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  • 3D Meshes.

    本章介紹3D網格

  • Scenes in Unity are created by

    Unity裡的場景是由許多3D模型或多邊形網格組成

  • using 3D or polygonal meshes.

    而多邊形網格在Unity裡是所有遊戲的基礎架構

  • Polygonal meshes are the underpinnings

    無論是把畫面貼到網格上的簡單2D遊戲

  • of all games made in Unity.

    或一個複雜的分子系統

  • Whether it's a simple 2D game where the

    或是一個全3D的動畫角色

  • characters are attached to a simple plane,

    通通都會用到網格(Mesh)

  • a complex particle system full of sprites,

    遊戲內的所有物件

  • or a full 3D game with animated characters -

    不管是簡單線條或基本平面 複雜的3D角色或幾何環境

  • that game will use meshes.

    都是多邊形網格

  • All objects in our game, from a simple

    多邊形網格或簡稱網格 都是從最基本的點和線元素建立的

  • quad or basic plane, to a complex

    點叫做Vertices或是Verts

  • 3D character or environmental geometry

    一點叫做Vertex,是用來定義3D環境裡的點

  • will be a polygonal mesh.

    點和點之間連接起來叫線 這些線叫做邊(Edges)

  • Polygonal meshes, or simply meshes

    許多邊可以組成多邊形(Polygon) 在Unity裡面長得像三角形

  • are created from very simple basic elements.

    許多的多邊形組成了物件的網格

  • Points and lines.

    Unity使用網格但無法創造網格

  • The points are called Vertices

    除了基本的幾何形狀 可以在Unity裡面產生之外

  • or Verts for short.

    其他模型都必須用第三方建模軟體建立

  • A single point is a Vertex.

    那些模型不管是自己建立的還是買來的 都需要先匯入Unity才能在場景裡使用

  • These define a point in 3D space.

    更多模型匯入功能請看官方教學

  • Between these points lines are drawn.

  • These lines are called Edges.

  • The edges create something called a Polygon.

  • which in Unity will be a triangle.

  • These polygons define the mesh of our object.

  • The meshes used in Unity

  • are not created in Unity.

  • With the exception of the basic primitive

  • shapes which are built in to Unity

  • all of the meshes that we will be using

  • need to be created in an external

  • mesh modelling application.

  • These mesh models, either created or

  • purchased will need to be imported in to

  • Unity for use in our scenes.

  • See the Mesh Import lesson linked below.

3D Meshes.

本章介紹3D網格

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