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With the rise of - and burgeoning prevalence of - newer, more insidious IAP payment models,
I feel this review should come with a strong disclaimer.
If you love racing for the sake of racing; if fine tuning lap times in gorgeously crafted
replicas of famous tracks, in gorgeously crafted replicas of famous vehicles is your 'thing',
then Real Racing 3 is the bargain of a lifetime. For absolutely no entry fee you can enjoy
everything the game has to offer as long as you're willing to suffer the 'cost' of waiting
for the game to once again give you control.
Beating at the heart of Real Racing 3 is the fire-baptized, fuel-powered, engine-throbbing
heart of a magnificently presented racing simulator. Difficulty scaling ranges all the
way from casual, almost 'Arcade' like handling, to tough-as-nails simulation where every control
you need is placed at your fingertips. While true multiplayer is currently (and understandably)
absent from the game, the AI is directly influenced by your friends on Gamecenter and Facebook
(as well as a smattering of other random players).
Dubbed 'Time Shifted Multiplayer', the end result is an always changing, always unique
race experience. However, it has its downsides; notably you have no real control over who
you're paired with and while you'll often find yourself amongst the company of peers,
you'll occasionally be thrown up against seriously under-geared or worst of all, over-geared
opponents, destroying the flow of progression entirely.
However, I've danced around the issue for too long. While the heart of RR3 may be that
of a thoroughbred racer, it's surrounded by an all but impenetrable IAP system designed
to exact payment from the player over and over again. Much like a 'Freemium' title,
almost every ancillary action you take requires a combination of basic in-game currency and
either time or 'gold', the game's 'premium' currency.
Just purchased a car? You'll have to wait for that to be 'shipped'. Need to juice up
your car to keep up with the competition? You'll pay and wait for that too. So far,
so normal, but the rabbit-hole goes deeper.
Damage you sustain to your vehicle in a race is considered persistent and will carry on
between races. The damage directly affects the performance of your vehicle, so you'll
want to fix it as soon as possible... only you'll have to pay, and yes, wait for the
damage to be reversed. Oh, did I mention that repairs are carried out sequentially and not
in parallel? For every piece you repair, the repair time total is increased.
... But wait, there's more.
All of this could be forgiven if the cash-flow was enough to support smooth progression.
Sadly, the anemic rewards make it hard to keep a single vehicle at a competitive level,
let alone the running costs of repairing said vehicle as well. It doesn't stop at maintenance
either. Vehicles must be bought to participate in 'Showcase' matches (if you don't already
own them), and simply using your vehicle will eventually require top ups on engine oil,
replacement brakes/tires and so on.
As mentioned in the disclaimer, you can forgive all of this if you're patient, but the fact
remains that even those who choose to cough up the cash will be nickle-and-dimed in to
spending their premium currency until they're back to square one. It's no wonder full multiplayer
features had to be left off the table - as it is having your face melted by a 'TSM' boosted
AI from a player who has paid their way to a better vehicle can cheat you out of a podium
position; to have to play against a 'pay to win' player in real time would be crushing.
There's a pervasive sense of being able to look, but not touch. This is a game that says
'wouldn't it be great to enjoy all of this?' and then makes you wait, albeit a nominal
time, but wait none-the-less. You could spend all day racing at lower tiers and attempt
to avoid collisions, but you'd still be forced to 'maintain' the vehicle at some point, cutting
you off from the gameplay. You could race another vehicle, but you'll only burn through
your resources twice as fast, once again cutting yourself off from the flow of progression.
Despite the brilliantly implemented controls that provide an almost visceral level of feedback;
despite the sharp, industry leading graphical technology that has to be seen on the best
iOS devices to truly believe them; despite the incredibly engaging 'Time Shifted Multiplayer'
concept making the AI feel better than ever; all of this is undercut by a need to force
the player to stop playing and open their wallet.
Ultimately the IAP model drives a wedge between the player and the game on offer. If Real
Racing 3 has anything to offer, it's a kind of martyrdom. For a game considered to be
one of the major releases of the year to fall so low shows just how toxic this kind of game
implementation has become.