字幕列表 影片播放 列印英文字幕 Hi guys what's going on...This is CG3DANK. Nowadays I'm doing a request tutorials.I hope you are enjoying it... This time.I'm going to do a tutorial about how to create gaming hair and fur in Zbrush... Watch the tutorial carefully... First of all I am going to append a sphere and going to use... Move tool and Scale .... for .... resizing it ....... and now using Move brush for definning its shape... according to the shirt... using Dynamesh and giving values... and now again using combination of move and smooth brush accordingly.. Now masking it for definning the area where ever I want fur... Going to come here in fibermesh option... :P Click preview... and adjusting Maxfiber .Give the value 8.. and playing with coverage because.. We are going to use this mesh as a plate of alpha.. and giving some more gravity.. Now I think that I should not mask this area because Here Fibermesh are going to overlape or intersect the neck area... so...I think we need to save this file also... do it ok.. and do preview again... and for our ... alpha I am going to use these 2 images.... Open it in photoshop.. Select this alpha... You can download these alpha from below link in describtion So copy this here... and unlock this below image.. Do it OK.. and for creating selection...I am going to use color range... Give value...whatever the value you feel that... is good for you..You can go for that value.. i did OK... and from here..You can delete the fur.. But I think...that value is not good so.. I again come here in.... Color range.. Increase the value and do it OK.. Again come here and delete ......the unwanted ...fur.. You can see here that,It is going to have a straight line.. here is no blending.. for blending it I am going to use... Masking again.. Keep it here... and going to use brush... For masking it... So, You can do it in your way.. So first of all I did like this and play with opacity... Trying to.... blend it... Now save it in PNG.. Do it save .....OK and come here and do it Preview.. You can import from here .Do it import.. Import fur.. Do it open.. and do it NO because we don't want auto size..map and Now if you zoom in...You can see here the map is reversed. So I again upload it from here in Texture... Select this.. and from texture palette in above... I am going to rotate it.. and again pick it from here....Do it NO.. Now you can see that our Alpha is in correct rotation... For transparency...Use this Transparent option.. and now I am... increasing its length... Acc. to the alpha.. Because I am getting more idea,what length it requires. and for test render.. I did BPR. and it is looking very nice here We shall adjust that later.. But I give some value to Maxfiber.. and I did accept... and with option NO.. Now it is having new subtool ..and ...You can use Groom Brushes.. You can use Groom Brushes for definning the flow of Fur... So here we have Hair Groom Toss.. With this brush I am defining the flow of Fiber... Because it can overlape the mesh of neck... Now using Blower.. Use these brush according to you whatever Feel You want to give... Using different Groom Brushes.You can see on Screen.. I think... it should look something like this... Using more Brushes... Again some Groom.. and for rendering it. I am using BPR.. Hair or Fur is looking very nice.. I can say that.. If you want more fur .You can increase its count in Max Fiber... You can use same method.. If you want to create fur .. I give you example.Like in this shoe.. Create a base mesh and... Do the same as I did previously... And now for hair I am going to do same.. I mask the area Where I want my hair... Mask the whole area.. and.. and do it little precisely.. Again going to use Fibermesh.. Did it with preview.. Giving more length... Now giving coverage because..we are going to use this as a ... Plate of alpha.. Trying to play with slim.. But I think it is not helping me so I keep that in previous value.. and from the Profile I am ... Trying to give more width to the alpha plate.. You can see that if I do it down ..It is getting more thinner... So I keep it Up.. and now playing with Gravity... Do it more... and for importing alpha.Using this option. You can see that which alpha I am using.. I created this as I did previously.... for the fur.. So ,select this and do it NO.. and for Transparency increase its value.. but this time, I am not going to do it full. so, I do that 18 in beginning... and, Now with that value I am going to render it for test... I think this much hair is not.. good so... I reduce its value and do it 15.. and again render it.. Now, I think... I should give more fibers... Do it 15......Again render it.. Render is looking nice.. If I want to see... the fibers of it So first of all.....I import... My texture from here.. and switch off it.. You can see that it is just..... a plate of mesh for alpha so again i...import alpha.. and now after all settings.. I do it accept with no option... and from Subtool.You can see ....We are having a new subtool.. Again from here ...in Brush Palette... I am going to use Groom Brushes.. For giving it some hair style... So ... I off it and open the wireframe.. For grooming I am using Groom Strong.. and grooming it from side first... from Side to the Back and doing straight on Top... On the texture and... Doing switch off the wireframe... Lets check with BPR render.. Now for .... more groom I am using Groom Brush 1.. Switch off it.. Try to give some flow.. If you think fibers are too much... It is 45000. so you can Switch off it and again come here in Fiber Switch on the preview..We have all setting... and do it 10... and again do accept.. with NO.. and again in Subtool.You can see it is having 30000 and it is 45000 This is how you can change the counts...You have no need to worry about..the settings.. and On it again.. and for exporting it you can use these formats OBJ are universal and you can export in MAYA also.. So, this is it for the tutorial .I hope you liked it.. Please don't forget to like share comment and subscribe If you have any request..You can....mail me
B1 中級 ZBRUSH教程_遊戲用波利貢毛髮和毛皮(詳細) (ZBRUSH TUTORIAL_POLYGON HAIR AND FUR FOR GAMING(DETAIL)) 28 4 黃建彰 發佈於 2021 年 01 月 14 日 更多分享 分享 收藏 回報 影片單字