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What’s up guys it’s me Jeremy. Whenever I take a look at challenger and Master tier
gameplay, there’s always a lot of minor tricks that pique my interest, because although
they might seem minor, they can make a huge difference in a lot of situations, and it
can be hard to notice if you are just watching games casually rather than scrutinizing their
every move. But, since I’m certainly not a challenger player, I’ve brought in a master/challenger
tier player, Azoh to help me out with the video today.
(AZOH INTRO) Big props to Azoh for helping compile this
list of tips and tricks, so that way all of these tricks are coming from a high ranking
player. He’s a great player and has some great content, so definitely check him out
if you haven’t already. Now, these tricks are a bit random, and although you might know
about or have done some of these once or twice before, the key thing to understand is that
challenger and master players use these tricks to their fullest potential, every single game,
very consistently, and you should too if you’re looking for a bit of an edge. And let’s
kick it to Azoh to start us off with the list! (AZOH) Repeated actions + prediction
Our first tip to start things off involves a way that I use to predict my opponents.
Both you and your opponent are looking to read what the other player is going to do
next, and a frequent way of getting that insight is the consistent pattern that some players
and champions follow. For example, LeBlanc will almost always use W after a Q. Well,
if you start expecting that every time, or notice a pattern your particular opponent
is playing around, you can start to counter towards where they will be moving. And this
happens with a lot more than just ability combos as well. Say for example you’re trying
to hit a skillshot on your opponent. Quite often, players will typically dodge in the
same direction if they are not aware of this concept. Think of it as their gut reaction
to seeing the skillshot, they dodge in some direction, sometimes left, sometimes right,
every player is different, but by observing the tendencies your opponent makes, and taking
note of the consistent things they do with their abilities, and their movements, you
can get a huge read on them, and can easily take advantage of it in future skirmishes,
or in future scenarios of trying to land your skillshots. There is a little bit of risk
on doing this though, in that you start showing the same pattern response to what your opponent
is doing, for example a Gragas always body slamming towards LeBlanc when she uses Q,
to stop her W, so depending on how much faith you have in your opponent you might have to
be a bit tricky with it. (AZOH) Rapid movement
Our next tip involves a bit of the opposite of the previous tip, and is a good way to
avoid your opponents using those prediction techniques on you. Clicking quickly up and
down or back and forth will make your character spams between the two locations you’re clicking.
This is not just to increase your APM and pretend to be a Starcraft God, it’s very
helpful to play around the first tip, as it makes your movements harder to read. It’s
also very useful to dodge skillshots, because you stay moving, and you’re always active,
instead of standing still and having to be ready to start moving when you see danger.
This type of movement is a lot better than standing still or changing directions slowly,
since it makes you less predictable. In order to help you with this, I recommend trying
to keep your mouse cursor as close as possible to your character model, so that in order
to switch directions, you have less space on the screen to actually move your mouse,
which should allow you to do this a lot faster, and as a result, a lot better.
(JEREMY) Farm movement + position zoning Alright, for our next tip we have another
trick that involves predicting enemy movement. One key tool during the laning phase that
should always be capitalizing on, is in fact your own allied minions. When one of your
minions starts to get low, they are going to walk up to it to try and get the last hit.
If you look at your minions health bars, you can tell when your opponent will start moving
towards them and thus you can plan after that. This is one of the best times to make an aggressive
move in lane, either by landing some harass, or to initiate a trade. This will do one of
two things, depending on the opponent. Either they will take free damage damage, as their
time and animation is used on last hitting the creep while you are attacking them, or
they recognize the threat of your damage and back off, meaning you zone them off and they
lose the CS. In both situations you end up with a nice little advantage, that when performed
often and consistently, can add up into a significant lead. As well with this technique,
you get a large threat zone and might make some players start playing defensively even
if they are in an even situation, because they now have to go through you to get to
their cs even if they are ranged. (JEREMY) Ward vision + recall etc
Our next trick involves using some of the underappreciated mechanics that wards have,
on both ends of the spectrum. When a ward dies, there is a slight moment of time after
its death where it still gives vision on the location it was in. One way to take advantage
of this, is when your opponents clear one of your wards, you will usually get to see
a glimpse of the direction they are headed in after they are finished attacking the ward.
You can use this to keep track of where enemies are likely to be moving after killing the
ward. Using this, you can predict their future location based on where they were moving towards.
But you can also take advantage of your opponents using the same mechanic on you. The flip side
of this, is to – as the one killing a ward – move towards where you want the enemy
to think you’re going, or start channeling a recall. Essentially, you fake your direction
or next take of action after clearing the ward until the vision fully runs out a few
seconds later. This way, after the brief moment where they still have vision, they’ll get
a false sense of security. If the opponents were paying attention to you and are aware
of this mechanic, it will result in them having an incorrect prediction of your movements.
(AZOH) Channel Recall Our next ones a lot simpler than all of the
rest, but it can still be useful in a lot of situations, especially if you are thinking
something might be up and a gank is coming. It sounds minor, but if you have nothing to
do, and you find yourself just waiting for minions, or waiting to gank/dive in a brush
or something, start channeling your recall. Cancel it before it finishes, unless you actually
want to recall, but just keep starting the channel over and over again. Since you’re
already standing still already, saving the time on the recall channel is just a small
potential timesaver- but in some situations, it can be a lifesaver, if you really need
to get out of there quickly but are unsure if you want to recall in the first place.
You don’t lose anything on it, it doesn’t cost you anything, and you can easily stop
the channeling if you want to stay. (AZOH) Baiting Nashor
The next trick we have involves a great strategy for taking baron, that a lot of people fall
for, especially in soloqueue. A good, and all too uncommon way to bait nashor, is to
have one of your players reveal their location to the opponents in midlane on the creeps.
Especially as a mage, or someone who can wave clear or can have pressure by themselves.
The mid laner is usually the best person to do this, since mid laners typically don’t
do that much damage to baron, but have the tools to push out mid and pressure the lane.
When someone shows midlane, or really just anywhere on the map visibly, while three or
four of your team is sneaking nashor, you can easily let them sneak it, sometimes without
the enemy team even realizing. By revealing your location, you can both zone
off enemies who want to start moving to nashor pit, and you can also push the minions so
they have an incentive to stay in lane and depush/farm, but the key thing is that it
makes it seem like you aren’t actually doing baron. People assume that Baron is only being
done when the whole team is missing on the map and they don’t have vision of baron,
so when they see someone in vision, it’s definitely the most common way to figure out
that ‘oh okay my opponents aren’t doing baron, since we see some of them on the map.’
But that was just a trick all along, while your team sneaks the baron takedown. The minions
you push also give vision on if your enemies are still in lane, thus you have information
on if they are going for baron without having everything warded. Just make sure you clear
the wards around baron, otherwise this trick becomes kind of obvious.
And looks like that’s gonna be it for us, once again, huge thanks to Azoh for helping
me with the video today, as it definitely would not have been possible without him.
You can check out his channel at the link in the description, or the annotation on your
screen, and I definitely recommend him to anyone trying to get a step up and get better
at league of legends! If you guys enjoyed the video hit that like button and if you
didn’t hit that dislike, thanks for watching, and I’ll see you guys next time!