字幕列表 影片播放 列印英文字幕 1. Augmented reality The revolution going on in augmented reality is taking the fi out of sci-fi. Amongst others, the microsoft hololens is showing us the future of wearable tech. This technology brings holograms to life before your eyes and does so not using pixels like conventional screens do. Instead it makes use of photons, the lightwave-particles that your eyes receive and use to perceive the world. The outcome of this is projections with perfect resolution, much more capable of tricking the eyes. Microsoft also developed the first Hologram Processing unit to be used allowing for complete interaction with the holograms with no noticeable lag. This technology already features simple games, but once released to the public expects a vast increase in amazing augmented reality games.2. Seamlessly real graphicsThis one is pretty much already here, with the unreal engines' new releases we're seeing the first look at what is possible. As developers grow and software becomes more advanced it is becoming increasingly difficult to differentiate between games and real life. Already 'industrial light and magic' a cinematic lighting company founded by george Lucas in 1975 has proved they can integrate computer generated characters and even entire cities in a way indistinguishable from real life. Most all modern movies too are heavilly dependent on computer generated graphics, and it won't be long before computers will be able to handle this type of gaming.3. Cloud gamingCloud gaming has been around for years now but has only recently been given the proper recognition it deserves. While service's like "onlive" were popular for a short time, it became clear Internet speeds at the time were just too slow to provide an optimal gaming experience. What Cloud gaming does, is it allows users to connect to a server and play games of their choice without the need of gaming hardware. Any device that can connect to the server is able to play the game regardless the device's specs or power. This idea may allow for people to play any games on any device connected to the internet; this will include computers as cheap as 9$ when the tiny 2inch computer known as the chip gets released in 2016.4. Virtual realityVirtual reality has had a hard time in the past. Becoming a phase that quickly lost interest it's recently come back into popularity. Nearly every technology group is investing in some sort of virtual reality development. There have been countless experiments regarding the effects virtual reality has on the brain. Studies show that as the world you are immersed in gains reality it begins to trick your brain quite effectively. Scientist were able to make subject actually feel the touch of something poking their virtual body. This effect was so convincing some subject freaked and demanded to have their VR-helmet removed. How intense these effect can get, is still unknown. And if life is just the perception of senses and illusions, as modern science suggests, if you trick every sense, do you become part of another world entirely?5.Training real life skillsTrainings simulations have been around for a long time. However, simulations done from a controller without real life elements can only become so real. With technology advancing at it's current pace it will not be very long before people are able to put on a helmet and train for real life events without the possibility of getting hurt. Soldiers can train warfare with real people and real guns. Running and firing as they would normally using virtual bullets, and knives and explosives they can train much more realistically. Apart from learning skills, this development in gaming can also be used for exercising in your own home and simply playing video games. Any game that features fighting, aerobics, or fast paced action would greatly help in burning calories and reduce obesity. Sitting for long periods of time is a major health concern and can lead to an 80% increase to the possibility of heart attacks and strokes. should this technology become popular it would reduce the sitting time of both children and adults by more then half. Taking gaming off the couch and into the real world would be a huge improvement to the health of the population.