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Hi! We're here in downtown Malmö, Sweden right in front of Massive studios.
Massive is preparing a game for E3 2013.
Right now it's top secret, nobody knows about the game. So we're gonna go inside,
behind-the-scenes, see how everyone's feeling before the big reveal.
I've got my security badge, they told me that it's very important that I bring this,
so let's go check out how the teams are feeling about a week and a half before
the big reveal at E3 2013.
Come in! Hi!
Hi, I'm from Ubisoft, we're here to shoot
a short movie at Massive...
Please... Empty your pockets!
Okay, okay, okay, okay
Everything's cool!
Empty your pockets!
Okay, okay, everything's cool!
Should I be serious in this interview?
What does this look like to you?
That looks like scary shit!
Countdown to our moment of fame!
So, how are we doing in terms of time between now and E3?
Oh, it's stressful as you can see, it's like "oh my god", the days are just running away
and, you know, everyone is working really, really hard to get everything done,
but it's completely stressful for everyone.
What's on your mind right now?
And I don't mean just in terms of the stress. What are
the major things that you have to get done in the next
week, four days, nine hours,
22 minutes...
Twenty-three, twenty-two...
Uh... that it doesn't break
on stage, when Cece's up there
Don't crash!
Making sure we have the proper logo...
Don't crash!
The proper flow...
Don't crash,
that's about it!
Okay! And technically, what you have left to get out of the way?
The brand assets, related to the booth...
We have art
Making sure all the team here has all the answers
We have UI
Finalizing also the website. So everyone here is working crazy!
How is this game taking advantage of all the new technology
and power that's going to be offered by the next gen consoles?
Obviously, they will be superpowerful machines, so...
dynamic lighting
graphics
A.I.
the number of elements
crowds
The other things that Microsoft and Sony are really pushing with that generation
is the online
Our game being an online RPG,
we just went all in, and said okay this is the platform for us.
Let's just use it and use all the social features
and make sure we get the best RPG game out on the market.
We have worked really hard to be able to deliver an online game to the players
and to be able to match them together in a way that we couldn't do before.
And the last component, if I could say also, which is something brand new
is our companion gaming.
This is gonna be pretty sick for the game.
So those are... It's your shot! Oh yeah sorry it's my shot, I was just talking!
So the team has been working tremendously hard on doing all those things
while we, are going to be selling the game and talking to all the
journalists and all those things
We've been preparing with media training
we've been doing.. you know I'm traveling a lot
and I've been to Red Storm, talking about the
original Tom Clancy developers.
And also I did a survival training for three days, which was hard.
Survival training? Okay! So can you tell me a little bit about the survival training?
What does that mean? Survival for what?
Okay so basically the IP is about the fragility of society and how everything falls apart.
You know, we have our comfortable lives where you can you can go
and take a soda from the refrigerator,
and all those things, and our game is about how you lose all those things and how
would you survive.
So we decided that maybe we should try to survive
eating leaves and flowers, and do all those things and I was like yeah hell
yeah let's do that that sounds great you know!
I'm getting paid to be in the forest for three days, but Jesus Christ
it wasn't fun at all I would never do it again!
Leaves tastes really bad when you boil them but you have to survive!
Alright, that's all we have for you now at Massive,
that's all we can reveal.
We're gonna head out to Los Angeles in a couple of days and we're gonna catch up with The Division team,
in LA, at the media briefing rehearsal.
It's time to go, let's get out of here!
We are here at the LA Theatre,
it's one day before the media briefing we caught up with you guys about a week and a half ago
and you guys seem pretty relaxed but you said you were stressed...
Now, how are you guys feeling?
I'm feeling really good,
this is like the completion of an equation that started four years ago,
so I'm faithful, I think it's going to be great!
I'm doing good but I'm stressed
You know, the closer we get to the event
the more worried I tend to be.
The French nerves and the Viking Ice! That's us!
Good luck with the rehearsals, and we'll see you guys tomorrow!
Fingers crossed!
Thank you!
With Tom Clancy's The Division.
You will discover a whole new online open-world RPG experience.