at the beginning of

  • Reading Period, will be an opportunity to gather with classmates--

  • this would be around 9:00 PM--

  • during which you dive into your final project's implementation alongside

  • classmates, friends, and food.

  • This would be around 1:00 AM, when the first batch of food arrived.

  • And this is about 4:00 AM that particular year at the CS50 Hackathon.

  • >> But the true climax of the course is meant to the CS50 Fair, a campus-wide

  • exhibition of your own final projects, to which family and friends are all

  • invited, as our recruiters and our friends from industry.

  • This, for instance, is a glimpse of the 2,000-plus people who've attended

  • past years.

  • Expressions like this are not uncommon, and similarly do your

  • classmates delight in things you've accomplished.

  • >> And actually, toward that end, we have a start-of-term event, as well.

  • If things like this appeal to you, or you're at least curious as to what

  • this, know that a new tradition of the course is called CS50 Puzzle Day.

  • And this was instituted a couple of years back to really signal to campus

  • that computer science is not about programming, and it's certainly not

  • about embracing only those students who have prior experience.

  • It's really about problem-solving more generally.

  • >> And so Puzzle Day, over the past few years now, has evolved into a nice

  • partnership with our friends at Facebook, whereby there'll be fabulous

  • prizes and pizza across the river at the i-lab this coming Saturday.

  • Head to that URL with two or three friends if you would like to partake

  • in this new tradition.

  • >> So I'd like to ask that you keep one thing in mind, and we've got just a

  • two minute clip on which to close today.

  • 73% is the number to remember.

  • Cake, too, will await you outside this transept as we adjourn in just a

  • couple of moments, which is a tradition of the course, as well.

  • But this is the key quote from the course's syllabus to keep in mind.

  • What ultimately matters in this course is not so much where you end up

  • relative to your classmates but where you, in Week 12, end up relative to

  • yourself in Week 0.

  • >> But the glimpse that we will leave you with here today is this last one here

  • by our same Daniel, who did the wrdly video just a moment ago.

  • I leave you with this glimpse of what lies ahead.

  • And as we do this, if we could have CS50 staff from the front of the room

  • to come on up to the stage to paint all the more of a visual picture as to

  • what awaits you this year--

  • getting awkward.

  • We'll conclude with this here on the screen.

  • >> [MUSIC PLAYING]

  • >> DAVID MALAN: This is CS50.

  • >> [MUSIC - MATT & KIM, "IT'S ALRIGHT"]

  • >> SPEAKER 1: I love CS50 more than cats.

  • >> SPEAKER 2: Whoaaaa!

  • >> [LAUGHTER]

  • >> DAVID MALAN: This, then, is CS50.

  • We will see you on Friday.

  • >> [APPLAUSE AND CHEERING]

  • >> NARRATOR: At the next CS50, an onstage demo doesn't go as planned.

  • >> DAVID MALAN: We want to find Mike Smith in this phone book.

  • Well, what are your instincts?

  • I might jump roughly to the middle of the phone book, glance down, see that

  • I'm at M, and I know now that Mike Smith isn't to the left.

  • He must be to the right.

  • And so at this point, we can literally tear--

  • at this point, we can literally tear--

  • at this point, we can figuratively tear the phone book in half.

  • >> [UKELELE STRUMMING]

>> [MUSIC PLAYING]

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