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  • Hi guys what's going on...This is CG3DANK.

  • Nowadays I'm doing a request tutorials.I hope you are enjoying it...

  • This time.I'm going to do a tutorial about how to

  • create gaming hair and fur in Zbrush...

  • Watch the tutorial carefully...

  • First of all I am going to append a sphere

  • and going to use...

  • Move tool and Scale ....

  • for ....

  • resizing it .......

  • and now using Move brush for definning its shape...

  • according to the shirt...

  • using Dynamesh

  • and giving values...

  • and now again using combination of move and smooth brush accordingly..

  • Now masking it for definning the area where ever I want fur...

  • Going to come here in fibermesh option... :P

  • Click preview...

  • and adjusting Maxfiber .Give the value 8..

  • and playing with coverage because..

  • We are going to use this mesh as a plate of alpha..

  • and giving some more gravity..

  • Now I think that I should not mask this area because

  • Here Fibermesh are going to overlape or intersect the neck area...

  • so...I think we need to save this file also...

  • do it ok..

  • and do preview again...

  • and for our ...

  • alpha I am going to use these 2 images....

  • Open it in photoshop..

  • Select this alpha...

  • You can download these alpha from below link in describtion

  • So copy this here...

  • and unlock this below image..

  • Do it OK..

  • and for creating selection...I am going to use color range...

  • Give value...whatever the value you feel that...

  • is good for you..You can

  • go for that value..

  • i did OK...

  • and from here..You can delete the fur..

  • But I think...that value is not good so..

  • I again come here in.... Color range..

  • Increase the value and do it OK..

  • Again come here and delete ......the unwanted ...fur..

  • You can see here that,It is going to have a straight

  • line.. here is no blending..

  • for blending it I am going to use...

  • Masking again..

  • Keep it here...

  • and going to use brush...

  • For masking it...

  • So, You can do it in your way..

  • So first of all I did like this and play with opacity...

  • Trying to.... blend it...

  • Now save it in PNG..

  • Do it save .....OK

  • and come here and do it Preview..

  • You can import from here .Do it import..

  • Import fur..

  • Do it open..

  • and do it NO because we don't want auto size..map

  • and Now if you zoom in...You can see here the map is reversed.

  • So I again upload it from here in Texture...

  • Select this..

  • and from texture palette in above... I am going to rotate it..

  • and again pick it from here....Do it NO..

  • Now you can see that our Alpha is in correct rotation...

  • For transparency...Use this Transparent option..

  • and now I am... increasing its length...

  • Acc. to the alpha..

  • Because I am getting more idea,what length it requires.

  • and for test render.. I did BPR.

  • and it is looking very nice here

  • We shall adjust that later..

  • But I give some value to Maxfiber..

  • and I did accept...

  • and with option NO..

  • Now it is having new subtool ..and ...You can use Groom Brushes..

  • You can use Groom Brushes for definning the flow of Fur...

  • So here we have Hair Groom Toss..

  • With this brush I am defining the flow of Fiber...

  • Because it can overlape the mesh of neck...

  • Now using Blower..

  • Use these brush according to you whatever

  • Feel You want to give...

  • Using different Groom Brushes.You can see on Screen..

  • I think... it should look something like this...

  • Using more Brushes...

  • Again some Groom..

  • and for rendering it. I am using BPR..

  • Hair or Fur is looking very nice..

  • I can say that..

  • If you want more fur .You can increase its count in Max Fiber...

  • You can use same method.. If you want to create fur ..

  • I give you example.Like in this shoe..

  • Create a base mesh and...

  • Do the same as I did previously...

  • And now for hair I am going to do same..

  • I mask the area Where I want my hair...

  • Mask the whole area..

  • and..

  • and do it little precisely..

  • Again going to use Fibermesh..

  • Did it with preview..

  • Giving more length...

  • Now giving coverage because..we are going to use this as a ...

  • Plate of alpha..

  • Trying to play with slim..

  • But I think it is not helping me so I keep that

  • in previous value..

  • and from the Profile I am ...

  • Trying to give more width to the alpha plate..

  • You can see that if I do it down ..It is getting more thinner...

  • So I keep it Up..

  • and now playing with Gravity...

  • Do it more...

  • and for importing alpha.Using this option.

  • You can see that which alpha I am using..

  • I created this as I did previously....

  • for the fur..

  • So ,select this and do it NO..

  • and for Transparency

  • increase its value..

  • but this time, I am not going to do it full.

  • so, I do that 18 in beginning...

  • and, Now with that value I am going to render it for test...

  • I think this much hair is not..

  • good so...

  • I reduce its value and do it 15..

  • and again render it..

  • Now, I think... I should give more fibers...

  • Do it 15......Again render it..

  • Render is looking nice..

  • If I want to see... the fibers of it

  • So first of all.....I import...

  • My texture from here.. and switch off it..

  • You can see that it is just..... a plate of mesh for alpha

  • so again i...import alpha..

  • and now after all settings..

  • I do it accept with no option...

  • and from Subtool.You can see ....We are having a new subtool..

  • Again from here ...in Brush Palette...

  • I am going to use Groom Brushes..

  • For giving it some hair style...

  • So ... I off it and open the wireframe..

  • For grooming I am using Groom Strong..

  • and grooming it from side first...

  • from Side to the Back

  • and doing straight on Top...

  • On the texture and...

  • Doing switch off the wireframe...

  • Lets check with BPR render..

  • Now for ....

  • more groom I am using Groom Brush 1..

  • Switch off it..

  • Try to give some flow..

  • If you think fibers are too much...

  • It is 45000.

  • so you can Switch off it and again come here in Fiber

  • Switch on the preview..We have all setting... and do it 10...

  • and again do accept..

  • with NO..

  • and again in Subtool.You can see it is having 30000 and it is 45000

  • This is how you can change the counts...You have no need to worry about..the settings..

  • and On it again..

  • and for exporting it you can use these formats OBJ are universal and you can export in MAYA also..

  • So, this is it for the tutorial .I hope you liked it..

  • Please don't forget to like share comment and subscribe

  • If you have any request..You can....mail me

Hi guys what's going on...This is CG3DANK.

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B1 中級

ZBRUSH教程_遊戲用波利貢毛髮和毛皮(詳細) (ZBRUSH TUTORIAL_POLYGON HAIR AND FUR FOR GAMING(DETAIL))

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    黃建彰 發佈於 2021 年 01 月 14 日
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