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1. Augmented reality The revolution going on in augmented reality is taking the fi out
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of sci-fi. Amongst others, the microsoft hololens is showing us the future of wearable tech.
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This technology brings holograms to life before your eyes and does so not using pixels like
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conventional screens do. Instead it makes use of photons, the lightwave-particles that
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your eyes receive and use to perceive the world. The outcome of this is projections
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with perfect resolution, much more capable of tricking the eyes. Microsoft also developed the
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first Hologram Processing unit to be used allowing for complete interaction with the
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holograms with no noticeable lag. This technology already features simple games, but once released
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to the public expects a vast increase in amazing augmented reality games.2. Seamlessly real
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graphicsThis one is pretty much already here, with the unreal engines' new releases we're
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seeing the first look at what is possible. As developers grow and software becomes more
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advanced it is becoming increasingly difficult to differentiate between games and real life.
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Already 'industrial light and magic' a cinematic lighting company founded by george Lucas in
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1975 has proved they can integrate computer generated characters and even entire cities
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in a way indistinguishable from real life. Most all modern movies too are heavilly dependent
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on computer generated graphics, and it won't be long before computers will be able to handle
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this type of gaming.3. Cloud gamingCloud gaming has been around for years now but has only
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recently been given the proper recognition it deserves. While service's like "onlive"
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were popular for a short time, it became clear Internet speeds at the time were just too
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slow to provide an optimal gaming experience. What Cloud gaming does, is it allows users
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to connect to a server and play games of their choice without the need of gaming hardware.
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Any device that can connect to the server is able to play the game regardless the device's
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specs or power. This idea may allow for people to play any games on any device connected
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to the internet; this will include computers as cheap as 9$ when the tiny 2inch computer
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known as the chip gets released in 2016.4. Virtual realityVirtual reality has had a hard
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time in the past. Becoming a phase that quickly lost interest it's recently come back into
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popularity. Nearly every technology group is investing in some sort of virtual reality
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development. There have been countless experiments regarding the effects virtual reality has
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on the brain. Studies show that as the world you are immersed in gains reality it begins
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to trick your brain quite effectively. Scientist were able to make subject actually feel the
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touch of something poking their virtual body. This effect was so convincing some subject
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freaked and demanded to have their VR-helmet removed. How intense these effect can get,
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is still unknown. And if life is just the perception of senses and illusions, as modern
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science suggests, if you trick every sense, do you become part of another world entirely?5.Training
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real life skillsTrainings simulations have been around for a long time. However, simulations
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done from a controller without real life elements can only become so real. With technology advancing
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at it's current pace it will not be very long before people are able to put on a helmet
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and train for real life events without the possibility of getting hurt. Soldiers can
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train warfare with real people and real guns. Running and firing as they would normally
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using virtual bullets, and knives and explosives they can train much more realistically.
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Apart from learning skills, this development in gaming can also be used for exercising in
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your own home and simply playing video games. Any game that features fighting, aerobics,
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or fast paced action would greatly help in burning calories and reduce obesity.
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Sitting for long periods of time is a major health concern and can lead to an 80% increase to
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the possibility of heart attacks and strokes. should this technology become popular it would
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reduce the sitting time of both children and adults by more then half. Taking gaming off
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the couch and into the real world would be a huge improvement to the health of the population.