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  • Hello. My name is Clement Ivanov.

  • I'm 25 years old. I am brought to you here by TEDx to talk to you about the world of eSports.

  • I am a professional gamer,

  • and I play a game called Dota 2 for Team Secret, which I also own and I'm a founder of.

  • Nowadays, if person comes to me and knows what I do and knows who I am, to me he gives me

  • a lot of positive attitude, and he wishes that he could play the game as well as I do.

  • Well not long ago, if I would tell anybody about what I'm actually doing

  • and how seriously I take gaming, I'd be either scolded or frowned upon.

  • My parents, who bought me my computer, had a very negative outlook on gaming,

  • and I don't blame them, because all I do is spend my time on playing that computer,

  • and I don't take anything seriously anymore from the social world like school or something like that.

  • But I can understand that, because these days, probably further like nowadays,

  • we're gonna have people like kids tell their parents that they want

  • to be gamers too, and they're going to tell them that they can earn a lot of money from it,

  • and it's probably an excuse to just spend more time on the computer

  • to waste more time.

  • Well, society expects a person to go through the stable steps in life

  • Mid school, high school, university to get a degree, to get a job and you know

  • that's normal, and you're either that, or you're different, and if you're

  • different, then you most likely will be scolded for that. I did not really care

  • about the social norms. I was confident that school was not my path, and I used that

  • confidence to go my own way.

  • I myself believe that knowing music was more important than school. I myself

  • believe that earning more money somehow through a game like poker was way more important than school.

  • Dota was just a fun game, and I really enjoyed it, and I still do, and It just makes my brain tingle.

  • I like it.

  • Realistically, there was no clear moment for me,

  • that I realized I should become a gamer now. It's more of a learning

  • process. It takes a long time for you to figure out if you're going to be good at

  • something. It turned from a hobby into a career. Not long ago, I was at Stockholm Airport,

  • and in the Stockholm Airport, I was in a burger place, and that burger

  • place, there was a person, a fan, that came to me and wanted a picture of me, and that

  • same person told me that there's Magnus Carlsen sitting two tables in front of

  • me, and she said that she wants to take a picture from both of us for herself to

  • put on the internet or whatever the case is, and I was like amazed that right there,

  • I was neatly compared to a young chess grandmaster while if I would think long

  • time ago I was being scolded for the reason of even being a gamer.

  • Dota is about strategy, momentum, and action. Two teams that play against each other both

  • consisting of five players play either on the Radiant side or the Dire side,

  • in other words, left or right.

  • The game itself is one big map and it contains resources and objectives.

  • Before a match even starts, each person can select a unique character out of a pool with

  • more than a hundred, who have their own distinctive abilities, strengths, and weaknesses.

  • There are three lanes. In those lanes, there are defensive towers,

  • buildings called the barracks, and the ancient, which if you kill, you win the game.

  • Now that pretty much sums up Dota in a simple fashion, although the

  • complexity of the game comes from different angles.

  • For instance, a hero's unique reason of choice is because its strength is to

  • specifically dominate another hero. Many of the heroes have the tendency to

  • synergize with each other. We as gamers use the word counter a lot, which

  • realistically means the opposite, and we use it to talk about which character

  • counters another. The sequence of countering can also be neglected by

  • the choice of another hero. Keep in mind that there are five players who have all

  • their own characters. At this point, I can tell you that there are position roles

  • like most games in life.

  • The simple explanation for it is that there are limited resources in the game

  • and through that come priorities on who gets them and who does not. Now the

  • resource called gold can be used to buy items which boost the strength of your

  • hero. Some heroes use the items way more efficiently, therefore are more valuable

  • for you to get gold. The other resource is experience, which makes your hero's

  • ability stronger and there are a lot of heroes which benefit more from

  • experience rather than gold.

  • Now, you get more of an understanding what kind of a

  • game Dota is, but I would briefly explain to you a little bit more about

  • these important factors. Let's say like vision.

  • There's a thing called fog of war,

  • which basically means that you can not see that area unless you have vision of it.

  • Things to provide vision are your defensive towers, buildings overall,

  • heroes themselves, sometimes their abilities, units that fight for you, and

  • also an item called the Ward. Having the ability to see the surrounding area before

  • entering a fight can be crucial and make the difference of you

  • winning or losing the game. Playing around with vision can create a lot of

  • mind games, which change how the game is being played.

  • You might be afraid to be aggressive, if you cannot see what's surrounding you,

  • but with solid vision, you can maximize your capabilities without any surprises.

  • Vision is part of Dota strategy and a lot of the big tournaments in this world in Dota

  • have been won because of one team having better vision.

  • ...but we go back to the vision right? Like look at the Wards that Secret have right now.

  • They saw everything that was going to happen.

  • Every single thing, every movement that EG made, was spotted out.

  • Lastly, I will tell you about the game mode: Captains Mode. Two captains face off

  • and draft accordingly to their plans in a sequence of choosing and removing

  • heroes one-by-one. There is a marginal amount of time given for you to figure

  • out what the enemy is trying to do and you, yourself, plan to do of course. This is

  • where most of the raw strategy happens. To maneuver, to outmaneuver your enemy in

  • a draft battle is the most successful way of winning in Dota, and it is quite

  • the difficult thing to grasp. I myself, I like games which challenge me. Games that put me to the test.

  • Dota is my test.

  • It's my challenge.

  • About 11 years ago,

  • when I started playing the game and meeting new people online and competing against each

  • other to find out who's the best. It was all fun and games. It was really enjoyable,

  • but as years passed, and only a few years, it started to be noticeable that the game

  • became harder, because it started to draw more attention, and with attention, it

  • just started to become more complex of a game because a lot more programmers and helpers

  • started developing the game too. Good teams started to develop. Tournaments started

  • to become more frequent, but that wasn't the biggest challenge to play the game

  • in a very top pace. The problem was to actually make 4 other people with you,

  • synergize with each other,

  • and win the game like that. For a long while, Dota competitions were great. We

  • were mostly fighting for honor, no money really involved, and it was fine, because Dota

  • developed very slowly in the money aspect. It is not your traditional game where the

  • game was made by a company, but it was made by a community. For a long while, I started to

  • live two lives. I started to live my regular social school life and my gaming

  • life, and to be honest, I started losing touch with school through that. Since like I said,

  • the game started to develop a little bit more attention and things

  • became more frequent, it just started to have prize pools that were good enough

  • for me to live off it. I started to travel a lot to places, and it just

  • soaked all the time away from me. But at a young age, this made me grow into more

  • of a universal person, and I felt like even if I do fail at succeeding in this, I

  • still thought the experience is good enough. But luckily, gaming started to grow

  • at a very fast pace, and I had the honor of playing the million-dollar tournament

  • in eSports, the first one, and it changed my life, because I won it, and it was final.

  • All of the time I was putting into Dota had brought me success, but I

  • knew that was just the beginning.

  • Dota is no different from your other type of games, real live games or computer games.

  • It's no different from chess, no different from basketball, no different from soccer.

  • You all have the same kind of problems in those games. You have to deal. You have

  • to do teamwork. You sit there, and you have to figure out the best ways.

  • They all exist in Dota just as well as they exist in those games, and

  • the feeling I get though through gaming, is that a game can be very very complex.

  • It can be also very easy of course, but a game can turn the tides of what actually needs

  • to happen for you to succeed, and if we look further in life and maybe two years

  • ahead, we will we might see a lot of progress in how hard the games can

  • become and how complex that area will be.

  • This game has made me smarter. I've used Dota to progress, and since I had to

  • play with people, I have also progressed psychologically. In that sense, I have

  • evolved through gaming.

  • Not everybody can be a gamer,

  • but everybody can play the game.

Hello. My name is Clement Ivanov.

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Dota 2|Clement 'Puppey' Ivanov TEDx Talk 2016|完整回放 (Dota 2 | Clement 'Puppey' Ivanov TEDx Talk 2016 | Full Lecture)

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    a keong 發佈於 2021 年 01 月 14 日
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