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  • The Build Settings can be accessed from the File menu

    建構設定可以從File->Build Settings調整

  • by going to File - Build Settings.

    建構(Build)是將專案輸出成可執行的格式

  • A build in development is a term used to describe

    因為Unity本身支援多平台 所以每個平台所建構出的格式也不同

  • an exported executable form of your project.

    建構網頁平台時 Unity會輸出一個包含範例碼的HTML檔案

  • And given Unity's multiplatform nature

    和一個遊戲的.Unity3D格式檔 最後用Unity的瀏覽器插件來執行

  • this varies for each platform.

    在建構獨立平台時,Unity會輸出一個 可以在Windows, Mac和Linux上執行的檔案

  • For webplayers Unity will export an HTML file

    建構iOS時,Unity會輸出一個可以 透過Xcode SDK開啟的Xcode專案

  • with example embedding code

    並直接在裝置上面執行測試 最後送到App Store審核

  • and a .Unity 3D file which contains your game

    建構Android時,Unity會輸出一個可以 透過Android SDK開啟的APK檔案

  • and will be run by the Unity webplayer plug-in

    建構Flash時,Unity會輸出成一個SWF檔案 和一個包含播放範例的HTML檔案

  • in your browser.

    建構Google Native Client時 Unity會輸出一個Chrome瀏覽器相容的網頁遊戲

  • For standalone Unity will export an executable version of your game

    建構遊樂器時 Unity直接輸出到硬體廠商的開發套件內

  • for PC, Mac and Linux.

    建構設定(Build Settings)裡的 播放器設定(Player Settings)

  • For iOS Unity exports an Xcode project

    是用來定義建構的設定

  • that can be opened in Apple's Xcode SDK

    設定包括跨平台與單一平台

  • and run on the device for testing

    你可以從跨平台設定內設定基本數值 然後在單一平台設定內針對該平台調整設定

  • and submission to the app store.

    有一點需要注意的是

  • For Android Unity exports an APK file

    在Resolution and Presentation內的解析度設定 是在遊戲視圖內可以指定變更的解析度

  • that can be opened in the Android SDK.

    有關跨平台設定的資料 請參考官方說明文件

  • Flash exports an SWF file

  • associated assets,

  • and yet again an HTML file with example embedding code.

  • Google Native Client exports a Google Chrome browser

  • compatible webplayer game.

  • And for consoles Unity builds directly to your

  • hardware development kit.

  • The build settings work with Unity's player settings

  • to define settings for the build that you create.

  • Split in to cross-platform and per-platform

  • you can set some basic values at the top and then choose settings below

  • that are specific for the platform you are developing for.

  • One thing to note as a beginner

  • is that the resolution in the Resolution and Presentation area

  • is the setting you can select for the game view.

  • For details of other per-platform settings

  • refer to the manual link below.

The Build Settings can be accessed from the File menu

建構設定可以從File->Build Settings調整

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