Placeholder Image

字幕列表 影片播放

  • PROFESSOR: So for today's lecture

  • we have Jason Ku guest lecturing.

  • And he's the president of OrigaMIT, which you should all

  • check out Sunday afternoons, origami club at MIT.

  • He's an origami designer and a grad student

  • in mechanical engineering, and he's

  • going to talk about the more artistic perspective on how

  • origami design works, in particular

  • in the representational and tree method of origami design world.

  • So take it away, Jason.

  • JASON KU: Hi.

  • I'm Jason.

  • Eric gave a bit of an introduction.

  • I've been folding origami instance maybe

  • I was five years old, and I've been designing

  • origami for maybe the past 10 years.

  • I'm a PhD student in mechanical engineering,

  • working in folding things on the micro and nano scale.

  • So that's how this is applying to my research.

  • I'm here to talk a little bit about origami art

  • and how the concepts we've been talking about in class

  • apply to origami in actually designing and folding

  • artwork out of paper.

  • These are all the websites that I'm

  • going to be pulling pictures from.

  • So if we can't use these pictures

  • in future versions of this lecture,

  • then you can still see some of the media.

  • I want first make the analogy of origami art to music.

  • Many, many people make this analogy,

  • and it's actually very apt analogy.

  • In music you have composers, you have

  • people who produce a work of music, design the structure,

  • design what the main aspects of the piece

  • are, in terms of a structural sense,

  • but aren't necessarily performers themselves.

  • Now in origami, the performer and the composer

  • are usually one and the same.

  • But hopefully in the future, that won't always be the case.

  • In music the composer usually makes

  • a piece for multiple instruments or multiple voices or things

  • like that, so most the time can't do all that performance.

  • And some people are more gifted in the performance side.

  • Some people are more gifted in the composition side.

  • And I think it's a fairly apt analogy.

  • There's tons of mathematics in music.

  • There's tons of mathematics in origami.

  • But there's also this level of artistic complexity, which

  • we'll see later in this lecture.

  • I'm going to concentrate mostly on representational origami.

  • Representational origami is traditionally

  • representing living things in our world,

  • but it's pretty much, you see something not necessarily

  • living, but you see something and you

  • want to make that form for the form's sake,

  • to represent that form.

  • And this is different than, say, patterning

  • to create artistic patterns on a sheet of paper,

  • tessellating, making geometric polyhedra,

  • or making more abstract art that doesn't necessarily

  • have a relation to a real world object.

  • So I'm going to start with a little bit about origami art.

  • We've heard this.

  • Eric mentioned this particular individual, Akira Yoshizawa.

  • He is widely understood to be the father of modern origami.

  • He was born in 1911.

  • He was around for a very long time.

  • Unfortunately, passed away in 2005.

  • I was lucky enough to get to meet Akira Yoshizawa when

  • he attended a convention in North Carolina

  • when I was maybe around 10.

  • He was very powerful and influential

  • in the world of origami, because he was one of the first people

  • to start creating new models, be able to look at an object

  • and create that object just from folding.

  • He was one of the first people to actually try

  • to make a large number of new models,

  • as opposed to the past many centuries

  • when only a few traditional models were known or pursued.

  • This is a picture of Yoshizawa right here.

  • He's fairly happy in this picture.

  • But he's holding the logo of the US organization

  • in origami, OrigamiUSA, which is this sailboat.

  • But as you can see, different than the traditional origami

  • crane or the frog or things like that, you

  • see a lot of curves in his work, a lot of shaping.

  • He uses a technique called wet-folding, in which he

  • weakens the paper to some degree,

  • weakens the paper fibers by applying water, shaping

  • the paper, and letting it dry so that it holds that form.

  • And you can see in this sparrow-- this is particularly

  • one of my favorite works by Yoshizawa--

  • it really has the essence of this little bird,

  • but is actually very simple and elegant.

  • Origami design isn't all about making

  • the most complex thing in the world.

  • It's really trying to represent a subject elegantly.

  • And I think this model does a very good job with that.

  • But you can see here, very clean surfaces, not a lot

  • of extra creases that you can see.

  • Traditionally, wet-folding uses thicker paper

  • and is slightly more substantial.

  • So here are some of his other works.

  • And I want to start out with Yoshizawa

  • because he was represented as the father and the master,

  • and many, many of the origami designers,

  • if not all of the origami designers that I'm

  • going to continue to talk about were heavily

  • influenced by Yoshizawa.

  • So I'm going to first talk about the traditional style.

  • And I'm going to compare it to, say, the crane or the frog.

  • These types of models are characterized by straight,

  • well-defined, polygons in the final form,

  • typically folded flat.

  • Little shaping is traditionally needed

  • to go from the base of the model to the final form.

  • It's very geometric, these models,

  • characterized by very straight, precise creases.

  • So here is, I think, a very good example

  • of this traditional style.

  • While there are some curves here,

  • everything is very well-defined, maybe

  • just a slight shaping here.

  • But even that is fairly well-defined.

  • But you can see Komatsu, Hideo Komatsu, a Japanese folder,

  • uses really clean, large polygons of open paper

  • without creases on them to represent polygons

  • on the model.

  • The folded form.

  • His design process isn't really using tree theory.

  • I mean, all origami design is subjected to the condition

  • that no two points on the unfolded square

  • can increase in distance in the folded form.

  • That's a property called developability of the paper.

  • The paper's not going to stretch, basically.

  • So all origami design is subject to that condition,

  • but you don't have to deal with necessarily these things called

  • uniaxial bases.

  • Pretty much all of these models are non-uniaxial.

  • His design process is kind of a trial and error

  • process of folding along different 22.5 degree grids.

  • 22.5 degrees is, I guess, 1/8 of pi.

  • 1/16 of 360 degrees.

  • And it's a particularly nice and useful discretization

  • of angles in origami design.

  • All the traditional bases are based on this 22.5 degree grid

  • system.

  • And there's a certain elegance of that.

  • Actually I think, the mouse is based on a 30 degree grid

  • system, but is kind of an exception,

  • but follows the same principles.

  • He keeps folding a piece of paper

  • and tries to get these geometric shapes that really

  • are able to by themselves capture the model.

  • And I'm going to use some of that design technique

  • later in a design example.

  • He has a small but very distinguished

  • repertoire because his process is less algorithmic-- I mean,

  • he has algorithms, I'm sure, that are difficult to describe,

  • but his process is actually very artistic.

  • And while it's very exact, I think

  • it's one of the most elegant examples of origami design.

  • Here's another example of the traditional style.

  • As you can see, there's slightly more curves and things in it,

  • but it's fairly well characterized

  • by these straight creases.

  • Heavier paper for wet-folding.

  • This model on the left here is box pleated.

  • So as opposed to the 22.5 degrees structure,

  • box pleating is characterized by only multiples of 45 degrees.

  • So pi over 4.

  • And so you see the grid here, this model

  • is based on a fairly large grid, so you

  • can get the detail that it needs.

  • These are not uniaxial bases, again,

  • but they're still limited by this stretch ability

  • constraint.

  • And those were styles that stemmed

  • from the traditional crisp folding of say

  • the crane and the crab and the frog and all

  • these traditional designs.

  • The non-traditional style is more

  • an extension of Yoshizawa's work and shaping and curved folding

  • and things like wet-folding.

  • There is much shape that needs to be

  • done to create the essence of the model.

  • The model is encapsulated by not necessarily the structure

  • as much, but of the final shaping, the undefined shaping

  • that you kind of put into the model.

  • Here's an example of an English folder

  • named David Brill, who is an investment banker,

  • if my memory serves me.

  • He now lives on a golf course.

  • And I think he's retired now, but he likes to fold paper.

  • But you can see here, a good example

  • of this style, thick paper.

  • The character of the model is really

  • defined by these curved tension folds, which

  • is slightly different than at least the traditional style.

  • And oftentimes, it's very, very difficult

  • to replicate to any of these types of models,

  • because it has so much to do with subjectivity as opposed

  • to objectivity, as in the traditional style.

  • Here's another good example, Michael LaFosse.

  • He's a paper folder who actually resides here in Massachusetts.

  • He's in Haverhill, "Have-er-ill,"

  • something like that, Massachusetts.

  • He is unique in origami designers in the fact

  • that he is also an avid paper maker.

  • So he actually makes a lot of the media which he folds.

  • And that gives this intimate relationship

  • between the life cycle of the paper.

  • He's able to make specialty paper that's

  • really necessary to make some of the most complex works

  • out there.

  • He's gone to culinary school.

  • He was a chef for a while.

  • And he was also a marine biologist for a while.

  • So these origami artists have come

  • from many different walks of life.

  • This next folder, Eric Joisel, he's a Frenchman,

  • lives in Paris.

  • He was a former clay sculptor.

  • And actually, I think you can really see that in his work,

  • the kind of solidness and really cohesiveness

  • of his composition.

  • All the detail and texturing are very well

  • thought out in terms of the subject as a complete piece.

  • Heavily influenced by Yoshizawa.

  • A lot of this use of texture, incorporating texture

  • into his models, he was a big pioneer in that area.

  • This texturing is fairly obviously non-uniaxial.

  • He doesn't go through a tree method

  • and represent each one of these points

  • as a stick in a stick figure.

  • These flaps don't lie along an axis.

  • They don't hinge perpendicular to that axis.

  • Yet he's able to create these amazing forms in paper.

  • He has stopped doing clay sculpture

  • and does origami full time now.

  • He's very well known for his depiction of the human form.

  • This is taken from a collection of masks.

  • He's done numerous, numerous masks

  • that are really very expressive.

  • He was one of the first people to really, for me at least,

  • evoke emotion and convey emotion in his work.

  • But you can see here, the structural crease pattern

  • for this face is actually very, very simple.

  • It's kind of represented by a few pleats.

  • But the amount of work used to transform that very simple form

  • into this very expressive, curved work of art

  • is kind of astonishing.

  • Here's a more recent work of the entire human form.

  • You see how this is starting to come as some sort of blend

  • between the traditional and nontraditional forms.

  • It lies somewhere along the spectrum.

  • But it's a very complex model, so it

  • had needs to have this structural complexity.

  • But at the same time, he shapes it to an extent

  • that very few people can do.

  • I'm paraphrasing a quote of his, but he's

  • of the opinion that if you can reproduce

  • exactly a piece of origami then it's not really art,

  • because you're not putting anything more into the model,

  • if it doesn't have something unique and original

  • and something that can't be reproduced in the model.

  • Here's two fantastic subjects in terms of art, to me.

  • Very Escher-like and it's self-referencing.

  • This is called the Self-made Man.

  • And I forget the title of this work,

  • but he's basically emerging from the paper.

  • You see that his arm and leg are not actually finished.

  • I think this is called Birth, actually.

  • But really, using paper to express an artistic idea,

  • very few people get to that stage of competency

  • with the technical and being able to infuse

  • that emotion into the subject.

  • So Eric Joisel is a pioneer in that realm of origami art.

  • Here are three very, very complex--

  • These are very recent works, probably

  • within the last year or two.

  • Lots of use of texturing to make the armor here.

  • Lots of planning, tree theory included.

  • These are mostly box pleated models,

  • but you can't really tell from here because

  • of his impeccable ability to shape a model.

  • I'm going to remind you guys that everything

  • I'm showing to you is a representational work.

  • Each one of these is made from a single uncut square.

  • Pretty much, I believe everything

  • I'm going to show you today has that property.

  • AUDIENCE: When people fold these, do they fold them

  • by hand or do they need special tools?

  • To me, this looks like it would be completely

  • impossible to just fold it by hand.

  • JASON KU: These are actually fairly large works.

  • Each one stands maybe about that tall.

  • So the paper's very large to begin.

  • But yeah, I believe he just uses his hands

  • and this wet-folding technique to allow

  • things to be held in place.

  • I mean, many people, including Eric Joisel, use clips

  • and braces and things like that to hold certain things in place

  • while he's working on other areas of the model,

  • but it's pretty much by hand.

  • Some people use tweezers or things like that.

  • But most of it is by hand.

  • AUDIENCE: Does he add color or shade or those things?

  • JASON KU: Sometimes.

  • For example, that mask I think was speckled with paint

  • after, before or after.

  • There are different opinions on this idea of origami purity.

  • I like Robert Lang's definition of origami,

  • that it's any work whose primary structure

  • is defined by folding.

  • And that's a very broad definition of origami.

  • But I think it works really well.

  • So if the subject matter is still heavily characterized

  • by the folding and not some other thing

  • that you do to the model, I think

  • most people are OK with that, as long as you're not

  • trying to pass it off as something it's not.

  • There are many origami designers to do multi-sheet things

  • and do very complex works and very beautiful pieces of art.

  • I think Joseph Wu is a great example of this,

  • who I don't have pictures of his work.

  • But he doesn't try to pass them off a single sheet origami.

  • He is a very skilled designer.

  • He could do it with a single sheet,

  • but he finds that the solution is more elegant

  • using multiple sheets.

  • Any other questions?

  • Just one more picture of some of Joisel's work.

  • He actually made an entire orchestra of these little guys.

  • This is two sheets.

  • The saxophone is a different sheet.

  • But again, he's not trying to pass them off

  • as being the same sheet here, whereas in here, the weapons

  • actually are from the same sheet of paper.

  • And these multi-subject pieces, each one of these, it's

  • not all three of them together as one sheet.

  • Just to clarify.

  • But these multi-subject, trying to represents

  • clothes, and weapons, and the human,

  • and all these types of things, is becoming more and more a way

  • to a push the limits of origami design.

  • So again, trying to breathe life into the paper is really what

  • Yoshizawa's mantra was, and so is Eric Joisel's.

  • All right.

  • So I'm going to move on to this independent concept of really

  • the ability that we have right now

  • to pretty much-- We have the algorithms to make anything

  • we want and really trying to capture

  • that is this idea that I call this modern realism.

  • The style, like Eric Joisel's work,

  • kind of follow along the spectrum

  • of this rigid structure and this free-form shaping,

  • but really try to capture this realism of the subject.

  • So I think Robert Lang is one of the foremost origami

  • designers in this kind of area.

  • He's a guy from California who is

  • a pioneer of algorithmic origami design.

  • You've heard his name a number of times.

  • He has kind of codified tree theory,

  • if not one of the pioneers of establishing

  • that research himself.

  • He wrote the program TreeMaker that you guys are all probably

  • using to do your homework.

  • He was at Caltech Ph.D., and was a laser physicist for NASA.

  • And he decided maybe less than 10 years ago

  • to quit and do origami full time.

  • So that's what he does now.

  • So here's a number of his works.

  • Very complex, very exact.

  • For example, he was a huge pioneer

  • of what we call the Bug Wars.

  • When we had these tools at our disposal

  • to make very complex trees, we can

  • represent very, very complex subjects.

  • And that led to this Bug Wars of trying to one-up

  • each other on how many legs you could make or things like that.

  • So here's a centipede, for example,

  • with lots and lots of legs.

  • And the exactness to which we can specify the tree

  • is phenomenal.

  • For example, the scorpion here is a design

  • that Robert Lang has approached--

  • a subject he's approached-- many, many, many times.

  • This is a design that I particularly like.

  • It's very clean in its folded and its structural forms.

  • But he actually used TreeMaker and designed

  • each of these pairs of legs to actually

  • be increasing in length as they go back.

  • So really being very exact with the proportions

  • of the model, the proportions in the tree.

  • And tree theory really allows you

  • to do that, to capture that.

  • Here's a slide for the mathematicians in here.

  • This is not one square sheet of paper.

  • This is probably the only model here that isn't.

  • But it's what we call modular origami, making a single unit

  • and sticking them all together in a very complex and elegant

  • way.

  • Here's a representation of some of the tessellation work

  • that Robert Lang has been working on.

  • This is a vase form.

  • And all these, or at least these three,

  • were very much characterized by using mathematics

  • to find these forms.

  • And while they're very heavily rooted in mathematics.

  • Mathematics, as I'm sure all of us can appreciate,

  • is an elegant subject in and of itself.

  • There are elegant solutions to problems.

  • And in origami it's particularly nice,

  • because these elegant solutions often

  • are very elegant and pleasing to the eye, as well.

  • So this is also a Klein bottle.

  • It's kind of a joke.

  • But it topologically does intersect and things like that.

  • So in an interesting work.

  • I want to move on to a guy named Brian Chan, who

  • is an alumni of MIT.

  • He got his bachelor's, his master's, and his Ph.D. at MIT.

  • He defended his Ph.D. in 2009, but he's still

  • around Cambridge.

  • He is a big pioneer of pushing the limits of complex folding.

  • He's picked up origami design very quickly.

  • And so it is possible to do.

  • So I encourage all of you to try it.

  • Here is an example of a very, very complex centipede that he

  • designed kind of in response to Robert Lang's.

  • There's a huge history of really trying

  • to one-up each other in origami.

  • And it really helps spur the creativity.

  • And playful competition is very useful to any subject.

  • These multi-subject things, like this

  • rose, the stem and the petals itself,

  • all from one square sheet of paper.

  • He uses color change.

  • One side of the paper is red; one side of the paper is green.

  • There have been tons of people that design just the

  • rose part of the rose, and then they make an additional stem

  • and stick it on.

  • This is the first one-piece model of that.

  • And was somewhat influential in that respect.

  • Here's a very complex, textured character

  • from an anime TV show.

  • I forget which one it's called.

  • AUDIENCE: Rozen Maiden.

  • JASON KU: Rozen Maiden Thank you.

  • That is correct.

  • But you really can see his use of color change here.

  • Again, being able to make this cross in the fabric here.

  • The zigzags of lace, and this texturing of the dress,

  • very, very complex, in its form.

  • But these are all actually uniaxial bases,

  • all come from this idea of tree theory,

  • being able to map things on your subject

  • to the sheet of paper in an algorithmic way.

  • Here's a very complex, another anime work, a Neko Bus.

  • Neko is, I believe, Japanese for cat.

  • And it's very, very complex.

  • Again, similar to the centipede.

  • Lots and lots of points.

  • But this tree is actually kind of represented

  • by-- There's a head region and there's

  • many points sticking out on both sides.

  • And then this flap kind of comes over and attaches up here,

  • and you've got the tail.

  • Here's another example of a multi-subject model.

  • Every year there's a design challenge

  • in New York for origami.

  • And this was the sailing ship category.

  • And he kind of went another direction with it.

  • He did make a sailing ship, but this

  • is a kraken attacking the ship.

  • He's got a little person in one of his tentacles.

  • Part of the ship and the ship itself,

  • and it's all one square sheet of paper without cutting.

  • And if that wasn't enough, then the MIT seal, as well.

  • One square sheet of paper without cutting.

  • The mens and manus, so the mind and hand.

  • And I believe this isn't traditionally a crane,

  • but yeah.

  • The last person I want to touch on

  • is a guy named Satoshi Kamiya, who's

  • represented as probably the foremost pioneer

  • of super-complex origami.

  • He is a little further on the spectrum

  • on the traditional style than many

  • of these other super-complex folders,

  • characterized by kind of very exact, straight creases,

  • this texturing for example, a unique balance between making

  • a very cleanly folded-- The Japanese traditionally

  • make very clean subjects in terms of exactness and form.

  • Here's a little more shaping in the wet-folding.

  • But again, this is one of my favorite works

  • of his, another Lord of the Rings character.

  • What's neat about this sea turtle actually,

  • the diagrams for it were just published.

  • I first all this work in 2001 or something like that.

  • But it has these plates on the back, this texture,

  • but it also has plates on the front of the model.

  • So you can actually pick it up, and it

  • looks very, very convincing.

  • Here are some more models by him.

  • Again, you can see a lot of this texturing here

  • in this wasp, very clean folding.

  • A dog, multi-headed dog, a caribou

  • with very complicated antler patterns, and this dragon.

  • And again, you see the crisp, clean folding,

  • but at the same time very well-planned and well-designed

  • 3D structure to be shaped afterwards.

  • Here's another work that I particularly enjoy.

  • Really lending this texturing he applies throughout the model,

  • and it's a very cohesive subject,

  • from an artistic sense.

  • It's very complete.

  • There's the same level of detail everywhere

  • on the model, which is very useful.

  • And I'm going to kind of end this artistic side

  • with a model which is widely regarded

  • as the most complex single work in origami.

  • This took Kamiya over the course of a year to fold.

  • There's thousands of scales on this guy.

  • And again, it's one square sheet of paper without cutting.

  • You see that it's a very long model.

  • You'd think that this subject would

  • be much better represented by a long rectangle

  • or something like that.

  • But actually it's very symmetric.

  • This crease pattern, which we'll look at later,

  • actually has an asymmetric crease pattern

  • and is quite ingenious in how he decides

  • to accomplish this form and structure.

  • If you're interested in learning more about the origami art

  • side of things, there's this phenomenal document documentary

  • which you can and purchase online.

  • Or I've believe OrigaMIT has a copy of this,

  • and we'll probably be screening it some time

  • this semester or next.

  • It's called Between the Folds.

  • And it features, among others, both Erik and Marty Demaine,

  • Robert Lang, and many more.

  • And there's a picture of Stata from the film.

  • Now we're going to move on a little bit to origami design.

  • We've learned what the algorithms are

  • behind a lot of origami design, but now we're

  • going to see how that applies more directly to creating

  • a representational work of art.

  • If you're really serious about wanting

  • to get into origami design, this book, Origami Design Secrets

  • by Robert Lang, is really the first major book

  • on the methods of origami design.

  • Most origami books are traditionally about diagrams,

  • trying to fold specific models.

  • This is the first book really to lay out

  • some of the ground rules of how you create models.

  • And it goes through a number of the things we've talked about.

  • So just to review a little bit about tree theory, the idea,

  • the process is you start with a subject, like this picture

  • I took at a Japanese museum of a little crab.

  • You kind of draw a little stick figure

  • of what that crab might look like in a one-dimensional form,

  • characterized just by the lengths

  • of these flaps and the connectedness.

  • You go from here to here to an origami base, which

  • has all of those flaps of the right length

  • and connected in the right way.

  • And then you shape it into an origami model.

  • Now this method, this step here might seem hard to you guys.

  • With a little experience, it's actually very reasonable

  • to assume that someone fairly well versed

  • in the vocabulary of origami will

  • be able to accomplish that step.

  • This step, again, this kind of child's play, somewhat.

  • It's actually not, to do it really well,

  • to represent this model as a stick figure,

  • and we'll see that when we try to go through an example.

  • This step is the one where algorithms and mathematics

  • really help to do a lot of the work for us,

  • and essentially is kind of the easy part from our perspective,

  • because it's kind of methodical and there's

  • algorithms involved to help us out.

  • The most artistic and free things

  • we can do with origami design are

  • kind of this step in the shaping and this step

  • in defining the proportions.

  • In this step really you define what the abstraction you

  • choose to characterize in your model.

  • Like here, we are choosing to represent

  • all four legs on either side.

  • You don't have too.

  • But we also decided to model the eyes and the claws as is.

  • But an underbelly to a crab.

  • We could have modeled that with the texture.

  • We could have modeled the little mouth parts of the crab.

  • There are many things we could choose to model on here

  • that we don't choose to.

  • So this is one level of abstraction.

  • And this comes with a lot of choice.

  • Here, there's lots of algorithms and math to help us out.

  • But as we'll see, there is actually

  • a lot of choice going from here to here

  • as well, artistic choice, and from here to here, again,

  • probably the most blatant way that an artist can

  • put his style in essence into an origami work.

  • AUDIENCE: What is the extra fringe?

  • JASON KU: Which one?

  • This?

  • AUDIENCE: Diagonal from the top.

  • AUDIENCE: On the left.

  • JASON KU: On the left.

  • Oh, this?

  • OK.

  • So I modeled here the body of this crab

  • as a flap coming from here.

  • I kind of wanted a flap to cover the rest of this.

  • And so that's why I've added this leg of the tree there.

  • While branch edges-- this is a branch edge, it doesn't

  • terminate-- will provide paper in that region,

  • as we'll see later, branch edges of the tree,

  • rivers in the space allocation, really

  • don't lend themselves to being shaped very easily.

  • And so if I isolate that body segment

  • as a leaf edge for itself, then I

  • can actually do control a little more

  • about how I'm able to shape it.

  • Good question.

  • So we're going to review a little bit

  • about uniaxial bases.

  • This these are the definitions that Erik Demaine posed

  • in the algorithm, I think in lecture four.

  • Again, you have this uniaxial base.

  • It has these characteristics that it's

  • in the positive space above the z equals zero plane.

  • And that's kind of represented here.

  • The intersection with that plane is the projection.

  • So if you shine the light above it,

  • it would cast a shadow of a stick figure out, which

  • is exactly kind of what we want.

  • We want to make an origami base that associates itself

  • with a stick figure.

  • And then we partition the faces into flaps.

  • So there's all these definitions.

  • I think to put these in kind of layman's terms

  • from an origami designer's point of view, what

  • do these really mean?

  • Really, the important characteristics that we want

  • are that the flaps lie along or straddle a single line.

  • Because if they do that, then we could just fold it in half

  • and it will have that property of everything

  • being above an axis and everything lying along an axis,

  • and that the flaps hinge perpendicular to that axis.

  • The reason why we need the flaps to hinge perpendicular

  • to the axis is if they don't hinge perpendicular to the axis

  • then you will not be able to create a projection

  • to the plane that is a one-dimensional stick figure.

  • If these hinges are tilted then that line

  • will project to a line instead of a point, like we'd want.

  • We'd want it to project to a single node on the tree.

  • In any of these uniaxial bases, think

  • about the base being thinned in the limiting case, that we

  • can create folds parallel to this axis and thin this model

  • until it's right along the axis.

  • And then in that limiting case it

  • is a stick figure, essentially.

  • And once it is a stick figure, layering and orientation

  • of the flaps really don't matter,

  • because it is the stick figure.

  • So this is kind of an informal definition,

  • but we'll use these later in the lecture.

  • So what is a flap?

  • We kind of made this argument a couple lectures ago.

  • So we want to model a flap, so that we can kind of stick it

  • together.

  • And this is kind of an intuitive sense

  • of we take a sheet of paper, we thin it a little bit,

  • we hinge it perpendicular to some axis.

  • And when we do and we unfold the paper,

  • we see that it takes up this kind

  • of quarter octagon of paper.

  • Now, if we continue to thin this,

  • if we make it really, really thin,

  • you see how deep the boundary, this fold that we make,

  • will little closer and closer approximate a circle.

  • Everyone see that?

  • It's kind of like an umbrella.

  • I like this analogy with an umbrella.

  • That you have a single point that's

  • the center the umbrella, and when

  • you close the umbrella, all of the umbrella

  • kind of maps to a single line.

  • And so it's neat to see on the paper.

  • It's kind of what you could think

  • of as a projection to this tree.

  • Lines on the unfolded square, these lines

  • at the edges of the circle, map to a single point

  • on this flap, or infinitely thin flap, or essentially the tree.

  • This is kind of a leaf edge of our tree.

  • And so everything along this line maps to a single point,

  • is compressed onto a single point.

  • You can do that with any point going up this flap.

  • We can actually pick off a point here,

  • and we see a line of constant elevation with respect

  • to this flap.

  • And so now we've created a very, very simple tree.

  • Instead of one leaf edge extending off

  • of the rest of the model, we have a branch edge, and then

  • a leaf edge.

  • And this branch edge is corresponding to this strip

  • of paper here of constant width.

  • That's what we call a river.

  • And we see that a circle is just a limiting case of a river.

  • Rivers separates two parts of the model off from each other

  • by a constant distance.

  • That's what that constant thickness strip of paper means.

  • And the circle is really just a limiting case

  • off that river that separates only a single point away

  • from the rest of the model.

  • That's all I want to say about that.

  • And we can actually tile these rivers

  • onto a plane to create arbitrary trees.

  • So here's an example of the correspondence.

  • I call these circle/river packings.

  • That's the common term in origami design.

  • This is a circle/river packing.

  • It's kind of a space allocation.

  • It's an idealization.

  • The model we make is actually not

  • going to be infinitely thin.

  • So each flap is going to take up more space than these circles.

  • But it's a good idealization.

  • This circle/river packing or this space allocation

  • actually maps uniquely to as a tree.

  • So if we go through it, this point,

  • this circle here might map to this line on the tree.

  • It can actually also map to this line, this edge or this edge,

  • as well.

  • Because I don't really care how these flaps are oriented.

  • The tree is just supposed to preserve

  • length and connectedness.

  • It doesn't really have to do with where they're mapped.

  • And so we'll see some examples of that later.

  • But we can kind of go through this tree

  • and see all the different aspects of it,

  • how the edges correspond to circles and rivers

  • on the packing.

  • And we're going to do a little bit of practice

  • for that, because I think that was one of the day

  • hardest parts for me starting out in origami design,

  • was being able to be comfortable with going from a tree

  • to a space allocation, from a space allocation to a tree.

  • Getting that concept in my head was kind of difficult.

  • So how about we practice a little bit.

  • We have this space allocation of maybe two circles, a river,

  • and three more circles.

  • I'll just give you a second to see which one of these trees

  • is represented by this space allocation.

  • Or should I say how many of these.

  • Because some of these trees might be equivalent.

  • So we're going to start with the upper right one here.

  • Does it correspond to this space allocation?

  • Yes or no?

  • No.

  • Why?

  • AUDIENCE: [INAUDIBLE]

  • JASON KU: Yeah.

  • So the topology's kind of wrong.

  • You've got three equal length flaps up here,

  • which is what we want.

  • We want three equal length flaps separated off

  • from the rest of the model by a river of the same length.

  • That makes sense.

  • But instead of separating off two flaps, two leaf

  • edges of maybe twice the length, it

  • separates three of the same length, which doesn't quite

  • work out.

  • So the distances and the connectivity's

  • kind of off here, just terms of the numbers.

  • So this one's wrong.

  • How about this one?

  • Yes.

  • Right?

  • It has the right topology.

  • This one?

  • No, again.

  • The wrong typology.

  • There is, again, three separated from two by a branch edge.

  • But it doesn't have the right lengths

  • associated with this space allocation.

  • And how about this one?

  • Yes.

  • Right?

  • I've transformed this tree from here to here.

  • I just moved them around with respect to each other.

  • They're equivalent, in terms of how we choose our tree.

  • And this will be important when we actually use TreeMaker.

  • Because it doesn't matter how we orient things in our tree,

  • we can manipulate where we put our circles on the paper

  • to get the same tree.

  • The mapping from here to a tree is unique.

  • Mapping from a tree to a space allocation

  • is not, which leads to interesting design choices

  • that you can make in designing an origami model.

  • Yeah, those two.

  • One more time.

  • We'll go through this one a little quicker.

  • I'll give you maybe five seconds or so.

  • So we're going to start with this one, the first one.

  • Does that map to this space allocation?

  • AUDIENCE: [INAUDIBLE]

  • JASON KU: Yes, it does.

  • We have two equal length set off from the same length to equal,

  • and then one twice as big.

  • And see how I've actually added a redundant node here.

  • I've split this leaf edge into a branch edge and a leaf edge.

  • That's kind of a redundant node that I don't really need.

  • It doesn't really change the topology of this at all.

  • It would just map to a line right here.

  • Everyone see that?

  • How about this one?

  • No.

  • Right?

  • For a number of reasons that I won't go into.

  • How about this one?

  • No.

  • Again, the distances and the topology are wrong.

  • This one?

  • No.

  • This is actually one of the trees from the slide before.

  • And this one?

  • Yes.

  • This is actually just a manipulation of that tree.

  • So yay!

  • We're awesome.

  • Now, going the other way is not necessarily unique.

  • So there would be multiple answers here.

  • Is this a correct representation of this tree?

  • Yes or no?

  • AUDIENCE: No.

  • JASON KU: It has the correct topology, right?

  • It has three equal length flaps separated off by a river

  • from three equal length flaps.

  • That's what we have here.

  • But this river is actually twice as long as any of these flaps.

  • So this is actually a little bit shorter

  • than the length of any of these flaps,

  • not really working for us there.

  • How about this one?

  • No, for pretty much the same reason.

  • It actually has a very similar, if not identical, tree

  • to this one.

  • How about this one?

  • No, topological problems there.

  • This one?

  • Yes.

  • So it's got three equal length flaps separated off

  • by a large 2x river, I guess.

  • And this one?

  • No, for the same reason here.

  • And here we can actually see three different packings

  • of a very similar, if not same, tree.

  • And this goes to show you that there

  • could be many different ways we could

  • put these disks on a sheet of paper that could either improve

  • efficiency or be more useful.

  • For example, this packing has a central flap.

  • We may or may not want that central flap.

  • You can see that a central flap will use more paper

  • than a flap at the corner or the edge of the paper,

  • because it has 360 degrees of paper

  • that you have to fold as opposed to 180

  • or even just 90 degrees of paper.

  • So typically in origami design, if you

  • have a flap you need a little bit of bulk in, a little more

  • paper, you might want to consider

  • making that a central flap.

  • If you want to make a very thin, maybe an antenna or something,

  • a corner flap might be a better choice.

  • So correct, in that sense.

  • Now again, I want to stress the fact

  • that this is an idealization.

  • These are circles.

  • They don't really account for all the paper in the square.

  • This paper between the circles and the rivers

  • is not really used.

  • Pretty much everything in this no man's land here

  • actually maps to a single point in the tree right.

  • This is a bad example, so I'll use this correspondence.

  • This kind of looks like a bikini or something like that.

  • That's neither here nor there.

  • But this space all maps to one of these branch nodes.

  • Everyone see that?

  • Because in the situation where we thin this model infinitely,

  • this is kind of extra space that we kind of just

  • don't even deal with.

  • In reality, that extra space will

  • have to go into either the rivers or the circles

  • in the packing.

  • So the reason why uniaxial bases are nice in this model

  • is because since all they hinge creases of the model, basically

  • the boundary of the flap with the model,

  • hinge 90 degrees to some axis, then its projection maps

  • to a single point.

  • So if we cut off all the flaps along the hinge creases,

  • we should actually get a very similar mapping

  • to what we have here.

  • And here's an example of a fairly complex model.

  • But you can see, I've just highlighted the locus

  • of possible hinge creases on this model.

  • There's a unique way to do this.

  • I won't go into it.

  • But there is a unique way to add these hinge creases.

  • But as you can see, the idea is very similar.

  • But instead of having these curves of constant width,

  • you have these discrete angular curves of constant width.

  • So for example here, you have a river of constant width

  • that changes directions at a discrete corner,

  • but it's still a strip of constant width.

  • Everyone see that?

  • So maybe we could go ahead and see--

  • If we had this crease pattern and we didn't

  • know what the model was, we could actually

  • pick off the tree and figure out what this model is.

  • So maybe we start with these two points down here.

  • They're all points separated off the rest of the model

  • by a certain distance.

  • And that distance here, all these lines that are connected

  • must be at the same location, the same node on the tree,

  • because all those hinge creases must map to a single point.

  • So these two flaps connect with each other

  • because they share this set of hinge creases.

  • And so that's that point right there.

  • I'm going to ignore these two flaps at the bottom for now.

  • We have this big long river.

  • I'm just going to deal with the big points first.

  • And that connects to two more big points.

  • Everyone see that?

  • I don't want to go too fast.

  • And actually, you can do that.

  • You can just keep doing that, and methodically picking off

  • distances on this hinge crease representation,

  • this is discrete space allocation

  • and fill in the whole tree.

  • Anyone can think of what this might be?

  • Maybe a four-legged animal with antlers, like maybe a moose.

  • So this is a model I designed, I think,

  • my freshman year as an undergrad.

  • AUDIENCE: What happens when you have

  • the squares inside the squares?

  • JASON KU: That's an excellent question.

  • First, I want to answer one other question

  • before I get to that one.

  • Here, these polygons, these squares,

  • you could think of maybe putting a circle in them.

  • And the square is taking up more paper than the circle,

  • and so the flap that this represents

  • would be the largest circle that would be fully contained

  • in that square.

  • And that would be the length of that flap.

  • What does it mean to have instead of this point separated

  • off from the rest of the model have a line separated off

  • from the rest of the model?

  • Can anyone guess why would you want

  • that as an origami designer?

  • Well, you might want that property

  • if you want not just a point separated

  • off from the rest of the model, but a line.

  • You might want thickness.

  • It's a qualification of thickness

  • of that flap at the extreme distance away from the model.

  • And I don't have this example with me.

  • I talked about it yesterday at the OrigaMIT lecture.

  • But let's say you wanted to model a butterfly wing.

  • It's not well characterized by a stick.

  • Its thickness is kind of important.

  • So how I designed a butterfly wing

  • is I separated a line off from the rest

  • of the model, something similar to this,

  • so that I would have enough paper to kind of spread out

  • that idealized single point.

  • I could spread the end of that point to have some thickness

  • and to make a full butterfly wing.

  • And what you're saying is what does it

  • mean to have these points, these single leaf edges,

  • separated off kind of surrounded by river?

  • You see what that means?

  • Yep, this is just a river.

  • Rivers, again, don't have to go all the way across a model.

  • They can also connect.

  • You're separating these two points off

  • from the rest of the model by a certain constant distance.

  • So excellent question.

  • And as I promised before, I want to take look a little bit

  • about the structure of this model.

  • It looks very symmetric, right?

  • And you'd think that maybe it would be well represented

  • by a rectangle of paper instead of a square.

  • How do you fit this into a square

  • by still having this detail?

  • How do you think this texture was made?

  • Anybody?

  • It's kind of just pleating the paper back and forth.

  • If you've ever taken a sheet of paper

  • and pleated it to form a texture,

  • kind of a one-dimensional problem,

  • but you're pleating it.

  • But after you pleat it, it's smaller.

  • If we take a look at the crease pattern here--

  • This is actually a crease pattern

  • to an earlier version of this model.

  • This is slightly less detailed, if you

  • can imagine, than this model right here.

  • What do you think this is?

  • Maybe the scales, right?

  • This is the head region.

  • We can actually do a rough version,

  • perform a rough version of this kind of hinge crease

  • representation, and get an idea for the structure

  • of this model.

  • So here, we see the tail.

  • I'll talk about this later.

  • We have the two back feet separated off

  • from the rest of the model by a distance.

  • That's this distance here.

  • Two more feet.

  • This is kind of the neck region.

  • And here's the head.

  • OK.

  • So this looks kind of weird.

  • I haven't really been specific about the details here.

  • But what does that pleating do?

  • Well, it shrinks the useful area of the paper,

  • because I pleated it.

  • So that's why here the length of this flap

  • is this distance here.

  • That's the length of the tail.

  • But when I make pleats, this thing shrinks.

  • And it actually shrinks to this distance.

  • This whole thing is cut in half.

  • So we make these pleats, it shrinks,

  • and then it can lie along this segment.

  • Then this area here also shrinks by half.

  • So the length is here.

  • And it is able to cover this aspect, this part

  • of this middle river with texture.

  • Please ask questions, because this is complex.

  • AUDIENCE: [? What's the ?] distance between the front

  • and back legs?

  • JASON KU: Yes.

  • So this is the distance between the front and back legs.

  • But we have to cover it with texture.

  • There's no texture here.

  • So what we do is create this extra flap here

  • where the back legs are with a length of half of this,

  • and cover it with texture.

  • So that's what he's done here.

  • And so the same goes for here.

  • It's not quite half down here, but this covers up

  • the rest of that section.

  • And there's actually some overlap

  • so that they can mesh correctly.

  • Then here, we have enough paper to provide texture to the neck

  • region, and then there's the head.

  • It's kind of an ingenious way of actually the top and bottom,

  • this top texture and this bottom texture,

  • folding up onto this line segment which represents

  • the length of the dragon, and still

  • having space for these toes and feet.

  • It's an ingenious way to distribute the paper,

  • in this case.

  • Here we can understand another reason

  • why we might want to separate a line off

  • from the rest of the model, because then that line has

  • some thickness, you have a certain amount of space

  • out there, and you can actually then

  • create more points from that line being

  • out at a certain distance.

  • We can create a number of little points, which are then toes.

  • So I thought that was pretty cool.

  • One of my favorite examples of structure.

  • AUDIENCE: [INAUDIBLE]

  • JASON KU: These were all drawn by hand

  • using a program very similar to Adobe Illustrator.

  • So yeah, it's very tedious, and lots of copying and pasting.

  • But you should see the more complicated version

  • of this pattern.

  • Because as you can see on this model here,

  • there are actually scales on the feet part itself.

  • These claws actually are longer in proportion to everything

  • else in the model.

  • So we actually add some more things.

  • There's also a strip of paper here

  • that has spines on the back.

  • This crease pattern doesn't represent those things.

  • So this is a simplified version, if you will.

  • AUDIENCE: What was the starting size of the paper?

  • AUDIENCE: Yeah, how big is it?

  • JASON KU: It's actually an amazingly efficient use

  • of paper.

  • The length of the dragon is pretty much

  • this length right here, which is actually

  • quite impressive for the amount of detail there is.

  • The shrinkage factor is something

  • like to the length of the squared

  • to the length of the dragon is not even a half.

  • The overall structure of this model is actually quite simple.

  • The model itself is maybe about this big.

  • So I'm guessing the size of the square

  • was something like a meter, if not a little larger.

  • It's a long time to work with a single sheet of paper.

  • All right.

  • So we're going to very quickly, maybe for the next 10, 15

  • minutes, go through a design example of a crab.

  • And so we're going to kind of go through it quickly.

  • To help you do your homework, I just

  • want to let you know about some details of TreeMaker that

  • might be useful to you to be able to make

  • a cleaner or nicer crease pattern.

  • So to go to a TreeMaker example, I'm going to open up TreeMaker.

  • I need to bring TreeMaker over here.

  • So we have TreeMaker.

  • And let's say we want to make a crab.

  • So how do you want to draw this tree?

  • Maybe I'll just draw the tree that we had before.

  • First we have four legs all of equal length.

  • We could have them all coming from the same spot.

  • But traditionally, if we take a look at a crab--

  • That's a cartoony version of a crab,

  • but we see that these maybe our axis of our model is here.

  • These legs actually don't need to split at the axis.

  • We could actually model this as in the tree,

  • maybe we have our body segment, and maybe we

  • separate these four flaps off from the axis

  • by a certain distance so that we actually can save paper.

  • We don't have to make each one of these flaps this long.

  • You see?

  • So I'm going to add a little line segment there.

  • Repeat on the other side.

  • You get the idea.

  • Then maybe you have some modeling

  • of the thickness of the model.

  • Then we have claws.

  • One nice thing about this is we could view just the tree.

  • That might make things a little easier.

  • There's lots of these view characteristics

  • that we're going to take advantage of.

  • And maybe we want to represent the eyes.

  • Now, the lengths of these edges in the program

  • don't really mean anything.

  • So take that into note first.

  • You actually I've to click on each edge

  • and specify its length relative to all the others.

  • So maybe we want to make the claws

  • half as long as the branch connecting them.

  • Bear with me.

  • There's no good way of automating this process

  • at this point.

  • And maybe we make the eyes-- they're

  • pretty short-- so we maybe make them

  • a quarter of the length of those.

  • The body segment, I don't know.

  • Also a quarter.

  • This is really kind of arbitrary,

  • but you can play around with these dimensions.

  • And these guys, also a quarter.

  • And the back legs can also be one.

  • Something like that.

  • All right.

  • When we've got that, we see that we actually have circles there.

  • Now, these circles are kind of crossing.

  • We don't want that, because paper

  • can't go to two points at once.

  • What we can do now is scale everything.

  • So it tries to pack all the circles such

  • that none of the conditions are being violated.

  • So this is a valid packing, except these points

  • in the middle here, this whole polygon is constrained.

  • The green line segments here are active paths.

  • Basically, the distance between these points on the tree

  • and these points on the paper are minimized,

  • or they're equal.

  • So there must be a crease there.

  • That is a key statement of uniaxial bases,

  • is that there must be a crease along active paths.

  • Now, these two points can actually stand to get larger.

  • That's evident to the fact that we can move these around

  • and it's not violating any conditions.

  • Well, if I move it over here, it's violating a condition.

  • Whenever a condition is violated then

  • you have these red lines that yell at you.

  • But we can move this around in this area

  • without violating any conditions.

  • So it's not happy.

  • It's not completely crystallized or well-constrained,

  • so it's going to yell at us when we

  • try to build the crease pattern.

  • TreeMaker was not able to construct all polygons

  • because a polygon was either non-convex or contained

  • one or more nodes in its interiors.

  • So these have nodes in its interior,

  • so was not able to fill in this polygon.

  • What we can do about that is we don't

  • mind if these points get a little bigger.

  • Or we could add an extra point.

  • So we never modeled a body segment here.

  • So maybe we just add in a body segment.

  • So scale everything here.

  • We still have this problem.

  • This guy is unconstrained.

  • So what I'm going to do is make this guy a little bigger

  • by selecting the node and the edge.

  • You have to do both.

  • I can go here and scale just this selection.

  • And it'll increase it by itself.

  • Actually, nicely, this is somewhat of a symmetric crease

  • pattern, which didn't occur before.

  • So you see these lighter edges of the tree

  • are fully constrained edges.

  • These darker ones are not fully constrained edges.

  • So this guy can actually also increase a little bit.

  • So I'm going to scale selection.

  • Now everything should be good.

  • I can build the crease pattern.

  • Guh!

  • It built it, so whatever.

  • So this is a foldable crease pattern

  • that will form what we want it to.

  • We can also go to this creases view,

  • and it will show the creases of the model.

  • It was not able to find valid mountain-valleys.

  • Anyway.

  • So to make this cleaner, you might

  • want to deal with symmetry.

  • So there's an ability to select diagonal symmetry

  • and either add conditions to make a node fixed

  • to the symmetry line, so add additional constraints

  • to our system to make it cleaner.

  • We can fix them to the symmetry line.

  • We can fix it to the corner or the paper edge,

  • fix to any arbitrary position.

  • Or we can select two nodes and pair them

  • about the symmetry line, which is a very useful thing to do.

  • I don't know if it will yell at me again.

  • Yeah, it didn't do anything.

  • What I'm going to do is go in here.

  • There's lots of things you could do here.

  • We could perturb all the nodes, so they

  • move if by a slight distance.

  • And maybe if we try scaling it again,

  • it'll find a valid solution.

  • This was unfortunate.

  • Scale everything.

  • Kill the strain on this.

  • Yes?

  • AUDIENCE: I'm confused.

  • Is it failing because the problem

  • is over-constrained or under-constrained?

  • JASON KU: It's not failing because of either.

  • It's failing because certain creases

  • get very close together.

  • Now it's failing because it can't

  • find a correct valley-mountain assignment

  • for the crease pattern.

  • So it's able to build the creases fine.

  • So build crease pattern, fine.

  • It just wasn't able to construct a mountain-valley assignment,

  • which in the creases view would usually give you

  • mountain and valley assignments.

  • AUDIENCE: That means it's not possible?

  • JASON KU: It couldn't find it.

  • It's not that it's not possible.

  • It just couldn't find it.

  • I want to say one other thing.

  • Kill the crease pattern.

  • We have a polygon bounded by active paths that's

  • not triangular.

  • But we can actually split it any of these up into triangles.

  • I'm just going to mention that you can do this.

  • You click on one of these polygons,

  • go here, stub, triangulate tree.

  • It adds random points.

  • And now all the polygons are triangles,

  • and that's much easier to fold.

  • Or not.

  • That's how you would do it.

  • Anyway, I'm running out of time, so I'm

  • going to go back to the presentation.

  • But if you need any help with these,

  • or the tutorial with this program, I'm around.

  • You can contact me through the OrigaMIT website,

  • or you can come to it an OrigaMIT workshop on Sunday

  • and ask me questions then.

  • So I'm going to quickly just go right back to the presentation.

  • Play slide show.

  • Nope.

  • Technical difficulties.

  • Play slide show.

  • So that was the example of TreeMaker.

  • Here's an example of a non-TreeMaker example

  • that I designed this weekend of a crab.

  • I actually designed this model it

  • after I had drawn this picture.

  • And I wanted to incorporate some of the elements of this picture

  • into my design process.

  • So one of the first I actually started

  • was designing the back so that it

  • would have this kind of structure

  • with this polygon there, kind of a Komatsu-like design process,

  • and trying to make the final form polygons

  • and incorporate those into my crease pattern.

  • So that's what this area is right here.

  • It has a very similar structure to the tree we drew already.

  • We have the four points for the legs, the body segment.

  • These are going to be the eyes.

  • And so there are some extra points just

  • to make things easier to fold.

  • The claws.

  • Here's the body segment.

  • There's these extra two things on either side.

  • And I made those so that there could

  • be an underbelly to the crab, and that I

  • could add some texture in and things like that.

  • But you can see some of the constraints

  • that I've put on it are that I want this to be 22.5 degree

  • folding, which is hard to implement in TreeMaker.

  • I've also shown some of the thinning

  • to make these points thinner on the right.

  • So if we actually pick out the tree

  • for this hinge representation, we

  • get something that kind of looks like this.

  • So we have our legs.

  • Here's our body segment.

  • Here are the flaps that I make into the underbelly, eyes,

  • and the claws.

  • And here's the folded proof of concept version

  • that I folded last night.

  • It's actually a really crappy picture.

  • I apologize.

  • But it's up here.

  • I fold it like 10:00 last night, because I thought

  • it would be useful for you guys to see what a folded one might

  • look like.

  • But it actually turns out to be somewhat non-uniaxial.

  • And you can see some of the texturing on the underbelly,

  • if you take a look at it and come up here.

  • So that's kind of describing some of the design

  • process of a real work that uses the concepts of uniaxial bases,

  • that I can make this hinge crease representation,

  • but then use some shaping to modify it.

  • If you're interested in learning about anything related

  • to origami, there's an excellent online forum

  • that you can ask questions or show off work that you do

  • or anything like that.

  • And if you want to do something slightly more local--

  • this is shameless self-promotion--

  • but the origami club at MIT welcomes you with open arms.

  • We meet every Sunday in the Student Center

  • from 2:00 to 4:00 PM.

  • You can find all sorts of details on our website.

  • So that's about it.

  • AUDIENCE: Are those origami letters?

  • JASON KU: Those are, yes.

  • Each one of these letters was a model.

  • They're all the same model I designed, in which you have a 3

  • by 4 grid of flippable squares of color change

  • that you can flip to either be in the all white state

  • or all black state.

  • And you could also do some of these half pixeling.

  • But you can basically make any of these letters--

  • I have a whole alphabet of things-- from a single model.

  • I was lazy.

  • I didn't want to design 26 models.

  • I just want to design one model.

  • So that that's what those are.

  • So that concludes the lecture.

  • We're just about at time.

PROFESSOR: So for today's lecture

字幕與單字

單字即點即查 點擊單字可以查詢單字解釋

B1 中級

第5講:藝術化的摺紙設計 (Lecture 5: Artistic Origami Design)

  • 105 10
    Qianhui Rao 發佈於 2021 年 01 月 14 日
影片單字