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  • There are four shotguns in CS:GO; the Nova, Sawed-Off, MAG-7 and the XM1014. I might as

  • well compare them all. A big thank you to SlothSquadron who has given

  • me valuable feedback and advice to ensure that this video doesn't have any glaring mistakes.

  • Thank you! There are three tiers of pricing, with the

  • nova and sawed off both costing $1,200. The MAG-7 covers the middle-ground at $1,800 and

  • the XM1014 is $2,200. Essentially, shotguns are competing with SMGs and lower-priced rifles.

  • However- there's one massive benefit that shotguns have over the other choices, and

  • that's the kill award. You get a massive $900 per kill with the shotgun, compared with just

  • $300 for rifles or $600 for most SMGs. Factor in the shotgun's low cost and you've got yourself

  • a potentially lucrative income from choosing these weapons.

  • I'm sure I'm not alone in saying that I rarely use shotguns. They require a different style

  • of play to the other weapons in-game, but they can be brutally effective at close-range

  • and have been used in proper matches by high-level players, Get_Right included.

  • I don't think that I'm in the best position to advise you on HOW to use it. However, this

  • video will simply analyse the pros and cons of the different shotguns, which is something

  • I can do. If you want to know how to use them then look else-where or simply load up a deathmatch

  • server. Let's look at some odd quirks that the shotguns

  • have. The MAG-7 is the only one that isn't reloaded one shell at a time. This is a mixed

  • blessing. Overall it's faster to reload completely, but you are unable to fire mid-way through

  • the animation like you are with the other shotguns. The MAG-7 has a smaller magazine

  • size than the others as well so you may find yourself facing difficult decisions regarding

  • when to reload. Shotguns are very much a close-quarters weapon and you must have a plan of retreat

  • should the situation turn against you. As for fire-rate, there's one clear winner.

  • The XM1014. You may be interested to know that the nova is slightly slower than the

  • MAG-7 and Sawed off shotgun. Fun fact: the sawed-off shotgun is the only shotgun where

  • you have to manually press fire for every shot.

  • With three of the shotguns, the delay between shots is long enough to reset the recoil,

  • resulting in a similar spread pattern every time. However, the XM1014 is the odd one out,

  • as it's an auto-shotgun. Holding down fire with this beast will make later shots fire

  • above the crosshair. I COULD have kept this feature in and made the gun look terrible

  • in all of these comparisons, but instead I'm going to add a fake delay between each shot

  • with this gun to make the results more comparable. I think it's unfair that this gun should be

  • punished for giving you more freedom over the fire-rate and accuracy. With experience

  • you'll manage to get the best of both worlds out of this gun. Simply keep in mind that

  • you'll have to compensate for the recoil if you go full-auto with this gun in-game.

  • Right, let's get on with it. I fired 32 shots with each gun at a wall 512 units away in

  • four different stances, and this is how they compare. Note that I walk closer to the wall

  • to get this view, this isn't the range at which I was firing from.

  • Standing still and firing, they all offer the same level of spread apart from the sawed-off

  • shotgun, which is more imprecise. The XM1014 was fired the same number of times, but it

  • fires fewer pellets than the others so it doesn't look as... nghhh... 'hole-some'.

  • There are no major surprises with the crouching, it shows about the same thing again.

  • Moving is where things get interesting. Immediately you can see that the MAG-7 has the tightest

  • spread. What you might not notice is that the sawed off shotgun does surprisingly well.

  • It's now about as accurate as the nova and XM1014- a significant improvement in comparison

  • to standing still. Interestingly, when crab-walking, the sawed-off

  • becomes the least precise weapon again. Hmm. I might as well use this opportunity to say

  • how few pellets the XM1014 fires. Beyond close range it really is hit and miss. Literally.

  • You'd be lucky to hit the broad side of a barn.

  • Movement speed also varies between weapons. Here is a table of all the maximum speeds.

  • The slowest is the sawed-off and the fastest is the MAG-7. Using a shotgun will make you

  • slower than SMG-wielding players, but about the same as rifle-users.

  • And how about damage? The XM1014 does the least, at just 20 damage per pellet and 6

  • pellets. The nova does 26 with 9 pellets, the MAG-7 does 28 with 9 and the sawed off

  • 30 with 9, making it the most powerful... on paper.

  • But it's not that simple. The nova and XM1014, despite being the weakest up-close, do more

  • damage at range than the mag-7 and sawed off, which drop off very quickly at distance. Beyond

  • 750 units the sawed off doesn't even do any damage!

  • Against armoured opponents the nova is the worst and the XM1014 the best, with the sawed

  • off and mag7 coming just behind. With that in mind, the nova is best used for

  • an anti-eco after the pistol round, or any other time when you know that the opponents

  • will not be buying armour. The sawed off is useless at range but is good

  • for holding close-range positions against armoured opponents. It is best suited to hostage

  • rescue maps since only the terrorists can buy it. Contrary to popular belief, it doesn't

  • have any sort of penetration. I can't even shoot through one unit of wood against this

  • opponent. The mag-7 is like a better version of the

  • nova. It's more effective against opponents with armour and is best purchased in rounds

  • where you can't quite afford the more expensive weapons.

  • The XM1014 won't leave you helpless between shots but its price premium makes it difficult

  • to recommend over the FAMAS, Galil or P90. As with the Mag-7, there may be certain situations

  • and positions where it outperforms these other weapons, it's really down to personal preference.

  • I would say that the shotgun to use depends very much on what you're going to do with

  • it. Take some time to practice with them and you'll be rewarded with a cheap and occasionally

  • very effective weapon that others don't really understand. Plus it's a great way to upset

  • opponents. And at the end of the day, that's what CS:GO's about.

There are four shotguns in CS:GO; the Nova, Sawed-Off, MAG-7 and the XM1014. I might as

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CS:GO - 霰彈槍比較 (CS:GO - SHOTGUN COMPARISON)

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    Kevin Lo 發佈於 2021 年 01 月 14 日
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