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  • TINA ORNDUFF: Computational thinking is a set of

  • problem-solving techniques that we use here at Google.

  • One aspect of computational thinking is decomposition,

  • where we take a large problem, and we break it down into

  • smaller pieces.

  • Another aspect is pattern recognition.

  • We use pattern recognition to help us identify similarities

  • and differences.

  • The final part of computational thinking is

  • algorithmic design.

  • That allows us to create a step-by-step strategy for

  • solving a problem.

  • Google Earth is a perfect example of computational

  • thinking, because it takes the large problem of trying to

  • visualize the entire planet and makes it so that anybody

  • can explore the world around them.

  • DANIEL BARCAY: Google Earth is basically an attempt to

  • recreate the whole world in 3D.

  • And we want to make it as if it's the real world.

  • We don't want to make anything up.

  • We don't want to create anything or invent anything.

  • We want to make it the real world.

  • And initially, it seems like this crazy problem if you

  • really think about.

  • The world is huge.

  • It takes a tremendous amount of data.

  • If we were to try to send this to you, we would have to pull

  • up in front of your house with tractor trailers full of hard

  • drives of all the images.

  • So it seems kind of impossible,

  • but we make it possible.

  • In school, you're given these problems that are

  • very black and white.

  • You either have the answer or you don't have the answer.

  • You got it right or you got it wrong.

  • In the real world, there are many right answers.

  • JEREMY PACK: Google Maps is a collection of imagery and data

  • about places and roads all around the world.

  • And using Street View, we actually have images from cars

  • idle on all of the streets.

  • Once we've collected all this imagery, we have to somehow

  • put it together in a way to be able to

  • share it with the world.

  • Not long ago, I started getting annoyed with Pegman.

  • Pegman is the little yellow guy on Google Maps that you

  • can drag to get into Street View.

  • And so you drag Pegman from the corner in Google Maps, and

  • you drop him on the street you want to get into and look at.

  • That works great when you know exactly where you want to go,

  • when you want to zoom all the way in on a single address and

  • drop him next to house or something.

  • But say you just want to go to New York City.

  • When I drag and drop Pegman, he'd fall somewhere--

  • well, somewhere random.

  • In fact, he seems to prefer to land in back alleys.

  • He didn't mind landing in the middle of a field.

  • He'd land on big highways.

  • But he'd almost never land in front of a famous landmark.

  • And if you dropped on Paris, he'd never, ever land on the

  • Eiffel Tower.

  • I thought to myself, we can do better than that.

  • We kind of know what famous places are in the world, we

  • should fix this.

  • I began to think to myself, what makes a panorama, one of

  • these images in Street View, important?

  • And then I thought about it further.

  • I thought, when people go to places that are interesting,

  • when they physically travel there, what do they always do

  • when they're in a famous place?

  • They pull out their camera and start taking pictures.

  • People post a lot of these pictures to the internet, so

  • we could look for places that people take a lot of pictures.

  • We can find things that are in those photographs that people

  • took, and see if we can find the same things in the Street

  • View images.

  • And so if we can see the Eiffel Tower in the Street

  • View image and we can see it in a bunch of images people

  • took, we can automatically know that

  • it's probably important.

  • We've worked really hard to make Pegman smarter.

  • When he's dropping from the sky, we want him to land

  • somewhere interesting.

  • DANIEL BARKAY: Thinking computationally is a lot more

  • like art than it is like math class.

  • You go in and you know you want to create something, and

  • you have a blank canvas.

  • And you use math, and you use these tools to

  • paint on that canvas.

  • And you end up creating something beautiful.

TINA ORNDUFF: Computational thinking is a set of

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A2 初級

利用計算思維解決谷歌的問題 (Solving Problems at Google Using Computational Thinking)

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    Chris Lyu 發佈於 2021 年 01 月 14 日
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