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  • Hi I'm Andre Meadows and this is Crash Course Games.

  • You've got games in your house right? You know the ones you play on family game night.

  • Games like Monopoly, Life, or modern ones like Ticket to Ride or Settlers of Catan.

  • Do you have a drawer, filled with dice?

  • Or maybe even have one rolling around in your pocket right now?

  • Dice in there.

  • Well believe it or not, board games and dice games are the result of thousands of years of human development,

  • and they've led directly to the massive variety of games we play today.

  • In some ways, that dusty Yahtzee game in the hall closet? That's the end result of human history, man.

  • [Theme Music]

  • Games have been with people from the very beginning of civilization, and probably even earlier than that.

  • As soon as we dropped from the trees, outran the lions, and put a few buildings together...we got bored.

  • And started playing games. Some estimates put the dawn of games at 5,500 years ago.

  • Fun fact that actually when they started programming Duke Nukem Forever

  • Pretty much every civilisation we've studied, played games. The Ancient Egyptians had Senet.

  • While the Ancient Chinese had Go. The Romans were playing Backgammon, or Tables, as they called it.

  • Ancient Aztecs in South America had a game known as Patolli.

  • I don't know if we can confidently say that games were ubiquitous,

  • but I am comfortable saying pretty much everyone in history has played games.

  • Let's start with what is probably the most ancient of ancient of gaming technology: Dice.

  • Dice are a part of a lot of games and to get a little mystical about it:

  • Dice symbolize the chance and randomness involved in many games.

  • They serve to remind us of the randomness of the universe.

  • For thousands of years, dice were actually made from bones, teeth, horns, tusks, and even sheep knuckles.

  • Sheep knuckles are still used today in Mongolia for both games and fortune telling.

  • You've heard the phrase "Rolling the bones"? It literally meant bones at one time!

  • Now why sheep knuckles? Sheep knuckles are durable, roll well and have four unique sides.

  • The flat, concave, convex and twisted sides, each side has a recognisable shape, each with their own meanings.

  • The Greeks called knuckle bones, Astragali and used them to add chance to a game.

  • Basically it was a way of leaving some parts of the game up to the gods.

  • But Astragali weren't just for gaming. Remember when I talked about dice as reminders of randomness of the universe?

  • Well, Ancient Greek fortune tellers and mystics would roll these bones as a way to assign order to some of that randomness.

  • They used dice to get life advice from the gods. These astragali were seen as messengers of higher authority.

  • And everything from when to marry, to who will get sick were determined by these little bone fragments bouncing along the floor.

  • Wonder how they would be at the Powerball?

  • Now knucklebones took a long time to become the dice we know today.

  • Archaeologists have found them in sites dating as far back as 800 BC, though they could probably could go back even further.

  • Over time, people adjusted and crafted knucklebones into the dice you recognise today.

  • Slowly the sides were worn down and sculpted. Symbols and holes were added.

  • And dice evolved from unique organic bones to uniform plastic cubes with little dots or pips across their surfaces.

  • Don't worry sheep, your knuckles are safe.

  • And cubes aren't the only regular shaped dice evolved into.

  • A lot of role-playing games today use the D20 or 20 sided die but its not actually a modern creation.

  • In 2012, archaeologists discovered a D20 crafted out of serpentine in Egypt dating back to the Ptolemaic Period;

  • somewhere between 300 and 30 BCE.

  • It has Greek letters on various sides, but no one knows for sure what it was used for.

  • That could be one really long game of Dungeons and Dragons.

  • So even though dice and ancient games began to take a more playful nature, the mystical hand of chance

  • (not to be confused with the master hand of Super Smash Bros)

  • was always present and shaped why and how games were played.

  • One of the earliest examples of this can be seen in the Ancient Egyptian game of Senet, which roughly translates to "passing."

  • The game itself has been found or represented in hieroglyphs from even before the dynastic periods of

  • Egypt, around 3,000 to 3,500 BC, and through the middle and late dynasties.

  • Senet involved a grid of 30 squares arranged along a rectangular design with 3 rows of 10.

  • The majority of squares are blank minus several at the end which contained very specific hieroglyphics and symbols.

  • But with time being time, the exact rules have been lost.

  • Kind of like when you lose your instruction manual in a video game.

  • But through research of temple paintings and hieroglyphic text a solid assumption of the rules has developed.

  • Senet started off as a secular game and there are many hieroglyphic references to drinking wine, playing Senet and calling it a day.

  • But over time, the game took on a increasing mystical nature.

  • Senet evolved to indicate how a player would fare in the afterlife.

  • The mystical side of gaming had infiltrated the play side,

  • and people would play the game to see if they were blessed by the gods.

  • The idea was that a good Senet player was destined to have a pleasurable afterlife,

  • while a player who lost constantly probably wasn't going to fare that well.

  • Which seems like a bad deal to me as I don't know how to play Senet.

  • But senet was by no means the only ancient game.

  • All your favourite ancient civilisations played games. Let's go to the Thought Bubble.

  • Let's look at Ancient China, where they had the game Wei-Chi or as it is known more commonly, Go.

  • Some archaeologists estimate that Go has been played for upwards of 4000 years.

  • In fact, it's the oldest game we know of that's still played in its original form.

  • The game consists of a solid line grid where players take turns placing either a white or black stone.

  • The goal of the game is to control or surround the majority of the board.

  • Go is a little complicated and players have a lot of possible choices.

  • And by a lot, I mean there are 10 to the 761st power moves available to a player.

  • In chess, you only have 10 to the 120th power. That's a lot chess but you're no Go.

  • While human chess players have been beaten by computers as far back as the 1980's,

  • Humans playing Go are just now being beaten by special computer programs.

  • Which is pretty impressive for a 4000 year old game.

  • In South America, Patolli was played across Meso-American cultures.

  • This game, played between 200 BC and 1000 AD,

  • was a series of four lines one two axis that intersected in the middle forming a cross.

  • The object of the game was for players to move their pieces along the lined tracks based on the throws of beans or stones.

  • The Aztecs even had a God of Patolli named Xochipilli.

  • Betting on Patolli was common, and players would bet everything from gold to plants to food to even furniture.

  • The game was so common and so popular that Aztecs could be seen carrying Patoli mats around with them during the day, just itching for a game.

  • Huh, it is like the first Gameboy.

  • This game encompasses the main pillars of ancient games: Fun, mysticism, skill and chance.

  • No matter the land or people these main themes keep popping up time and time again.

  • Thanks Thought Bubble. So a lot of these ancient games have fallen off of popularity today,

  • But all of them illustrate the core principles of fun and engagement that drive people to play games.

  • These games are the ancestors to those table top games in our cabinets,

  • and the video games on our phones and consoles.

  • And you can still easily buy a copy of Senet or Backgammon,

  • and the Honinbo Go tournament in Japan has a grand prize of over $400,000.

  • These games have staying power.

  • And trust me -- you figure out a way to add microtransactions to them, they'll be in your phones in no time.

  • But those aren't the only ancient games that we still play.

  • Mancala Is more of a game type or mechanic like dice.

  • But it dates back at least as far as the 4th Century or even further and has survived all that time.

  • Pretty much in its original form.

  • Games all over the world, from the traditional Hao Le Kiswahili in East Africa,

  • and many modern Euro-style board games use the mancala mechanic of transferring a counter along a continuous track.

  • The familiar children's games shoots and ladders also has ancient origins.

  • And by ancient I mean it goes even further back than 1952, when Milton Bradley introduced the game in the United States.

  • It's based on the game Snakes and Ladders, a game that was bought to England during the 17th Century from India,

  • where it was played as early as the 2nd Century BC.

  • In India, the game was played for fun but it also delivered a moral message to the kids who played it.

  • The ladders were virtues that could lead a player to a higher spiritual state,

  • while the snakes represented sins that could drag a person down to a lower plane of being.

  • If you ask me though, the moral message of Shoots and Ladders is a little muddled given that the game is completely random.

  • Or maybe I am missing some deeper message about free will here.

  • Now this makes for a completely different change of philosophy about Candyland.

  • The beautiful thing about history is that there is always more to learn.

  • Archaeologists are digging up previously unknown games all the time.

  • The Royal game of Ur was discovered in Iraq during the 1920's in a royal tomb.

  • Like a board game from a garage sale, the Royal game of Ur didn't include rules, so archaeologists just made up rules.

  • Until the cuneiform tablet was discovered much later.

  • Sadly this rule set was incomplete and there's still a lot of debate among gaming experts as to how to play the game.

  • In 2015, another new game was found in a 2,300 year old tomb in Qingdao city in China.

  • Archaeologists found a handmade 14 sided die made from an animal tooth alongside 21 game pieces with numbers and a broken piece of a game board.

  • Sound like the beginning of a Goonies sequel,

  • like, there's one half of the board game piece, we must find the other half and then we will find the treasure!

  • The game is believed to be called Bo, or Liubo the last time that it was known to be played widely was over 1,500 years ago

  • The rules for this game are incomplete like the rules of the Royal game of Ur and your guess on how to play it is as good as mine.

  • Actually it is probably better than mine, I have no idea how to play it.

  • We could go on and on listing games but we're running out of time. Or your internet attention span.

  • So we should get to the point of all of this history.

  • People have been playing games for a long time, and while games have obviously evolved since the days of

  • sheep knuckles, mancala, the royal game of Ur, and Senet,

  • those games, and the mechanics that make them work, are still at the core of the games we play today.

  • And it's not just the mechanics of those games that survived.

  • While we may no longer believe that games can predict kind of afterlife is in store for us, or who we should marry,

  • the best games can not only forge connections across the small group of friends on game night,

  • they can connect people over centuries and across continents.

  • And we're still only on our way to having an answer to the question of why we play games.

  • I think the connection that we feel with each other and with history are clearly a part of it.

  • Thanks for watching and I'll see you next week. I gotta go work on my Mortal Kombat game.

  • *whispers* My afterlife depends on it.

  • Crash Course Games is filmed in the Chad and Stacey Emigholz Studio in Indianapolis, Indiana,

  • and it's made with the help of all these nice people.

  • If you'd like to keep Crash Course free, for everyone, forever, you can support the series at Patreon,

  • a crowdfunding platform that allows you to support the content you love.

  • Speaking of Patreon, we'd like to thank all our Patrons, in general, and we'd like to specifically thank our

  • High Chancellor of Knowledge, Morgan Lizop, and our Vice Principal, Michael Hunt. Thank you for your support.

Hi I'm Andre Meadows and this is Crash Course Games.

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B1 中級 美國腔

古代遊戲。Crash Course Games #2 (Ancient Games: Crash Course Games #2)

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    羅紹桀 發佈於 2021 年 01 月 14 日
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