字幕列表 影片播放 列印所有字幕 列印翻譯字幕 列印英文字幕 Physic Materials are materials that instead 物理材質(Physic Material) of effecting the appearance of a game object 這種材質不會影響物件外觀 但會影響物理引擎運算 they effect the way that the object reacts 想想看籃球與保齡球之間的差異 to the physics engine. Consider the difference 除了兩者彈跳的方式、重量的差異性 between how a basketball and a bowling ball 表面質感的差異 與其它表面產生的反應也有差異 might bounce. Whilst there is a difference 物理材質可點選專案裡的Create鈕來建立 in their mass, their surfaces are also 從檢視裡調整和其它表面互動的設定 very different and they react to other 利用摩擦力的設定來控制互動的結果 surfaces very differently. Physic materials 動態摩擦(Dynamic Friction) 用來設定物件移動產生的摩擦力 can be created from the Create button 靜態摩擦(Static Friction)用來設定 從靜止狀態移動一個物件需要多少力量 on the project panel. 彈力(Bounciness)設定物件的彈力大小 And they're edited in the inspector to 綜合摩擦(Friction Combine) 設定物件對其它物件材質的反應 control how the surface reacts to another 摩擦方向(Friction Direction) 設定各軸向的摩擦力 surface. They do this by controlling friction. 而動態摩擦 2和靜態摩擦 2 是用來控制摩擦方向的三個軸向數值 Dynamic Friction is how much friction 在這個範例裡 我們將方體和工作臺加入了物理材質 exists whilst the object is moving 物理材質可在物件碰撞體屬性裡指定 and Static Friction is how much 你可以在碰撞體元件裡 看到一個指定物理材質(Materia)的設定 force is required in order to move the 當開始播放遊戲時 方體物件顯得滑溜又略有彈力 object from a static position. 那是因為我的動態摩擦和靜態摩擦設定為 0 Bounciness does exactly what it sounds like. 代表平滑表面上沒東西阻止的了它 同時也帶了些許彈力 It controls how bouncy the object is. 如果我將彈力設定提高它就會彈離工作臺 And the Friction Combine settings control 如果我想限制它在X軸的摩擦力 how they respond to another object 我可以在物理材質檢視裡 with a certain material. Friction Direction 將摩擦方向的X軸設定為1 並加大動態摩擦2的數值 will allow you to control friction 接著我將彈力降低 這樣它就不會彈離工作臺 in a particular axis and the dynamic 你可以看到方體物件滑動了一下就停止 這是因為摩擦方向限制的關係 and static friction 2 properties 所以我們將限制在調低一點 你可以看到它開始滑動 will give you control over those three axes. 這樣你就能了解 In this example we've applied this 物理材質可以完全控制物件表面的設定 particular physic material to our power cube 以及物件和其他物件的碰撞行為 and our work bench. The physic material is applied to the collider in any given game object and you can see that there's a slot for material within the collider settings. You can see that if I press play, it bounces slightly and is also very slippery. This is because I've used 0 for dynamic and static friction, meaning there's nothing stopping it from slipping around and I've also made it slightly bouncy. If I make it very bouncy then it's going to bounce off of the table. And for example if I wanted to restrict it's movement in a particular axis so I can see that the X axis is the direction in which it's sliding, so what I could do is go back to that material and I'll set my friction direction of X to 1 and increase the dynamic friction. I'm going to turn bounciness back down to a lower number so that it doesn't bounce off the table. And you can see that it's slowing to a halt because of the amount of friction involved there. So we could make that slightly lower and you can see it begins to slide. So hopefully you can see that with physic materials you can completely control the surface of an object and how it responds to others.
B2 中高級 中文 美國腔 摩擦 物件 材質 設定 物理 表面 物理材料 - Unity官方教程 (Physic Materials - Unity Official Tutorials) 1242 40 Li-Ying Lin 發佈於 2021 年 01 月 14 日 更多分享 分享 收藏 回報 影片單字