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Male voiceover: Hey everyone, and welcome
This week, we're going to be covering
the importance of exaggeration, in animation,
when it comes to both the poses you use
and the performance your character gives.
Now, in animation, exaggeration can be utilized
on a few different levels.
In general, the exaggeration is,
or should be, used to accent
some sort of action, emotion,
or the idea that it's taking place on screen.
Now, this can come in the form of pushing
and exaggerating a pose,
or poses, during an animation,
to better communicate what is going on,
or altering your timing, in some way,
to place emphasis on a certain area of the animation
you want to have the viewer see,
or maybe just to exaggerate other principles,
such as squats and stretch, or follow through
to push the idea you're communicating
in the shot or the scene.
Now, what's important about this principle
is that it's only used as it's needed,
that it's not overdone, and that it's only applied
in a way that will accentuate
the action that is taking place,
because that helps to add a bit of a contrast
between some of the other emotions
that may be taking place, as well,
during that shot or that action.
For starters, let's go ahead and look
at some posing examples here,
and talk a bit about what I mean.
What you can see here is
we've got our character posed
and, from the base of it, we can tell
that he may be looking like he's getting ready
to, let's say, punch someone
and, for the sake of this example,
that's exactly what he would be doing.
Now, this pose, if you look at it how it reads,
it reads fairly well. You can see the clenched fist,
you can see he's got a stare,
which may be staring at a target that's, I'm assuming,
would be close to him, within punching range,
but the pose, it can definitely be pushed
and exaggerated to read just a bit better than this.
If we go ahead and scroll to the next frame here,
what we can see is we've got a much better pose,
a much better line of action on this character,
where there's much more wind-up here,
in a much more obvious sense
that he is about to swing
at whatever may be in front of him.
Now, one good way to test your poses,
inside Maya here, is if you hit the 7 key,
what this is going to do is this is going to basically
change it up so it's in lighting mode only,
so you're basically going to be able to see
the silhouette here of your character.
If we scrub back and forth,
we'll see that the character's line of action
is fairly boring here, in the first pose,
but, if I scrub to the second, it's quite apparent
that it's much more interesting and exaggerated
in this second pose here, so just keep this in mind
as you begin to block out your animation.
Let's go ahead and look at an example
of exaggeration in an actual performance.
If we go ahead and we play this animation,
what we're going to see is we've got this character
who's reacting to something that, maybe,
shows up off screen right here,
so I'm just going to go ahead and hit Play.
Let's play it through once or twice.
He looks, maybe, somewhat startled,
but the performance itself,
in the action that he's doing,
is pretty dull and it's not very exaggerated here.
He's reacting to it, but there's not really anything
particularly interesting or exaggerated
about the motion. It's just fairly plain.
If we go ahead and open this other example,
what we'll see is we're going to have a performance
that is much more exaggerated,
and a much more exaggerated response
than what we saw in the first animated example.
As you can see, the action itself is, like I said,
much more exaggerated,
and it's much more interesting than the basic
kind of step back, you know, what's going on here.
It's much more interesting to look at
than what we previously saw here.
When piecing together an animation,
just keep this principle in mind
when piecing together your poses
and both the performance
that you're creating with those poses.
A clever use, or a good use, of exaggeration
can really bring much more appeal and attention
to the animation you're actually creating.
That concludes this week's Tip and Tricks.
Thanks again for watching 3dmotive.com